Ask ArenaNet Your Best GW Question
natuxatu
What does the future of Guild Wars have in store?
Any tease of the next Chapter? Maybe one thing you could say for certain?
Will you ever consider a Guild Wars 2 further down the road? (I hope so I also hope it's pay to play.)
Any tease of the next Chapter? Maybe one thing you could say for certain?
Will you ever consider a Guild Wars 2 further down the road? (I hope so I also hope it's pay to play.)
unmatchedfury
Why are ritulists made useless In PvP? Thats my big question, because right now ritulists have no Niche what-so-ever. PAragons do gruop portection better, monks do healing better, and elementalists do dmg better without arguement.
The rit is a Sucks-at everything class,I.E. jack of all trades. what will Anet do in the future to prevent this from happening? how many specialities do you think that you can cram into the game before it becomes somewhat repetitive...
P.S. class balence in this game is much much better than most other games. but with all the options for classes now one class simply getting overlapped(like the ritulist) is much mroe likley to happen
The rit is a Sucks-at everything class,I.E. jack of all trades. what will Anet do in the future to prevent this from happening? how many specialities do you think that you can cram into the game before it becomes somewhat repetitive...
P.S. class balence in this game is much much better than most other games. but with all the options for classes now one class simply getting overlapped(like the ritulist) is much mroe likley to happen
Sirus Dibley
Are heroes here to stay ? if the answer is yes then I guess I will find a proper multiplayer game.
Spader
I like some of the questions asked so far but mine is just for fun.
Has there been any discussion about a team-dodgeball arena or ladder?
Thanks
Has there been any discussion about a team-dodgeball arena or ladder?
Thanks
Sid Soggybottom
Quote:
Originally Posted by Sirus Dibley
Are heroes here to stay ? if the answer is yes then I guess I will find a proper multiplayer game.
|
Sergio Leone
What does the future of Guild Wars have in store for us as far as regular MMO's are like? Will the game ever become non-outpost based and will there ever be the option to make gigantic parties and fight level 90+ bosses? Will the level cap ever be raised?
aspectacle
It is obvious that the Guild Wars developers listened to player feature requests and feedback when designing Factions and Nightfall. We can be a fairly demanding bunch. Have there been any player requested features which have made it into the game which you didn't envisage including or thought you'd never-ever do? What steps do you take to make sure that Guild Wars stays as Guild Wars and doesn't become another game by player request?
Thanks.
Thanks.
Savio
This isn't a discussion thread or an "answer other people's questions" thread. Please leave it at questions only.
TEX Cougar
When the game was being designed, was it intended as a PVE game with pvp, or a pvp game with pve?
NoChance
When you were developing GW .. did you ever consider having skills be restricted to each chapter (or perhaps a set of chapters) and not useable in other chapters? The idea would be that the developers wouldn't have to balance new skills with all other old skills from the past. This would be like "Type II" play in Magic: The Gathering where the cards (skills) are only valid for 3 "expansions" each.
Doomlord_Slayermann
How do you see the relationship between PvE and PvP developing? More specifically, do you see them interweaving more or less? Also more specifically, what kind of a balance do you see developing in future chapters between PvE-oriented content and PvP-oriented content?
Not A Fifty Five
Q:Is hero vs hero ever going to become ranked/have seasonal competitions/etc, and if so will it be based on skill level (e.g. elo ranking from chess) rather than games played?
I know guild wars is not really made to be 1 vs 1, but its rather discouraging having no way to prove your worth so you can form/join a good, creative guild. People generally use rank to judge but there's quite a lot of incompetent players who have "iwayed", or whatever the current easy to play fame farm is, their way to rank X. Hero vs Hero seems like a good way for people to prove their individual skill level in guild wars.
