Lowering Shiro's Weapons Req--- Why wouldn't you?
Craze Horse
As you may know, Shiro's Sword and Shiro's Blades are 2 of the endgame greens for the factions campain. Curiously, they have a req of 15 of their attribute.
No doubt these things look nice, but they aren't practical as they are now. I will refer to Shiro's Blades in this example. I have both a pair of Shiro's Blades and Chkkrs Pincers. I love using Shiro's blades when my build permits, this is because the skin is huge and its nice to look at. (Similar to Drago's Flatbow for example) I really don't enjoy being forced to use my Chkkr's Pincers, but I do anyways.
My proposal is that we try to convince ANET to lower this req down a few notches. Why not? There is nothing to lose, the game won't change in balence at all. Please vote here to lower, even if you have nothing to gain, other people do, and other people will gladly thank you for it.
Breif Terms to ANET: We, the guildwars community, kindly ask you anet to lower the requirements of the green endgame weapons Shiro's Sword and Shiro's Blades. Our preferred requirement would be requirement 9 like all the other greens, but if you would like them to be profession specfic, a lower to 13 would be widely apprecited. We thank you for your cooperation and hope that you can implement this simple change soon.
BIG NEWS EVERYONE:
We actually accomplished something, the requirement has now been lowered to 13! Hurray for all you supporters, we should be proud that a small thread like this may have had a positive effect on the guildwars community. Now everyone is happy, they can only be used by their respective professions like ANET wanted, but now they are usable in regular builds. Thanks again for all the support!
No doubt these things look nice, but they aren't practical as they are now. I will refer to Shiro's Blades in this example. I have both a pair of Shiro's Blades and Chkkrs Pincers. I love using Shiro's blades when my build permits, this is because the skin is huge and its nice to look at. (Similar to Drago's Flatbow for example) I really don't enjoy being forced to use my Chkkr's Pincers, but I do anyways.
My proposal is that we try to convince ANET to lower this req down a few notches. Why not? There is nothing to lose, the game won't change in balence at all. Please vote here to lower, even if you have nothing to gain, other people do, and other people will gladly thank you for it.
Breif Terms to ANET: We, the guildwars community, kindly ask you anet to lower the requirements of the green endgame weapons Shiro's Sword and Shiro's Blades. Our preferred requirement would be requirement 9 like all the other greens, but if you would like them to be profession specfic, a lower to 13 would be widely apprecited. We thank you for your cooperation and hope that you can implement this simple change soon.
BIG NEWS EVERYONE:
We actually accomplished something, the requirement has now been lowered to 13! Hurray for all you supporters, we should be proud that a small thread like this may have had a positive effect on the guildwars community. Now everyone is happy, they can only be used by their respective professions like ANET wanted, but now they are usable in regular builds. Thanks again for all the support!
MithranArkanere
Yup. They are the sole non-tutorial green items with a req other than 9.
As they are, they are mostly decoratives, a memento.
People would have a +3 Shadow rune, but a +3 dagger? Not many builds need that.
As they are, they are mostly decoratives, a memento.
People would have a +3 Shadow rune, but a +3 dagger? Not many builds need that.
legion_rat
/signed
~15 points in Ratness~
~15 points in Ratness~
ArcaneApostle
/signed
Brought down to at least 12 if not 11; never studied them too long, but I don't remember them being absolutely groundbreaking, so I can't say if they should be lower than 11.
Brought down to at least 12 if not 11; never studied them too long, but I don't remember them being absolutely groundbreaking, so I can't say if they should be lower than 11.
KoalaMeatPie
/signed
I Do not use a Assasin, but Seriously, I saw that and Come on, req 15? Why?
What logical explaination is there to have them force the req to 15?
I Do not use a Assasin, but Seriously, I saw that and Come on, req 15? Why?
What logical explaination is there to have them force the req to 15?
MithranArkanere
There is a green item with the same stats(just piercing instead of slashing) and req9:
http://gw.gamewikis.org/wiki/Chkkr%27s_Pincers
And you can atually make that with req 8.
req15 is too much price for a skin.
See them all here:
http://gw.gamewikis.org/wiki/Assassi...uick_reference
http://gw.gamewikis.org/wiki/Chkkr%27s_Pincers
And you can atually make that with req 8.
req15 is too much price for a skin.
