W/E IDS Farm
Contempt
I made this build pretty much out of boredom while I was showing off my primeval at Grotto the week after Nightfall was released. I've primarily tested it on Ice imps but I'm sure it can be used in lots of places.
Skills and attributes
Warrior/Elementalist
Strength: 15 (11+3+1)
Axe Mastery: 10 (8 +2)
Tactics: 5 (3 +2)
Earth Magic: 11
1,2,3) Executioner's Strike/Dismember/Penetrating Blow (all optional, use your favorite attacks or use a sword. I prefer axe)
4) Lion's Comfort
5) Warrior's Endurance [E]
6) Dolyak Signet
7) Glyph of Concentration
8) Stone Flesh Aura
Template: AhRRajrErzAVmK/V7SaJZ8VNsA
Equipment:
A 20% longer enchanting mod on your weapon is a MUST. A customized totem axe makes a good weapon.
A +45 while enchanted or +60 while hexed STRENTH shield is reccomended.
A full set of Sentinel's Armor with +1 strength helm is highly reccomended. The +1 strength helm is needed.
Overview:
The combination of Dolyak and SFA will reduce damage you receive to 0. Glyph of Concetration is to prevent SFA from being interrupted. Warrior's Endurace is to provide you with plenty of energy to spam Glyph and SFA. Your attack skills are your source of damage. And finally, lion's comfort is to heal you.
I know you may not understand why you would take lion's comfort when a) you only take 0 damage and b) it disables signets, so let me explain. Because of the Casting time and recharge time of SFA, it is impossible to keep it up and Dolyak up 100% of the time. While casting it Dolyak will occasionally run out, you will have to let SFA go down for second to keep dolayk up always. In this small window, you will take about 50-80 damage depending on how many imps are attacking you. Without some kind of heal, you will die eventually. You may also simply take damage when renewing dolyak due to some lag (depending on your ping time), resulting in dolyak being down for a fraction of a second.
In order to ensure dolyak is not disabled from Lion's Comfort, you should cast dolyak and then instantly cast lion's comfort. Dolyak will NOT be disable for 12 seconds if you cast it in this manner, however if you cast Lion's Comfort while dolyak is nearly recharged, then it WILL become disabled.
Guide:
I reccomend practicing a bit on the ice imps just outside Marhan's Grotto before you attempt to take on a cave full of them.
Start out at the Granite Citidel. (In the past, it was possible to run through tasca's demise and mineral springs directly to the cave where the ice imps are located. Due the the change in caster AI though, the avicara you pass along the way will continue to chase you regardless of what speedbuff you bring. This makes it near impossible to simply run there, because you will surely die without healing, and surely die if you stop to heal.) Assemble you best Hero/hench team and head out in Tasca's demise. Fight your way to mineral springs. Fight through mineral springs and make your way to the cave. You should always send henches/heros back and run ahead into battle so you can tank for you henches, this makes the trip faster.
Keep your henches/heros with you until you are sure there are no Avicara at the entrance of the cave. Then back track a ways and order them to to a location far away from the cave, then head back to the cave. All of their names should be grayed out.
Now you can begin to farm. Before you aggro, put up SFA, then run up the closest imp and cast dolyak signet once you see him cast something. The rest of the imps will rush foward and start attacking you. Simply keep dolyak and SFA up constantly. Use Warrior's Endurance whenever it is available. Cast Glyph when you see SFA is almost recharged, heal with Lion's comfort when you need to as mentioned earlier, and cycle through your attacks. Just make sure that glyph is ALWAYS up whenever there are ice imps or trolls around, and you should be fine.
After the intitial battle, you can travel up a corridor to another cave. Sometimes there are more imps there. There will be a group of Aziear Shadows that pop up from the ground though, and these will be the one thing likely to kill you. When you are walking up the corridor, just move VERY slowly, and wait for the first one or two to pop up, then bring them down so you don't trigger the others. Fight these with same strategy as before, but you won't need to cast glyph if no ice imps are attacking you. These WILL be able to hurt you, so you will need to heal everytime you re-cast dolyak to keep alive. Deal with them in as small groups as possible, and you should be fine. Ignore the Ice beasts, they are impossible to kill with this build.
Drops:
Obviously the prize here is the IDS, but you won't get one every time. Frigid hearts, gold and staffs are common. Occasionly you will get a gold weapon, as well as stone summit badges and troll tusks from the Siege Golems and Mountain Trolls that randomly spawn.
Credits:
Me, Hand of Ruin.
Skills and attributes
Warrior/Elementalist
Strength: 15 (11+3+1)
Axe Mastery: 10 (8 +2)
Tactics: 5 (3 +2)
Earth Magic: 11
1,2,3) Executioner's Strike/Dismember/Penetrating Blow (all optional, use your favorite attacks or use a sword. I prefer axe)
4) Lion's Comfort
5) Warrior's Endurance [E]
6) Dolyak Signet
7) Glyph of Concentration
8) Stone Flesh Aura
Template: AhRRajrErzAVmK/V7SaJZ8VNsA
Equipment:
A 20% longer enchanting mod on your weapon is a MUST. A customized totem axe makes a good weapon.
