Build a Skill!

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Necromancer

Ghostly Vengance : 15energy 2sec 20sec - For 60 seconds if target ally dies a lvl 1..9 spirit of vengance is summoned at his corpse. The spirit deals 5..25 shadow damage with attacks and lasts 10..60seconds.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Elementalist

Rip Thunder : 25e 2sec 10sec - Target foe suffers 10..80 lightning damage, all nearby foes cannot be affected by shouts or chants for 0..16 seconds.

Air magic

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Mesmer

Cacophony (15 energy, 3 second cast, 15 second recharge) - Elite hex spell. For 5...15 seconds, whenever target foe uses a shout, chant or echo that skill is interrupted and that foe is knocked down. (Domination magic)

Mantra of Arias (10 energy, instant activation, 20 second recharge) - Elite stance. For 30...78 seconds, whenever a shout, chant or echo is applied to you, you gain 2 energy. (Inspiration magic)

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Animate Revenant Minion
E: 15 C:3s R:30s
Spell. Spell. Exploit nearest corpse to animate a level 0...10...12 Revenant Minion. Anytime a Revenant Minion dies, if there is an exploitable corpse near to it, you lose 10 Energy and sacrifice 1% Health and that corpse will be automatically exploited to create another Revenant Minion one level higher than the last one, for a maximum of level 8..18..20 (maximum 20). Revenant minions with level 20 or more leave exploitable corpses. You can have only 1..3..3 (maximum 3) Revenant Minions at a time. (Death Magic)

.Revenant Minions would look like Shambling Horrors.
.If there are no corpses, the health and energy are not lost, and no new minion is animated.
.Great synergy with Verata's Sacrifice and creature destroying skills.
.Maximums are there to prevent bypassing them with consumables and such.
.Possible Shinning Blade Prophecies PvE skill.

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

Turncoat - Asuran Elite. 20e, 5c, 30r

For 10...20 seconds, target foe treats you as an ally, and treats its former allies as it's enemies. Target foe may still be attacked. Turncoat ends if target foe has taken 300 damage.

Tremor - Earth Elite. 20e, 1c, 20r

Target foe and all adjacent foes are crippled for 5...15...17 seconds and are dealt 10...100...120 Earth Damage

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Assassin - Sinister Strike - Elite Lead Attack - Strike Target foe for +17 damage and inflict cracked armor for 5 seconds

sins need a cracked armor skill :P

ThisSuddenInjury

Banned

Join Date: Oct 2007

Canada

PM ME Top 100 xp

Rt/D

Paragon:

Signet of Vigorous Decay
Signet
Has to be completely spammable.

For 5 seconds, target foe moves, attacks, and uses skills up to 80% slower; suffers 1...-24 Health degeneration; and loses 3...81 Health each second. Cannot be interrupted.






edit: this would be good for gayming

eloogosciu

Ascalonian Squire

Join Date: Feb 2007

TFGT

P/W

Warrior:
Fiery Strike [e] 4a 2r (Tactics)
While wielding fire damage dealing weapon, you strike target foe with enflamed rage, burning him for 1..2..3 seconds.

Monk:
Sacred Purify [e] 5e 1c 20r (Divine Favor)
You remove up to one hex from whole party. For each hex removed, allies are healed for 10..30..60 health points.

Elementalist:
Ignition [e] 5e 1c 10r (Fire Magic)
You set on fire foes for 3 seconds near targeted one, targeted foe is struck for 5..10..20 damage for each foe set on fire.

Ranger:
Flood [e] 15e 6c 30r (Wilderness Survival) (elite spirit)
You create lvl 1..6 spirit, all water magic hexes and spells last 50% longer and deal 25% more damage in the area, but movement speed is reduced by 15%.

Mesmer:
Tricky Confusion [e] 10e 1/4c 20r (Fast Casting)
You interrupt target foe action, turning off all of his non signet skills for 1..2..4 seconds and dealing 5..10..15 damage for each skill turned off.

Necromancer:
Animate Batling 25e 3c 30r (Death Magic)
Creates a lvl 1..16 Batling. Each of it attack hexes foe with Batling Siphoning giving 1..3 health degeneration. You can have only one batling at once.

Assasin:
Binding [e] 5e 1c 30r (Dark Arts) (Hex) (Touch Skill)
You hex target foe with Binding, while under this hex foe casts spells 25% longer, moves 25% slower and cannot use shouts.

