Remove Torment Claws from Abaddon's gate

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

NO ONE ELSE POST ON THIS THREAD PLEASE - Its redundant because I completed NF on protector months ago and soon realised the Claws are not an issue.

I like the rest of the mission.

But Anet, please remove the Tormet Claws from the mission, or tweak them somehow.

Purely because they remove any chance you have to stand to one side and regen, heal or ress your team members if need be.

Having to contend with the 8+ seconds between the knock down and interupt spell is agrovating enough (but I dont mind that), but to combine that with claws apearing in a place if you stand there too long is frustrating.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

/notsigned

As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

/notsigned

To take a res spell in that mission (other than a res signet) is almost suicide. However that mission can be done easy enough if you watch your aggro. I now have 4 characters (Paragon, Warrior, Necromancer, and Ranger) that have beat the mission easy. Since I was unable to find a good PUGI did it with HERO's and Henchman and got Masters for each of these characters. In each case I used a Res Sig instead of a standard Res Spell and survived.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Knightsaber Sith
/notsigned

As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.
I totally agree.

I personally say it is very challenging anyway. I dont see the need for the torment claws. They just add frustration to a decent mission.

For instance. Youve all just got a good strike into Abaddon. Your run back to the bridge. Your all down on health and one hit away from being killed.

Your stood recharging and out of no-where a claw apears and abliterates you all.

Or nearly does, and then another apears.

As much as I love a good hard mission, they need to give you time to regen or heal. All this while your contending with only an 8 second gap to rez and heal before the next knock-down spell hits.

Infinity^

Infinity^

Academy Page

Join Date: Jan 2006

House Behelit

R/

/notsigned

move a bit

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

just strafe while you regen its easy.

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

/notsigned

The claws dont pose any real problems, just interupt there attack (which is slow at casting) and you can easily kill them receiving no dmg.

shadow ranger

shadow ranger

Frost Gate Guardian

Join Date: May 2005

E/

/Notsigned

Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness

For that reason.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Removing torment claws would make this easy mission even easier. /notsigned

omcginty44

omcginty44

Ascalonian Squire

Join Date: Apr 2006

Xen of Onslaught

N/

/notsigned

i got masters on the final mission with henchies, gg

African War Lord

African War Lord

Lion's Arch Merchant

Join Date: Nov 2006

A mission that's very easy to do with hero's and henchmen should not be nerfed. I mean seriously.. you got through gates of madness and your complaining about torment claws?

Kid Divinity

Frost Gate Guardian

Join Date: Apr 2006

Zydian Coven

Rt/E

With all heroes, henchies and a smack from the LB Gaze, the claws last all of 6 seconds. Masters on first try.

/notsigned

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

/notsigned

I chest run gates of fear. The range of that evil attack the claws have is about as thin as a pencil

That and abbadon needs to be harder. I can literally be the only healer if I have light of delivernce on my bar.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

Yup, Lod got my party thru that mission, and interupts for those mean old claws. Easy

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

This is a really, REALLY simple mission. And anyone who is THAT low on health after fighting Abbadon needs to stop playing. Run in, hit him 'till he's not vulerable anymore, and run the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO away. One player might get smacked around by the mesmers, but he can be rezzed... simple enough. And the claws? Just kill them, a Dervish with Balthazar's Form and some high-powered attacks can flatten them.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

freeked, do you just post a nerf suggestion for every mission you can't beat? Everytime I see one of your threads it's always "this is too hard omfg nerf".

Torment Claws are a joke. They can't ****ing move, and their only skill takes so long to activate that they might as well not use it. Abaddon's Gate would be much more interesting if they replaced Torment Claws with like, Torment Wurms, or something.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

oh and you brought res sigs right? They give morale boosts every oh 20 seconds so you have infinite res. I can't see anyone with a full party of res sigs losing.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

You know how can you be upset by the final mission right after doing Gates of Madness, I finally beat gates of madness on my third try, went in and absolute tore abaddon apart. If it weren't for the endgame items and having to replay mission to get to them I would say buff up the last mission.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

The torment claws are the only semi-challenge in the mission. They do nothing if you interrupt them, and the lightbringer gaze works on them.

Perhaps we should remove Shiro from Imperial Sanctum ?

