Is Metoer Shower still even remotely worthwhile?

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Meteor Shower initially became popular because it didn't trigger AoE panic after the first AoE nerf. Almost every elementalist designed to AoE would sit around and echo this all day long and watch happily as moron monsters stood in it.

Now, they'll pretty much flee from anything whenever they want. Is there any point in messing around with meteor shower anymore? It has a huge energy cost, ridiculous casting time and recharge, and a tiny, tiny AoE. It only deals 119 * 3 = 357 damage over 9 seconds. Heck, gimpy old firestorm can deal 31*10= 310 damage, and can be cast twice as often.

There are so many better AoE options now, namely Searing Flames and Sandstorm that there hardly seems to be a reason to drag out tired old MS.

Francis Crawford

Forge Runner

Join Date: Dec 2005

I can't imagine why one would use Meteor Shower unless the knockdown aspect was important.

BoredJoe

Krytan Explorer

Join Date: Sep 2006

I find it's a useful non-elite and yeah nice for the knockdown.

crucifix

Lion's Arch Merchant

Join Date: Oct 2006

Ohio

R/Mo

In pve, MS is a slight useless due to the much more appealing (searing, hell savannah heat even) skills out there. The elite used on an MS nuker is either echo of GoR. Ill admit that MS was decent damage, but the aoe nerf combined with the absolute craptacular damage comparison makes it a slight garbage in most applications.

IMO: there are much better choices to fill ms's slot.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Archers stand in it still.

Otherwise, no, not really.

Peace,
-CxE

majeh456

majeh456

Academy Page

Join Date: Jan 2006

A/

It's only good for steam rolling IMO

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

I run it in pve, but that's just because I'm already running The Ensign Tested, Gold Trim approved glyph of sacrifice next to rez chant, and I can't think of that much else I could put in that slot in pve.

But in pvp; no, it sucks.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

I mostly find a hell of a lot of use to it, take echo meteor shower to consulate docks (early NF mission) and fire away. No-one will spike you down anymore I can tell you that :P
I always run heavy nukes in PvE and it works like a charm, you just have to think where/when to use them. Hell I did the 'liberate koss from the kournans' mission with 1 nuker, a ranger hero and Dunkoro+Tahlkora. Turned all kournans into spare-ribs in a breese

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by bungusmaximus
I mostly find a hell of a lot of use to it, take echo meteor shower to embassy docks (early NF mission) and fire away. No-one will spike you down anymore I can tell you that :P
I always run heavy nukes in PvE and it works like a charm, you just have to think where/when to use them. Hell I did the 'liberate koss from the kournans' mission with 1 nuker, a ranger hero and Dunkoro+Tahlkora. Turned all kournans into spare-ribs in a breese You mean Consulate Docks? That's just about the only place I can think of myself using Meteor Shower, btw.

The quest where you liberate Koss is a breeze anyway. It's hardly anything to boast over. I've done it with only my paragon as a damage-dealing character - I turned Sousuke into Prodigy HP-spammer (which he isn't very good at).

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by LightningHell
You mean Consulate Docks? That's just about the only place I can think of myself using Meteor Shower, btw.

The quest where you liberate Koss is a breeze anyway. It's hardly anything to boast over. I've done it with only my paragon as a damage-dealing character - I turned Sousuke into Prodigy HP-spammer (which he isn't very good at). Afflicted aren't too fond of it either, i had fun doing vizunah square with my ele. Am Fah are easily wiped by it as well. Jade Brotherhood mages hate it too. Kaineng city is heaven for a nuker. I agree with you though that it isn't useful in every situation but I use MS quite often with much success. When half the mob is knocked down pressure is greatly reduced, if I can't reach the caster backline of a mob i always use MS to make them stop casting. Of course every player is more comfortable with one skill then with another, but for me, meteor shower FTW

Lord Dobo

Lord Dobo

Frost Gate Guardian

Join Date: Jan 2006

Arizona

The Unseen Hand Of Fate [fate]

E/

In PvP, no, not at all.

