If you had the power to change something in GW, what would you do?
Spike
LOL Just the sort of response I expected from ignorant pvpers. Before we go on we need to decide on a rough number of people who play GW. So we can see how truly small a section pvpers really are. Anet announced 2 million copies sold in June. Now with the release of Nightfall, I would think that’s a lot closer to 3 million. Now I know this is for three chapters and some people have more then 1 account. So let’s say there are 500,000 players in GW.
So the World Championships is supposed to prove that pvp is the be all and end all of GW is it. Hmm well since there where are a grand total of 48 people competing in it. That’s less than 0.001% of the playing population. Wow such a HUGE section of the playing base. Anet would go bankrupt the next day if they left.
Ok now I know that was the finals and more people than that competed. But even if we include the top 100 no lets be generous and say the top 200 guilds in GW and let’s further say that they all have 100 people in. That’s 20,000 people, a whole 4% of the playing population. Still nowhere near the half as has been claimed. Even if we where to go as far as the top 1000 guilds (and as before say their all full which is most unlikely) which probably includes most if not all of the people who regularly play pvp let alone the hard core ones. That’s still ONLY 20% percent of the playing base, a long way from over half.
Anet is in business to make money. Now which do you think would make them the most money. pvpers who are a LARGE minority as shown in the previous paragraph. Or the other 80% percent of GW who either don't pvp at all or don't care if it’s there or not. Most people would say the later, but if you need an example of what happens if you listen to a vast minority of players, just look at what happened to Star Wars Galaxies when it did just that. It lost over three-quarters of its players.
If I could get rid of 90% of the people who did all most nothing but moan and complain all the time (i.e. pvpers) at the cost of only 20% of my revenue. I would do it in an instant. I'm sure Anet would too. But why not just separate pvp from PVE and then they can still keep most of them. When I said in the pvp version of the game there would be no need to unlock anything I was referring to the current pvp packs you can get that unlock all the skills for what ever profession you wanted. With a pvp only edition of the game there would be no point in haveing any of skills locked. They could get rid of balth faction or use it to unlock new armour and weapon skins. They could include more stats which you pvp types seem to like. Like how many of each profession you killed and other stuff like that. Then when the nerf cries erupt as they all ways do. It’s ONLY the pvp game that’s gets nerfed not the PVE one as well. It’s been a long time since PVE had any influence over pvp and the opposite should be true too.
The only ignorant people are here are those pvpers who think their little part of the game is the be all and end all. When in fact it’s never has been, is not and most likely never will be.
So the World Championships is supposed to prove that pvp is the be all and end all of GW is it. Hmm well since there where are a grand total of 48 people competing in it. That’s less than 0.001% of the playing population. Wow such a HUGE section of the playing base. Anet would go bankrupt the next day if they left.
Ok now I know that was the finals and more people than that competed. But even if we include the top 100 no lets be generous and say the top 200 guilds in GW and let’s further say that they all have 100 people in. That’s 20,000 people, a whole 4% of the playing population. Still nowhere near the half as has been claimed. Even if we where to go as far as the top 1000 guilds (and as before say their all full which is most unlikely) which probably includes most if not all of the people who regularly play pvp let alone the hard core ones. That’s still ONLY 20% percent of the playing base, a long way from over half.
Anet is in business to make money. Now which do you think would make them the most money. pvpers who are a LARGE minority as shown in the previous paragraph. Or the other 80% percent of GW who either don't pvp at all or don't care if it’s there or not. Most people would say the later, but if you need an example of what happens if you listen to a vast minority of players, just look at what happened to Star Wars Galaxies when it did just that. It lost over three-quarters of its players.
If I could get rid of 90% of the people who did all most nothing but moan and complain all the time (i.e. pvpers) at the cost of only 20% of my revenue. I would do it in an instant. I'm sure Anet would too. But why not just separate pvp from PVE and then they can still keep most of them. When I said in the pvp version of the game there would be no need to unlock anything I was referring to the current pvp packs you can get that unlock all the skills for what ever profession you wanted. With a pvp only edition of the game there would be no point in haveing any of skills locked. They could get rid of balth faction or use it to unlock new armour and weapon skins. They could include more stats which you pvp types seem to like. Like how many of each profession you killed and other stuff like that. Then when the nerf cries erupt as they all ways do. It’s ONLY the pvp game that’s gets nerfed not the PVE one as well. It’s been a long time since PVE had any influence over pvp and the opposite should be true too.
