Remove Torment Claws from Abaddon's gate

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f
freekedoutfish
Furnace Stoker
#1
NO ONE ELSE POST ON THIS THREAD PLEASE - Its redundant because I completed NF on protector months ago and soon realised the Claws are not an issue.

I like the rest of the mission.

But Anet, please remove the Tormet Claws from the mission, or tweak them somehow.

Purely because they remove any chance you have to stand to one side and regen, heal or ress your team members if need be.

Having to contend with the 8+ seconds between the knock down and interupt spell is agrovating enough (but I dont mind that), but to combine that with claws apearing in a place if you stand there too long is frustrating.
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#2
/notsigned

As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.
GloryFox
GloryFox
Desert Nomad
#3
/notsigned

To take a res spell in that mission (other than a res signet) is almost suicide. However that mission can be done easy enough if you watch your aggro. I now have 4 characters (Paragon, Warrior, Necromancer, and Ranger) that have beat the mission easy. Since I was unable to find a good PUGI did it with HERO's and Henchman and got Masters for each of these characters. In each case I used a Res Sig instead of a standard Res Spell and survived.
f
freekedoutfish
Furnace Stoker
#4
Quote:
Originally Posted by Knightsaber Sith
/notsigned

As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.
I totally agree.

I personally say it is very challenging anyway. I dont see the need for the torment claws. They just add frustration to a decent mission.

For instance. Youve all just got a good strike into Abaddon. Your run back to the bridge. Your all down on health and one hit away from being killed.

Your stood recharging and out of no-where a claw apears and abliterates you all.

Or nearly does, and then another apears.

As much as I love a good hard mission, they need to give you time to regen or heal. All this while your contending with only an 8 second gap to rez and heal before the next knock-down spell hits.
Infinity^
Infinity^
Academy Page
#5
/notsigned

move a bit
l
linh
Wilds Pathfinder
#6
Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness.
isamu kurosawa
isamu kurosawa
Desert Nomad
#7
just strafe while you regen its easy.
mrcake
mrcake
Krytan Explorer
#8
/notsigned

The claws dont pose any real problems, just interupt there attack (which is slow at casting) and you can easily kill them receiving no dmg.
shadow ranger
shadow ranger
Frost Gate Guardian
#9
/Notsigned

Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness

For that reason.
Arkantos
Arkantos
The Greatest
#10
Removing torment claws would make this easy mission even easier. /notsigned
omcginty44
omcginty44
Ascalonian Squire
#11
/notsigned

i got masters on the final mission with henchies, gg
African War Lord
African War Lord
Lion's Arch Merchant
#12
A mission that's very easy to do with hero's and henchmen should not be nerfed. I mean seriously.. you got through gates of madness and your complaining about torment claws?
K
Kid Divinity
Frost Gate Guardian
#13
With all heroes, henchies and a smack from the LB Gaze, the claws last all of 6 seconds. Masters on first try.

/notsigned
N
Not A Fifty Five
Jungle Guide
#14
/notsigned

I chest run gates of fear. The range of that evil attack the claws have is about as thin as a pencil

That and abbadon needs to be harder. I can literally be the only healer if I have light of delivernce on my bar.
m
mega_jamie
Wilds Pathfinder
#15
Yup, Lod got my party thru that mission, and interupts for those mean old claws. Easy
Priest Of Sin
Priest Of Sin
Jungle Guide
#16
This is a really, REALLY simple mission. And anyone who is THAT low on health after fighting Abbadon needs to stop playing. Run in, hit him 'till he's not vulerable anymore, and run the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO away. One player might get smacked around by the mesmers, but he can be rezzed... simple enough. And the claws? Just kill them, a Dervish with Balthazar's Form and some high-powered attacks can flatten them.
Rera
Rera
Wilds Pathfinder
#17
freeked, do you just post a nerf suggestion for every mission you can't beat? Everytime I see one of your threads it's always "this is too hard omfg nerf".

Torment Claws are a joke. They can't ****ing move, and their only skill takes so long to activate that they might as well not use it. Abaddon's Gate would be much more interesting if they replaced Torment Claws with like, Torment Wurms, or something.
N
Not A Fifty Five
Jungle Guide
#18
oh and you brought res sigs right? They give morale boosts every oh 20 seconds so you have infinite res. I can't see anyone with a full party of res sigs losing.
T
TadaceAce
Wilds Pathfinder
#19
You know how can you be upset by the final mission right after doing Gates of Madness, I finally beat gates of madness on my third try, went in and absolute tore abaddon apart. If it weren't for the endgame items and having to replay mission to get to them I would say buff up the last mission.
S
Swinging Fists
Wilds Pathfinder
#20
The torment claws are the only semi-challenge in the mission. They do nothing if you interrupt them, and the lightbringer gaze works on them.

Perhaps we should remove Shiro from Imperial Sanctum ?