Quote:
Originally Posted by Senator Tom
acctually wow takes more time of setting up a group for high level instances and is a much more complex game.
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Well, the comment was highly sarcastic.
But here's WoW's PvE.
You choose a class, your secondaries, and then you're off grinding. During this time you need to choose talents. Great, lots of customization, lots of choices, lots of "complexity".
Everyone is welcome in groups, they are easy to assemble, go in, and have fun.
Or are they?
First, with regards to PvE, it's easy to grind out a gimp. A class, that is unwanted, unneeded, and useless in groups. In addition, despite talents offering customization, a very specific build is demanded by players for various instances. You can change it of course, but it costs tons of money. In addition, PvE builds don't work in PvP. So you need to respect and pay even more money to do serious PvP.
Groups. They take hours to form. Why doesn't everyone just run in and have fun? Simple: You need a team build. If you don't have it, you'll die.
WoW ensures that as you level up, gear ensures you victory. But then what. At 60, everything stops. So then you need to grind instances to get epic gear, which again gives you some more edge. Once you get that, that's all you'll ever be. Ever. Your "skill" is determined solely by your build. You cannot exceed it, you cannot have it underused. Game ensures you the "skill" needed. For measly hundreds of hours of completely unrelated grind.
Compare it to GW. DoA is impossible for some, merely moderate and slow for others. What about THK? Gate of Madness? Everyone has exactly the same gear, same level, same skills? Why do some still fail to kill Shiro despite packing Spoil Victor and Empathy? And why do others run that place in 15 minutes with henchies and none of those skills?
People who fail in various parts of GW miss a gameplay aspect they haven't used before. Be it kiting, protting, spiking, positioning, pulling, .... All skills that are not given by game but must be learned.
Understanding where this difference lies is what sets GW and WoW apart. WoW is designed to make you win. GW is designed to present you with a challenge. Accept the challenge, and you'll find everything easy to moderately difficult. Refuse it, and GW becomes impossible.
But no, WoW is not complex. It offers options, but they are all linear. The more of something you have, the better you are. More armor, more potions, more levels, more resists, more money, more everything. Everything you add makes you "tougher".
Unfortunately, WoW has done more harm than any other game. It has created so many gamers that will till eternity expect the game to become easier so they can win it. What about those that do play for challenge? Chess hasn't changed in thousands of years, yet it still works. It's not for everyone, but expecting it to change so that it's easier is simply wrong. Play the game for what it is.
Unfortunately, in this day and age, few even know what chess is, let alone play it. The "games" today are computer games that adjust their level based on your score. Have low score, the game adjusts to easy mode. Have high score, and game adjusts. But the notch at which it is, is always just a few percent below challenge. Too many games are designed to make player win no matter what. Is that fun? For some... But I prefer a challenge.