Im not disagreeing with that. However this approach can be rather clumsy really. Cause after all you are guessing. My main problem is that some characters are very energy orientated and in order to play effectively they have to be very lucky since probability plays a very large part in guesses, even if they are educated ones. Obviously this puts a player of this variety at a disadvantage.
Energy Bar Discussion
4 pages • Page 3
heh, how about you totally remove health bars from the enemy, and let only, say, warriors/rangers/necros see them, while letting mesmers/monks/eles see a energy bar. then when you are attacking a particular enemy, you 'light' up that foe's energy/health bar to the rest of your party.
idea is that w/r/n classes can tell when an enemy's going all soft and vulnerable, and a me/mo/e is much more attuned to the ether flows around that foe.
probably a bad idea, lol.
idea is that w/r/n classes can tell when an enemy's going all soft and vulnerable, and a me/mo/e is much more attuned to the ether flows around that foe.
probably a bad idea, lol.
I think JoDiamonds really tore Thanos a new one. So you know which side of the argument I am taking. But, he did this for good reason, not to be cruel but to enlighten. I appreciate the dissecting of the entire argument all while keeping a civil tone. But onto my two cents.
The implementation of this idea would certainly lead to changes in the game play but I think they would be for the worse. The introduction of enemy energy bars would remove one of the last bastions of skill in the game. Keeping track of all those numbers is what separates the good players from the bad. I don't know about you but I want some way to separate myself from the guy who picked the game up yesterday other then the fact I have unlocked more skills, have more gold, or better items. All those things come with time, they will catch up eventually so what would you have over them then? This game would be forgettable if you could pick it up and master it in less then a week.
This does not mean that I am against the team energy bars. I couldn't see this as having a huge effect on any of the team dynamics. You can tell your team how much health and energy you have by ctrl clicking and there is a bar to reflect the health but not for energy why? The chat channel becomes very crowded with people spamming their energy and screaming on Vent or TS how they need energy. This would fix all those problems because it would be clear to see. Other then cleaning up one of the channels of communication nothing too terrible could happen seeing as it would only affect a few energy regain skills, BiP mostly. This implementation is not crucial though Anet has other things to worry about with their expansion coming out, skill balancing, and server problems.
The implementation of this idea would certainly lead to changes in the game play but I think they would be for the worse. The introduction of enemy energy bars would remove one of the last bastions of skill in the game. Keeping track of all those numbers is what separates the good players from the bad. I don't know about you but I want some way to separate myself from the guy who picked the game up yesterday other then the fact I have unlocked more skills, have more gold, or better items. All those things come with time, they will catch up eventually so what would you have over them then? This game would be forgettable if you could pick it up and master it in less then a week.
This does not mean that I am against the team energy bars. I couldn't see this as having a huge effect on any of the team dynamics. You can tell your team how much health and energy you have by ctrl clicking and there is a bar to reflect the health but not for energy why? The chat channel becomes very crowded with people spamming their energy and screaming on Vent or TS how they need energy. This would fix all those problems because it would be clear to see. Other then cleaning up one of the channels of communication nothing too terrible could happen seeing as it would only affect a few energy regain skills, BiP mostly. This implementation is not crucial though Anet has other things to worry about with their expansion coming out, skill balancing, and server problems.
He didnt tear me a new one at all. I still have no idea where he's coming from. But he didn't bother to carry on the discussion, so we could try and understand one another. I really don't understand all these references to skill. How is guessing what your enemies energy is skillful. You can pretend it is, but in all fairness you have no real idea what the enemies energy status is when fighting and therefore you never no whether you're skills are of any use or not. You just have to assume they are.
My intent was certainly not to actually upset anyone. I hadn't commented more because I felt I had said a great deal to explain my views. If someone still didn't understand, I don't feel there's much more I can say. Thanas did not (nor did anyone else) respond to any particular points saying it made sense or not; I can't reasonably respond after I make an exceptionally long post stating my views and someone says, "I don't understand. Could you clarify?" What am I supposed to do? Repeat everything? I have no idea where the confusion is, and it almost sounds like someone is trying to bait me.
I feel I understand Thanas' position and viewpoint just fine, and completely disagree with pretty much everything. I can't imagine it's useful for me to repeatedly say I disagree. It just turns into a flame war at that point.
I think the original post and topic was fine, and people saying they agree or disagree with things in general is good for others to see where people stand. I really don't have more to say on this subject. It's just not so important to me, and I've really had my say at this point. I happiest to simply bow out of this discussion now.
I feel I understand Thanas' position and viewpoint just fine, and completely disagree with pretty much everything. I can't imagine it's useful for me to repeatedly say I disagree. It just turns into a flame war at that point.
I think the original post and topic was fine, and people saying they agree or disagree with things in general is good for others to see where people stand. I really don't have more to say on this subject. It's just not so important to me, and I've really had my say at this point. I happiest to simply bow out of this discussion now.
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Originally Posted by Night Raven
That's the downside of being an elementalist (or other heavy energy using class) in a group.
All the big, buff warriors running around and aggroing everything in sight and not waiting for your energy to recharge before attacking another group. Example: Me : "Please wait a sec. I need some time to recharge my Energy!" Warrior: "Elem are such dead weight. Why don't you just GTFO!" Unfortunately, this happens most of the time. I usually Ctrl-Click on my energy bar to inform everyone about the status of my Energy reserves. But i agree with you completely. |
I just tell them something like "Oops, your dead...shouldn't of ran ahead while I was low on energy." 