See them all here:
http://gw.gamewikis.org/wiki/Assassi...uick_reference
Arkantos
Theres no reason why they should be req 15 /signed
Toutatis
Personally, I wouldn't lower their requirements. I see them as prestige weapons, very much like prestige armor. It's a way of saying "I put in all this effort and look at this really cool stuff I got for it!" to other players. Not everything that's flashy is meant to be practical or useful, after all
MithranArkanere
Ok, then make ALL the other end game green ones req15.
No? Of course not.
Shiro's blades are the only one with req15.
No? Of course not.
Shiro's blades are the only one with req15.
BahamutKaiser
It takes the same amount of time to get them reguardless, a disfunctional requirement is not a part of prestige, it is a mockery to anyone seen using them.
Aside from the fact that they are not big enough...... I mean, they were 4 feet long in the cinema, they are broken to use. An Assassin build usually requires a pretty fine balance of 3 attributes to be effective, and proficient critical strikes cost 13 attribute points. The overall restrictions and disinsentives on Assassin make shiros blades a crappy weapon unless your using particular builds. I can understand where they may have wanted to limit this from being used by other classes, but that only requires 13 attribute points, and personally, I think anyone using 12 should be able to access them.
Aside from the fact that they are not big enough...... I mean, they were 4 feet long in the cinema, they are broken to use. An Assassin build usually requires a pretty fine balance of 3 attributes to be effective, and proficient critical strikes cost 13 attribute points. The overall restrictions and disinsentives on Assassin make shiros blades a crappy weapon unless your using particular builds. I can understand where they may have wanted to limit this from being used by other classes, but that only requires 13 attribute points, and personally, I think anyone using 12 should be able to access them.
Wulfgar Fireblade
/signed
Shiro's Blades are just perfect Vampiric [Daggers] of Fortitude, with a flashy skin. But that's all most greens are. If they ARE Shiro's daggers, then shouldn't they have no req... seeing as he's 'godly'? :P
I have Shiro's Blades on my Assassin, but I never use them, simply because I can't meet the req.... but they're just so COOL.
Shiro's Blades are just perfect Vampiric [Daggers] of Fortitude, with a flashy skin. But that's all most greens are. If they ARE Shiro's daggers, then shouldn't they have no req... seeing as he's 'godly'? :P
I have Shiro's Blades on my Assassin, but I never use them, simply because I can't meet the req.... but they're just so COOL.
kang
/signed
The only reason I can find is that they dont want other classes (eg warriors) using shiros blades to become like shiro
and even then, that is the worst excuse I have ever seen.
and heck, if they give us perfect 20/20 sundering swords +30hp in NF, why not a perfect vamp req 9 sword in Factions.
I always have 16 in swordsmanship on my warrior anyway, but I would really like to see him using shiros blades, its the entire reason I created a W/A build that worked with daggers
The only reason I can find is that they dont want other classes (eg warriors) using shiros blades to become like shiro
and even then, that is the worst excuse I have ever seen.
and heck, if they give us perfect 20/20 sundering swords +30hp in NF, why not a perfect vamp req 9 sword in Factions.
I always have 16 in swordsmanship on my warrior anyway, but I would really like to see him using shiros blades, its the entire reason I created a W/A build that worked with daggers
kazjun
The perfect 20/20 sunder endgame sword in nightfall is trash. Even not considering the mods, the skin is as long as a gladius and about as thick as a knitting needle. It should do piercing damage, cause if you actually tried to slash anyone the thing would snap.
kang
I think more than half the swords in GW would snap if you actually used them.
none of them really look sturdy
none of them really look sturdy
KoalaMeatPie
The Katana iS Half the thickness of Shiro's Blades, and THAT is some strudy stuff.
it all depends on the way oit was crafted... Whya re we even having a conversation about how sturdy some Animated swords are?
Wow. Geek moment.
it all depends on the way oit was crafted... Whya re we even having a conversation about how sturdy some Animated swords are?
Wow. Geek moment.
Craze Horse
I love all the positive feedback, thank you all very much.
I'm not a programmer, but I think this change would take the guys down at ANET maybe 10 minutes maximum to implement.
After this post gets big enough I'd like to email a link to it to the ANET staff to prove that is does have support behind it. If you wish to send a seperate email do that too.