I will edit post adding para,rit and derv ones

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

I want an elite [skill=text]Blood of the Master[/skill].

Necromanic Intervention elite spell E5 A0.5 R8
For 5 seconds all animated undead you control are healed for 10...28(34) health each second and have 5 base damage reduction; if any of those would take a lethal amount of damage, they steal 10% of your health instead.

Edited by Celestial Beaver: In Sardelac Sanitarium we tolerate a certain level of "thread necromancy". As this thread is not "out of date", we ask that users refrain from heckling those who choose to bump it. Sardelac Forum Guidelines

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Warrior:

Dance of Thousand Blades [E] Stance - 15E, RT 30 - Sword Mastery
For the next 10-20 Seconds you have a 25% chance to miss with attacks, but an increased attack speed of 15-50%. Also your attacks will hit all adjacent foes around you double.

Flying Eagle Bomber [E] Skill - 4A, CT 1, - Axe Mastery
All your Axe attacks will be disabled for 10-5 Seconds, when using this Skill. The Warrior will throw away his Axe in a boomerang kind of wise, which will hit up to the next 1-4 foes in your near for +15-30 damage. When one foe blocks the attack, the attack row will automatically stop and that foe will suffer for 10-20 seconds on cracked armor.

Muscles like Steel [E] Shout - 8A, - Strength
For the next 5 to 15 seconds the Warrior receives Muscles out of Steel.
While under this Shout the Warrior receives a Damage Reduction vs. physical Hits of 15-33% and will deal +5-10 additional Damage to foes

Adrenaline Flash [E] Skill - All Adrenaline, RT 25 - Tactics
When using Adrenaline Flash, the Warrior will receive a movement speed increase of 15-33% for the next 10 seconds. You will lose all adrenaline, but you will receive also for those 10 seconds a Life Regeneration of +1 to+2 per Adrenaline Skill in your bar. For every Adrenaline Point build up, while under the effect of this Skill you increase also your chances to block enemy attacks by 1-3% per adrenaline point.

Brutality of the Berserker [E] Stance - 8A, CT 2 -Strength
Your next 1-5 Attack will become really deadly. Those Attacks will deal deep wounds for 5-15 seconds to all adjacent foes to you, because you swing your weapon, like a crazy Berserker. You will deal 30-50% more damage, but you can't block any attacks and you'll receive double damage from all sources meanwhile.
**********************

Monk:

Sacred Barrier [E] Enchant - 10E, CT 1, RT 20 - Favor of the Gods
While being enchanted with this, your armor will receive the Holy Attribute. A sacred aura will start shining around your armor protecting you vs. evil mights.
Damage from Undeads and Demons will be reduced for the next 10-25 seconds for 5-15%, also Dark Damage will be reduced. While the sacred aura is around you, demons and undeads will receive 33-100% damage, they deal to you self, while they stand in the area of your sacred barrier.

Blades of Justice [E] Spell - 10E, CT 5, RT 60 - Smite Magic
You will summon up to 1-3 ensouled holy Claymore Swords lvl 5-20, which will surround you for the next 20-45 seconds and will deal to foes up to 20-40 holy damage.

Mark of Banishment [E] Hex/Enchant-Fusion - 5E, RT 30 - Protection Prayers
This mark will banish all summoned undead or ghostly creatures in your near.
For every banished undead or ghost, you andall your nearby Allies will receive +1-5 Armor vs. physical damage for the next 5-10 seconds and the creator and all his adjacent foes will suffer on a hex for the next 5-10 seconds decreasing their armor by 1-5 per banished undead/ghost. (max 40 Armor buff/decrease)

Eternal Vitality [E] Enchant - 10E, CT: 1/4s, RT 5 - Healing Prayers
For the next 1-10 seconds, target ally will receive per half second up to 10-20% of its maximum HP as Heal. Each heal while this Enchant is working uses the favor of the Gods-Bonus and when the target suffers on a condition or a hex, then the favor bonus wil get double. When this Enchant ends, targeted ally will lose 1 hex and 1 condition.