I know guild wars is not really made to be 1 vs 1, but its rather discouraging having no way to prove your worth so you can form/join a good, creative guild. People generally use rank to judge but there's quite a lot of incompetent players who have "iwayed", or whatever the current easy to play fame farm is, their way to rank X. Hero vs Hero seems like a good way for people to prove their individual skill level in guild wars.
infymys
1. Will there be an option to change a current guild's name?
2. I remember playing against REAL players in Heroes' Ascent and not glorified henchman. Is this going to be addressed any time soon?
2. I remember playing against REAL players in Heroes' Ascent and not glorified henchman. Is this going to be addressed any time soon?
manaleak34
any chance of Alliance verses Alliance battles? (Basiclly just really big GvG's with teams from each of the guilds of the alliances.)
Thom Bangalter
Will the Guild Wars PVP community ever get any sort of Community Relations person that will come and post in PVP forums on various websites and discuss implementations to us in-game, or will all community relations issues be focused on answering the questions of PVE players?
Mike_version2
Ive got a question:
Are you thinking of new emote (/dance, /guitar etc) to add into the game? either in an update or in chapters to come?
Are you thinking of new emote (/dance, /guitar etc) to add into the game? either in an update or in chapters to come?
leprekan
Quote:
Originally Posted by Azagoth
The only question I have is this :-
Now we have 3 full campaigns which equates to 8 characters plus all their respective heroes will storage ever be upgraded to reflect this? I mean, it's quite frankly ridiculous to expect us with all 3 campaigns linked together to still use the same amount of storage as we had for the original Prophecies campaign. |
If you won't give us an auction house to unload it for the love of God give us the means to store it. Why has this been an issue for 3 chapters yet Anet seems to not care? You give us all these wonderful things like pumpkin heads and santa hats and we have to decide to keep them or dump them to store a useful item. WEAK!
Zorian Direspell
<.< >.>
*de-lurks*
How do you feel about the way the Guild Wars story has turned out and, in the future, do you think you'll do anything differently about the way you develop your stories, such as adding greater character depth, more open ended mutli-choice quests and greater ramifications for in-game acts (such as alternative endings or opening or closing PvE content based on storyline actions)?
Also, if you would please answer Kelsey Cain's question on page 7, I would greatly appreciate it.
*returns to lurking*
*surprisingly de-lurks again*
And thanks for the elementalist update, which exceeded my expectations and has almost made an addict of me again.
*returns to lurking ... for real now ... honest*
*de-lurks*
How do you feel about the way the Guild Wars story has turned out and, in the future, do you think you'll do anything differently about the way you develop your stories, such as adding greater character depth, more open ended mutli-choice quests and greater ramifications for in-game acts (such as alternative endings or opening or closing PvE content based on storyline actions)?
Also, if you would please answer Kelsey Cain's question on page 7, I would greatly appreciate it.
*returns to lurking*
*surprisingly de-lurks again*
And thanks for the elementalist update, which exceeded my expectations and has almost made an addict of me again.
*returns to lurking ... for real now ... honest*
GuildWiki Jamie
I'd sure like a Azure Shadow/Nightmare pet, is there any chance ANet will be doing a series of Mini pets based on players favourite in-game models of creatures?
I would imagine it would be a popularity based contest "Fame the Beast", where the most favourite creatures will be immortalised in mini-pet form.
Nightmare mini-pet ftw!!
I would imagine it would be a popularity based contest "Fame the Beast", where the most favourite creatures will be immortalised in mini-pet form.
Nightmare mini-pet ftw!!
Jaml
I have a simple question. Why can we only bring 3 heroes where party size is 8? I have more than 3 unlocked so why am i forced to bring the crappy henchmen?
Rau the legendary
The 16th hero?
And if that has been asked then this one:
Will guild wars get larger PvP and PvE options? (like missions with 20 people and a castle war kind of thing with 50 people at the same time)
And if that has been asked then this one:
Will guild wars get larger PvP and PvE options? (like missions with 20 people and a castle war kind of thing with 50 people at the same time)
prism2525
I have a few questions:
Will you keep adding professions like you did so far? (I love diversity, but it's kinda hard to keep up even with 10!)