I
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Originally Posted by Iceciro
As a player of many caster classes, with a drainmes and a Mo/n, I want this suggestion so bad...
Both for allies and for enemies. I like the enemies energy bar because it adds a new level of strength and deception, more strategies. |
I disagree with this idea. It's a good one, no doubt. But I think in the more tense situations of the game, you're going to have a good group that's not going to pull that kind of stuff(such as relying on guildmates, or getting a random group together on vent/ts/etc). I just mainly disagree because I think it's another thing people don't need to worry about. I think it should be the caster's job to make sure they're full on energy before attacking(coming from a person who's main characters are monk, elementalist, and mesmer). If some dumb warrior is going to aggro a group without knowing your energy level, he's going to do it when he knows your energy level too. That, or he won't even look at it(because the part window is optional outside of towns, which is where I assume such information would be put), and he'll just go on with his normal business of being stupid.
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| I disagree with this idea. It's a good one, no doubt. But I think in the more tense situations of the game, you're going to have a good group that's not going to pull that kind of stuff(such as relying on guildmates, or getting a random group together on vent/ts/etc). I just mainly disagree because I think it's another thing people don't need to worry about. I think it should be the caster's job to make sure they're full on energy before attacking(coming from a person who's main characters are monk, elementalist, and mesmer). If some dumb warrior is going to aggro a group without knowing your energy level, he's going to do it when he knows your energy level too. That, or he won't even look at it(because the part window is optional outside of towns, which is where I assume such information would be put), and he'll just go on with his normal business of being stupid. |
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Originally Posted by Rhunex
I disagree with this idea. It's a good one, no doubt. But I think in the more tense situations of the game, you're going to have a good group that's not going to pull that kind of stuff(such as relying on guildmates, or getting a random group together on vent/ts/etc). I just mainly disagree because I think it's another thing people don't need to worry about. I think it should be the caster's job to make sure they're full on energy before attacking(coming from a person who's main characters are monk, elementalist, and mesmer). If some dumb warrior is going to aggro a group without knowing your energy level, he's going to do it when he knows your energy level too. That, or he won't even look at it(because the part window is optional outside of towns, which is where I assume such information would be put), and he'll just go on with his normal business of being stupid.
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I would also like to note that I did suggest that you should be able to toggle energy bars.
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Originally Posted by JoDiamonds
My intent was certainly not to actually upset anyone. I hadn't commented more because I felt I had said a great deal to explain my views. If someone still didn't understand, I don't feel there's much more I can say. Thanas did not (nor did anyone else) respond to any particular points saying it made sense or not; I can't reasonably respond after I make an exceptionally long post stating my views and someone says, "I don't understand. Could you clarify?" What am I supposed to do? Repeat everything? I have no idea where the confusion is, and it almost sounds like someone is trying to bait me.
I feel I understand Thanas' position and viewpoint just fine, and completely disagree with pretty much everything. I can't imagine it's useful for me to repeatedly say I disagree. It just turns into a flame war at that point. I think the original post and topic was fine, and people saying they agree or disagree with things in general is good for others to see where people stand. I really don't have more to say on this subject. It's just not so important to me, and I've really had my say at this point. I happiest to simply bow out of this discussion now. |
A
I am also against the idea of showing the energy levels for enemy monsters, and especially in PvP. Reason: it makes the game easier, and frankly, PvE isn't hard enough. I'm not asking for a total super-mega-challenge gauntlet, but I feel that seeing the enemy energy level would overpower energy denial, especially in PvP. Oooh, I just had 10 energy sapped from me, good thing I was only at 1 to begin with. I think an implementation like this into PvP would lead to unbalance and little energy across casters. Putting it into PvE would make things too easy; energy denial is a delicate art, and making it too easy just seems cheap.
As for teammates energy levels, I would be fine with that showing up, as I cannot generally trust PUG teammates to announce their energy levels before they get to 0, and 3 energy regen wont be that helpful.
As for teammates energy levels, I would be fine with that showing up, as I cannot generally trust PUG teammates to announce their energy levels before they get to 0, and 3 energy regen wont be that helpful.
Yeah, being a mesmer and fighting people OR NPCs gives you NO SATISFACTION! duh duh duh! no no no! yeah!
and I'd really like to see how much energy my opponents have. Is my Energy Burn spell actually making a dent in that dolyak's energy, or is he like an everlasting gob stopper of energy? I'd also like it if I could SEE how long until the spell is over. Counting a few seconds without a clock is annoying, especially when there is one and it's at the top of the freakin screen.
and I'd really like to see how much energy my opponents have. Is my Energy Burn spell actually making a dent in that dolyak's energy, or is he like an everlasting gob stopper of energy? I'd also like it if I could SEE how long until the spell is over. Counting a few seconds without a clock is annoying, especially when there is one and it's at the top of the freakin screen.
K
for friends: yes that would be nice and a good enhancement.
for foes: never!
i'm playing my domination mesmer a lot especially in the tombs and showing an enemy energy bar would just make it LOADS to EASY!
the point for a energy drainer is, that he must calculate how much the enemy can have left, if he is shown that by the game it would become imbalanced.
for foes: never!
i'm playing my domination mesmer a lot especially in the tombs and showing an enemy energy bar would just make it LOADS to EASY!
the point for a energy drainer is, that he must calculate how much the enemy can have left, if he is shown that by the game it would become imbalanced.

