Blood Ritual and the role of the SS Necromancer
Phoenix Sebolta
Having played the whole game with my necromancer, including countless runs to Fissure of Woe, Underworld and Sorrows Furnace, I think it is fair to say i have a reasonable grasp of the workings of a necro, and an SS in particular. It is also commonly accepted that the role of the SS is a main damage dealer along with an elementalist or minion master. It annoys me therefore when I get eles and monks asking me for Blood Ritual constantly. First of all I think it is a waste of a skill slot. You only get 8 on Guild Wars and there are a lot more than 8 skills i could think of to put in an SS build. I dont mind sacreficing one skill slot for Res Sig because it can save entire parties from failure.
I believe Blood Ritual however is a mere accessory that lazy monks and lazy elementalists have got used to something which is nice and convenient but is not needed. I accept the need for it in a Barrage Party, but the order necro is a blood necro. Spiteful Spirit is a Curses attribute spell. Why i should waste points in blood magic to look after other peoples energy in a mission party of FoW, or even UW, is beyond me.
I understand the arguement for BR, it supports team mates and can save a bonder from losing their bonds, but if you cannot maintain your own energy, weather youre an elementalist or monk or any other profession, you lack an essential skill. That being energy management.
I believe Blood Ritual however is a mere accessory that lazy monks and lazy elementalists have got used to something which is nice and convenient but is not needed. I accept the need for it in a Barrage Party, but the order necro is a blood necro. Spiteful Spirit is a Curses attribute spell. Why i should waste points in blood magic to look after other peoples energy in a mission party of FoW, or even UW, is beyond me.
I understand the arguement for BR, it supports team mates and can save a bonder from losing their bonds, but if you cannot maintain your own energy, weather youre an elementalist or monk or any other profession, you lack an essential skill. That being energy management.
Renegade26
You're only playing SS because other ppl in FoW and UW tell you to. Use another elite and try and out you're own builds. If you're using a blood build and you want to give BR to other characters then do. But they only get 1 energy per second it lasts, and really isn't that great. Tell them to take energy tap, or something as simple as that, it's not youre job to deal with their energy.
Cathode_Reborn
"I dont mind sacreficing one skill slot for Res Sig because it can save entire parties from failure."
Then you shouldn't mind bringing BR for the monks only. If I bring BR, it's for the monks, all other classes better adjust their builds so they don't drain their energy so fast. If any other class besides the monk needs energy, it can wait. Just remember that even the best monks run out of energy and there's plenty of occasions where they'll get put under alot of pressure. Rangers got expertise, ele's got attunements, necs got soul reaping.......monks would need to spread out their attribute points and bring energy-gain skills which arn't always reliable. You don't need to put points into blood for BR, it's only a 2sec recharge.
Then you shouldn't mind bringing BR for the monks only. If I bring BR, it's for the monks, all other classes better adjust their builds so they don't drain their energy so fast. If any other class besides the monk needs energy, it can wait. Just remember that even the best monks run out of energy and there's plenty of occasions where they'll get put under alot of pressure. Rangers got expertise, ele's got attunements, necs got soul reaping.......monks would need to spread out their attribute points and bring energy-gain skills which arn't always reliable. You don't need to put points into blood for BR, it's only a 2sec recharge.
Thom Bangalter
Warriors should be the main damage dealers. And I can't think of that many skills that are crucial for an ss necro that they can't sacrifice something for their monks.
If any ele asks for a BR he should be kicked.
If any ele asks for a BR he should be kicked.
Sekkira
Quote:
Originally Posted by Cathode_Reborn
monks would need to spread out their attribute points and bring energy-gain skills which arn't always reliable.
Energy management isn't the elite skill that gives you energy.
On topic though, I completely agree with the OP. If a Monk wants me to bring BR for him, he can go to buggery. He should learn to manage his own energy, if he can't do that, why should I change my build so not only am I managing my energy, but his as well?
