NO ONE ELSE POST ON THIS THREAD PLEASE - Its redundant because I completed NF on protector months ago and soon realised the Claws are not an issue.
I like the rest of the mission.
But Anet, please remove the Tormet Claws from the mission, or tweak them somehow.
Purely because they remove any chance you have to stand to one side and regen, heal or ress your team members if need be.
Having to contend with the 8+ seconds between the knock down and interupt spell is agrovating enough (but I dont mind that), but to combine that with claws apearing in a place if you stand there too long is frustrating.
f

its easy.