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

torment claws... i dont' remember these from the last mission, but then again i don't remember much from easy missions, /notsigned

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Interupt them?

Drazilus

Drazilus

Ascalonian Squire

Join Date: Jun 2006

Finland

N/

I have done this mission with my necromancer and assassin and got masters reward for both at the first try... I was amazed how easy this mission was so i tried 3 times more and only one time someone died in my hero/hench group. And that was myself when playing assassin... Got a couple Torment Slashes. Still masters reward for every play time.

ANet should do this mission more challenging. Come on. This is a final mission and you are battling against a GOD! It should be insanely hard to my opinion! Maybe add some torment creature spawns middle of your group... Or attleast those pathetic margonites. Or some changing enviroment effects like Veiled Nightmare. That should make that fight much more interesting.

/notsigned

zelira

Elite Guru

Join Date: Jan 2006

Me/

There's more than enough time to interrupt the attack.

/not signed

demonblade

Academy Page

Join Date: May 2005

Home

W/A

I dont know, I did all the mission with heroes and henchmen and got master rewards, and for some reason the fight with Shiro at Gate of Madness seems incredibly easy to me, but I just cant beat this mission, with the claws keep on killing my healing heroes and henchmen (is it just me or everyone else is the same, the claws keep on coming in pairs, triple even sometimes).

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

/notsigned.

Henched on the first time with master's.

thedork01

thedork01

Academy Page

Join Date: Jul 2006

All over the place

Broken Circle

E/Me

LOL, like this mission isn't already too easy? It's half the difficulty of the other two campaign's last missions.

/notsigned

Chris Blackstar

Banned

Join Date: Apr 2005

United States

/not signed

I took someones advice and used 4 monks, 2 hero's, 2 henches. The end result, aced the mission with a masters rating.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
is it just me or everyone else is the same, the claws keep on coming in pairs, triple even sometimes
I've seen several spawn in seconds once or twice.
The time this happened, it happened several times during the mission.

I always 'watch' the sound carefull.
You can hear the claw spawn.
That's time to change focus and kill it.

The mission is not that hard, finished in 18 (ranger), 16 (monk, smiter) and 15 (mesmer) minutes so far with hench/heroes.
But I did quit once or twice because of those annoying claw spawns.

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Just one skill

Lightbringer's Gaze!

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

/not signed.

it's the last mission of nightfall meant to have some challenge imo.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Knightsaber Sith
As the final mission, it should be atleast a little challenging.
But it's not even a little challenging with the torment claws as they are now.

Myself and everyone I know got Masters on that Mission very easily, multiple times, with the claws as they are now.

They should make Abaddon's Gate more challenging, not less.

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

joke thread?

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

eh, the claws wasnt a problem, i done abbadons 1st time with my warrior with heros and hench, 20secs away from masters >.<

so no need 2 remove them imo

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

yeah, /notsigned
I've only fought one, but it was a joke. The only reason why I got hurt was because I was going from LA to Kamadan, and I was only a monk with four lvl 15 Lion guards fighting. They can't do much damage. But if I had another one of my characters, I would've blew it away.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Master of Whispers, Tahlkora, Norgu, you.

Mission done in under 15:00

I made it with 4 characters, It's even easier than killing Shiro.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Who re-opened this thread? I completed that mission on masters AGES ago!

Someone close this please!

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by freekedoutfish
Who re-opened this thread? I completed that mission on masters AGES ago!

Someone close this please!
Because this guy...

Quote:
Originally Posted by demonblade
I dont know, I did all the mission with heroes and henchmen and got master rewards, and for some reason the fight with Shiro at Gate of Madness seems incredibly easy to me, but I just cant beat this mission, with the claws keep on killing my healing heroes and henchmen (is it just me or everyone else is the same, the claws keep on coming in pairs, triple even sometimes).
thinks it's not about you anymore, I think he was /signing your original idea.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Sofonisba
Because this guy...



thinks it's not about you anymore, I think he was /signing your original idea.
Its a bit daft him signing it then, considering ive completely changed my opinion on the entire mission now :P.

I dont see the claws as an issue anymore! I was probably frustrated at the time, because I found/find Nightfall tedious.