Energy Bar Discussion
Fire_Emblem_FTW
/signed for seeing energy of friends and enemies. It could be quite helpful to see an enemies energy as a mesmer, and nice to see your ally casters energy before moving on.
Crom The Pale
The best way to impliment this would be that if your ally is selected you can view his hp and energy as numbers beneath the targeting bar.
For enemies it would just be a second bar of energy, and the argument that you could not know this is moot. How could you know how much health they have either???
Giving us a fixed number for allies and a bar for enemies would be appropriate and of great use.
Id love to see this implimented.
P.S. Im a War and I always wait for my eles, cause its no fun to agro a mob and hear your ele say just wait 60 sec and ill get off that nuke, you can live that long right??
For enemies it would just be a second bar of energy, and the argument that you could not know this is moot. How could you know how much health they have either???
Giving us a fixed number for allies and a bar for enemies would be appropriate and of great use.
Id love to see this implimented.
P.S. Im a War and I always wait for my eles, cause its no fun to agro a mob and hear your ele say just wait 60 sec and ill get off that nuke, you can live that long right??
Artorius.Maximus
Posted this thread on a different forum a few years ago when I was running a battery necro, still hasn't happened, but would still be nice. I would like to be able to look at my party window (or perhaps another window) and be able to see the amount of energy that each ally in my party has. It would not be visible to the opposing team (in case of PvP energy denial techniques) and would overall be nice for people to know. Yes, I know that I can call my energy when running low, but that does take a second to do, which may be the second I need to cast some spell before something happens to me.
ZanderArch
I'd have to agree. Allies only though. Here's something I threw together as an example.
Shayne Hawke
Do people still use batteries?
If this function was added, I can see it being something like the hero panel for pets with energy being in place of the Attack, Guard, Heel commands. You wouldn't need anything else, and heroes already have this.
If this function was added, I can see it being something like the hero panel for pets with energy being in place of the Attack, Guard, Heel commands. You wouldn't need anything else, and heroes already have this.
Tyla
Quote:
Originally Posted by Woop Shotty
I went battery for endgame NF since the healers are decent aside from energy management.
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Use some support char with Cautury Signet.
/signed, though.
Cherng Butter
/signed
It's nice to keep tabs on the rest of your teammates.
It's nice to keep tabs on the rest of your teammates.
Onarik Amrak
/signed
It's one of those things that are curiously absent from the game.
It's one of those things that are curiously absent from the game.
gameshoes3003
/signed
Again.
And I still use battery skills on my necro.
Again.
And I still use battery skills on my necro.
MaDDoG1221
/Signed
But also I think there should be an option that you can turn it on and off.
But also I think there should be an option that you can turn it on and off.
MithranArkanere
Already suggested many times, and always valid and logic.
If it can be done with 3 heroes, why not with the rest?
If it can be done with 3 heroes, why not with the rest?
NamelessBeauty
Don't know the point of this change lol! So you can BiP people? or Blood Rit???
No reason not to sign
/sign
No reason not to sign
/sign
MagmaRed
/signed
Heroes and hench already know when energy on someone is low, and will use BR and/or BiP to help. If you do not want to use a hero/hench as a battery, but want to use a human battery, and DO want to use hero/hench, this helps. More so with the hench. A hero can be monitored, and the energy can be called. Hench, can't. How do you know Mhenlo is out of energy and can't heal? Having some form of monitor for it would allow a human to either use a skill to help, wait for regen, or run from the fight.
Heroes and hench already know when energy on someone is low, and will use BR and/or BiP to help. If you do not want to use a hero/hench as a battery, but want to use a human battery, and DO want to use hero/hench, this helps. More so with the hench. A hero can be monitored, and the energy can be called. Hench, can't. How do you know Mhenlo is out of energy and can't heal? Having some form of monitor for it would allow a human to either use a skill to help, wait for regen, or run from the fight.
Ekelon
/notsigned
Yeah, so let's all promote Bspike and Paraspike in GvG's okay? Now we'll know exactly who needs a BiP and have unlimited energy! I like the idea of right now where if you want effective battery you need good team communication (and ventless individuals simply need to ping their energy to indicate that they need energy).
Yeah, so let's all promote Bspike and Paraspike in GvG's okay? Now we'll know exactly who needs a BiP and have unlimited energy! I like the idea of right now where if you want effective battery you need good team communication (and ventless individuals simply need to ping their energy to indicate that they need energy).
Artorius.Maximus
Interesting, a two and a half year long thread of a simple request that has yet to be given a good argument against. By now, I would be happy for Anet to at least explain why they aren't willing to implement this.
Div
While I'll be perfectly happy if it gets implemented, there are actually counter-arguments against this.