The only ignorant people are here are those pvpers who think their little part of the game is the be all and end all. When in fact it’s never has been, is not and most likely never will be.
Gun Pierson
I don't want this to become a pvp vs pve thread. It would be cool if Anet would throw in some statistics so we can leave this discussion behind.
AndyBaines
Ability to control a pet like the heros. (The fight/guard/advoid & waypoint controls.)
Oh, oh, oh..!
No wait, I want the event hats (Wicked hat, pumpkin etc...) wearable over normal headgear and not to remove the hair from the model...
You'd see people wearing them in explorable areas and stuff alot more if they just go over the top of your normal headpiece without having to take a decent piece of headgear off.
This makes sense to me, would be a good thing to implement...
Oh, oh, oh..!
No wait, I want the event hats (Wicked hat, pumpkin etc...) wearable over normal headgear and not to remove the hair from the model...
You'd see people wearing them in explorable areas and stuff alot more if they just go over the top of your normal headpiece without having to take a decent piece of headgear off.
This makes sense to me, would be a good thing to implement...
Spirit Of Azrael
Quote:
Originally Posted by Spike
LOL Just the sort of response I expected from ignorant pvpers. Before we go on we need to decide on a rough number of people who play GW. So we can see how truly small a section pvpers really are. Anet announced 2 million copies sold in June. Now with the release of Nightfall, I would think that’s a lot closer to 3 million. Now I know this is for three chapters and some people have more then 1 account. So let’s say there are 500,000 players in GW.
So the World Championships is supposed to prove that pvp is the be all and end all of GW is it. Hmm well since there where are a grand total of 48 people competing in it. That’s less than 0.001% of the playing population. Wow such a HUGE section of the playing base. Anet would go bankrupt the next day if they left. Ok now I know that was the finals and more people than that competed. But even if we include the top 100 no lets be generous and say the top 200 guilds in GW and let’s further say that they all have 100 people in. That’s 20,000 people, a whole 4% of the playing population. Still nowhere near the half as has been claimed. Even if we where to go as far as the top 1000 guilds (and as before say their all full which is most unlikely) which probably includes most if not all of the people who regularly play pvp let alone the hard core ones. That’s still ONLY 20% percent of the playing base, a long way from over half. Anet is in business to make money. Now which do you think would make them the most money. pvpers who are a LARGE minority as shown in the previous paragraph. Or the other 80% percent of GW who either don't pvp at all or don't care if it’s there or not. Most people would say the later, but if you need an example of what happens if you listen to a vast minority of players, just look at what happened to Star Wars Galaxies when it did just that. It lost over three-quarters of its players. If I could get rid of 90% of the people who did all most nothing but moan and complain all the time (i.e. pvpers) at the cost of only 20% of my revenue. I would do it in an instant. I'm sure Anet would too. But why not just separate pvp from PVE and then they can still keep most of them. When I said in the pvp version of the game there would be no need to unlock anything I was referring to the current pvp packs you can get that unlock all the skills for what ever profession you wanted. With a pvp only edition of the game there would be no point in haveing any of skills locked. They could get rid of balth faction or use it to unlock new armour and weapon skins. They could include more stats which you pvp types seem to like. Like how many of each profession you killed and other stuff like that. Then when the nerf cries erupt as they all ways do. It’s ONLY the pvp game that’s gets nerfed not the PVE one as well. It’s been a long time since PVE had any influence over pvp and the opposite should be true too. The only ignorant people are here are those pvpers who think their little part of the game is the be all and end all. When in fact it’s never has been, is not and most likely never will be. |
Minion/Pet controls pl0x!
Vermilion
Quote:
Originally Posted by Spike
snip tbh
|
anyway, Id just undo the AI changes and certain recent skill changes. Im not for or against it, I just want to farm Vermin and Shiroken like before. Yes, those were the only things I farmed. No matter how much they change/improve Pve I still won't really want to do it so making it more "challenging" doesn't really appeal to me.
elsalamandra
This thread is now getting off-topic.
Stick to the original them please.
Stick to the original them please.
Some Guru Named Kai
Ooo, there's a few things on my mind atm.
1) 7 hero slots. (They're just too cool for only 3)
2) Hair/Facial makeover, if you get a new chapter, you should be able to use those faces for old characters too.
3) Make more "Gates of Madness" like missions! (I guess I'm evil and like to see people squirm )
4) Give us an Elonian Elephant pet !!!