A +45 while enchanted or +60 while hexed STRENTH shield is reccomended.
A full set of Sentinel's Armor with +1 strength helm is highly reccomended. The +1 strength helm is needed.
Overview:
The combination of Dolyak and SFA will reduce damage you receive to 0. Glyph of Concetration is to prevent SFA from being interrupted. Warrior's Endurace is to provide you with plenty of energy to spam Glyph and SFA. Your attack skills are your source of damage. And finally, lion's comfort is to heal you.
I know you may not understand why you would take lion's comfort when a) you only take 0 damage and b) it disables signets, so let me explain. Because of the Casting time and recharge time of SFA, it is impossible to keep it up and Dolyak up 100% of the time. While casting it Dolyak will occasionally run out, you will have to let SFA go down for second to keep dolayk up always. In this small window, you will take about 50-80 damage depending on how many imps are attacking you. Without some kind of heal, you will die eventually. You may also simply take damage when renewing dolyak due to some lag (depending on your ping time), resulting in dolyak being down for a fraction of a second.
In order to ensure dolyak is not disabled from Lion's Comfort, you should cast dolyak and then instantly cast lion's comfort. Dolyak will NOT be disable for 12 seconds if you cast it in this manner, however if you cast Lion's Comfort while dolyak is nearly recharged, then it WILL become disabled.
Guide:
I reccomend practicing a bit on the ice imps just outside Marhan's Grotto before you attempt to take on a cave full of them.
Start out at the Granite Citidel. (In the past, it was possible to run through tasca's demise and mineral springs directly to the cave where the ice imps are located. Due the the change in caster AI though, the avicara you pass along the way will continue to chase you regardless of what speedbuff you bring. This makes it near impossible to simply run there, because you will surely die without healing, and surely die if you stop to heal.) Assemble you best Hero/hench team and head out in Tasca's demise. Fight your way to mineral springs. Fight through mineral springs and make your way to the cave. You should always send henches/heros back and run ahead into battle so you can tank for you henches, this makes the trip faster.
Keep your henches/heros with you until you are sure there are no Avicara at the entrance of the cave. Then back track a ways and order them to to a location far away from the cave, then head back to the cave. All of their names should be grayed out.
Now you can begin to farm. Before you aggro, put up SFA, then run up the closest imp and cast dolyak signet once you see him cast something. The rest of the imps will rush foward and start attacking you. Simply keep dolyak and SFA up constantly. Use Warrior's Endurance whenever it is available. Cast Glyph when you see SFA is almost recharged, heal with Lion's comfort when you need to as mentioned earlier, and cycle through your attacks. Just make sure that glyph is ALWAYS up whenever there are ice imps or trolls around, and you should be fine.
After the intitial battle, you can travel up a corridor to another cave. Sometimes there are more imps there. There will be a group of Aziear Shadows that pop up from the ground though, and these will be the one thing likely to kill you. When you are walking up the corridor, just move VERY slowly, and wait for the first one or two to pop up, then bring them down so you don't trigger the others. Fight these with same strategy as before, but you won't need to cast glyph if no ice imps are attacking you. These WILL be able to hurt you, so you will need to heal everytime you re-cast dolyak to keep alive. Deal with them in as small groups as possible, and you should be fine. Ignore the Ice beasts, they are impossible to kill with this build.
Drops:
Obviously the prize here is the IDS, but you won't get one every time. Frigid hearts, gold and staffs are common. Occasionly you will get a gold weapon, as well as stone summit badges and troll tusks from the Siege Golems and Mountain Trolls that randomly spawn.
Credits:
Me, Hand of Ruin.
benjef
ill give that a go sounds fun alot differnt to W/ME + i would take cyclone works very well
NuclearDope
Very very nice. cant wait to try this. thanks!
peanut91
Are all the skills prophecies skills ?
kkla
Quote:
Originally Posted by peanut91
Are all the skills prophecies skills ?
Nope, The core skill; Stone Flesh Aura and Lion's Comfort are Faction/Nightfall skills
Ic Zero
Quote:
Originally Posted by peanut91
Are all the skills prophecies skills ?
dolyak signet and warrior's endurance are prophecies skills, and the ice cave itself is it tyria
chessyang
Quote:
Originally Posted by benjef
+ i would take cyclone works very well
not sure if you would have enough energy for that ...
but the build is pretty solid =) i like it
but the build is pretty solid =) i like it
peanut91
ok this is all good but what about getting to the cave ?
benjef
good point no sprint what do you do?
chessyang
Quote:
Originally Posted by benjef
Originally Posted by peanut91
but what about getting to the cave ?
hero's and Henchman FTW
DirteeRice
Hmm somewhat similar to the original IDS Farm Build.
