Remove Torment Claws from Abaddon's gate
freekedoutfish
NO ONE ELSE POST ON THIS THREAD PLEASE - Its redundant because I completed NF on protector months ago and soon realised the Claws are not an issue.
I like the rest of the mission.
But Anet, please remove the Tormet Claws from the mission, or tweak them somehow.
Purely because they remove any chance you have to stand to one side and regen, heal or ress your team members if need be.
Having to contend with the 8+ seconds between the knock down and interupt spell is agrovating enough (but I dont mind that), but to combine that with claws apearing in a place if you stand there too long is frustrating.
I like the rest of the mission.
But Anet, please remove the Tormet Claws from the mission, or tweak them somehow.
Purely because they remove any chance you have to stand to one side and regen, heal or ress your team members if need be.
Having to contend with the 8+ seconds between the knock down and interupt spell is agrovating enough (but I dont mind that), but to combine that with claws apearing in a place if you stand there too long is frustrating.
Knightsaber Sith
/notsigned
As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.
As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.
GloryFox
/notsigned
To take a res spell in that mission (other than a res signet) is almost suicide. However that mission can be done easy enough if you watch your aggro. I now have 4 characters (Paragon, Warrior, Necromancer, and Ranger) that have beat the mission easy. Since I was unable to find a good PUGI did it with HERO's and Henchman and got Masters for each of these characters. In each case I used a Res Sig instead of a standard Res Spell and survived.
To take a res spell in that mission (other than a res signet) is almost suicide. However that mission can be done easy enough if you watch your aggro. I now have 4 characters (Paragon, Warrior, Necromancer, and Ranger) that have beat the mission easy. Since I was unable to find a good PUGI did it with HERO's and Henchman and got Masters for each of these characters. In each case I used a Res Sig instead of a standard Res Spell and survived.
freekedoutfish
Quote:
Originally Posted by Knightsaber Sith
/notsigned
As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue. |
I personally say it is very challenging anyway. I dont see the need for the torment claws. They just add frustration to a decent mission.
For instance. Youve all just got a good strike into Abaddon. Your run back to the bridge. Your all down on health and one hit away from being killed.
Your stood recharging and out of no-where a claw apears and abliterates you all.
Or nearly does, and then another apears.
As much as I love a good hard mission, they need to give you time to regen or heal. All this while your contending with only an 8 second gap to rez and heal before the next knock-down spell hits.
Infinity^
/notsigned
move a bit
move a bit
linh
Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness.
isamu kurosawa
just strafe while you regen its easy.
mrcake
/notsigned
The claws dont pose any real problems, just interupt there attack (which is slow at casting) and you can easily kill them receiving no dmg.
The claws dont pose any real problems, just interupt there attack (which is slow at casting) and you can easily kill them receiving no dmg.
shadow ranger
/Notsigned
Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness
For that reason.
Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness
For that reason.
Arkantos
Removing torment claws would make this easy mission even easier. /notsigned
omcginty44
/notsigned
i got masters on the final mission with henchies, gg
i got masters on the final mission with henchies, gg
African War Lord
A mission that's very easy to do with hero's and henchmen should not be nerfed. I mean seriously.. you got through gates of madness and your complaining about torment claws?
Kid Divinity
With all heroes, henchies and a smack from the LB Gaze, the claws last all of 6 seconds. Masters on first try.
/notsigned
/notsigned
Not A Fifty Five
/notsigned
I chest run gates of fear. The range of that evil attack the claws have is about as thin as a pencil
That and abbadon needs to be harder. I can literally be the only healer if I have light of delivernce on my bar.
I chest run gates of fear. The range of that evil attack the claws have is about as thin as a pencil
That and abbadon needs to be harder. I can literally be the only healer if I have light of delivernce on my bar.
mega_jamie
Yup, Lod got my party thru that mission, and interupts for those mean old claws. Easy
Priest Of Sin
This is a really, REALLY simple mission. And anyone who is THAT low on health after fighting Abbadon needs to stop playing. Run in, hit him 'till he's not vulerable anymore, and run the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO away. One player might get smacked around by the mesmers, but he can be rezzed... simple enough. And the claws? Just kill them, a Dervish with Balthazar's Form and some high-powered attacks can flatten them.
Rera
freeked, do you just post a nerf suggestion for every mission you can't beat? Everytime I see one of your threads it's always "this is too hard omfg nerf".
Torment Claws are a joke. They can't ****ing move, and their only skill takes so long to activate that they might as well not use it. Abaddon's Gate would be much more interesting if they replaced Torment Claws with like, Torment Wurms, or something.
Torment Claws are a joke. They can't ****ing move, and their only skill takes so long to activate that they might as well not use it. Abaddon's Gate would be much more interesting if they replaced Torment Claws with like, Torment Wurms, or something.
Not A Fifty Five
oh and you brought res sigs right? They give morale boosts every oh 20 seconds so you have infinite res. I can't see anyone with a full party of res sigs losing.
TadaceAce
You know how can you be upset by the final mission right after doing Gates of Madness, I finally beat gates of madness on my third try, went in and absolute tore abaddon apart. If it weren't for the endgame items and having to replay mission to get to them I would say buff up the last mission.