Ekelon pointed out that it makes it way too easy to know who to BiP, and may promote gimmicks.
Also, showing energy bars takes away an entire layer of communication between team members. Guild wars at its best, regardless of whether it's PvE or PvP, is about communication, and teams that can do it effectively will perform better. Taking this layer away dumbs down the game even more to appeal to the bad players, which isn't necessarily bad since 90%+ of the people in the game are horrible (HAI GAIZ IM PRO MENDING TANK, anyone?).
Finally, good players switch between different energy sets, and seeing their energy bar change so drastically is somewhat awkward because of the distortion (similar to when a warrior uses defy+endure pain, and their health becomes greatly distorted).
Ekelon pointed out that it makes it way too easy to know who to BiP, and may promote gimmicks.
Also, showing energy bars takes away an entire layer of communication between team members. Guild wars at its best, regardless of whether it's PvE or PvP, is about communication, and teams that can do it effectively will perform better. Taking this layer away dumbs down the game even more to appeal to the bad players, which isn't necessarily bad since 90%+ of the people in the game are horrible (HAI GAIZ IM PRO MENDING TANK, anyone?).
Finally, good players switch between different energy sets, and seeing their energy bar change so drastically is somewhat awkward because of the distortion (similar to when a warrior uses defy+endure pain, and their health becomes greatly distorted).
Chrono Re delle Ere
I've been thinking about it from a long time, but was actually thinking abou both foe's energy and ally's energy. The foe indication would actually give people a way to spike in a more efficient way, or to be sure that theyr pressure build actually works without having to test it many times before noticing it's /fail.
/agree
/agree
Div
Quote:
Originally Posted by Chrono Re delle Ere
both foe's energy and ally's energy
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Though it's good for their marketing strategy, I mean the retarded population is much larger than the semi-intelligent population.
Trylo
if you can see the enemies energy, as stated before, goodbye strategy.
also you can know an ally's energy, its ctrl+click.
so really im not sure what youre even asking... im sorry if your team doesnt want to ctrl+click when theyre low to make BiP easier, knowing when to fall back in GvG, etc.
and what do you think would happen when they switch from high energy to low energy if theyre being denied?
edit: i would rather not be able to see enemy health than to be able to see enemy energy and health...
also you can know an ally's energy, its ctrl+click.
so really im not sure what youre even asking... im sorry if your team doesnt want to ctrl+click when theyre low to make BiP easier, knowing when to fall back in GvG, etc.
and what do you think would happen when they switch from high energy to low energy if theyre being denied?
edit: i would rather not be able to see enemy health than to be able to see enemy energy and health...
Artorius.Maximus
I have never requested to see enemy energy, I just want to see that of my teammates. I know the click + ctrl is available, it is also available for health but I am allowed to see that without click + ctrl, so why not just add it for party members/allies.
In terms of the just do click + ctrl to get energy, I have been in more than my fair share of teams where I do that and still get ignored.
In terms of the just do click + ctrl to get energy, I have been in more than my fair share of teams where I do that and still get ignored.
U Wanna Die
i know a lot of arguement has gone on and i dont have time or patience to read it so im sorry if this has been said, giving an energy bar would cause drastic change in gameplay and interface. First ill talk about the interface, It would cause the party window to be so much bigger to fit it all that it would end up taking up half your screen. For gameplay it would ruin a lot of strategy and it would also be daunting having to look at energy and health. Having an energy bar would cause a lot of mayhem because people are gonna think, "Energy bar! must mean we need a guy to fix it!" BiP's and other energy regeners are gonna be as readily looked for as monks and god knows that most teams dont need it. This idea would possibly (probably not) work better for experienced players, but it would be chaos for unexperienced players.
yum
If you want something easy, go play WoW.
/notsigned for obvious reasons.
/notsigned for obvious reasons.
MithranArkanere
There is no reason against it other tan possible lag.
The nergy bar could be just quite thin, noticeable if you pay attention to it, but not more than 2 pixels big in the Smallest GUI size.
Soecially when it comes to henchmen and NPC allies it would come in handy.
The nergy bar could be just quite thin, noticeable if you pay attention to it, but not more than 2 pixels big in the Smallest GUI size.
Soecially when it comes to henchmen and NPC allies it would come in handy.
The Little Viking
Quote:
Originally Posted by D31337
I totally agree with this suggestion!
If the allys (especially the warriors) could see the enegry level of the others, they this would maybe prevent them of running all the time (and later shouting about missing support from the back!). Therefore it would really increase the teamwork. |
Perkunas
As a healer, the only thing I watch is my partys' health bars. I pay no attention to chat. Seeing the energy bars of the team can be benefitial to the support people, especially the BiPs.
