Originally Posted by Sai of Winter
I kinda wish they would allow henchmen into DoA, I wanted to explore this place on my own before grouping with people (mainly friends/guildies only) for the quests and stuff. I guess they wanted to make DoA a TRUE elite area, but hey at least we can still use heroes
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Domain Of Anguish
KoalaMeatPie
Quote:
TiNkLeR
OMG this is impossible.
Im no songonku or vegeta and theyre fellows from dragonball.
Im no songonku or vegeta and theyre fellows from dragonball.
Knightsaber Sith
Wonder how many slots the coffer has; or what it is exactly...
Scutilla
Quote:
Originally Posted by KoalaMeatPie
Read the last two pages, Henchmen, heros Won't do you no good, PEOPLE will do you no good.
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I'm guessing that Coffers are like chests. From the main site:
"Collect special gemstones for many purposes, including unlocking mysterious coffers that contain valuable and oftentimes rare items."
Phaedra Firesoul
thanks everyone, you've satisfied at least some of this saps curiousity.
klorbonde
Haha.. We spent like 30min to find and set up a party with r4+ lightbringers for the mission, and then went in.. We walked a litle bit, and suddenly a lot of lvl 28 margonites spawned.. and before i counted to 3 all our 3 monks where did.. And 20 sek after the whole party was dead.. No comment
Zinger314
I told you all. These missions were balanced around 8 people with Lightbringer's Gaze.
This is ridicolous.
IMO, they forgot to enable the 12 man limit...
This is ridicolous.
IMO, they forgot to enable the 12 man limit...
TomD22
Hmmmm. My guild has had a play around in here, and we reckon the groups would be doable with a trapper group, and possibly also with a barrage group with at least one CG ranger and a crippling anthem paragon (for the touchers).
But, we can't see how it's ever going to be possible with a normal balanced team . Which is a bit unfortunate. Sure gimmicky builds like trappers might work, but it's boring to do and also hard to assemble seeing as you have to complete the game to get a char there.
But, we can't see how it's ever going to be possible with a normal balanced team . Which is a bit unfortunate. Sure gimmicky builds like trappers might work, but it's boring to do and also hard to assemble seeing as you have to complete the game to get a char there.
KoalaMeatPie
After thinking about it, I doubt that the coffers give extra Storage, Seeing as not everybody has C3.
Sai of Winter
Quote:
Originally Posted by KoalaMeatPie
Read the last two pages, Henchmen, heros Won't do you no good, PEOPLE will do you no good.
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Gen Saver
took me 1 hour 30 minutes to get a balanced party together
we try couple of time but no chance at all
instead of exciting me this made me close guildwars
we try couple of time but no chance at all
instead of exciting me this made me close guildwars
KoalaMeatPie
Remeber the people flaming about the last two NF missions?
Those where doable.
Now everybody is complainning, in a good way, its not just crying, its acknowledging that DoA is for masochists.
We'll get it, eventually.
Those where doable.
Now everybody is complainning, in a good way, its not just crying, its acknowledging that DoA is for masochists.
We'll get it, eventually.
Phaedra Firesoul
i guess that could be good news for me since my main char is a ranger
Lalita
I found it really frustraiting. I went out with an alliance group, we play together regularly and use TS and all that fun stuff. We are not uber but I can fairly say that we hold our own.
However....this place is just crazy. Like we can't get past the first part of anything crazy. All of us are r 4+LB and we know our builds. We tried multiple balanced groups, unbalanced groups, heck we tried an all monk team just for poops and giggles. Eaten up with a side of blood pudding everytime. I REALLY hope a balance is done on this, or we are allowed a 12 person team like the Factions elite. Yes I realize its ment to be hard, but gosh I hope someone figuers out the build/s that work here, because constantly dying is just not fun. And since GW does not pay me to play, I play to have fun
However....this place is just crazy. Like we can't get past the first part of anything crazy. All of us are r 4+LB and we know our builds. We tried multiple balanced groups, unbalanced groups, heck we tried an all monk team just for poops and giggles. Eaten up with a side of blood pudding everytime. I REALLY hope a balance is done on this, or we are allowed a 12 person team like the Factions elite. Yes I realize its ment to be hard, but gosh I hope someone figuers out the build/s that work here, because constantly dying is just not fun. And since GW does not pay me to play, I play to have fun
Kaane
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Originally Posted by Solar_Takfar
"Stand your ground!" sounds like a good start. Isn't there at least one skill that heals while moving, too?
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.neuronster.
Stand Your Ground only works when you're standing still, how would it effect Enduring Torment?
KoalaMeatPie
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Originally Posted by Kaane
"Fall Back"
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I still Say Mesmers With mantras is a good way to go.
jackie
New places are so much fun .
Ravenheart Gloom is easiest place at least for starts. Just have to be careful with the first big group.
Ravenheart Gloom is easiest place at least for starts. Just have to be careful with the first big group.
Scutilla
Funny how people used to complain that there was no challenging/high-level content in Nightfall, and now that we get it they complain some more
I give it at least a week or two before people figure out ways to make this doable, and even then it should be extremely hard for Joe Schmo PUGs. This very well could be the hardest GW area yet.
I give it at least a week or two before people figure out ways to make this doable, and even then it should be extremely hard for Joe Schmo PUGs. This very well could be the hardest GW area yet.