1) 7 hero slots. (They're just too cool for only 3)
2) Hair/Facial makeover, if you get a new chapter, you should be able to use those faces for old characters too.
3) Make more "Gates of Madness" like missions! (I guess I'm evil and like to see people squirm )
4) Give us an Elonian Elephant pet !!!
crow120
I'd give rangers Quivers. DOWN WITH MAGICLY APPEARING ARROWS!
zakaria
1- Party forming system.
2- Auction Houses.
3- Adding ultimate uber weapons (rare & unique) that can be used only in PvE.
4- Add different types of glowing auras for certain skins of weapons.
5- Add special emotes or ground symbol beneath players (if you played with heroes in warcraft 3 you will know what i mean) that shows when you maximize title.
6- increase the release span between chapters.
2- Auction Houses.
3- Adding ultimate uber weapons (rare & unique) that can be used only in PvE.
4- Add different types of glowing auras for certain skins of weapons.
5- Add special emotes or ground symbol beneath players (if you played with heroes in warcraft 3 you will know what i mean) that shows when you maximize title.
6- increase the release span between chapters.
Cow Tale
make a mexican server, so i can run people from that server to america for 10k a head!!!!
zakaria
Quote:
Originally Posted by Cow Tale
make a mexican server, so i can run people from that server to america for 10k a head!!!!
|
The Silver Star
I would change Heroes Ascent to 8v8... as im sure most people would like to :P, also i would change the title names of Kind Of A big Deal to something like "I like bananas"
(sorry if somebody has already mentioned this)
(sorry if somebody has already mentioned this)
Terra Xin
finish the gwen epic.
Dr Strangelove
*Stabs heroes*
Down with single player online games!
Down with single player online games!
Mourne
Quote:
Originally Posted by Cow Tale
make a mexican server, so i can run people from that server to america for 10k a head!!!!
|
I would like to see...
Auction Houses
Some sort of styling place (change hairstyles and so forth)
Revert the Ai
*Alexiel*
Quote:
Originally Posted by Cirian
This might sound shallow but... I'd add a Hair Stylist I love the armours in GW, but what I'd really like is to be able to change my hair around to suit what I'm wearing. Can you tell I play a mesmer yet? I have the same urge to play with my ritualist's hair - some days I really wish I had a long style, and maybe a different colour :/ What I'd really really like is one of the long dervish styles on my ritualist - that'd make me a very happy bunny
|
Come on Anet, give us a damned hairtylist! ...Please? ^^
Geckoo
I'll make a few changes/additions in some things:
Storage:
- First of all... minor, major and superior runes for bags, giving +5, +10 & +15. (this will make bags able to hold 20 items maximium)
- Second, not really neccesary if the first point is done... 2 o 3 kinds of belt bounch with more slots.
- And the most important change is about the xunlai: My idea is to make a general account storage and a new tab, character storage, so each character will have 25 slots to keep in the xunlai whatever they want without need of moving items from character to character or have 'storage characters'. Also optional can be a dye tab, but i'm really sure that they already have thought about it and we may see it... maybe in christmas
I really think the idea of account storage-character storage is good and very usefull... after 3 chapters there are so many armors... so many weapons... we need more storage :B
Traders:
Allow you to directly set the amount of runes/dyes/crafting materials you want to buy/sell, the ask-buy system is just heavy... slow... i know thay price may change when you are buying/selling but i'm sure that maths can help and just apply the possible change to your buy/sell transaction.
Also... give the armorers more play... let them sell inscriptions (of course needs that someone sells them before ), i know there can be a problem with all those inscriptions that have variables (+15^50... +12^50...), but also here... maths can help and apply some kind of devaluation to the price of the higher rated item.
Guild hall:
- npc's: They are great... but there is one... skill trainer, that only sells you unlocked core skills... this makes him some kind of 'capture signet' seller, because it's easier to travel kaineng, lions arch or kamadan if you need some skill... So... change it so it sells any skill you have unlocked (no elites of course xD). Also it will be interesting to add a profession changer as guild hall npc.
- Respect to visiting guild halls before buying it... this can be very interesting... when you visit a guild hall in preview mode (you are just taking a look to the hall) include all npc's (traders) in your base, to see how are they distributed (they won't work, some kind of message 'i only serve the guild who owns this hall') and include all conditions and the other team npc's, just to see how it will be in battle (they don't have to be hostile to you), with this you have the information you need to know if that guild hall is really interesting.
