Lowering Shiro's Weapons Req--- Why wouldn't you?
freekedoutfish
I can understand why Anet made it such a high requirement.
Their not hard at all to get, and if they were req9 or 10, they would sell like hot cakes and make people rich over-night and incourage them to just finish the game just to sell them.
/so partly signed
But when it does come to selling them, you always get the same responce
"Req what?... sorry no thanks."
Maybe lower it by 2 or 3, no more. Make it a bit more desirable.
Their not hard at all to get, and if they were req9 or 10, they would sell like hot cakes and make people rich over-night and incourage them to just finish the game just to sell them.
/so partly signed
But when it does come to selling them, you always get the same responce
"Req what?... sorry no thanks."
Maybe lower it by 2 or 3, no more. Make it a bit more desirable.
minex
Instead of lowering them to 9 like every other green, lets make all greens have requirements of 15. j/k..
/signed
I never quite understood why Shiro's swords have a requirement of 15. I've seriously tried to incorporate them into my warriors build but can't. I even customized the sword, but in the end, 15 requirement isn't viable. So there the sword sits, in my inventory, as a decorative piece -- similar to the pumpkin heads and other head pieces I get from holiday events.
/signed
I never quite understood why Shiro's swords have a requirement of 15. I've seriously tried to incorporate them into my warriors build but can't. I even customized the sword, but in the end, 15 requirement isn't viable. So there the sword sits, in my inventory, as a decorative piece -- similar to the pumpkin heads and other head pieces I get from holiday events.
Sophitia Leafblade
i agree to lowering but i think a req12 would be the best since that way they wouldnt be totally useless and would still show off Shiros high DM and wouldnt upset the econemy too much
/signed
/signed
What if...
I'm not sure Anet is even still aware of the dagger's condition. If they were paying slight attention to the other in game greens they made, all of which I'm fairly certain were conceived after Shiro's Blade were completed, I think they would have changed it from the start. I have to wonder whether or not the reqs. on these weapons were simply forgotten about in factions release. Or maybe the mindset they had when crafting these items is the same mindset they had when "buffing" the still-useless Keystone Signet in which I'm doubtful these items will ever see the light.
DeathandtheHealing
Quote:
Originally Posted by birdfoot
/signed
I wouldn't mind a req 15 if Shiro's blades were as uber as the "Sword of a 1000 Truths". :P |
/signed
the daggers are a big deal, but really who doesnt use 16 in sword
Total Rogue
I use 16 in swordsmanship, but the daggers are a bit ridiculous IMO.
/signed
/signed
Stoneys Rock
Quote:
Originally Posted by birdfoot
/signed
I wouldn't mind a req 15 if Shiro's blades were as uber as the "Sword of a 1000 Truths". :P |
Anyway :P
/signed
13 is where it should go iconic or not 13 dagger mastery is high enough.
maybe they could do some quest something random like 'blessing the blades' to lower the requirements of shiro tagachi's holy blades in a ritual :P
MithranArkanere
This game tries that every player is the same.
Using those daggers currently means: "Come for me I'm using A lot of Rare Runes and have less HP".
All greens but 'toy' ones (Ista, Shing Jea) should be req9.
I don't think Shiro's stuff have extra lag problems, or have more polygons that mslow down the game or something like that.
As they are, they are mostly decorative and as usefull as a minipet.
Using those daggers currently means: "Come for me I'm using A lot of Rare Runes and have less HP".
All greens but 'toy' ones (Ista, Shing Jea) should be req9.
I don't think Shiro's stuff have extra lag problems, or have more polygons that mslow down the game or something like that.
As they are, they are mostly decorative and as usefull as a minipet.
FelixCarter
Quote:
Originally Posted by Stoneys Rock
maybe they could do some quest something random like 'blessing the blades' to lower the requirements of shiro tagachi's holy blades in a ritual :P
|
/Signed for this as well
Faer
Quote:
Originally Posted by freekedoutfish
Their not hard at all to get, and if they were req9 or 10, they would sell like hot cakes and make people rich over-night and incourage them to just finish the game just to sell them.