Eternal Mana [E] Enchant - 5E, RT 20 - Favor of the Gods
For the next 5-15 Seconds you will lose 1 Energy point, whenever you heal someone. When this happens, all your allies in earshot will receive +1-3 Energy for that 1 Energy you sacrificed.
***********************

Elementalist:

Tornado [E] Air Spell - 10E, CT: 3, RT 30 - Air Magic
For the next 10 Seconds you'll create a huge Tornado - the finger of the gods at your targeted point, which will deal 15-35 air Damage per seconds to all foes at near and will knock down foes in the AoE every 3 seconds. This Spell has 25% Armor Penetration and causes Exhaustion. Every in the near of the Tornado will get slowed down by 66% and get slowly sucked in into the area of the Tornado

Tsunami [E] Water Magic- 15E, CT: 5, RT 60 - Water Magic
In the next 20 seconds will happen nothing. When 20 seconds after the cast are over, then will crush a huge tidal wave of a Tsunami all foes on screen and they will suffer 40-120 Water Damage, get knocked down for 3 seconds and suffer for the next 3 seconds on a Life Degeneration of -4 to -8

Gravitation Storm [E] Earth Spell - 10E, CT 3, RT 30 - Earth Magic
While standing in the area of the Gravitation Storm, foes will suffer 20-40 damage per second and foes will suffer on Weakness for the duration of the spell and get slowed down by 90%, but receive + 40 Armor vs. physical Hits

Soul of a Wyvern [E] Fire Spell - 25E, CT 3, RT 120 - Fire Magic
You will summon 1 Saltspray Dragon lvl 10-20 for the next 60 seconds which will come with the Skills:
Ride the Lightning,
Whirlwind
Breath of Fire
Liquid Flame
Fireball
Glowing Gaze
Mark of Rodgort
Fire Attunement

Aura of etheric Regeneration [E] Enchant - 5E, CT 1/4s, RT 5 - Energy Storage
For the next 60 seconds you will receive +1 additional Life Regeneration when you use spells (stacks to max +5) and you receive 200-400% of the Energy Cost as HP Heal plus a 1-3 Energy Points Heal. When this Enchant ends you will lose 1 hex.
*****************

Ranger:

Rain of Barrage Arrows [E]Bow Attack - 15E, CT 3, RT 30 - Bow Mastery
5 seconds happens nothing, then for the next 15 Seconds will suffer all foes in the targeted area 15-25 piercing Damage, while the Arrows are raining down per second. Foes hitten by those Arrows will suffer on blinding and bleeding for the next 10 seconds. Those Arrows can't be blocked normally, only when you wear a Shield and protect you with the Skill "Shields Up", then the damage can be blocked.

Eye of the Falcon [E] Preparation - 10E, CT: 2 RT 15 - Expertise
The next 1-5 Arrow Attacks will cost 1-5 Energy lesser, have an increased critical rate of + 15-25%, can't be blocked and will fly with double speed.

Bear Trap [E] Trap - 5E, CT: 2s, RT 30 - Survival
You will lay out a Bear Trap. Gets this Trap activated will suffer all nearby foes on 5-41 piercing damage. All foes which suffer on cracked armor, will suffer now also on bleeding and deep wound and crippling for the next 10-20 seconds. This Trap ends after 90 seconds and this skill is easily interruptable

Natural Growth [E] Nature Spirit - 10E, CT: 3, RT 60 - Beast Mastery
A level 1-14 Spirit will be summoned for a duration of 30-90 seconds. While standing in the area of effect (earshot) of this Nature Spirit, it will increase the max Level of Animals by +1-5. Thus increasign their Max Health. Also their Defense and Attack Power will increase by 10-20% as long they are under the effect of the Spirit.
*******************

Mesmer:

Dominating Thoughts [E] Mantra - 10E, CT: 1, RT 30 - Domination Magic
For the duration of 5-20 seconds will be your Domination Attribute increased by +1 to +2 and Hexes of this Attribute will last + 20% longer additionally

Mirror of Riddles [E] Enchant Spell - 5E, CT: 1, RT 60 - Illusion Magic
You will get enchanted with the Mirror of Riddles, which will create up to 1- 5 Clones of you, which will do the absolutely same actions, like the original (only the original casts/attacks really). those clones will become also targets for the duration of this enchant of 10-30 seconds. Gets a clone attacked, it will explode in a big dust cloud, that will damage all adjacent foes for 30-50 damage and blinds foes for the next 3-5 seconds

Ether Banquett [E] Skill - 10E, CT: 1 RT 12 - Inspiration Magic
The next nearby 2-3 foes will loose 3 Energy Points. You and up to 3 adjacent allies will receive per every losed point of a foe 17-41 points Healing.
Are there no allies in your near, then you wil receive all the heals self.
(3x 3x41 health = 369 HP heal, if no allies are adjacent to you and u have 3 enemies in your near)