Hero system:
Actually hero's work really great, the problem is items... i think that the 'j' system of pvp can be applied to pve just for heros, they will have full functionality, good weapons, runes...
And that's all... of course are my suggestions, but i really think they are quite interesting and can really make the game better.
Storage:
- First of all... minor, major and superior runes for bags, giving +5, +10 & +15. (this will make bags able to hold 20 items maximium)
- Second, not really neccesary if the first point is done... 2 o 3 kinds of belt bounch with more slots.
- And the most important change is about the xunlai: My idea is to make a general account storage and a new tab, character storage, so each character will have 25 slots to keep in the xunlai whatever they want without need of moving items from character to character or have 'storage characters'. Also optional can be a dye tab, but i'm really sure that they already have thought about it and we may see it... maybe in christmas
I really think the idea of account storage-character storage is good and very usefull... after 3 chapters there are so many armors... so many weapons... we need more storage :B
Traders:
Allow you to directly set the amount of runes/dyes/crafting materials you want to buy/sell, the ask-buy system is just heavy... slow... i know thay price may change when you are buying/selling but i'm sure that maths can help and just apply the possible change to your buy/sell transaction.
Also... give the armorers more play... let them sell inscriptions (of course needs that someone sells them before ), i know there can be a problem with all those inscriptions that have variables (+15^50... +12^50...), but also here... maths can help and apply some kind of devaluation to the price of the higher rated item.
Guild hall:
- npc's: They are great... but there is one... skill trainer, that only sells you unlocked core skills... this makes him some kind of 'capture signet' seller, because it's easier to travel kaineng, lions arch or kamadan if you need some skill... So... change it so it sells any skill you have unlocked (no elites of course xD). Also it will be interesting to add a profession changer as guild hall npc.
- Respect to visiting guild halls before buying it... this can be very interesting... when you visit a guild hall in preview mode (you are just taking a look to the hall) include all npc's (traders) in your base, to see how are they distributed (they won't work, some kind of message 'i only serve the guild who owns this hall') and include all conditions and the other team npc's, just to see how it will be in battle (they don't have to be hostile to you), with this you have the information you need to know if that guild hall is really interesting.
Hero system:
Actually hero's work really great, the problem is items... i think that the 'j' system of pvp can be applied to pve just for heros, they will have full functionality, good weapons, runes...
And that's all... of course are my suggestions, but i really think they are quite interesting and can really make the game better.
stiffler
1. Bigger Storage
2. Every so often take off the anti farm code as a weekend special
3. In game auction house
4. Stablise drop rates
5. /cry Emote
2. Every so often take off the anti farm code as a weekend special
3. In game auction house
4. Stablise drop rates
5. /cry Emote
xXa1
i'd replace the bright guy who decided that the AI bahaviour needed to be changed because it only opened a can of worms and did more damage to the game than anything ever since release has.
Phantor
as GW refuses to have a proper trade system I would add being able to Link items in chat so interested people could left click the item to see stats!!!
WoW really does have some good idea's GW could learn from
WoW really does have some good idea's GW could learn from
ForgeWhelp
Quote:
Originally Posted by Ninna
same things that haven been mentioned here already
- auction house - storage - hair stylist |
Cataclysm
1) Bigger storage. And by bigger I mean 100+ slots. Or the ability to put full bags into storage and label them
2) "Smart Armor" system that can be found in teh Suggestions forum. Combine that with stacking armor sets and you have a wining combonation
3) Hair stylist
4) Auction House
5) End to W/Mo hate. You're all just jealous of its l33tness
2) "Smart Armor" system that can be found in teh Suggestions forum. Combine that with stacking armor sets and you have a wining combonation
3) Hair stylist
4) Auction House
5) End to W/Mo hate. You're all just jealous of its l33tness
Clawdius_Talonious
I would figure out a better drop system, for one party to have five gold drops for one person and none for anyone else seems a bit silly to me. I would increase the drop rates of superior vigor, black and white dye. I would implement a punishment for rage quitting in RA, with the eventual banishment from that area of the game with a locked title of "Quitter". I would sit around in outposts, and ban everyone who talked smack about the game/Anet etc for 24 hours. I would make the Nightfall endgame areas stop dropping worthless garbage fit only for merch'ing, seriously, the Crystal Desert in Tyria has a higher chance to drop max stat weapons than the Desolation in Elona from my own experience. I would implement more PVP event weekends, 5 man RA/TA, 10 man HA, 12 man (in one coheirent group) AB, and those are just the first ideas off the top of my head in about ten seconds. I would give my character, Santa Claws, a yule cap. I would observe Random Arena matches, and possibly reward people who said "GG" after they won/lost, only to have the other person talk smack. I would make inscriptions applyable, but not harvestable, on Tyrian and Canthan weapons. I would make Insignias work on old armors. I would construct an elaborate maze, and leave a piece of cheese at the end of it, and when a player was about to get the cheese I'd err=7 them for my own amusement.