But when it does come to selling them, you always get the same responce "Req what?... sorry no thanks." |
Moa Bird Cultist
Hmmm, as has been said, you can get away with running 2 attributes on a warrior, so req 15 isnt that big a deal. But even so, it's still ridiculous. Why, Anet are you so obsessed with insisting that a x/W or x/A cannot use these weapons? Is the apocalypse going to occur because a R/W who has 9 swordsmanship wants to use shiro's sword - it's not going to kill us all, you know...
Yes, okay they're prestige skins, but so is the forgotten sword at the end of Nightfall. So why is that not req 15, anyone? By making them req 15, they are essentially demoted to being the least useful items in the game. Especially the blades, because 15 DM is just impossible to run. Anyone who says to suck it up or to get over it, obviously hasn't tried running a sin with 15 dagger mastery. They would need 15+ Dagger Mastery, 13+ Critical Strikes and ~9 in a third attribute. Now without having at least 2 superior runes, that simply cannot be done. 2 superior runes = -150 health. You take a build with any other vampiric dagger green and you only need 9-13-9, which can be achieved without a single rune at all, not even a minor rune. How is this fair to those with shiro's weapons...?
A note on fairness: This is a game where fairness of play, balance and equality are prized above all else. By having these weapons as they are, it puts in jeapordy these core fundamentals. As it stands, anyone weilding a shiro weapon is a second class citizen, how is that equality?
/signed (And not because I want to use them - I dont like the skin and I already have vampiric weapons up to my eyeballs.)
Yes, okay they're prestige skins, but so is the forgotten sword at the end of Nightfall. So why is that not req 15, anyone? By making them req 15, they are essentially demoted to being the least useful items in the game. Especially the blades, because 15 DM is just impossible to run. Anyone who says to suck it up or to get over it, obviously hasn't tried running a sin with 15 dagger mastery. They would need 15+ Dagger Mastery, 13+ Critical Strikes and ~9 in a third attribute. Now without having at least 2 superior runes, that simply cannot be done. 2 superior runes = -150 health. You take a build with any other vampiric dagger green and you only need 9-13-9, which can be achieved without a single rune at all, not even a minor rune. How is this fair to those with shiro's weapons...?
A note on fairness: This is a game where fairness of play, balance and equality are prized above all else. By having these weapons as they are, it puts in jeapordy these core fundamentals. As it stands, anyone weilding a shiro weapon is a second class citizen, how is that equality?
/signed (And not because I want to use them - I dont like the skin and I already have vampiric weapons up to my eyeballs.)
Circus Midget
/signed
MithranArkanere
Quote:
Originally Posted by Faer
The daggers were selling for ~150k long enough for people to get rich overnight on them right after launch... Nobody cared that they were Req. 15 back then, and by now the people who were going to sell them already have, and did in fact make quite a nice little nest egg by doing so.
|
I choose a green weapon at the endgame is not to sell them, it's to use them. All of them should be the same req.
mqstout
I agree with this premise.
Tingi
/signed
15 SM/DM is just too high for green items tbh...especially when NF equivalents are req 9.
15 SM/DM is just too high for green items tbh...especially when NF equivalents are req 9.
Horseman Of War
hell ANY equivelant is req 9. There should be some kind of added bonus for having a req 15 item that can only be used by a primary
I think the only time my dagger master is that high is when i run Temple Strike....
especially for the ever-looked-down-upon assassin, maybe there should be some other kind of bonus attatched...(although warriors do not need something like this im sure as pointed out they tend to be higher on the att rating anyways) ...which in a sense unbalances it, but with the purpose of your assassin already gimping his points on DM (im with most of you - I like an unmodded 10, with major rune and +1 hat to equal 13)
But seriously - I just have them to show I was THERE- a trophy if you will..
Ungues of the Oni was my first pair of daggers after my preorder DragonFangs: bought for under 5k back in May or June.... and there is seriously NOTHING better than zealous daggers____ especially since they buffed Repeating Strike a couple months ago.
I think the only time my dagger master is that high is when i run Temple Strike....
especially for the ever-looked-down-upon assassin, maybe there should be some other kind of bonus attatched...(although warriors do not need something like this im sure as pointed out they tend to be higher on the att rating anyways) ...which in a sense unbalances it, but with the purpose of your assassin already gimping his points on DM (im with most of you - I like an unmodded 10, with major rune and +1 hat to equal 13)
But seriously - I just have them to show I was THERE- a trophy if you will..
