Pure enchants no need for attack skills
2 Varients of this... both use either Rajazans Ferver or Totem Axe... Take Hassin's shell(no req, 10AL Shield) or a nice max Q9 Tactics shiled with mods
Full set of Windwalkers, Vigor, Major Earth, Sup Mysticism
Attributes
With Shell Shield...
Swords/Axe 10
Earth Prayers 10+2
Mysticism 11+3+1
(95AL Total with 3 enchants up)
With Q9 shield...
Swords/Axe 4
Earth Prayers 10+2
Mysticism 11+3+1
(101AL Total with 3 Enchants up)
Skills
Mystic Sandstorm 10/.75/8 Spell. Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).
Staggering Force 10/.75/12 Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
Dust Cloak 10/.75/15 Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Blinded for 1...4 seconds.
Vital Boon 5/1/8 Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this Enchantment ends, you are healed for 75...175 Health.
Heart of Holy Flame 10/.75/15 Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
Mystic Regeneration 10/.25/5 Enchantment Spell. For 20 seconds, you have +1...3 Health regeneration for each Enchantment on you.
Signet of Pious Light 0/1/20 Signet. Lose 1 Enchantment. Target ally is healed for 30...102 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
Aura of Thorns 5/.75/12 Enchantment Spell. All nearby foes are Crippled for 4...9 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
Yes i Know their isnt a res you can drop an enchant its your choice
Use
Prep each fight with Mystic Regen and Vital boon pick a target (its ok u can take any of them) space attack get in melee range... stack ur enchants till ur out of energy use ur sig one time then hit mystic sandstorm
rinse and repeat... when you start to understand the skills better youll find a few tricks... on better spiking...
sometimes it may be your benefit to prep with boon and regen go in for melee and use for thorns first to cripple ur target so it cant run... or prep and go in throw of dust cloak then imetiately remove it with your sig to blind then follow through with your enchant stacking... another single remove then sandstorm...
what this build comes out to is this... your a dervish running around with 95-101AL with a possible +18hp regen(yea it caps at 10 but you'll enjoy having a +10 regen through poison/bleed or phantasm etc)... youll have a nice spike of 100+ dmg spike to everything around you setting them on fire. crippling them, blinding them, and causing them to bleed... meanwhile your energy continues to be sustained through the powers of mysicism and 3 of your enchant have a primary dmg spike before hand
this build is very hard to kill... it is a favorite in parties because it tanks better than your typical warrior, spikes hella nice and is almost completely independant of a healer(cept the usualy messies and enchant strippers, though 99% of them are no prob to tank through) and it works great for PvP... did some test in RA and TA (yea i know its not a complete pvp test)... lets put it this way... 9/10 of the battles i was always the last one standing... 2 of them i solod all 4 players after my team got tore up 1 of them it took a ranger with a pet, some screwy necro with a flesh golem and 2 wars to take me down... 1 of the 10... i hit some nasty messy who stripped all my enchants reduce my energy regen to 2 pips and well i took a dirt nap after getting a smack down from a thumper..
Questions, Comments... I know there has to be some...
s

- then for sure the PBAOE damage skills are better).