Mantra of Mental Might [E] Mantra - 10E, CT: 1, RT 30 - Fast Casting
For the duration of 5-20 seconds your spells will reload 10-20% faster. Whenever a spells reloads, the next used spell will have +25-50% more Power.
**********************

Necromancer:


Animate Zombie Devourer [E] Spell - 25E, CT: 3, RT 30 - Death Magic
You will summon a Level 15-25 Zombie Devourer, which will leave a Corpse, when dieing.
The Zombie Devourer will attack foes with its ranged siege attack that hits all foes in area, the attacks are as slow and strong, as the ones of the Flesh Golem, with the difference, that they will do piercing damage.

Fearful Spirit [E] hex Spell - 15E, CT: x, RT xx - Curses
Just a clone elite of Spiteful Spirit or make a SS version skil, that will kills Energy Points, whenever someone attacks or uses a Skill ^^ ya, thats even better ^^

River of Endless Souls [E] Enchant - 5E, CT: 1, RT 5 - Soul Reaping
For the duration of 5-20 seconds you will receive additional + 10-20% of Energy from Soul Reaping, when someone dies. When casting this Enchant on one of your Minions, then will the Minion die and you will receive for the next 5 seconds a Life Regeneration of +3-7. The died minion will then automatically be replaced by a lvl 1-14 Vampiric Horror

Mana Siphon [E] Hex Spell - 15E, CT: 3, RT 5 - Blood Magic
For the next 12-22 seconds, the hexed foe will suffer on -1 to -3 Energy Degeneration and you will gain +1-3 Energy Regeneration. (max +6)
**********************

Assassin

Ritualist

Dervish

Paragon

will follow later

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Here's one.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

[E]Inexorable Incarnation
Elite Nature Ritual
For ... seconds all creatures in the area are considered fleshy, prone to bleed, poison, disease and leaving exploitable corpses when they die. Spirits and summoned creatures are not affect by this ritual. (atributte Wilderness Survival).

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Warrior Skill
10 Energy
15 Second recharge time
Templar's Strike
Sword Attack. Strike target for for +10...21 damage. If target foe was enchanted or hexed, you are healed for 5...70 health.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Paragon
"Yippee Kay Yay Motherf....!"
10 E, 2 Cast, 30 R
You suffer Cracked Armor for 18 seconds. For 4...18 seconds, you and all party members within earshot attack and move 25% faster. (Att. Leadership)

Sorry, I just have always wanted a skill with a Die Hard reference.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Oooh, Kanyatta...you gave me an idea!

"Ohshi-"
5 Energy - 3 Casting Time - 3 Recharge
Elite Chant. You accidently stand in MS and get owned by AoE trying to happy slap a grawl.

Sir Tificate

Academy Page

Join Date: Jan 2007

0...12 attribute levels

Greater Firestorm
Elite Spell. Create a Greater Fire Storm at target foe's location. For 10 seconds, foes in that area are struck for 5...29 fire damage each second.
Cost: 15 Cast: 3 Recharge: 30
(Fire Magic)

Power Cessation
Spell. If target foe is casting a Spell, that foe is interrupted and this Spell recharges 20...50% faster.
Cost: 5 Cast: 1/4 Recharge: 10
(Domination Magic)

Shadow Flash
Skill. Must follow a Dual Attack. Target touched foe is Dazed for 5...10 seconds.
Cost: 10 Cast: 1 Recharge: 12
(Shadow Arts)

Animate Bone Reaver
Elite Spell. Exploit the nearest corpse to create a level 1...12 Bone Reaver. Bone Reaver's attacks inflict a Deep Wound for 4...8 seconds.
Cost: 15 Cast: 3 Recharge: 15
(Death Magic)

Greater Divinity
Elite Enchantment Spell. For 10...50 seconds, your Monk spells have double the Divine Favor bonus and your non-Monk Spells have the basic Divine Favor Bonus.
Cost: 5 Cast: 1/4 Recharge: 10
(Divine Favor)

Spellblast
Enchantment Spell. For 5...17 seconds, all allies are enchanted with Spellblast. The next time an enemy Spell directly targets each individual ally, the caster is struck for 15...63 damage and Spellblast ends on that ally.
Cost: 10 Cast: 2 Rechcarge: 20
(Domination Magic)
(Take that, SF elementalists.)