On topic though, I completely agree with the OP. If a Monk wants me to bring BR for him, he can go to buggery. He should learn to manage his own energy, if he can't do that, why should I change my build so not only am I managing my energy, but his as well?
Phoenix Sebolta
I dont only use SS because parties tell me to, i happen to think it is a very good Curse, the most powerful hex spell in the game in my opinion. There isnt another damage dealing necro elite that i would change it for.
Monks dont necessarily get put under a lot of pressure. Lets take a 5 man FoW party for instance. The warrior should be buffed up enough to take a lot of damage and he should be able to group and collect aggro. Then the casters move in and hit the enemies, without taking aggro. The monk should not have a lot of work to do if the other party memebers dont put themselves in danger. Its when the enemies get into your back lines and start screwing things up that monks get put under pressure. A good team will not allow enemies into their back lines.
Also, monks can be efficient with their energy. As well as my SS I have a monk with over 2 mil exp and much of that came from healing. I believe 5 energy quick recharge healing skills are the best. a) because they only cost 5 energy and b) because they can often be very powerful. Dwaynas Kiss in FoW heals for over 200 on many occasions as does Word of Healing. I use Orison and Healing Touch for self healing. I try to stay away from 10-15 energy heals as your energy can quickly evaporate. I do bring heal area to FoW and Heal Party to Tombs. As well as Healing Breeze always. I only use these however if i have a lot of energy and the team is grouped (heal area) has taken a hit such as E surge or wurm siege (heal party) or has big degen/being attacked constantly (healing breeze).
The reason i chose res sig over BR any day. What if the healer dies in combat? The bonder cant use rebirth he will lose bonds. The tank is probably or should be busy and the ele is usually short on energy or casting spells. A Curse, or hex is something cast on the enemy with a lasting effect so the necromancer spends a lot of his time waiting for his skills to recharge. He has a few seconds to spare to use res sig which could save the party.
Monks dont necessarily get put under a lot of pressure. Lets take a 5 man FoW party for instance. The warrior should be buffed up enough to take a lot of damage and he should be able to group and collect aggro. Then the casters move in and hit the enemies, without taking aggro. The monk should not have a lot of work to do if the other party memebers dont put themselves in danger. Its when the enemies get into your back lines and start screwing things up that monks get put under pressure. A good team will not allow enemies into their back lines.
Also, monks can be efficient with their energy. As well as my SS I have a monk with over 2 mil exp and much of that came from healing. I believe 5 energy quick recharge healing skills are the best. a) because they only cost 5 energy and b) because they can often be very powerful. Dwaynas Kiss in FoW heals for over 200 on many occasions as does Word of Healing. I use Orison and Healing Touch for self healing. I try to stay away from 10-15 energy heals as your energy can quickly evaporate. I do bring heal area to FoW and Heal Party to Tombs. As well as Healing Breeze always. I only use these however if i have a lot of energy and the team is grouped (heal area) has taken a hit such as E surge or wurm siege (heal party) or has big degen/being attacked constantly (healing breeze).
The reason i chose res sig over BR any day. What if the healer dies in combat? The bonder cant use rebirth he will lose bonds. The tank is probably or should be busy and the ele is usually short on energy or casting spells. A Curse, or hex is something cast on the enemy with a lasting effect so the necromancer spends a lot of his time waiting for his skills to recharge. He has a few seconds to spare to use res sig which could save the party.
Hidden Prayers
I personally think that this kind of logic is silly.
If you're joining a PUG, you should not expect to be dealing with people who know how to manage their energy effectively. If I deal with PUGs I bring BR because I don't expect much out of them.
I figure that if I want the run to be successful I have to support my teammates as well as play my role in the team. If that means sacrificing a skill slot and reducing my effectiveness then so be it. As long as my most necessary skills are being used and I'm not forced to change my build's intent then I'm fine.
