What is the Greatest Skill Buff and Greatest Skill Nerf?
epicfail86
nerf: (not sure if they r the worst but they affected my monk a lot)OoB, MoR, EDrain, Etap, healing seed, CoP, Boon, pbond
buff : holy veil when they added the hex removal part
buff : holy veil when they added the hex removal part
Riotgear
Quote:
Originally Posted by Thomas.knbk
I think we can all agree on Energizing Finale now.
I dunno, compared to the NR and ER nerfs...
Treg Q
buffs : Shadow of haste and some assasin's skills
nerfs : impale, sand shards, temple strike, signet of might, offering of blood, eviscerate, cripshot.
nerfs : impale, sand shards, temple strike, signet of might, offering of blood, eviscerate, cripshot.
Captain Arne Is PRO
Quote:
Originally Posted by Shanaeri Rynale
Greatest Nerf: Prot Bond.
Glad I'm not the only one who thought this when they saw the title..
Chaos Herald
Greatest Nerf: ER, Ether Prodigy, Ritualist spirits.
Greatest Buff: Fire Spells (thanks Anet)
Greatest Buff: Fire Spells (thanks Anet)
Dragannia
Ether Prod got...nerfed?
Oh...the 3 damage part? Who cares, it's still the best Ele Elite.
Oh...the 3 damage part? Who cares, it's still the best Ele Elite.
kang
not the biggest buff but worthy of mention: Deadly riposte. Ive seen the damage buffed twice and now its in extreme amounts, at last check it can do well over 100 dmg and cause bleeding.
Ive seen it used on assassins, VERY messy
Ive seen it used on assassins, VERY messy
Earendil
Greatest nerf: NR and multiple spirits. Dont know if you remember back when 2 groups of skills - enchants and hexes (yep - you guys forgot that NR would also remove hexes) were completely useless in PvP because of NR, and you would see a sea of spirits around an altar in Tombs.
Greatest buff: the fire ele is not really a buff - just putting them where they belong. I'd say Spoil victor like the others.
Greatest buff: the fire ele is not really a buff - just putting them where they belong. I'd say Spoil victor like the others.
K.Dot
Quote:
Originally Posted by fallot
Greatest Buff: Bull's and Protector's Strike. Skills that went from trash to staple.
Greatest Nerf: Protective Bond. I want to list stuff like NR and Ether Renewal, but I actually know people that quit the game over this nerf so perhaps it holds more meaning for me. This skill was killed. When was this buffed? I thought all that happened was a change in the metagame that brought this into standard rotation?
As for others saying gale was one of the greatest nerfs: I won't disagree that the game/skill balance at the time forced a change in the metagame but wasn't it the change in exhaustion mechanics that trigged this? The skill cost could still be mitigated if it was just a simple energy raise.
Chaos Herald
Quote:
Oh...the 3 damage part? Who cares, it's still the best Ele Elite. No, ether prodigy isn't the best ele elite now. SF is. It's probably not even the second or third best.
alarico511
Well some might be mad fo rme saying this but even as a ele i am thinking searing flaem si way too powerful make it a 2 second casting time i play wammo and nearly got kill, x3 searing flame dude it wipe out half my heath and my party still lost at team areana after a 35 gmae winning streak oh and
Buff=Conjure lightning now my r/e can finally spike
nerf=ether rod( it was my favourite skill dam those pvp cry bab wahhh wahhhh ele is too stron anet nerf them)
Buff=Conjure lightning now my r/e can finally spike
nerf=ether rod( it was my favourite skill dam those pvp cry bab wahhh wahhhh ele is too stron anet nerf them)
Wretchman Drake
Buff = FIRE ELES!!!
Finally with Searing Flames eles should be considered powerful mages like other RPG's and rightfully take their place back on the food chain. Ele's should be devestating powerful at one point IMO, and SF is perfect for them along with the new Earth skills. For those who say it needs to get nerfed obviously don't see how weak ele's were before. You can spread out to get out of harms way of SF otherwise deal with it because it's not much better when a sin owns you from behind.