Swinging Fists
The torment claws are the only semi-challenge in the mission. They do nothing if you interrupt them, and the lightbringer gaze works on them.
Perhaps we should remove Shiro from Imperial Sanctum ?
Perhaps we should remove Shiro from Imperial Sanctum ?
Ulivious The Reaper
torment claws... i dont' remember these from the last mission, but then again i don't remember much from easy missions, /notsigned
Lykan
Interupt them?
Drazilus
I have done this mission with my necromancer and assassin and got masters reward for both at the first try... I was amazed how easy this mission was so i tried 3 times more and only one time someone died in my hero/hench group. And that was myself when playing assassin... Got a couple Torment Slashes. Still masters reward for every play time.
ANet should do this mission more challenging. Come on. This is a final mission and you are battling against a GOD! It should be insanely hard to my opinion! Maybe add some torment creature spawns middle of your group... Or attleast those pathetic margonites. Or some changing enviroment effects like Veiled Nightmare. That should make that fight much more interesting.
/notsigned
ANet should do this mission more challenging. Come on. This is a final mission and you are battling against a GOD! It should be insanely hard to my opinion! Maybe add some torment creature spawns middle of your group... Or attleast those pathetic margonites. Or some changing enviroment effects like Veiled Nightmare. That should make that fight much more interesting.
/notsigned
zelira
There's more than enough time to interrupt the attack.
/not signed
/not signed
demonblade
I dont know, I did all the mission with heroes and henchmen and got master rewards, and for some reason the fight with Shiro at Gate of Madness seems incredibly easy to me, but I just cant beat this mission, with the claws keep on killing my healing heroes and henchmen (is it just me or everyone else is the same, the claws keep on coming in pairs, triple even sometimes).
daraaksii
/notsigned.
Henched on the first time with master's.
Henched on the first time with master's.
thedork01
LOL, like this mission isn't already too easy? It's half the difficulty of the other two campaign's last missions.
/notsigned
/notsigned
Chris Blackstar
/not signed
I took someones advice and used 4 monks, 2 hero's, 2 henches. The end result, aced the mission with a masters rating.
I took someones advice and used 4 monks, 2 hero's, 2 henches. The end result, aced the mission with a masters rating.
the_jos
Quote:
is it just me or everyone else is the same, the claws keep on coming in pairs, triple even sometimes |
The time this happened, it happened several times during the mission.
I always 'watch' the sound carefull.
You can hear the claw spawn.
That's time to change focus and kill it.
The mission is not that hard, finished in 18 (ranger), 16 (monk, smiter) and 15 (mesmer) minutes so far with hench/heroes.
But I did quit once or twice because of those annoying claw spawns.
|pyro|
lightblade
Just one skill
Lightbringer's Gaze!
Lightbringer's Gaze!
DarkGanni
/not signed.
it's the last mission of nightfall meant to have some challenge imo.
it's the last mission of nightfall meant to have some challenge imo.
Navaros
Quote:
Originally Posted by Knightsaber Sith
As the final mission, it should be atleast a little challenging.
|
Myself and everyone I know got Masters on that Mission very easily, multiple times, with the claws as they are now.
They should make Abaddon's Gate more challenging, not less.
Fender
joke thread?
onerabbit
eh, the claws wasnt a problem, i done abbadons 1st time with my warrior with heros and hench, 20secs away from masters >.<
so no need 2 remove them imo
so no need 2 remove them imo
gameshoes3003
yeah, /notsigned
I've only fought one, but it was a joke. The only reason why I got hurt was because I was going from LA to Kamadan, and I was only a monk with four lvl 15 Lion guards fighting. They can't do much damage. But if I had another one of my characters, I would've blew it away.
I've only fought one, but it was a joke. The only reason why I got hurt was because I was going from LA to Kamadan, and I was only a monk with four lvl 15 Lion guards fighting. They can't do much damage. But if I had another one of my characters, I would've blew it away.
MithranArkanere
Master of Whispers, Tahlkora, Norgu, you.
Mission done in under 15:00
I made it with 4 characters, It's even easier than killing Shiro.
Mission done in under 15:00
I made it with 4 characters, It's even easier than killing Shiro.
freekedoutfish
Who re-opened this thread? I completed that mission on masters AGES ago!
Someone close this please!
Someone close this please!
Sofonisba
Quote:
Originally Posted by freekedoutfish
Who re-opened this thread? I completed that mission on masters AGES ago!
Someone close this please! |
Quote:
Originally Posted by demonblade
I dont know, I did all the mission with heroes and henchmen and got master rewards, and for some reason the fight with Shiro at Gate of Madness seems incredibly easy to me, but I just cant beat this mission, with the claws keep on killing my healing heroes and henchmen (is it just me or everyone else is the same, the claws keep on coming in pairs, triple even sometimes).
|
freekedoutfish
Quote:
Originally Posted by Sofonisba
Because this guy...
thinks it's not about you anymore, I think he was /signing your original idea. |
I dont see the claws as an issue anymore! I was probably frustrated at the time, because I found/find Nightfall tedious.