I would use my influence to construct a way-back machine, and keep Anet from losing almost all of my friends from the BWEs interests (by implementing Balth faction, and PVP editions at the Prophy release).
I would take Anet away from NCsoft and let them do things how they saw fit.
P.S. I would (now that it came to my mind in another thread) make the Guild Hall Skill Trainer NPC ACTUALLY train you in any skill unlocked on your account, rather than just be... Well, almost worthless (only time I ever use him is if I need to buy a cap sig)
I would use my influence to construct a way-back machine, and keep Anet from losing almost all of my friends from the BWEs interests (by implementing Balth faction, and PVP editions at the Prophy release).
I would take Anet away from NCsoft and let them do things how they saw fit.
P.S. I would (now that it came to my mind in another thread) make the Guild Hall Skill Trainer NPC ACTUALLY train you in any skill unlocked on your account, rather than just be... Well, almost worthless (only time I ever use him is if I need to buy a cap sig)
Khaunshar
Hmm first of all, I would give mobs and henchmen assorted runes and more handpicked equipment. Also, more dodge and less block skills would be used, to even out the playing field between anti-dodge and anti-block skills.
I would introduce a slashing and blunt version of "Shields Up" to provide more good counters to melee pressure.
I would do away with all those single mobs in Tyria, and put them together in larger, challenging groups with more room in between. Tyria is too easy.
I would remove the afflicted explosion from SOME of them, and replace it with higher stats, and reduced condition duration. Fits the theme just as well, and doesnt cripple Assassins and melee-caster builds as much.
Oh, and last, I'd extend the Kurzick-Luxon war to Nightfall, have lots of outposts possible to capture, and have "Vaabi Counts" and "Corsairs" or something like that as factions, to preserve the theme from Factions.
Did I mention making the mid-story areas harder, to prepare people for endgame?
I would introduce a slashing and blunt version of "Shields Up" to provide more good counters to melee pressure.
I would do away with all those single mobs in Tyria, and put them together in larger, challenging groups with more room in between. Tyria is too easy.
I would remove the afflicted explosion from SOME of them, and replace it with higher stats, and reduced condition duration. Fits the theme just as well, and doesnt cripple Assassins and melee-caster builds as much.
Oh, and last, I'd extend the Kurzick-Luxon war to Nightfall, have lots of outposts possible to capture, and have "Vaabi Counts" and "Corsairs" or something like that as factions, to preserve the theme from Factions.
Did I mention making the mid-story areas harder, to prepare people for endgame?
The Omniscient
An option to change your existing characters' hairstlyle, face, etc..
Flavius
i could name so many things that have gotten changed that shouldn't ahve but that's not the point...
the top things on my list is auction house/better trading and making heroes account based and not character based... dam do i hate remebering which koss has the shadow blade and which has the chaos axe... quite a pain
the top things on my list is auction house/better trading and making heroes account based and not character based... dam do i hate remebering which koss has the shadow blade and which has the chaos axe... quite a pain
Mr Jazzy
Make rubies/sapphires/gems in a localized zone, so people like me could farm them.
JoeKnowMo
1. Characters coming over from Cantha or Tyria get free sunspear points so they don't have to farm for it.
2. Lose the linearity of NF so that characters can get runs.
3. Improve the drop rate and quality for each human player in the group (so an 8 person group gets better drops than a 4 person + 4 hench group) to make it more of an MMO.
4. Make heroes account wide. Trying to locate equipment is annoying now. And it's also really annoying to bring a lvl 20 char from Tyria/Cantha over and have to deal with a lvl 2 Koss.
5. Provide some kind of bonus for Protector of ___ titles like more crafting materials than normal if you salvage stuff.
6. Make NF drops similar to Tyria and Cantha. Unless it's some sneaky ploy to get us to go back to older chapters for farming.
7. Auction House.
8. Player count in each town/outpost should be available from the map screen by hovering your mouse over a town.
Yes, a lot needs to be changed.