But in PvE, very much so, you just have to pick your targets well. Most of the time you can get your enemies to bunch up by sending in a hero and withdrawing them back to your lines. Then you let your heros run to the front of the aggro circle and let them take the first few interupts while you single out either the monks, elementalists, mesmers, or paragons. After those first couple of seconds the enemies have generally used up their interrupts or are busy with frontline targets, because in general I find no problem with the 2.5 or 5 second cast (depends on if you hit your 20%). The next spell is preferably another layer of AoE, because they generally have a 2-3 second casting time and will therefore not actually go off until the first meteor hits and does it's knockdown. Because the damage hasn't started, the enemy AI hasn't reacted. You can then follow up with a fireball or a third AoE because the enemy is still at this point getting up and you will catch most of them in the hit on their charge out. I find that they will often times stick around for another meteor, allowing for the layered AoE to be taking effect. Alternatly, or in addition to, an earth elementalist in the area (a hero in my games) equipped with aftershock can take advantage of the situation by unleashing additional damage on the knocked down foes at the exact same time that layered AoE is starting, or possibly even the fireball damage. If you happen to be in the area, I recommend dropping the one second casting time spell, Bed of Coals. Not only does it layer on even more damage, but the knockdown from the meteor will catch them on fire for quite a while, more than most other spells allow. AoE seems like a waste of time, but if you try it out, you'll find that most groups will receive at least three hits, usually making up for the loss of the later damage as it is generally comparable to your basic fireball strike, though a little less at times. If you catch an enemy starting to activate a skill, they generally will stay throughout the casting time, taking those seconds of damage at least. One last thing, Spell Breaker is a plan hinderer but nothing more. Just interupt your cast (suck up the energy loss, no use crying about it) and recast quickly at a target near the monk. The knock down and all of the AoE still effect the monk. Follow all of that damage with a quick spike by your team (Obsidian Flame works great here to finish off most foes) and you've generally taken the bite out of your enemy, the rest is just mop up. Vow of Silence that dervishes run around with can be handled in the same way, but you need to make sure the spell sticks, so root your team in place if you can while the first knock down occurs, you should have already gone to a second AoE, and layer that quick third spell, Bed of Coals right on him to get him on the run. His vow of silence doesn't last long and you've not wasted a spell as long as he had a non-dervish enemy near him.

So, yeah, use that AoE monster. Especially with Glyph of Lesser Energy. Free 30 points of energy every 30 seconds, it should be your pre-battle prep spell if you plan a long fight, along with elemental attunment if you've capped it.

Edit: added a line :P

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

I've been happely MS nuking since I got that skill o so many months ago. Haven't stopped using it in Nightfall, have not noticed the flee effect at all (more then it was before the Ai change).

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

I did a fow run with some people and I kinda missed it, but we had 3 good warriors and 3 great monks, so It didn't really matter, I just missed the aoe knockdown it provides on stuff. It didn't matter, we get to the forgemaster in half an hour, and I found out the inscribable armor took deldrimor steel ingots. Regardless, most stuff died before I could cast glowing gaze, so it's not all that useful, just get players that aren't bad and you won't need it.

Really, that's the struggle of shower. Unless you're glyph saccing it, the cast time means that if your group is good, most stuff will be dead before you use it.

i Valinor

i Valinor

Frost Gate Guardian

Join Date: Jul 2006

victoria

E/R

i still pack it alot of the time. its the first thing to go if i need a cap sig, but its become a sometimes skill. i will clear an area when mappign and find i have only used it twice

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Ever since I got SF I just can't go back to any sort of meteor shower nuker build. The KD might be nice, but SF outdamages it easily and is cast/recharged soooo much faster than MS. Since NF I can't help but just see this as an inferior fire magic damage spell regardless of PvP or PvE. I've even vastly outdamaged MS with a Unsteady Ground/Eruption build. The KD is a bit more conditional with that combo, but still works well.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

MS helps control the multiple ele groups when you get later into the game, in order to help slow down the deep freeze->ice spikes aoe damage. Its not the skill slot on the bar that wins the fights though. Typically those feel like they reside on other character's bars.

