Why only eight skills in bar?Why not at least nine?

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devonemilio
Pre-Searing Cadet
#1
My question is simple...why we are allowed to use only eight skills in bar
and not more?

I think that a greater number of possible skills used in bar would be better
and would bring to the game a right balance. In fact,in my opinion,the game
is still too difficult and it is too easy dying in it.

I suggest that at least nine skills and not only eight skills should be available
for RPG game and also for PVP game.

Does anybody know who I could write to suggest this my opinion?

Thank you
A
Anryla
Frost Gate Guardian
#2
Suggestions are posted in the Sardelac forum.

And for the topic I can only say that it is what ANet decided on and will not change.
They had the number of skills set to 8 for a reason and I think it is balanced enough.
If I was able to pack two or even one extra skill it would be too easy imo
Emik
Emik
Jungle Guide
#3
Becoz this is the way it has always been
Ok beta had a nineth slot but 8 is just right.
electrofish
electrofish
Frost Gate Guardian
#4
I read somewhere that the original concept of 8 skills is derived from the 8 fingers people used to wear signet rings on (excluding the thumbs), thus the idea is players use skills by activating each representing signet rings they brought along. I could be just dreaming though, since I have no idea how signet rings used to be worn.

Back on topic, no, I think 8 skills works just fine, could have been 9 or 10 but then the environment would have to be tweaked accordingly, resulting in no change in difficulty. If you're finding it difficult to survive, try changing skill combinations.
K
Kerus Tel Veren
Academy Page
#5
Where did you read about the signet rings? I thought it was an abstract, not intended to have a physical analogue

Come to think of it, I was sort of wondering the other day if there was any conceptual backstory for the 'classes' and 'skills'

There's a pretty solid amount of thought into most aspects of GW, but I can't remember reading anything about the skills/spells/classes directly (or ever seeing anything about Signets really being rings or similar)
EternalTempest
EternalTempest
Furnace Stoker
#6
I like the limited skill set to empathize skill vs the grind concept.

Not sure why the choose 8 but it seems right to me and the game mechanics are so entrenched with 8 that I think it would be very hard change and re-balance all 3 games.
K
KvanCetre
Wilds Pathfinder
#7
8 skills makes you think, makes you design, makes you be creative.

You have to pick eight skills that work together to destroy your enemy - not just put 8 random skills in.

<sarcasm>
Of course, we could be like WoW where you have access to all your skills... that makes for GREAT variety and tactics... there are dozens of ways to play each class!
</sarcasm>
Alex Weekes
Alex Weekes
Krytan Explorer
#8
Quote:
Originally Posted by electrofish
I read somewhere that the original concept of 8 skills is derived from the 8 fingers people used to wear signet rings on (excluding the thumbs), thus the idea is players use skills by activating each representing signet rings they brought along. I could be just dreaming though, since I have no idea how signet rings used to be worn.
That's pretty much correct, yep. Not a dream, but rather a good memory .
l
lundis
Frost Gate Guardian
#9
If we would have 9 skills we would be so overpowered so noone would bother to play gw because it would be too easy^^
d
devonemilio
Pre-Searing Cadet
#10
Thank for replying...by the way...I still say that Guildwars is too difficult, it is
too easy to die for the most stupid reasons.

Now reason about this...I have died more in guildwars in only 14 months of
game...than in ten years of playing others RPG FANTASY GAMES...now this
seems strange,odd to anyone?

I repeat 9 skills in bar would be better.


Bye
Metsa Pille
Metsa Pille
Ascalonian Squire
#11
Wouldn't you think that if other people are allowed to use 9 skills also, then they would still kill you as often as they do now? Unless...you want the 9 skill skillbar solely for yourself...
Tainek
Tainek
Wilds Pathfinder
#12
Quote:
Originally Posted by devonemilio
Thank for replying...by the way...I still say that Guildwars is too difficult, it is
too easy to die for the most stupid reasons.

Now reason about this...I have died more in guildwars in only 14 months of
game...than in ten years of playing others RPG FANTASY GAMES...now this
seems strange,odd to anyone?

I repeat 9 skills in bar would be better.


Bye

And this is because you suck, several million people manage fine every day

repeat yourself all day long, and still nobody will care
Tetris L
Tetris L
Jungle Guide
#13
Quote:
Originally Posted by devonemilio
Why not at least nine?
If there were nine you'd ask for ten. That's why.
L
Loviatar
Underworld Spelunker
#14
Quote:
Originally Posted by devonemilio
Thank for replying...by the way...I still say that Guildwars is too difficult, it is
too easy to die for the most stupid reasons.