Finally with Searing Flames eles should be considered powerful mages like other RPG's and rightfully take their place back on the food chain. Ele's should be devestating powerful at one point IMO, and SF is perfect for them along with the new Earth skills. For those who say it needs to get nerfed obviously don't see how weak ele's were before. You can spread out to get out of harms way of SF otherwise deal with it because it's not much better when a sin owns you from behind.
Kaida the Heartless
Buff: What? Anet buffs skills? /taunt
Greatest buff is definitally... Spoil Victor. A skill almost never used at one point (even in PvE) has now become a tool common in many hex pressure builds in a gvg setting.
Nerf: Verata's Sacrifice
A skill once common to all Minion Master bars across the guildwars globe has been reduced into nothing more than a forgotten, bugged skill to fill space amoung the ranks of Death Magic spells.
Hey, im a Necromancer, I choose necronamic spells!
Greatest buff is definitally... Spoil Victor. A skill almost never used at one point (even in PvE) has now become a tool common in many hex pressure builds in a gvg setting.
Nerf: Verata's Sacrifice
A skill once common to all Minion Master bars across the guildwars globe has been reduced into nothing more than a forgotten, bugged skill to fill space amoung the ranks of Death Magic spells.
Hey, im a Necromancer, I choose necronamic spells!
nebuchanezzar
Greatest nerf: hmm, well spirits in general as they have been hit in many ways
1. Amount - They used to be almost unlimited in number
2. Potency - Like mentioned NR used to remove all hexes AND enchants...huge nerf
3. Side Effects - changes to Soul Reaping and Soul Twisting etc
For just one skill though its gotta be Protective Bond. Instead of actually stopping 55 monks(the obvious reason to me) they ruined a good skill that demanded high prot to work. Now its shit and most newer players have never even taken a second look at it in its present state. *EtherRenewal was sweet back then too*
Biggest buff - Shouts in general. For just one skill, Spoil Victor was increased over 100%.....that's gotta count for something lol.
1. Amount - They used to be almost unlimited in number
2. Potency - Like mentioned NR used to remove all hexes AND enchants...huge nerf
3. Side Effects - changes to Soul Reaping and Soul Twisting etc
For just one skill though its gotta be Protective Bond. Instead of actually stopping 55 monks(the obvious reason to me) they ruined a good skill that demanded high prot to work. Now its shit and most newer players have never even taken a second look at it in its present state. *EtherRenewal was sweet back then too*
Biggest buff - Shouts in general. For just one skill, Spoil Victor was increased over 100%.....that's gotta count for something lol.
Wretchman Drake
It's just sad that Anet completely destroys some skills to the point where they are complete GARBAGE.
Skullcrack anyone? Waste of a skill rather than an elite. Ether Renewal has no place for any bar. Prot Bond is impossible to mantain... Well, at least for 55'ers
Skullcrack anyone? Waste of a skill rather than an elite. Ether Renewal has no place for any bar. Prot Bond is impossible to mantain... Well, at least for 55'ers
Etrik
Quote:
Originally Posted by Wretchman Drake
It's just sad that Anet completely destroys some skills to the point where they are complete GARBAGE.
Skullcrack anyone? Waste of a skill rather than an elite. Ether Renewal has no place for any bar. Prot Bond is impossible to mantain... Well, at least for 55'ers Crack on a sin with Flurry is wtfpwn. In PvE
And Prot Bond can be maintained. Essence bond on the tank, Balthazar's Spirit on yourself, Life Bond/Barrier on the tank, Essence Bond on yourself, PnH on yourself, Prot Bond on the tank. You lose and gain 3 energy every time the tank is hit and take a whopping 5% hp damage.
Skullcrack anyone? Waste of a skill rather than an elite. Ether Renewal has no place for any bar. Prot Bond is impossible to mantain... Well, at least for 55'ers Crack on a sin with Flurry is wtfpwn. In PvE
And Prot Bond can be maintained. Essence bond on the tank, Balthazar's Spirit on yourself, Life Bond/Barrier on the tank, Essence Bond on yourself, PnH on yourself, Prot Bond on the tank. You lose and gain 3 energy every time the tank is hit and take a whopping 5% hp damage.
