-Energy Storage
Overpowered? The after effects are harsh
Elemental Comet 25e 30r 2c [E]- Summon an elemental comet, all elementalists and their attributes are increased by 4(Includes foe elementalists also). For every elemental spell that ally/foe casts they lose 30 health. The comet goes away after 1..15 seconds. Energy Storage.
idk if this one is such a good idea.
Defender of the Elements [E]-50e 25r 1c- Target foe takes 10..50 fire damage, 10..50 water damage, 10..50 earth damage, and 10..50 air damage. Target foe begins burning for 1..10 seconds, moves slower by 66% for 1..10 seconds, is weakened for 1..10 seconds, and blinded for 1..10 seconds. Energy storage
Elementalists' Revenge [E] 25e 15r 1c- For 1..10 seconds, every time you get hurt by target foe, they suffer either 10..50 fire damage and burning for 1..10 seconds, 10..50 water damage, and 1..10 seconds 66% slower movement, 10..50 air damage and are blinded for 1..10 seconds, or 10..50 earth damage and are knocked down for 2..3 seconds. Energy Storage
Fire Dance [E] 25e 10r 1c-You initiate the fire dance, for every successful movement target foe takes 10..40 damage. There are a total of 1..3 movements. (This next description is diffrent every time you enter a zone, or activate this skill) Up down down left.(He wouldn't be dancing, but like ddaaancing...get my meaning?" Fire magic.
Circle of Fire [E] 25e 15r 2c-Surround target foe and all near target foe with a circle of fire surrounding target foes aggro area for 30 seconds. If target foe attempts to leave the area through the fire, target will take 40...150 damage and burn for 1..10 seconds. Fire damage
Thought it would be unique

Water Rider [E] 25e 10r 1c-Summon water and ride on it for 10 seconds.(You control it yourself), as you move the water will turn to ice. After this stance is over, the ice will shoot out in spikes in deal 10..100 damage to all foes near the ice. You move 25% faster during this.
Fun huh?
I still gotta think of more xD