Do you think it would be possible to open new areas in existing chapters? (A lot of the map is unexplorable, do you plan to expand somewhere, like post-searing ascalonian catacombs)
Is it possible to make stackable items to stack till 999?
And finally: WHERE IS GWEN?????
EDIT: if only one is considered then consider the one about new areas in existing maps.
Will you keep adding professions like you did so far? (I love diversity, but it's kinda hard to keep up even with 10!)
Do you think it would be possible to open new areas in existing chapters? (A lot of the map is unexplorable, do you plan to expand somewhere, like post-searing ascalonian catacombs)
Is it possible to make stackable items to stack till 999?
And finally: WHERE IS GWEN?????
EDIT: if only one is considered then consider the one about new areas in existing maps.
Killagokkel
Do you extend the features of role playing in Guild Wars (i.e. own house, special districts, maybe even occupations etc.)?
4thVariety
Will we see expansions with multiple smaller sized story arcs, (eg.SF-Sized) instead of one gigantic one, and maybe not save the WHOLE world for once?
Sharim
Will you decrease (is this the right word? sry for my bad englisch but i´m german) the ele skill "Searing flames" and when yes, when?
will we can take more then 3 heros with us on our adventures?
will we can take more then 3 heros with us on our adventures?
Servant of Kali
(I split this into 3 questions, but they are in fact 1, touching the same issue)
GW was advertised as "Skill, not time played". While this is perfectly implemented for PvP (kudos), the PvE (which is about roleplaying and enjoying the world, not about raw mods and Excel sheets) is more and more about grind.
Q: Will ANet strive more towards making PvE more casual friendly, which includes ALL armor and weapon skins being available through normal gameplay and not only through grind? (all gw missions can be finished with no armor at all - naked - if person is skilled, but PvE is more about looks, while pvp is more about mods)
Q2: With the introduction of titles, and expanding that idea, will ANet ever consider making titles only the domain of grinders? (Explanation: before titles grinders needed a goal, which was expensive armor and weapon skins. Now that grinders have something else to work (yes, work) for, is it possible than casual players can finally access all weapon and armor skins, because these contribute greatly to a PvE roleplayer. The problem of a "money sink" is solved by introducing more titles which require money, such as Drunkard and Chest title atm)
Q3: With the recent near-full separation of PvP from PvE, is the any chance that PvP-only characters will have access to all armor and weapon skins, making the gameplay more enjoyable (take a look at warrior pvp strenght shield if you want to know what i mean). (Explanation: in the beginning, PvPers needed to play PvE in order to unlock skills, because Faction gain was so slow it would take ages. Now, a PvPer has no need to PvE, especially with unlock packs. Moreover, pvping with Pve characters is near impossible, due to a huge number of armor/insignia combinations. Thus, if one doesnt want to be penalized because he cant storage 50 armor sets (unless he uses same build all d time which is very rare), he has to use PvP-only character.
Note: none of these cosmetic changes makes someone weaker vs monsters or other player, but people dont play the game as Excel sheet, so cosmetic changes do increase the "fun factor" and overall enjoyment of the game.
Note#2: im aware that GW has less grind than other MMO games, but i didnt buy the game to get "less" grind, but to get "as least grind as possible".
GW was advertised as "Skill, not time played". While this is perfectly implemented for PvP (kudos), the PvE (which is about roleplaying and enjoying the world, not about raw mods and Excel sheets) is more and more about grind.