Note: Don't consider this balanced. I'm bad at balancing stuff.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Mess
E:10 C:3 R:45
Binding Ritual. Create a level 1...7...8 Spirit. Whenever this Spirit's attack hits a foe that is moving, attacking or activating skills, that foe shadow step to a random location and loses 5...17...20 Health. This Spirit dies after 30...54...60 seconds. (Communing)

the 55 warrior?!?

the 55 warrior?!?

Ascalonian Squire

Join Date: Sep 2007

shinra empire

D/

charm of malandru:tame target animal or creature, this creature is givin the stats of a pet of your current lvl.

ex: you are a lvl 20 and u capture a bladed aatx, its atomaticly give the stats of a lvl 20 pet, if u are lvl 15 it becoms lvl 15

this would be an elit skill and the creature would be yours to keep but would act as if a re-skined pet giving no advantages.(think of it like a pet with elite armor, its still a pet just looks cooler )

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I just want to see an elemental golem summon for each elementalist attribute. The elemental would be slightly lower in level than the equivalent flesh golem, but would do damage matching its element, (lightning, cold, earth, fire), wouldn't require a corpse, but would cause exhaustion.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

I've always wanted to put in these few necro skills:

Blood Resonance- 5 energy 1/8 cast 4 recharge
(Enchantment spell) target other ally is enchanted with blood resonance for 5...20 seconds. Whenever that ally would take damage, half of it is transferred to you. (Blood Magic)

Vampiric Well- 15 energy 1 cast 20 recharge
[Elite Well] exploit nearest corpse to create a vampiric well at its location for 5...15 seconds. All foes within the area experience a -1...4 health degeneration and for each one you experience a +1...4 health regeneration.

Reanimation- 50% sacrifice 5 energy 3 cast 60 recharge
(Spell) ressurect target dead ally with full health and energy. When this skill recharges that ally dies. All of that ally's skills cost 1...2 less energy to use while ressurected by Reanimation.
*echo will auto kill them*

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Animate Skeleton General 15 E 3 C 15 R
Exploit an corpse to create an lvl 1....12...16 Skeleton General. This Animate has an "pet menu" and can command other minions. Can make other minions choose which target you want, and make them evade AoE's.

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

Quote:
Originally Posted by Crom The Pale
Elementalist

Roaring Thunder : 25e 2sec 10sec - Target foe suffers 10..80 lightning damage, all nearby foes cannot be affected by shouts or chants for 0..16 seconds.

Air magic
Flying Hammer:

10 adr, 1 sec (Hammer Mastery)-Throw hammer at target foe. That foe and all adjacent foes are knocked down for 1...2 seconds. This skill has half the normal range.


Warrior's Glee

10 en, 2 sec, 45 sec (Stance, Tactics)- You attack 33% faster, move 15% faster, and cannot be blinded or knocked down for 10...30 secs. When this stance ends, all of you other skills are disabled for 30...20 secs.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Biostem
I just want to see an elemental golem summon for each elementalist attribute. The elemental would be slightly lower in level than the equivalent flesh golem, but would do damage matching its element, (lightning, cold, earth, fire), wouldn't require a corpse, but would cause exhaustion.
Let me try:

Create Ice Golem
E:15 C:3 R:45
Spell. Create a level 1...14...17 Ice Golem that has Frozen Burst, Water Magic rank 0...6...8 and attacks in melee range dealing Cold damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Water Magic)

Create Fire Golem
E:15 C:3 R:45
Spell. Create a level 1...14...17 Fire Golem that has Flame Burst, Fire Magic rank 0...6...8 and attacks in melee range dealing Fire damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Fire Magic)

Create Sand Golem
E:15 C:3 R:45
Spell. Create a level 1...14...17 Sand Golem that has Whirlwind, Air Magic rank 0...6...8 and attacks in melee range dealing Lightining damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Air Magic)

Create Stone Golem
E:15 C:3 R:45
Spell. Create a level 1...14...17 Ice Golem that has Crystal Wave, Earth Magic rank 0...6...8 and attacks in melee range dealing Earth damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Earth Magic)

XDD

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Would a kind mod please merge this thread into the Create a Skill Thread!!


Some insanely wicked skills in both of these threads, and a few that might even have inspired Anet.....

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Enrage
E:15 C:2 R:25-target foe attacks the nearest target. Enrage ends if target foe becomes the target of another skill.(50% failure chance with Illusion Magic 4 or less.)