Dragannia
Quote:
Originally Posted by Chaos Herald
No, ether prodigy isn't the best ele elite now. SF is. It's probably not even the second or third best.
Are you kidding?
Chaz Rea
Quote:
Originally Posted by K.Dot
When was this buffed? I thought all that happened was a change in the metagame that brought this into standard rotation?
It was given a 1/2 activation time back in March.
Skye Marin
Defining "Greatest" as "Most well Deserved":
Nerf:
-Energizing Finale
-Zealot's Fire
-Duplicate Spirits dying (also, spirits unaplicable to Hexes, Conditions, or Enchants)
Buffs:
-Spoil Victor
-Ritualist Channeling Spells
-Dwayna's Kiss
Nerf:
-Energizing Finale
-Zealot's Fire
-Duplicate Spirits dying (also, spirits unaplicable to Hexes, Conditions, or Enchants)
Buffs:
-Spoil Victor
-Ritualist Channeling Spells
-Dwayna's Kiss
I Mean I
Nerf:OoB, MoR, EDrain,blackout after third nerf,(had to say)signet of might,criplin shot,ether renewal
Buff:Spoil Victor,Lightin surge
Buff:Spoil Victor,Lightin surge
ensoriki
Assassin nerf: Imaple, this skill could create awesome spikes with death blossom and blades of steel, since it was a hex it activated automatically so someone lost 200-300 health in one Dual attack
Assassin buff: Shadow of haste allows for Hell ass Shadow stepping, basically just put this on a mo/A with dash and t hey can get away from anything
Ritualist nerf: well everyone knows -_-
Warrior: no one cares about this class
Ele: tons of buffs
FYI spoil victor sucks if you can kill before it does to much damage..
Best buff for me would be Dash
biggest nerf is: dervish scythe capabilities
Assassin buff: Shadow of haste allows for Hell ass Shadow stepping, basically just put this on a mo/A with dash and t hey can get away from anything
Ritualist nerf: well everyone knows -_-
Warrior: no one cares about this class
Ele: tons of buffs
FYI spoil victor sucks if you can kill before it does to much damage..
Best buff for me would be Dash
biggest nerf is: dervish scythe capabilities
Made In Ascalon
Man, I forgot protective bond existed until I read through this thread. It is by far the greatest nerf, the skill's utility was >completely< destroyed.
warriorsmiley
I would say the best buff was to warriors in general giving them plenty skills to pick and choose from sometimes not even knowing what skills to take.
The best nerf (which was needed) was to spirit spammer rits. No more just hitting 6 buttons like a retard. A huge nerf but was a well needed one. Also spirit spam rangers could go with this.
The best nerf (which was needed) was to spirit spammer rits. No more just hitting 6 buttons like a retard. A huge nerf but was a well needed one. Also spirit spam rangers could go with this.
Living Parasite
The Nature Renewal nerf makes other nerfs seem like nothing. Completely ENDING all enchants and hexes is HUGE. The ether renewal nerf comes close but the E/Mo smiter was not as uncounterable as a NR spammer.
Dwayna's Kiss is biggest buff, used in every healing build almost.
Dwayna's Kiss is biggest buff, used in every healing build almost.
CagedinSanity
Didn't shadow refuge get buffed? Like more regen at a lower rank?
exiled mat
Quote:
Originally Posted by CagedinSanity
Didn't shadow refuge get buffed? Like more regen at a lower rank?
It got nerfed too much to call that a buff
half damage > regen
half damage > regen
Carinae
Nerf: Verata's Sacrifice. The only time in GW history that a spell was reduced to uselessness. They might as well have removed it from the game. No other nerf has been this extreme.
Fire_Emblem_FTW
I pretty much agree with the OP.
Buff: Spoil Victor. It just destroys people now with that high damage.
Nerf: Ether Renewal or Vereta's Sacrifice. Both aren't worth having at all anymore.
Buff: Spoil Victor. It just destroys people now with that high damage.