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

I still use MS on my nuker build. There's a spare slot or two available after the new SF build is applied so i put MS in there (and arcane echo sometimes) and if i see several beasties clumped nicely or even a boss i'll drop a MS on them without hessitation then spam SF. You can double up your damage for 9 secs with the hits from MS and SF combined, aswell as knock down your targets. If you echo it you can cause some serious disruption and insane damage if you drop it in the right place, which is all part of being a good nuker. Knowing when to cast and more importantly.......when to hold fire.

I keep MS in my build for when i need to cast a long AoE spike. If done properly it'll wipe out entire groups with ease since the healers can't heal that much, that quickly. And it'll interrupt the crap out of anything that doesn't vapourize in the chaos.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

Quote:
Originally Posted by bungusmaximus
I mostly find a hell of a lot of use to it, take echo meteor shower to consulate docks (early NF mission) and fire away. No-one will spike you down anymore I can tell you that :P
I always run heavy nukes in PvE and it works like a charm, you just have to think where/when to use them. Hell I did the 'liberate koss from the kournans' mission with 1 nuker, a ranger hero and Dunkoro+Tahlkora. Turned all kournans into spare-ribs in a breese actully, thats not true. i was monkin in that mission with a guild and a ele steps forward, rises into the air (casting MS on a group or rangers up some steps)

2secs later all rangers fire. at the ele. all at the same time. full health to dead instantly

MS has its uses tho. combine with fireball, searing flames etc for some nice spikeish damage

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

my fc nuker uses this all the time. fire atune + GoLE+ ms +rodgerts inv. + fireball = good spike dmg plus you still have energy left over. i use this build in the fow, missions, and ab. works like a charm. my most dmg comes from rodgerts, but i like to use ms for bombing heavily guarded cap points in ab. i dont use it as much otherwise because of the long recast time. but it still does good dmg.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

OMG I lolled so hard when I read this thread title!

Meteor Shower + Glyph of Renewal = Godly! See here:

http://www.guildwarsguru.com/forum/s...php?t=10082641

I manage to nuke however many enemies are clumped together to death at once, Renewal>MS>bed of coals>fireball, then pick off the runners with immolate and fireball.

Its the best skill in the game for farming. Nothing does more damage.

Scourgey

Frost Gate Guardian

Join Date: Sep 2005

When you are too busy spamming searing flames, you don't really have time to use Meteor shower.

Meteor shower does have uses on builds and 3xKD is nice, it does work nice for ele spiking. After you cast it, you can cast some other damage skill for 2x100 damage when the first wave hits.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Actually Spiteful Spirit does more damage than Meteor Shower. In the time you've spent casting one easily escapable Meteor Shower an SS Nec would have hexed at least 2 or 3 SS on the mob.

With the way the AI is now, MS is pretty useless. You're sitting there for 5 seconds while the enemy melee starts wailing on you. You can move and cancel it but there goes 25 energy and now you've got exhaustion. If you really want the knockdown I would take Meteor or Gale.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by SparhawkJC
With the way the AI is now, MS is pretty useless. You're sitting there for 5 seconds while the enemy melee starts wailing on you. You can move and cancel it but there goes 25 energy and now you've got exhaustion. If you really want the knockdown I would take Meteor or Gale. And just how is it useless with the current enemy AI? If its useless then how am I currently wiping out groups of level 22+ enemies with it?

If you actually bother to use it, you'll see its far from useless. If you dont use it, dont comment.

jondifool

Pre-Searing Cadet

Join Date: Mar 2006

i don't see my favorite build with MS mention here , so let me bring it on.
In PvE E/A with Meteor Shower + glyp of sacrifice and assasins promise (E) is a very nice combo!
the combo is to instant cast meteor and then target a nearly dead mob to recharge all skill and gain huge mana if it dies before the assasins promis wears off. Very nice

with the right build, its not energy cost , casting time or damage output that is your problem and not even timing assasins promise (as soon as you get the hang off it i know). Its exhaustion that is the bottleneck! Try it and you know whats going on after doing 5 meteor showers in less than 30 seconds.
(keep up fire atunement - should go with out saying)

While other AoE fire magic does more damage , the knockdown and huge chunck off damage for each hit makes it more dependeble for use with assasins promise. At least i think so. Anyway sins assasins promise is an elite that leaves out savannah heat.