Now if I'm running in a guild group or with friends who I know know what they're doing, then I don't assume that they will need extra energy or other support and I can focus on what I'm meant to do: deal damage and cause havoc
If you're joining a PUG, you should not expect to be dealing with people who know how to manage their energy effectively. If I deal with PUGs I bring BR because I don't expect much out of them.
I figure that if I want the run to be successful I have to support my teammates as well as play my role in the team. If that means sacrificing a skill slot and reducing my effectiveness then so be it. As long as my most necessary skills are being used and I'm not forced to change my build's intent then I'm fine.
Now if I'm running in a guild group or with friends who I know know what they're doing, then I don't assume that they will need extra energy or other support and I can focus on what I'm meant to do: deal damage and cause havoc

Phoenix Sebolta
I agree that random teams arent co ordinated and often do need support. but it just annoys me that I should be the energy bitch!! I dont bring BR if i can help it.
Pick Me
As a SS Necro/Mesmer, I will ask the PUG if they need me to bring BR. If they say no, then I know I'm in a good PUG.
If they say yes, then I'll bring it, as it really doesn't matter to me, since I can steal energy, soul reap, and heal myself easily enough through any battle. I damage deal and help support my team.
Honestly, if an elementalist asks for an energy boost, he/she has only asked that of me after a battle. I'm happy to ablige, since I can't just sit around and wait for them to recover energy on their own.

If they say yes, then I'll bring it, as it really doesn't matter to me, since I can steal energy, soul reap, and heal myself easily enough through any battle. I damage deal and help support my team.
Honestly, if an elementalist asks for an energy boost, he/she has only asked that of me after a battle. I'm happy to ablige, since I can't just sit around and wait for them to recover energy on their own.
romeus petrus
I run a N/Me build in FoW with reckless haste and MoP. I usually give the team a choice between a rez sig or BR. And you're absolutely right 90% of the times they would pick BR. I honestly prefer to bring BR to support the monks than to bring a rez sig that I may use just once (or not at all).
For the poster who stated that warriors are the main damage dealers, I say you obviously haven't played an SS/MoP necro before and watched high dmg numbers fly rapidly over almost every enemy in the mob. I can't think of anything that can beat the dmg output from a correctly placed SS in the right setting, even after the new update "nerf".
For the poster who stated that warriors are the main damage dealers, I say you obviously haven't played an SS/MoP necro before and watched high dmg numbers fly rapidly over almost every enemy in the mob. I can't think of anything that can beat the dmg output from a correctly placed SS in the right setting, even after the new update "nerf".
Phoenix Sebolta
ok whats a PUG and whats MoP. Im not a noob, but there so many abbreviations....
jesh
PuG = Pick up Group, which is any random group you'll be in on a mission or the like.
MoP = Mark of Pain, a spell in the necro curses line.
MoP = Mark of Pain, a spell in the necro curses line.
Phoenix Sebolta
The only reason I dislike bringing BR is because ive got a monk with over 2 mil exp and i dont need blood ritual when im healing, and i dont expect it when im bonding. My healing build is energy efficient, so i dont see why others cant be energy efficient either.
Glints Bane
Ok I've been doing SS for a long time and i mean a long time! I've done sorrows furnace farms I've done UW and FoW and More elite places and when a monk asks me to bring me BR i do, no questions! Because that monk is the only thing keeping our group alive! Necro gives Monk energy and Monk gives all LIFE! When I run a SS build I only NEED around 5 skills(Arcane Echo, SS, Reckless Haste, Spinal shivers, Res sig). That leaves me with 3 skill slots to mess around with and bring different skills( one of which is BR if monk wants it). Now you say when you monk you dont need it but I know when I play with my monk I can use it sometimes in hot spots. So with that said I will continue to use BR and when a monk asks for it you should bring it also!
Phoenix Sebolta
You shouldnt use reckless haste in a regular SS build. Its a waste of energy which could be spent on more potent damage dealing spells or useful self heals.