Q: Will ANet strive more towards making PvE more casual friendly, which includes ALL armor and weapon skins being available through normal gameplay and not only through grind? (all gw missions can be finished with no armor at all - naked - if person is skilled, but PvE is more about looks, while pvp is more about mods)
Q2: With the introduction of titles, and expanding that idea, will ANet ever consider making titles only the domain of grinders? (Explanation: before titles grinders needed a goal, which was expensive armor and weapon skins. Now that grinders have something else to work (yes, work) for, is it possible than casual players can finally access all weapon and armor skins, because these contribute greatly to a PvE roleplayer. The problem of a "money sink" is solved by introducing more titles which require money, such as Drunkard and Chest title atm)
Q3: With the recent near-full separation of PvP from PvE, is the any chance that PvP-only characters will have access to all armor and weapon skins, making the gameplay more enjoyable (take a look at warrior pvp strenght shield if you want to know what i mean). (Explanation: in the beginning, PvPers needed to play PvE in order to unlock skills, because Faction gain was so slow it would take ages. Now, a PvPer has no need to PvE, especially with unlock packs. Moreover, pvping with Pve characters is near impossible, due to a huge number of armor/insignia combinations. Thus, if one doesnt want to be penalized because he cant storage 50 armor sets (unless he uses same build all d time which is very rare), he has to use PvP-only character.
Note: none of these cosmetic changes makes someone weaker vs monsters or other player, but people dont play the game as Excel sheet, so cosmetic changes do increase the "fun factor" and overall enjoyment of the game.
Note#2: im aware that GW has less grind than other MMO games, but i didnt buy the game to get "less" grind, but to get "as least grind as possible".
Black Bear Eye
I dont no if it already give the question
Where is the hippopotamus ???
Sry my english isn't ths best
Where is the hippopotamus ???
Sry my english isn't ths best
[BtL] poke
Will we ever get a Ritualist hero? (without using Razah)
dork the orc
My friends and I have come across various questions and have put together a short list:
- will it be possible to dye the armor of Heroes?
- Will my Ranger ever be able to save his favorite pets so that he doesn't have to catch and level it all over again?
- will it be able to give the Heroes a short list of commands in a row, like a little makro?
- will it be possible to dye the armor of Heroes?
- Will my Ranger ever be able to save his favorite pets so that he doesn't have to catch and level it all over again?
- will it be able to give the Heroes a short list of commands in a row, like a little makro?
Dimmuborgir Satan
my question is only, if you could think about these three suggestions:
1) improve your support! and make something like forums or somthing where you can post suggestions, and get reflection from arenanet
2) i want to suggest you the idea of a special bag in your char's inventory,
in which the holiday items (santa heads, pumkins, etc etc...) can be put in! this would save many space for the different weapons and attribute-headgears which my characters always carry them with...
3)pls change "sprint" into a non-class skill (like cap-signet or res-signet) and make it useable in outposts... if anytime lifeskills will be implemented in sometime (actually i dont care about lifeskills, its just a idea) sprint could be such a lifeskill too!
i hope i will get answer to my ideas, because ive posted 3 of them, but it was only one single question =) but 1) is the most important one...
thank you for this here!^__^
and bls apologize my bad english, im just learning it!
1) improve your support! and make something like forums or somthing where you can post suggestions, and get reflection from arenanet
2) i want to suggest you the idea of a special bag in your char's inventory,
in which the holiday items (santa heads, pumkins, etc etc...) can be put in! this would save many space for the different weapons and attribute-headgears which my characters always carry them with...
3)pls change "sprint" into a non-class skill (like cap-signet or res-signet) and make it useable in outposts... if anytime lifeskills will be implemented in sometime (actually i dont care about lifeskills, its just a idea) sprint could be such a lifeskill too!
i hope i will get answer to my ideas, because ive posted 3 of them, but it was only one single question =) but 1) is the most important one...
thank you for this here!^__^
and bls apologize my bad english, im just learning it!
SaGGGan
Why haven't I found a 15^50 req 7 Crystalline Sword yet?
Sophitia Leafblade
1# Can u make us a mini Saidra (minipet) for the 2nd years birthdays presents along with what ever new ones ur making? Please please please *begs*
2# Why wont u let us display minipets in towns since they they are only show items
3# Will there ever be any other way of earning fame in the future eg. a PvE version of earning fame
4#Why oh why do u have to kill a main character (aside from urself) off in every chapter?