I'll definietly have to give this one a shot. :] Marverick
Except the majority of the drops here is cash, and henches will just lower it to about 15g per drop (worthless). Chance of getting an IDS isn't high so its mainly the money drops that make it worthwile.
Now how to solo those damn avicara..... Arkantos
Quote:
Originally Posted by Marverick
Except the majority of the drops here is cash, and henches will just lower it to about 15g per drop (worthless). Chance of getting an IDS isn't high so its mainly the money drops that make it worthwile
You send the henchies off radar so they don't steal any drops.
Marverick
You still share cash...
Riken Chrono
how long does a run usually take you? fighting all teh way there probably takes 30-45 minutes?
Contempt
Quote:
Originally Posted by Riken Chrono
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Quote:
Quote:
Except the majority of the drops here is cash, and henches will just lower it to about 15g per drop (worthless). Chance of getting an IDS isn't high so its mainly the money drops that make it worthwile. Now how to solo those damn avicara..... This is true, but if you're looking to farm gold there are much better places. People make the trip out there for the IDS. Also, you can kill the Avicara groups that are just Warrior and Ranger with this build... but obviously The mixed groups are pretty impossible. King's Spectre
Very nice. I've been doing the same thing with a ranger. GoC+SFA+AoE. Regen with storm chaser.
The run takes a good bit longer than when I could just run by everything, but I *never* have a failed run anymore. Before it seemed like every other run had some impossible spawn combination. Riken Chrono
hmm k i tried it out and it took me almost 45 minutes to get to the cave :/ could you tell me which henches you use? and possible what builds
GWpenguin
Is there a substitute for the factions/nightfall skills as I only have prophicies?
RebelHero
nope, no skills like stoneflesh aura
Riceboi
Good job on the build, however without just running there it's not worth the time anymore. It would be faster just to farm something else and buy the IDS. Man do I miss the days of IDS farming when the spawns were good.
![]() Bloodied Blade
I'm 90% sure that the SoA monk can do IDS...
Firebaall
Quote:
Originally Posted by Bloodied Blade
I'm 90% sure that the SoA monk can do IDS...
No problem. It's hilarious farming the imps with 1 health point. lol
CidBlackwood
Is this before or after the update that makes the Avicara follow you into the caves? If its after I'ma have to give it a try...
[DE]
Cid, you kill the Avicara with your heroes/henchies so they won't follow you at all (because they'll be dead!)
Anyways I gave this build a go (with only 1 hero which made it extremely hard). I was able to complete it! I reached the cave with a 60% dp and figured I was screwed. But even with 98 health and 11 energy I was able clear out the entire cave! Simply amazing! ![]() Unfortunately no IDS drop for me... but maybe next time! ![]() Bloodied Blade
Would someone mind linking to a thread with the run to the cave posted in it? I'm gonna try to hunt it down in the meantime.
chessyang
Quote:
Originally Posted by Bloodied Blade
Would someone mind linking to a thread with the run to the cave posted in it?
http://gw.gamewikis.org/wiki/Build:W...n_Sword_Farmer
dont feel no pain
1)Flail
2)Quivering Blade {elite} 3)- Attack - 4) Lion's Comfort 5) Dolyak Signet 6) Glyph of Concentration 7) Stone Flesh Aura 8) Sprint do yaa think the energy will be ok? Livingston
Is it correct that this build uses 1 superior rune, and two major runes?
Livingston Levi Garett
I ran to the eastern collector (near the rez portal) with my monk two days ago w/o any problems whatsoever.
The Avaicara did not follow me and broke aggro when I used a Speed Boost. I was using Rush. Livingston
Thank you very much for this build!
This build allowed me to get my first Icy Dragon Sword: ![]() ![]() I practied a few times outside of Ice Caves of Sorrow and once I got the rythm down, it's a piece of cake. I did add flail instead of pentrating blow. As long as you make sure not to cancel out Warrior's Endurance with it, it makes the killing much quicker. I actually died three times before getting to the caves, but it didn't matter. If you were careful you could probably run this build on 10 HP. ![]() Livingston Note: You could easily replace one of the attack skills with sprint. Xonare
Any1 tried on HM ? Couse now the IDS is gold which makes it drop more often in HM ^^
Every time i lag
the run is is way to hard in hm ..
The Color Of Hope
I thought they fixed a bug that caused everything to follow you forever
I think I read it on guildwiki And I don't have a W but I'm wondering what is a SoA monk Fentarez
Works great, takes about 2 dolyaks and SFA's but I got two dragon sword(they look good as a gold
![]() Pyro maniac
ty, want a IDS for my warrior, so I'm just looking what build is best to use with hero hench way (saw a dervish build as well, though this one seems better)
Abyss Soldier
GREAT build, simple but very effective. As long as you pay attention you're safe. Man those Icy Dragon Swords look very nice as a goldie.
Thanks again (got my first IDS!) beltran13579
do you have to fight there or can u run to the cave solo?
blue.rellik
Judging by the lack of a speed boost, I'm guessing fight there
Every time i lag
2 runs no ids =/
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