Dominate(elite)
E:20 C:3 R:30- target is hexed with dominate.For 10...24...32 seconds target foe will attack all your foes. Dominate ends if target foe is hexed with a mesmer hex. Only one enemy can be dominated at a time.

"Oh no you won't!"
E:10 R:7-Target foe's action is interrupted.(50% failure chance with Fast Casting 4 or less.)

Decaying Energy
E:5 C:3 R:20
Target foe and adjacent foes are struck with decaying energy. They take 20...56..71 damage. Each foe with more energy than you is dazed for 0...6..8 seconds. Attribute Domination magic

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Quote:

Elementalist : Elite Skill - Glyph of Balthazars domain - Your next area of effect spell has its ranged increased to the size of agro circle and you lose all energy. This spell causes total exhaustion - no attribute 20 energy 3sec cast 60sec recharge
Problem. How can you cast your next spell with total exhaustion?

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Class: Mesmer
Attribute: Illusion
Skill: Elite Signet, 1/4 ct, 30 secs recharge
Name: Doppelganger

Clone target player. For 30-60 seconds Doppelganger does 0 damage and spells have no effect. Doppelganger starts out with 30-60% of target player's life.

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

Angel Wings
Prot Prayers
Enchantment

15 energy, 1/2 ct, 20 second recharge

target other ally moves [10-33-45]% faster for [6-12-15] seconds. they cannot be crippled, knocked down, or body blocked during this time.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Scythe O F Glory
Problem. How can you cast your next spell with total exhaustion?
Read it carefully, its your NEXT spell that causes that effect!

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Elementalist:

Armageddon: energy 35, casting time 5 sec, 60 sec recharge.
All your enchantments are removed. Cause an Armageddon in the aggro circle. Every creature (friend and foe) gets 500 fire damage. This spell causes exhaustion.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Gun Pierson
Class: Mesmer
Attribute: Illusion
Skill: Elite Signet, 1/4 ct, 30 secs recharge
Name: Doppelganger

Clone target player. For 30-60 seconds Doppelganger does 0 damage and spells have no effect. Doppelganger starts out with 30-60% of target player's life.

Oh, the irony! I was thinking something along the same lines this very morning:

Mesmer

Duplicity: [E] 15 e, 3 sec cast, 30 sec recharge:
Create shadow self with 100..200..400 health. 50% of all damage you would take is transfered to your shadow self instead.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Dancing Blades [E]
10 e 0 cast 20 second recharge.

Elite Skill. For 10 seconds, your attacks affect all nearby foes and deal +4...35 damage to every enemy near you, but every time you attack, you loose 15...4% of your health. This skill ends if your health drops below 20% health. If Dancing Blades end prematurely, all your skills are disabled for 15...4 seconds. Attribute: Strength.

Overwhelming Silence [E]
25 e 5 sec cast 60 recharge

Elite Nature Ritual. For 10...40 seconds all creatures move 10% slower, have Skills cost 20% more energy and recharge 30% faster, gain adrenaline twice as long, receive 30% more health when healed and suffer -1 energy regeneration. Attribute: Wilderness Survival

The ultimate annoyance skill. Casters use more energy, physicals have less energy and adrenaline... Would use as elite.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Elementalist
Aura of Ice
Elite Enchantment Spell
Water Magic
10e, 2c, 40r

For 20...45 seconds you are enchanted with Aura of Ice. Attacking foes striking you whilst under the effects of this skill move 66% slower for 0...3 seconds.
___________________

Warrior
"Rawr!"
Elite Shout
Strength
1adr, 30r

For 1...4 seconds for each ally within earshot you attack 33% faster (maximum 20 seconds).
___________________

Paragon
Crippling Refrain
Elite Echo
Command
15e, 2c, 30r

for 5...21 seconds, each time target other ally is struck by an attacker, that foe is crippled for 2...6 seconds. This echo is reapplied every time a shout or chant ends on target other ally.
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Ranger
Brutal Pounce
Elite Pet Attack
Beast Mastery
10adr, 15r

Your animal companion attempts a Brutal Pounce that deals +5...28 damage. If the foe is not moving that foe is knocked down.
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Mesmer
Chaotic Catastrophy
Elite Hex Spell
Domination Magic
25e, 3c, 30r