Some of the things on this forum are too big to be accomplished, but I feel this is definately a sizeable goal. I really hope we can get it in by christmas.
I'm not a programmer, but I think this change would take the guys down at ANET maybe 10 minutes maximum to implement.
After this post gets big enough I'd like to email a link to it to the ANET staff to prove that is does have support behind it. If you wish to send a seperate email do that too.
Some of the things on this forum are too big to be accomplished, but I feel this is definately a sizeable goal. I really hope we can get it in by christmas.
Velath
/signed
I love my sin, I'm one title away from KoaBD, use him all the time when helping guildies or friends in NF, but have never used my amulet of mists. I didn't want a pair of req 15 daggers that look cool, sure, but have such a high requirement. I mean if I was level 28 or 30 than 15 would be luaghable, but I'm not and never will be. Ceremonial daggers look funny imo, and I have Chkkr's pincers, I'd just like to be able to use Shiro's without having to have a custom build for the weapon... ah well, I highly doubt it would happen but would be very happy if it did.
edit: grammar, what grammar?
I love my sin, I'm one title away from KoaBD, use him all the time when helping guildies or friends in NF, but have never used my amulet of mists. I didn't want a pair of req 15 daggers that look cool, sure, but have such a high requirement. I mean if I was level 28 or 30 than 15 would be luaghable, but I'm not and never will be. Ceremonial daggers look funny imo, and I have Chkkr's pincers, I'd just like to be able to use Shiro's without having to have a custom build for the weapon... ah well, I highly doubt it would happen but would be very happy if it did.
edit: grammar, what grammar?
Jimmy McDoodle
Signed. Pointless idea in the first place, fix gimped weapons Anet
Winterclaw
/signed if they make the reqs 13
I think that the high requirements are meant to be there because only a few people are supposed to be able to weild weapons like that. That's why only a fighter or sassi should be able to use them. However, I'd like them to lower the requirements a little so you can use them with 12 points in a skill and a +1 headpiece.
The only other thing I can imagine them doing to keep the reqs that high is removing the health degeneration on them if you meet the reqs. That's be a good tradeoff imo... less health overall because of the runes you need to use them, but you don't have to worry about the life drain.
I think that the high requirements are meant to be there because only a few people are supposed to be able to weild weapons like that. That's why only a fighter or sassi should be able to use them. However, I'd like them to lower the requirements a little so you can use them with 12 points in a skill and a +1 headpiece.
The only other thing I can imagine them doing to keep the reqs that high is removing the health degeneration on them if you meet the reqs. That's be a good tradeoff imo... less health overall because of the runes you need to use them, but you don't have to worry about the life drain.
Warrior Of The Toon
/not signed - They are 15 because they are iconic in the lore of GW, and show that Shiro had high DM :P
Craze Horse
Quote:
Originally Posted by Warrior Of The Toon
/not signed - They are 15 because they are iconic in the lore of GW, and show that Shiro had high DM :P
|
It's only fair and proper for anet to reduce the requirement of these things. I don't understand why people have to work hard to get through the game to end up with daggers that are frankly, very poor.
I want to work through the game to get something worthwhile, as these daggers and sword are now, they aren't too worthwhile. Me, and almost everyone else on this board would love to see these things buffed. If it doesn't effect you, don't try to put this down. If anyone has any good reason why these things shouldn't be buffed, go ahead and speak. As far as I can tell, these weapons aren't worth the money or the effort it takes to get them, and there is absolutely no reason why they shouldn't get a little boost.
kazjun
Anet will never get rid of the health degen. Otherwise they'd have to change all vamp weapons, and that's not going to happen..
Series
All Req's of green weapon should be 9. Why? Because that's what every other max damage green's req. is, EXCEPT Shiro weapons. For the person who said it's to show how leet Shiro is... well... my sin can have *16* dagger mastery... I guess he pwns Shiro? Really, there is no need for any green to be above a req 9, since none others are anyway (of course I'm ignoring non-max greens).
/Signed
/Signed
Plazma Knight
all im saying is suck it up u dont like the req den dont use
Darkobra
Quote:
Originally Posted by Plazma Knight
all im saying is suck it up u dont like the req den dont use
|
1. Type in full
2. Comprehend a problem,
then I wouldn't even bother trying to act smart by saying "suck it up", when there's quite obviously a problem with them being THE ONLY greens in the game to have a requirement HIGHER than 9.