5#Why did Anet ever create Lornars etc. if your so against running (especially droks running)
2# Why wont u let us display minipets in towns since they they are only show items
3# Will there ever be any other way of earning fame in the future eg. a PvE version of earning fame
4#Why oh why do u have to kill a main character (aside from urself) off in every chapter?
5#Why did Anet ever create Lornars etc. if your so against running (especially droks running)
Mideus
Will it be possible to make guild ranks of one's own?
Airich
What about a Guild Wars Addon named "Northlands"?
Like the book/film "13th Warrior"...I love this hole viking theme! There could be cool ways to create Weapons and espacially Armor would look very nice!!!
Like the book/film "13th Warrior"...I love this hole viking theme! There could be cool ways to create Weapons and espacially Armor would look very nice!!!
LOPD
Will there ever be a title for questing? (I mean doing all quest of one chapter for max title for example)
And thank U for this GREAT Thread Gaile
And thank U for this GREAT Thread Gaile
loswollos
Don´t know if anyone has already posted this question, I stopped reading them after page 4 or five... So here is my question:
Can you implement a Ritualist Hero? The Assassin as a hero is not that good, but a ritu would be easier to control (f.e. ghost spammer).
Can you implement a Ritualist Hero? The Assassin as a hero is not that good, but a ritu would be easier to control (f.e. ghost spammer).
Cassandra Tanacel
Are there any plans to expand the Lore of the Guildwars universe, in the way StarWars, Warhammer etc have an expanded universe with Tie in novels or Ebooks. Ebooks could be purchased through the online store??
Thanks!
Thanks!
Karmaniac
Will there be an option to make your Tyrian/Canthan armor accept insignias?
Schmarall
Hello
and first of all thank you for this idea of community response
For some character combinations the 8 skill slots are very few. Especially if you remember that I guess everybody takes along some skill to revive. So there are efficiently 7 Slots. If you increase the bar to 10 slots there may be 6-7 skills for main profession and 2-3 skills for second profession + the rezz skill.
I think this would greatly improve the possible combinations and tactics; there won't be so many players running around with the similar skills and the gameplay would be more diversified since the second profession would play a major role - especially if you think of the more and more skills which you get with every new add-on. Because there is still a limitation due to the amount of mana/energy you have I don't think that there will be a skill-spam at all.
So here is my question: Would you think of increasing the skill bar to 10 skills - at least for PvE?
Best regards,
Schmarall
and first of all thank you for this idea of community response
For some character combinations the 8 skill slots are very few. Especially if you remember that I guess everybody takes along some skill to revive. So there are efficiently 7 Slots. If you increase the bar to 10 slots there may be 6-7 skills for main profession and 2-3 skills for second profession + the rezz skill.
I think this would greatly improve the possible combinations and tactics; there won't be so many players running around with the similar skills and the gameplay would be more diversified since the second profession would play a major role - especially if you think of the more and more skills which you get with every new add-on. Because there is still a limitation due to the amount of mana/energy you have I don't think that there will be a skill-spam at all.
So here is my question: Would you think of increasing the skill bar to 10 skills - at least for PvE?
Best regards,
Schmarall
Chorismos
Hi ArenaNet,
i have a question about the future of Guild Wars. I know that you have a slim, but good looking graphic engine. thats ok, because online games need a slim steaming engine.
My question is now, are you developing the game engine in the future, to keep Guild Wars up to date to other mmorpg game engines, which will be shipped in the nearby future? And what dou you think will these new features bring?
Thank You.
Chorismos Psyches
i have a question about the future of Guild Wars. I know that you have a slim, but good looking graphic engine. thats ok, because online games need a slim steaming engine.
My question is now, are you developing the game engine in the future, to keep Guild Wars up to date to other mmorpg game engines, which will be shipped in the nearby future? And what dou you think will these new features bring?
Thank You.
Chorismos Psyches