For 3...16 seconds target foe is hexed with Chaotic Catastrophy. Every 5 seconds while under the effects of this hex target foe will be knocked down.
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Mesmer
Ethereal Catastrophy
Elite Hex Spell
Inspiration Magic
15e, 3c, 30r

For 3...24 seconds target foe is hexed with Ethereal Catastrophy. Every 5 seconds while under the effects of this hex you steal 1...8 energy from target foe.
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Mesmer
Chaotic Ether
Elite Hex Spell
Domination Magic
15e, 3c, 20r

For 3...16 seconds whenever target foe loses energy that foe is knocked down.
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Dervish
Winds of Chaos
Enchantment Spell
Wind Prayers
15e, 2c, 20r

For 3...25 seconds you are enchanted with Winds of Chaos. Each time you lose an enchantment whilst under the effects of this enchantment all adjacent foes lose 1...4 energy.
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Assassin
Wastrel's Removal
Elite Hex Spell
Deadly Arts
10e, 3/4c, 15r

For 5...16 seconds whenever target foe is knocked down, that foe also loses one enchantment and you lose 6...3 energy, or Wastrel's Removal ends.
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Necromancer
Well of Serenity
Elite Well Spell
Soul Reaping
25e, 3/4c, 20r

Exploit target corpse to create a Well of Serenity for 10...15...18 seconds. Foes within the well lose all shouts and enchantments on them, and can no longer be the target of shouts or enchantments.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Vanguard Title Track
"IMMA FIRING MA LASOR!"
You shoot a laser, leaving you in a northern direction. Foes struck by your laser are knocked down and suffer 20...200 damage.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

anet should hold a contest like they did for weapons
design a skill
best 20 (or more) will be designed in the game
with 20 winning skills each proff will get 2 new skills this way
as for me
warrior
tactics
elite stance
"Executioners rage"
5e 10 sec recharge
"For 8 seconds your next attack strikes for 5..15 damage and inflicts a deep wound for 8...18 seconds"
i know i suck at knowing wether a skill is balanced or not but i tried

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Elementalist

Water magic (10e. 1c. 20r.)
Funnel. Create a Funnel at your current location. For 15 seconds, foes near this area are struck for 5.8.11 cold damage and have a 10.30.40 % chance to be knockdown for 2 seconds.

Air magic (15e. 2c. 20r.)
Hurricane. Create a Hurricane at target foe's location. For 5 seconds, foes near this area are struck for 30.37.45 lightning damage, suffers from a crack armor and weakness for 1.12.17 seconds.

Fire magic (10e. 3/4c. 10r.)
Combustion. All foes near you are set on fire for 1.4.7 seconds.

Earth magic (15e. 1/4c. 5r.)
Stony armor. You are enchanted with Stony armor for 3.12.15 seconds. The next time you are target of a hostile spell, all adjacent foes around you are knockdown and Stone armor ends.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

james bond [e]

every one who tries to GvG, gets err 007
1/4 sec cast time, 0 energy, 1 month recharge.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Chaotic Ether
Elite Hex Spell
Domination Magic
15e, 3c, 20r

For 3...16 seconds whenever target foe loses energy that foe is knocked down.
This + Quicksand = bye bye monks? Or anything.

Imo lower energy and make it ,,the next time target foe's energy hits 0, that foe is knocked down'' and 1 second cast.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Warrior Skill: "Bring it on!" Shout. For 10...60 seconds, you take double damage, and all enemies will only come to you too attack and cast spells. This shout ends if you cast any spell.

i actually also like the idea of putting another part in, where you take double damage, and deal double damage, or you get double health.


this would be a pve only skill, with obvious amazing effects for team utility, and i personally have always wanted a provoke skill for we warriors

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Life Explosion
Enchantment Spell. For 10 seconds, you are Enchanted with Life Explosion.
When this enchantment ends, you lose all Enchantments and all but 5...41...50 Health and
deal 50% of the Health you lost as Dark damage to all adjacent enemies,
deal 25% of the Health you lost as Dark damage to all nearby enemies,
deal 15% of the Health you lost as Dark damage to all enemies in the area,
deal 10% of the Health you lost as Dark damage to all enemies in half casting range.
Deal 5% of the Health you lost as Dark damage to all enemies withing earshot.
For each enemy that attacked you or casted a spell upon you while you where under the effects of Life Explosion, you recover 1..2% health.
You cannot shadow step while you are under the effects of this Enchantment.
(Deadly Arts)

Mwa-ha-ha-ha-ha!