Nerf: Ether Renewal or Vereta's Sacrifice. Both aren't worth having at all anymore.
king_robin
Buff : All fire Elementalist
Nerf : AoE AI, Melee Monster Nerf, Vereta's Sacrice, EoE
Why Anet nerf Vereta..... WHY....... T_T
Nerf : AoE AI, Melee Monster Nerf, Vereta's Sacrice, EoE
Why Anet nerf Vereta..... WHY....... T_T
Kai Nui
Buff: Heal as One ressing pets
Nerf: Everything mesmer, namely making Energy Tap and Energy Drain half as effective by putting silly, "Target foe loses X energy and you gain double that" bull crap.
Nerf: Everything mesmer, namely making Energy Tap and Energy Drain half as effective by putting silly, "Target foe loses X energy and you gain double that" bull crap.
Crusheer
Buff: Mind Burn
Nerf: Mist Form
What was Ether Renewal before nerf? How it was nerfed?
Nerf: Mist Form
What was Ether Renewal before nerf? How it was nerfed?
LifeInfusion
I cannot vouch for which was the greatest, so just to throw some skills in the mix...
Nerf:
--Ele-->Ether Renewal/Gale
-Necro-->Verata's Sacrifice, Death Magic Minion cap, Blood of the Master (used to be 10% flat not 5%+2% per), Offering of Blood, Putrid Explosion (cast time), Feast of Corruption (used to be 10 energy)
-Monk-->Prot Bond , Contemplation of Purity, Divine Boon, Healing Hands (elite status), Draw conditions (used to be 0 recharge), Zealot's fire
-Warrior--> Hundred Blades (made elite), Eviscerate (basically 3/4 the original damage), Victory is Mine (single target), Battle Rage, Savage Slash (10 energy), Gladiator's Defense
-Mesmer --> Fragility, Inspired Hex/Enchantment
-Ranger-->Oath Shot,
-Assassin --> Shadow Refuge
-Ritualist --> Ritual Lord
-Dervish scythe, sand shards
-Paragon --> indirectly -Watch Yourself, Energizing Finale, Incoming
Buff:
-Holy Veil (made it a staple for Forge runners)
-Conjures, Mind Burn/Mind Freeze/Mind Shock, Glyph of Lesser Energy
-Arcane Thievery (Signet of Illusions)
-Determined Shot (made it work), Broadhead arrow (energy)
-Bull's Strike, Deadly Riposte, Healing Signet (-40 armor not double damage), Skullcrack
-Dash (used to be 30 recharge), Moebius Strike
-All the rit channeling
PVP changing: Chain Lightning (air spike anyone?), Nature's Renewal (no more enchant/hex removal), Spirits: Spirit explodes when 2nd one made, Energy drain/tap, Distortion, Mend ailment ( essentially 3x recharge)
================================================== =======
But in the end, for me the biggest nerf was Prot Bond. It made the game rid of so many monks that didn't ever bother healing and only soloed. I am thankful for that.
Similarly, the greatest buff was to Holy Veil. It made it from useless to useful.
Nerf:
--Ele-->Ether Renewal/Gale
-Necro-->Verata's Sacrifice, Death Magic Minion cap, Blood of the Master (used to be 10% flat not 5%+2% per), Offering of Blood, Putrid Explosion (cast time), Feast of Corruption (used to be 10 energy)
-Monk-->Prot Bond , Contemplation of Purity, Divine Boon, Healing Hands (elite status), Draw conditions (used to be 0 recharge), Zealot's fire
-Warrior--> Hundred Blades (made elite), Eviscerate (basically 3/4 the original damage), Victory is Mine (single target), Battle Rage, Savage Slash (10 energy), Gladiator's Defense
-Mesmer --> Fragility, Inspired Hex/Enchantment
-Ranger-->Oath Shot,
-Assassin --> Shadow Refuge
-Ritualist --> Ritual Lord
-Dervish scythe, sand shards
-Paragon --> indirectly -Watch Yourself, Energizing Finale, Incoming
Buff:
-Holy Veil (made it a staple for Forge runners)
-Conjures, Mind Burn/Mind Freeze/Mind Shock, Glyph of Lesser Energy
-Arcane Thievery (Signet of Illusions)
-Determined Shot (made it work), Broadhead arrow (energy)
-Bull's Strike, Deadly Riposte, Healing Signet (-40 armor not double damage), Skullcrack
-Dash (used to be 30 recharge), Moebius Strike
-All the rit channeling
PVP changing: Chain Lightning (air spike anyone?), Nature's Renewal (no more enchant/hex removal), Spirits: Spirit explodes when 2nd one made, Energy drain/tap, Distortion, Mend ailment ( essentially 3x recharge)
================================================== =======
But in the end, for me the biggest nerf was Prot Bond. It made the game rid of so many monks that didn't ever bother healing and only soloed. I am thankful for that.