Now reason about this...I have died more in guildwars in only 14 months of
game...than in ten years of playing others RPG FANTASY GAMES...now this
seems strange,odd to anyone?

I repeat 9 skills in bar would be better.


Bye
this is the reason you are a great success in those other games

Quote:
one thing in common with games i shall now call *RAT BASHER* games is this.

they have high level caps which keep going u and as someone said nwn2 had a major cap increase to make it worht playing.

this appeals most to poor to mediocre players who dont have skill at all.

every level they go up gives them some more

health
mana (energy)
strength
all the other stats

they come up to a level 5 boss and being level 5 themselves (after bashing 1000 rats) they figure they will have no problem and when easily beaten instead of thinking of a new approach go back and kill 1000 more rats so they are a bigger better stronger level 6..........which gets beaten again.

2000 additional rats and level 7........get beaten
3000 additional rats and level 8........get beaten
6000 additional rats and level 9........get beaten
12000 additional rats and level 10......get beaten
18000 additional rats and level 11......get beaten
24000 additional rats and level 12......get beaten
30000 additional rats and level 13......get beaten
40000 additional rats and level 14......get beaten
50000 additional rats and level 15......get beaten

about 200,000 rats more when he has a level 15 character 3
x as strong, 3x the health, 3x the mana he beats the level 5 boss and goes look at my success.

these are brute force games that only need grinding levels to eventually get to the top of the heap so you can look down at all your lower level inferiors

rat basher games no skill needed
Kuldebar Valiturus
Kuldebar Valiturus
Desert Nomad
#15
It's not that 8 skill slots is any better than 9 or 7. But, it's the starting point the developers chose. And now everything is centered on that decision.

Things are balanced around 8 skills, if it had been 9 slots, things would have been balanced around 9.

But, at a certain point too many skill slots becomes something that can't be balanced. Having 40+ abilities at ready takes all the tactics, strategy and challenge from what ANet desired to be the core of their game.
C
Cherno
Forge Runner
#16
Why do you think 9? Because of the number of keys on the keyboard? If so that has nothing to do with balance of skills. Maybe they only planned on 7 and someone suggested 8 for balance and thus it became.

They could pt 16 skills and someone would ask for 20, even you said it... at least 9.
HawkofStorms
HawkofStorms
Hall Hero
#17
Quote:
Originally Posted by devonemilio
Thank for replying...by the way...I still say that Guildwars is too difficult, it is
too easy to die for the most stupid reasons.

Now reason about this...I have died more in guildwars in only 14 months of
game...than in ten years of playing others RPG FANTASY GAMES...now this
seems strange,odd to anyone?

I repeat 9 skills in bar would be better.


Bye
GW isn't set up like FF, Fable, or just about any other Fantasy game. You aren't supposed to live forever and be invincible in GW. That is why the death penalty is so little. It is very easy to die and then recover in GW. Plus, in my opinion, it makes things more fast paced and enjoyable. If there was no fear of death, then their would be no joy in success.

Trust me, if you play this game long enough, it will get too easy for you. I've actually gotten pretty bored at how easily I can beat the first game now.
d
dansamy
Chasing Dragons
#18
Quote:
Originally Posted by devonemilio
Thank for replying...by the way...I still say that Guildwars is too difficult, it is
too easy to die for the most stupid reasons.

Now reason about this...I have died more in guildwars in only 14 months of
game...than in ten years of playing others RPG FANTASY GAMES...now this
seems strange,odd to anyone?

I repeat 9 skills in bar would be better.


Bye
You do not understand the class you are playing, its skills and your enemy if you are dying more in GW than in any other game you've played. You are a time played > skill spent type of player. You expect that the level grind you have endured will give you the "I win" button that you are accustomed to in other games. GW requires you to outsmart the AI. Sadly, the average PuG < the AI.
C
Cherno
Forge Runner
#19
What is this magical 9th skill you would put on your bar to keep you from dying?

Honestly the game is not that hard. If you are dying that much, perhaps you should be asking for advice on how to play your charcter/which skills to use to not die as much. There are way too many factors involved in how much you live or die, the content of your skillbar is one of them and much more important than the number of skills on your skill bar.
p
pingu666
Jungle Guide
#20
with the number of skills uve now got across 3 games, 8 is a rather small percentage.

really focuses you on your build etc.

you could have 10 skills, 10th being avalible on for a res

10 skills would pve more easy, pvp probably just the same really.

ofcourse there are arguements for and against extra skills..