Sidra
Yeah... no. Seriously. MAYBE 12 r4+ LB's can take this place. I'm only a r2, so I guess I should farm some points if dmg really matters here. God dammit.
Bel
How amusing place...
90% of the groups get obliterated against the first pile of Margonites.
90% of the groups get obliterated against the first pile of Margonites.
milias
Quote:
Originally Posted by Gen Saver
took me 1 hour 30 minutes to get a balanced party together
we try couple of time but no chance at all instead of exciting me this made me close guildwars |
KoalaMeatPie
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Originally Posted by korcan
ive been kinda lazy and a bit busy recently but i think ive found a reason to get a few of my toons through nf now
thxs to all the people who have taken the time to post screenies and what not, you guys are the r0x0rz! how long before we see a "WtFoXoRz!!! DoA iS wAy t00 hArD, An37 y00 bUnCh 0 nUb0rz mAk3 i7 eAZ|3r, WTF!" comment? |
Quote:
Originally Posted by Beowulf1982
90%? try 99.9%
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Maybe Some Crazy Korean team already managed to finish it, I wouldn't be surprised.
Beowulf1982
90%? try 99.9%
Demoon
Most balanced skill ever
Knightsaber Sith
Quote:
Originally Posted by korcan
how long before we see a "WtFoXoRz!!! DoA iS wAy t00 hArD, An37 y00 bUnCh 0 nUb0rz mAk3 i7 eAZ|3r, WTF!" comment?
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[DE]
8 man trapping team seems viable I suppose though would take a long time. This place is definetly insane (difficulty wise). Though chest running gives you some nice golds (shadow scythes, shadow axes, etc).
Kaane
Quote:
Originally Posted by Demoon
Most balanced skill ever
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Solar_Takfar
Quote:
Originally Posted by .neuronster.
Stand Your Ground only works when you're standing still, how would it effect Enduring Torment?
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And yes, "Fall back!" is exactly the skill I was thinking about. two or three paras with this skill can keep squishies safe from the health draining effect. Restful breeze could work, altho a lot more limited. And of course, mesmer mantras.
GloryFox
This area is not Elite its Insane!
Good Grief I just went in with 7 guildies (party of 8) and got wiped in each of the new explorable area's within a few minutes. All of us were veteran players who know builds extremely well. Furthermore we each have at least Lightbringer 4 or more. Even when we fully concentrated on one enemy we were dead before we knew what hit us.
What was ANET thinking?
Good Grief I just went in with 7 guildies (party of 8) and got wiped in each of the new explorable area's within a few minutes. All of us were veteran players who know builds extremely well. Furthermore we each have at least Lightbringer 4 or more. Even when we fully concentrated on one enemy we were dead before we knew what hit us.
What was ANET thinking?
Bon
Does anyone know yet whether any of your toons can get in or just the ones that have reached Gates of torment?
Dreikki
Seriously, this makes no sense.
We had an awesome party, 2 monks and everything but we only got one margonite killed before they humiliated us.
We had an awesome party, 2 monks and everything but we only got one margonite killed before they humiliated us.
Sidra
I think this might be an 8-months-late april fools prank.
Scutilla
Quote:
Originally Posted by Bon
Does anyone know yet whether any of your toons can get in or just the ones that have reached Gates of torment?
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Drazilus
Hell yes. These new areas are great! Finally some insanely hard places to explore. Those demons and margonites really are something there. I can allready feel in my bones, how many times my assassin will get killed in there, before i can figure best possible strategy there. Good to see that Nightfall has some challenging aspects now. I got so bored with those pathetic "demons" at Realm of Torment.
Time to form with my friend a team with 6 heros.
Time to form with my friend a team with 6 heros.
jackie
Just managed to get to see that ebony citadel in middle. HUGE .
Haven't seen a single chest yet though.
Haven't seen a single chest yet though.
Gigashadow
This all sounds great, can't wait to get home and try it.
Maybe there is finally some pve content in GW that isn't a complete joke.
Maybe there is finally some pve content in GW that isn't a complete joke.
LoKi Foxfire
PvErs will finally have to bring Protective Spirit. I tried a PuG earlier and asked like 4-5 times if the monks brought Protective Spirit. What I got was a monk with Vigorous Spirit and another monk who thought Life Sheath = Protective Spirit. And since you can't bring henchmen into this zone you're gonna have to rely on guildies. I'll prolly have a good build figured out sooner or later to 4-man the "easy" parts with henchmen... XD
Gaile Gray
Quote:
Originally Posted by korcan
how long before we see a "WtFoXoRz!!! DoA iS wAy t00 hArD, An37 y00 bUnCh 0 nUb0rz mAk3 i7 eAZ|3r, WTF!" comment?
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Quote:
Originally Posted by Knightsaber Sith
Probably an hour at the most.
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I won't say it's easy.
I won't say it's not very, very, very challenging. (I added bold for emphasis, see that? )
However, I will that that it is do-able.
It'll just take us some time and effort to figure out how!
Kaane
LOL I love hearing all this, I can't wait to get home and try it.
I have no doubt that the community will figure it out and adapt--I've seen the same thing in other games and people always figure it out and get around it. Level 10 complexes in Eve, Blackwing Lair in WoW, etc. We'll figure it out.
I have no doubt that the community will figure it out and adapt--I've seen the same thing in other games and people always figure it out and get around it. Level 10 complexes in Eve, Blackwing Lair in WoW, etc. We'll figure it out.