Combine with imolation and glowing gace, for a finisher and mana ganing combo that helps doing reasonble damage if your combo fails and you have to wait the 45 seconds for assasins promise or the 90 seconds for meteor shower to recharge, or the time for exhaustion to lessen. The 2 spell together does 100+ dam and 3 seconds burning, a regain of 10 energy, meaning that with fire atunement you gain energy when casting them! and can be cycled in 6 seconds.

2 spots left , aura of restoration, fireball and a res signet are good calls there.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by bhavv
Its the best skill in the game for farming. Nothing does more damage. Except perhaps everything else.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by LightningHell
Except perhaps everything else. Sure lol. How can I make a video of gameplay using it?

Edit - getting fraps right now

And im uploading a 470meg video of pure meteor shower ownage onto filefront, will take 6 hours though.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by bhavv
Sure lol. How can I make a video of gameplay using it?

Edit - getting fraps right now

And im uploading a 470meg video of pure meteor shower ownage onto filefront, will take 6 hours though. Yes, MS can do decent damage - if you have 3 or 4 of them, if the enemy doesn't move in the 5 seconds you spend casting it, if the enemy doesn't move out of it, if the enemy has relatively low armor. Gale KDs better, almost everything damages better, casts quicker, and recharges faster.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

No, I killed a group of 6ish lvl22 necros, warriors and ellys with a SINGLE MS, bed of coals, fireball abd 2 lava arrows in no more then 10 seconds. And no other damage from party members (2 monks, BIP necro with nothing but bip + heals)

Seriously I can believe how people on these forums always think they know it all when there so wrong.

The video doesnt seem to upload onto filefront, but me + my guild know how to farm using renewal nuking, guess I dont really care if everyone else thinks its crap.

*HINT* The AI still attacks the caller.

yangster

Lion's Arch Merchant

Join Date: Oct 2005

Asian Syndicate

Me/E

I use it in alliance battles to cap the outposts. Obviously I combine MS with other high damage AoE attacks. The NPC will run away but then come back to the same spot. It takes me less than 15 seconds to cap one outpost.

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
No, I killed a group of 6ish lvl22 necros, warriors and ellys with a SINGLE MS, bed of coals, fireball abd 2 lava arrows in no more then 10 seconds. And no other damage from party members (2 monks, BIP necro with nothing but bip + heals)
Lol, you have a fetish for bad skills.

Quote:
No, I killed a group of 6ish lvl22 necros, warriors and ellys with a SINGLE MS, bed of coals, fireball abd 2 lava arrows in no more then 10 seconds. And no other damage from party members (2 monks, BIP necro with nothing but bip + heals) You are wrong. Meteor shower is a niche spell with niche uses and the renewal nuker is an ancient and not particularly efficient template.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by bhavv
OMG I lolled so hard when I read this thread title!
.......
Its the best skill in the game for farming. Nothing does more damage.
Except this. And this. And this. And this.

Trust me, I've used it bhavv, and it still sucks. Weapon > casters, when you're talking about damage.