I admit occasionally when im healing there are tights spots, but that is the fault of the team for putting themselves in danger. Not many people will understand this, but a barrage party in tombs could exist and succeed without a healer. As long as everyone does their job well. Monks shouldnt get into trouble as long as all the team are doing their own job properly.
I hate nothing more than making up for the inadequacies of others and at the same time compremising my own potential.
I admit occasionally when im healing there are tights spots, but that is the fault of the team for putting themselves in danger. Not many people will understand this, but a barrage party in tombs could exist and succeed without a healer. As long as everyone does their job well. Monks shouldnt get into trouble as long as all the team are doing their own job properly.
I hate nothing more than making up for the inadequacies of others and at the same time compremising my own potential.
Cathode_Reborn
You guys really gotta remember that not all monks are......smart at bein one
"Glf monk to start! 7/8" Is possibly the most typed out message when it comes to pugs, but everyone seems to forget that a real monk can easily be worse than a hench monk. I prefer hench monks myself almost all the time.
If you team with a monk you've don't even know, be ready for anything, and that applies to all players in any pug
Everyone is expected to bring rez pretty much everywhere.....necros happen to have the gift of a lil blood-giving to help prevent use of that rez sig. Be glad you got it....I know my nec is

"Glf monk to start! 7/8" Is possibly the most typed out message when it comes to pugs, but everyone seems to forget that a real monk can easily be worse than a hench monk. I prefer hench monks myself almost all the time.
If you team with a monk you've don't even know, be ready for anything, and that applies to all players in any pug


AuraofMana
Quote:
"I dont mind sacreficing one skill slot for Res Sig because it can save entire parties from failure."Then you shouldn't mind bringing BR for the monks only. If I bring BR, it's for the monks, all other classes better adjust their builds so they don't drain their energy so fast. If any other class besides the monk needs energy, it can wait. Just remember that even the best monks run out of energy and there's plenty of occasions where they'll get put under alot of pressure. Rangers got expertise, ele's got attunements, necs got soul reaping.......monks would need to spread out their attribute points and bring energy-gain skills which arn't always reliable. You don't need to put points into blood for BR, it's only a 2sec recharge.
Quote:
Quote: I dont only use SS because parties tell me to, i happen to think it is a very good Curse, the most powerful hex spell in the game in my opinion. There isnt another damage dealing necro elite that i would change it for. It WAS the most powerful hex spell in the game.
Quote: Monks dont necessarily get put under a lot of pressure Obviously never monked.
Quote: A good team will not allow enemies into their back lines. Tell that to the aggro AI and its evil "find soft target" ness.
Quote: The reason i chose res sig over BR any day. What if the healer dies in combat What if the monster won't die because your ele has no energy left, and then it goes up and kills your monk, and then your whole party gets owned?
Quote: He has a few seconds to spare to use res sig which could save the party. If you are in the middle of a battle and your monk DIEs, and you are sitting there waiting to use all your skills before rezzing the Monk, I don't think all these trips and game experiences you had taught you anything important yet.
Quote: I agree that random teams arent co ordinated and often do need support You people that whine about PUGs, how about you actually COORDINATE with them before you leave for quest/mission? You know it's easier to say a few words or ask them what they are running and telling them to Ctrl + Click Skill Bar than to whine about PUGs all day.
Quote:
As a SS Necro/Mesmer, I will ask the PUG if they need me to bring BR. If they say no, then I know I'm in a good PUG. If they say yes, then I'll bring it, as it really doesn't matter to me, since I can steal energy, soul reap, and heal myself easily enough through any battle. I damage deal and help support my team. Honestly, if an elementalist asks for an energy boost, he/she has only asked that of me after a battle. I'm happy to ablige, since I can't just sit around and wait for them to recover energy on their own. You are awesome. Quote:
Did you read Hella Goods' post????
If not, let me re-quote him: Quote:
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