Similarly, the greatest buff was to Holy Veil. It made it from useless to useful.
dgb
Quote:
Originally Posted by Crusheer
What was Ether Renewal before nerf? How it was nerfed?
10s duration and you used to be able to get it to 5e per enchant.
Anyway, NR, Ether Renewal and Prot Bond have to be some of the biggest nerfs ever.
Anyway, NR, Ether Renewal and Prot Bond have to be some of the biggest nerfs ever.
Jetdoc
For me, at least...
Greatest Buff: Dolyak Signet. They effectively doubled the armor bonus to this skill a while back, making many areas that were previously unsoloable to a Strength warrior easily soloable.
Greatest Nerf: Verata's Sacrifice. This was the key skill that could keep minions alive indefinitely - now, you have to carry 2-3 skills to spam Blood of the Master to get the same effect.
Greatest Buff: Dolyak Signet. They effectively doubled the armor bonus to this skill a while back, making many areas that were previously unsoloable to a Strength warrior easily soloable.
Greatest Nerf: Verata's Sacrifice. This was the key skill that could keep minions alive indefinitely - now, you have to carry 2-3 skills to spam Blood of the Master to get the same effect.
Franco Power
Nature Renewal, this skill was so fun, and spirit spamming nerf also, lol it used to be fun to put like 40 fertiles on a altar map .
Apple
Greatest Nerf : Well, a number of things, really. Most noticeable (for me) are the numerous Zealot's Fire nerfs, Offering of blood (20%), the numerous Distortion nerfs and Gale. The good thing is, most of those skills are still absolutely fantastic
Greatest Buff : 21 energy balthazar's spirit :P
Greatest Buff : 21 energy balthazar's spirit :P
Silk Weaver
Too many, but, for a Cripshot:
Nerf: Expertise (Distortion, Dash)
Buff: Expertise (Mending Touch)
Nerf: Expertise (Distortion, Dash)
Buff: Expertise (Mending Touch)
Solus_the_Deadly
Quote:
Originally Posted by warriorsmiley
I would say the best buff was to warriors in general giving them plenty skills to pick and choose from sometimes not even knowing what skills to take.
The best nerf (which was needed) was to spirit spammer rits. No more just hitting 6 buttons like a retard. A huge nerf but was a well needed one. Also spirit spam rangers could go with this. Could you be more specfic? You menetioned no skills..
The best nerf (which was needed) was to spirit spammer rits. No more just hitting 6 buttons like a retard. A huge nerf but was a well needed one. Also spirit spam rangers could go with this. Could you be more specfic? You menetioned no skills..
asdfg
nerf: mysticism
Moa Bird Cultist
Quote:
Originally Posted by Dragannia
Are you kidding?
Em no, Searing Flames and Sandstorm are both miles better than Ether Prodigy. In fact, even Shockwave is better than Ether Prodigy. Not to mention Invoke Lightning, Blinding Surge and several others that I can't think of right now. EP is overrated, simple as that.
Anyhow, biggest buff; see above comments. (ie, giving eles decent elites, as well as buffing the old "mind" spells.)
Biggest nerf; (for me,) Tigers Fury 33% > 25% attack speed decrease, making it totally unviable to run on a warrior, (I don't use an IAS anymore.)
Anyhow, biggest buff; see above comments. (ie, giving eles decent elites, as well as buffing the old "mind" spells.)
Biggest nerf; (for me,) Tigers Fury 33% > 25% attack speed decrease, making it totally unviable to run on a warrior, (I don't use an IAS anymore.)