2. Lose the linearity of NF so that characters can get runs.
3. Improve the drop rate and quality for each human player in the group (so an 8 person group gets better drops than a 4 person + 4 hench group) to make it more of an MMO.
4. Make heroes account wide. Trying to locate equipment is annoying now. And it's also really annoying to bring a lvl 20 char from Tyria/Cantha over and have to deal with a lvl 2 Koss.
5. Provide some kind of bonus for Protector of ___ titles like more crafting materials than normal if you salvage stuff.
6. Make NF drops similar to Tyria and Cantha. Unless it's some sneaky ploy to get us to go back to older chapters for farming.
7. Auction House.
8. Player count in each town/outpost should be available from the map screen by hovering your mouse over a town.
Yes, a lot needs to be changed.
anonymous
remove the rank system. and no, I'm not a rank 0 that cant ever get into groups, I'm rank 6 nearing 7.
Axe Addict
Really need the Auction house
Zedd Kun
1. Bigger storage
2. Make shops
3. Hair styler
4. Remove ALL inscriptions
2. Make shops
3. Hair styler
4. Remove ALL inscriptions
Toll Booth Willie
Quote:
Originally Posted by JoeKnowMo
1. Characters coming over from Cantha or Tyria get free sunspear points so they don't have to farm for it.
2. Lose the linearity of NF so that characters can get runs. 3. Improve the drop rate and quality for each human player in the group (so an 8 person group gets better drops than a 4 person + 4 hench group) to make it more of an MMO. 4. Make heroes account wide. Trying to locate equipment is annoying now. And it's also really annoying to bring a lvl 20 char from Tyria/Cantha over and have to deal with a lvl 2 Koss. 6. Make NF drops similar to Tyria and Cantha. Unless it's some sneaky ploy to get us to go back to older chapters for farming. 7. Auction House. |
Ever since I started like 16 months ago anet has been nerfing farming/ai. I was under the impression that GW was not about hours grinding, yet your anti farming stance is just causing more grind. If you want to unlock a lot of secondary skills on all toons it is a lot harder now to get the exp. If you need gold to pay for skills that cost 1k it is now alot harder.
For new players the idea of being able to farm enough for FoW armor is insane, the time it it takes to grind millions of exp like the old players is too much. I thought this game was about casual gamers, those who don't have time to sell their souls to something like WoW, SWG, etc. Difference is in those games the PvE quality is good and the time you spend is not chasing some enemy ai in circles who then runs and agros another group and then some group from the other side of the screen says WTF someone is within a one mile radius, stand your ground (but charge at him).
If gold is EASY to farm most people won't need EBAY and you might get back some of the people that left because farming was what they did for fun. No its not too "hard" now, it just takes longer and not as much fun imo. Bring back the old ai, I would even accept the old old ai from near launch time. Yes aoe would be "overpowered" but its not PvP, overpowered just means quicker gold/exp/items and for me would lead me spending more time in hoh/ta/gvg/ab
Queenie
Bigger storage
Make Rubies/Sapphires cheaper 9k per gem is just plain stupid.
Make celestial skills for Gates of Madness
Make Rubies/Sapphires cheaper 9k per gem is just plain stupid.
Make celestial skills for Gates of Madness
Angel Netherborn
I would change GW such that my storage treasury never runs out of plats
fRag_Doll
I would kill the auto-centering camera, or at least add an option to disable it completely.
Bitis Gabonica
I would change it to where you would know what part of the map you haven't been to so you can get Cartographer title. I've had 99% Tyrian for a year now .. zig zagged every area, hugged every wall and killed every creature to no avil .. I've since given up! :-(
chicks boy
Hairstylist! Ive seen a lot of ugly female necros with the bug hair style, my assassin almost puked!! definetaly need the hairstylist so ppl with ugly necros and mesmers can make them beautiful!!
Another one is bigger storage system, storage for materials up to 9,999, storage for armors, storage for weapons, storage for dyes, and storage for Misclellanous.
Another one is Auction house. You get the point.
MAKE TYRA AND CANTHAN STUFF INCRIPTIONABLE!!!! my sucky req 8 zodiac shield is sitting on my inventory
Another one is bigger storage system, storage for materials up to 9,999, storage for armors, storage for weapons, storage for dyes, and storage for Misclellanous.
Another one is Auction house. You get the point.
MAKE TYRA AND CANTHAN STUFF INCRIPTIONABLE!!!! my sucky req 8 zodiac shield is sitting on my inventory