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Originally Posted by Sephir Demange
When teaching anything at all, there needs to be a willingness to learn and that is exactly what a majority of the Guild Wars community lacks. Even when faced with the gentle guidance of a genuinely good player, many players will shun advice at least, and in most cases ridicule anything suggested that exists outside of the scope of their limited experience within a game.
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I don't disagree that on the surface that is what is appearant.
But... (There's always a but.) Even if they are not at a point where they might be willing to accept that gentle guidance right then and there. A seed have been planted.
Let me illustrate with a story, a part of my experiences with guildwars.
I've not played for so long that I can not remember my first characters and the time I spent in pre-sear not having a clue about how you were supposed to play this game.
Then there was this one guy, we teamed up and spent hours together in pre-sear. Running around doing quests, collecting the pre-sear collector's armour, but most of all talking. Yep, it's the good old experienced player who took me under his wing and showed me the ropes. One of the best friends in the game I've ever made.
Now-a-days, much thanks to this experience, I do the same keep a character in pre-sear and every now and then when I've got nothing better to do spend a few hours playing it and talking to new players as we play.
That's how these things often works. If you're faced with a positive experience of the community in the beginning. - You put the same back when you can.
Anyhow, to get to the point. One of these new guys in pre-sear...
We spent some time in pre-sear, then some hours teamed up in post-sear to do a few of the first missions and quests.
To be honest, he was not a good player, probably would have made a better warrior. Had that whole Leeroy Jenkins thing going on, only well... he played a monk! (Not a smiting one at that, but supposedly a standard healing monk.)
Time passed, I didn't hear anything from him at all for some time.
Then, perhaps six weeks later. I get a whisper from this guy. Simply to let me know that. He got it now! All those times I kept telling him to slow down. The penny had dropped on what I was saying back then. Now he was the one out of the group insisting on taking the time to do it right and make sure that everyone knew where they were going and what they needed to do, rather than rush through the missions and fail in a disorganized pile on the finish line.
So that whammo with mending. Yeah, he might not be changing this very instance. Especially not if there's pride involved. But you never know, give it some time to sink in, you might not ever get to see the change. that does not mean it doesn't happen.
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Originally Posted by Str0b0
I still believe that a chance to go through a lot of the game content alone, without pressure from a group to get masters and without being told how much they suck, will make for a stronger grasp of mechanics.
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I will not disagree with that this indeed is one way to learn the mechanics, a very good way at that.
But I would like to add that a chance to go through at least some of the game, preferably at an mid - early stage, and hear a 'good job' every now and then from other players when things are going good. Does even more to shape a good player.
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You make valid points and I can't discount that you could be right. I think that we are contemplating two equally valid "what if" scenarios here. I suppose my point of view comes from my own experiences with the game.
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I'd say you're right on the money there.
My own PUG and interaction with other players experiences have been mostly good. I can count the bad ones on one hand and still have plenty of fingers left. More importantly perhaps, nearly all really good experiences, the ones that really does stand out. Have been in PUGs where you just come across some random people and have a fantastic time together playing a game and having fun.
Of course that puts a certain spin on things.
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Perhaps what is needed is more of a joint effort, more people like you willing to teach team play and other aspects and then others like me willing to teach the meta-game and other gameplay aspects.
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Now that sounds like a plan.
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Originally Posted by FexFX
I like the Title idea, but don't think it should be "decreased by swearing" for a variety of reasons starting with, that would make it the ONLY title to reduce for any reason. (I think...) Something like 1 point towards the title for every new person character you team up with(and actually leave town with), and make the top of that particular title like 10% of the entire Guild Wars Commuinty... or something insane like that!
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Finally, I really do have to add my /signed to the title idea.
It needs some work. The whole swearing deal would be naught but impossible to implement, with people using creative spellings already to circumvent the profanity filters.
And actually leave town is not quite ideal, in my opinion. It'd just create a new 'grind' or 'point farming' of people joining up just to leave an outpost together then map back. Possibly even prevent people from forming groups to actually do anything, much in the same way that people joining a group doing a mission to cap an elite skill, then just leaving once they got what they wanted.
But I could well see a title where each point earned = number of human controlled players in the group that completes a mission.