Quote:
Originally Posted by Dr Strangelove
Yes, MS can do decent damage - if you have 3 or 4 of them, if the enemy doesn't move in the 5 seconds you spend casting it, if the enemy doesn't move out of it, if the enemy has relatively low armor. Gale KDs better, almost everything damages better, casts quicker, and recharges faster. In those 5 seconds, any weapon class could have already severely damaged/killed the mob, as I think MOST of us are aware. *looks at bhavv and has a hacking coughing fit*

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quite funny that everyone's opinion on something is so different. I understand ppl that say SF does more damage, but i still prefer ele attunement as energy management, so theres no room on my bar for SF.
Just for 25energy nuke spells. My energy would go down like mad if I wouldn't use dual attunements. Gale is a very good option, but it's single target, meaning u must spam it. Exhaustion will have your butt for sure. It all comes down in this at the end IMO: Every person has its own way to breeze thru the game. Some friend of mine recommended a good build for my ele once, he could pwn everyones face with it and I kept dying. It didn't suit my playing style at all so I switched to something else. I'm not a big whiner when it comes to someones skillbar, if mobs are dead in the end, it worked...

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Quote:
Originally Posted by bhavv
bed of coals, fireball abd 2 lava arrows in no more then 10 seconds. Woah.. people use bed of coals and lava arrows in PvE!?! Wait.. it's not even used in PvP..
People use those skills!?!?!

There are simply better options to choose from than a MS nuker. SF is just sexy.

DOCB22

DOCB22

Lion's Arch Merchant

Join Date: Jul 2005

[SGC]

MS will never leave my bar

Francis Crawford

Forge Runner

Join Date: Dec 2005

Actually, I've used Lava Arrows quite a bit recently with my Level 20 elementalist. Can you figure out why/where?

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I was leveling heroes outside Gates of Kryta. Lava Arrows was my second damage skill after Fireball.

Come to think of it, however, Flare would probably have been a better choice. Actually, even better would have been to carry both. I've already forgotten whether I thought of that at the time.

Francis Crawford

Forge Runner

Join Date: Dec 2005

In MS renewal nuking, you're spending 94 energy to get off 12 Fireballs of damage in a little over a minute, some of which probably won't hit living targets.

12 SF cost 96 energy.

(In both cases I'm including the cost and benefit of the respective Glyphs, and figuring Fire Attunement at 6 energy net/"minute").

In either build you can go Mark of Rodgort/Glowing Gaze, keep them on fire pretty much the whole time, do some extra non-AoE damage, and use any resulting extra energy on actual Fireballs.

Unless I made an arithmetic error, the difference isn't as big as one might think. MS is much more awkward, which will surely lead to it doing somewhat less overall damage, but it also gives knockdown.

EDIT: I did make an error. I figured in GoLE for SF, but not for MS. In fact, while GoLE is unusable with the renewed Meteor Showers themselves, it serves quite nicely to reduce the cost of other spells in the build. Not a full 25 energy net gain per use, but certainly 15-20 twice a minute.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I have a feeling that many people will continue to use this skill simply because it looks like a powerful skill (except for the damage numbers of course). I mean, look at the skill icon, it looks like nuclear armaggedon. Unfortunately, there are many skills out there that beat this one as far as AoE damage goes hands down. Another skill that could be considered superior to MS as well is Sandstorm.

nSin

Ascalonian Squire

Join Date: Nov 2006

I'm not a good elementalist myself, but my a friend of mine and guildmate is an excellent meteor shower nuker. The thing with it is, you don't cast it when the targets are moving, there's a point in the battle where they stand still and attack, if they're cluttered a GoR/echoed MS will kill all of them without them having a chance of retaliating. It's all about using it at the right moment. If all the meteor showers do hit, it's a very energy efficient skill, the only thing I dislike about it is that isn't doesn't work very well with a skill like SS.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

QFT, it's all about timing, I use it different though, I use it as artillery before the fight starts. Meteor shower->attack from rest of group->aggro locked->renewed meteor shower. I totally agree with the critics that other skills d more damage, but knocked down foes don't kill ppl. 'meteor shower isn'' t a damage dealer IMO, it's a tool to prevent damage. Just like fire storm, I only use that to chase foes away from squishies, not to actually do much damage.
I saved many a monks ass with that trick. And it's still VERY useful to get those damn res shrines in AB battles, those NPC monks really hold their own, but when theyre knocked down they don't do much.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

renewal+meteor shower is terrible, unless the rest of your team is bad.