Ungues of the Oni was my first pair of daggers after my preorder DragonFangs: bought for under 5k back in May or June.... and there is seriously NOTHING better than zealous daggers____ especially since they buffed Repeating Strike a couple months ago.
MithranArkanere
Not even blue or gold ones are over req13.
Horseman Of War
Quote:
Originally Posted by Stoneys Rock
13 is where it should go iconic or not 13 dagger mastery is high enough.
|
Lilanthe
/signed
Lower it to 13 at least.
Lower it to 13 at least.
Cataclysm
/signed
I love Shiro's Daggers and Sword. They look too cool, except that rediculous req 15!
I love Shiro's Daggers and Sword. They look too cool, except that rediculous req 15!
Craze Horse
Thanks for all the /signs.
For the critics I have been seeing I have 2 points I'll hope you'll listen to.
1. It would be rediculous for us to assume that the req was high because of shiro's strength. Basically thing of it this way if you still aren't convinced. Being a "weapons master" do you think shiro would run 15 dagger mastery and 15 swordsmanship? It would make no sence. Yes, I agree this is a little technical, but so is arguing the req is high because of "lore".
2. Saying that anet kept the req high because they wanted the weapons with prestige and they wanted them to be rare is just silly. The only reason these items are rare now is because no one wants them because they aren't that good. If I was a warrior that just beat the game I would look at Shiro's Sword, then see Exaulted Aegis, the choice would be obvious to me. The same goes for the zealous daggers for assassin (you can tell that players heavily favored zealous by the endgame nightfall daggers).
3. Why would you change these? Well, just look at how many people are already liking this idea.
For the critics I have been seeing I have 2 points I'll hope you'll listen to.
1. It would be rediculous for us to assume that the req was high because of shiro's strength. Basically thing of it this way if you still aren't convinced. Being a "weapons master" do you think shiro would run 15 dagger mastery and 15 swordsmanship? It would make no sence. Yes, I agree this is a little technical, but so is arguing the req is high because of "lore".
2. Saying that anet kept the req high because they wanted the weapons with prestige and they wanted them to be rare is just silly. The only reason these items are rare now is because no one wants them because they aren't that good. If I was a warrior that just beat the game I would look at Shiro's Sword, then see Exaulted Aegis, the choice would be obvious to me. The same goes for the zealous daggers for assassin (you can tell that players heavily favored zealous by the endgame nightfall daggers).
3. Why would you change these? Well, just look at how many people are already liking this idea.
Peka
/signed what is the point in such a high requirement
Craze Horse
Quote:
Originally Posted by Craze Horse
As you may know, Shiro's Sword and Shiro's Blades are 2 of the endgame greens for the factions campain. Curiously, they have a req of 15 of their attribute.
No doubt these things look nice, but they aren't practical as they are now. I will refer to Shiro's Blades in this example. I have both a pair of Shiro's Blades and Chkkrs Pincers. I love using Shiro's blades when my build permits, this is because the skin is huge and its nice to look at. (Similar to Drago's Flatbow for example) I really don't enjoy being forced to use my Chkkr's Pincers, but I do anyways. My proposal is that we try to convince ANET to lower this req down a few notches. Why not? There is nothing to lose, the game won't change in balence at all. Please vote here to lower, even if you have nothing to gain, other people do, and other people will gladly thank you for it. Breif Terms to ANET: We, the guildwars community, kindly ask you anet to lower the requirements of the green endgame weapons Shiro's Sword and Shiro's Blades. Our preferred requirement would be requirement 9 like all the other greens, but if you would like them to be profession specfic, a lower to 13 would be widely apprecited. We thank you for your cooperation and hope that you can implement this simple change soon. BIG NEWS EVERYONE: We actually accomplished something, the requirement has now been lowered to 13! Hurray for all you supporters, we should be proud that a small thread like this may have had a positive effect on the guildwars community. Now everyone is happy, they can only be used by their respective professions like ANET wanted, but now they are usable in regular builds. Thanks again for all the support! |
Lowered the attribute requirement on Shiro's Blade and Shiro's Sword from 15 to 13. /fixed
Faer
Mischief Managed.