Now, the exalted aegis. End game item from the same game. It's req 9. Shiro's blade. Another warrior item. Why is it 15 swordsmanship?
Priest Of Sin
Although they were designated req 15 because of the fact that shiro was a weapon master, I do wish that the req on the sword was t least lowered... it's the only thing keeping me from using that thing.
/signed
/signed
SparhawkJC
/signed, for reasons already stated.
gameshoes3003
/notsigned
not to be a bad guy or anything, but if these daggers are the "rarest" you would think in reality they would be the hardest to use. I personally think that's why their 15 req. Although it's high, it's "RARE" and therefore should be "RARE" by having it difficult to use (as in meet the req).
not to be a bad guy or anything, but if these daggers are the "rarest" you would think in reality they would be the hardest to use. I personally think that's why their 15 req. Although it's high, it's "RARE" and therefore should be "RARE" by having it difficult to use (as in meet the req).
Enchanted Warrior
Actually while they are at it, redesign them , they look bloody stupid..
/signed
/signed
Faer
Quote:
Originally Posted by Thread Title
Lowering Shiro's Weapons Req--- Why wouldn't you?
|
There's no good reason to lower the requirements, so why should they bother?
FelixCarter
They're the only greens in all three campaigns that require 15 of an attribute. That's not "leet"... That's stupid. Just because they're used by Shiro doesn't make them any better than the blades used by any other of the famous bosses in Tyria, Cantha, and Elona.
It is doubtful, however, that NerfNet will even respond to a request like this. Have they ever responded/implemented anything on this forum that was suggested by the community? I've only been a member for a while now and from what I can tell, it doesn't look like it.
/Signed
It is doubtful, however, that NerfNet will even respond to a request like this. Have they ever responded/implemented anything on this forum that was suggested by the community? I've only been a member for a while now and from what I can tell, it doesn't look like it.
/Signed
Enchanted Warrior
Why are people trolling suggestions? Are you that flipping bored? lol
Priest Of Sin
Quote:
Originally Posted by Enchanted Warrior
Why are people trolling suggestions? Are you that flipping bored? lol
|
rubics
signed
Yawgmoth
/Not signed
I always liked that design idea which made these weapon feel 'special' and unique.
I don't see any problem with the fact they require 15, if you have a build that can't meet the req, just use something else.
Also, I think that it made some newbs try and actually play with 15 in a weapon mastery and see the difference. And that is good.
I always liked that design idea which made these weapon feel 'special' and unique.
I don't see any problem with the fact they require 15, if you have a build that can't meet the req, just use something else.
Also, I think that it made some newbs try and actually play with 15 in a weapon mastery and see the difference. And that is good.
Ellington
/Signed.
A high requirement for an end-game "prestige" item like Shiro's weapons would make sense in another game, where you could balance that with better stats. Guild Wars can't have anything like that though, so what we're left with is a really cool sword that nobody wants.
A high requirement for an end-game "prestige" item like Shiro's weapons would make sense in another game, where you could balance that with better stats. Guild Wars can't have anything like that though, so what we're left with is a really cool sword that nobody wants.
Dalimoor_Kalkire
Quote:
Originally Posted by Toutatis
Personally, I wouldn't lower their requirements. I see them as prestige weapons, very much like prestige armor. It's a way of saying "I put in all this effort and look at this really cool stuff I got for it!" to other players. Not everything that's flashy is meant to be practical or useful, after all
|
"I know you worked hard to get this nice looking weapon, sorry you can't use it half the time. Have a nice day."
It's a stupid move on their part. Every other green item is req9, change these two as well.
/signed
Aegeroth
Quote:
Originally Posted by Dalimoor_Kalkire
Then give us something that isn't a weapon.
|
difficult to say, but id sign
/sign.
birdfoot
/signed
I wouldn't mind a req 15 if Shiro's blades were as uber as the "Sword of a 1000 Truths". :P
I wouldn't mind a req 15 if Shiro's blades were as uber as the "Sword of a 1000 Truths". :P
FelixCarter
Quote:
Originally Posted by Dalimoor_Kalkire
"I know you worked hard to get this nice looking weapon, sorry you can't use it half the time. Have a nice day."
|