No need to see the enemy bar. Don't need the enemy to see that the monk is low on energy and turn their full attention on the monk.
No need to see the enemy bar. Don't need the enemy to see that the monk is low on energy and turn their full attention on the monk.
Kanyatta
Well, yea, there's no need to see enemy's energy bars as a monk, I figured that was obvious.
Where this would come in handy is as a Mesmer or maybe a warrior calling tactics, but it would really dumb down the game and make it a lot easier, so I'm not really sure which way to go on this one.
Where this would come in handy is as a Mesmer or maybe a warrior calling tactics, but it would really dumb down the game and make it a lot easier, so I'm not really sure which way to go on this one.
freaky naughty
I think the OP meant to see only the energy bars of your team in the party window. In PvP no sh1t it would be stupid. I agree with putting energy bars in the party window. No energy bars under an enemies hp.
arsie
Seeing party's own energy bar is helpful in many ways.
And the only reason why I think seeing enemy energy bar is not agreed upon, is because we did not start playing the game being able to see it. Imagine if we started playing this game not being able to see the enemy health bar.
I'd vote for a tier system.
Easy Mode: you can see both party and enemy Health and Energy bars. (Tutorial areas: Pre-Searing, Shing Jea, Istan)
Normal Mode: you can see own party's Health and Energy bar.
Hard Mode: you can see own party's Health bar. Can't see enemy's Health bar.
Nightmare Mode: you can't see anyone's Health or Energy bars except your own. (Hardmode in Elite Dungeons?!)
A corresponding version for PvP can be conceived I suppose. Obviously never going to be implemented, but perhaps in future games.
And the only reason why I think seeing enemy energy bar is not agreed upon, is because we did not start playing the game being able to see it. Imagine if we started playing this game not being able to see the enemy health bar.
I'd vote for a tier system.
Easy Mode: you can see both party and enemy Health and Energy bars. (Tutorial areas: Pre-Searing, Shing Jea, Istan)
Normal Mode: you can see own party's Health and Energy bar.
Hard Mode: you can see own party's Health bar. Can't see enemy's Health bar.
Nightmare Mode: you can't see anyone's Health or Energy bars except your own. (Hardmode in Elite Dungeons?!)
A corresponding version for PvP can be conceived I suppose. Obviously never going to be implemented, but perhaps in future games.
Artorius.Maximus
Quote:
Originally Posted by arsie
Seeing party's own energy bar is helpful in many ways.
And the only reason why I think seeing enemy energy bar is not agreed upon, is because we did not start playing the game being able to see it. Imagine if we started playing this game not being able to see the enemy health bar. I'd vote for a tier system. Easy Mode: you can see both party and enemy Health and Energy bars. (Tutorial areas: Pre-Searing, Shing Jea, Istan) Normal Mode: you can see own party's Health and Energy bar. Hard Mode: you can see own party's Health bar. Can't see enemy's Health bar. Nightmare Mode: you can't see anyone's Health or Energy bars except your own. (Hardmode in Elite Dungeons?!) A corresponding version for PvP can be conceived I suppose. Obviously never going to be implemented, but perhaps in future games. |
Marty Silverblade
Although this topic is from 2005, I find it still relevant, and so I'll /sign.
Btw, Nightmare mode isn't as bad as you'd think. H/H don't need UI .
Btw, Nightmare mode isn't as bad as you'd think. H/H don't need UI .
Zahr Dalsk
Quote:
Originally Posted by Marty Silverblade
Btw, Nightmare mode isn't as bad as you'd think. |
/Diablo 2 reference.
But anyways, /signed for obvious reasons.
arsie
Quote:
Originally Posted by Zahr Dalsk
Yeah, wait 'till Hell Mode
/Diablo 2 reference. But anyways, /signed for obvious reasons. |
NamelessBeauty
Uhmm, it makes more lag. No thanks and I don't need that crap!
You know an ally is low energy, so what? Can't you just PING it or tell the team to play defensive? The health bar is for monks to heal. Energy bar for what? BiP? Jeez! What an useless idea! Whatever I play, I don't care how much energy do my allies have. The monk under pressure? Low Energy? Tell me, 1 ping is good enough!
Oh btw, do you know how annoying it will be when you misclick to a useless Energy bar instead of HP bar? Nice joke!
/notsign
You know an ally is low energy, so what? Can't you just PING it or tell the team to play defensive? The health bar is for monks to heal. Energy bar for what? BiP? Jeez! What an useless idea! Whatever I play, I don't care how much energy do my allies have. The monk under pressure? Low Energy? Tell me, 1 ping is good enough!
Oh btw, do you know how annoying it will be when you misclick to a useless Energy bar instead of HP bar? Nice joke!
/notsign
Cebe
Poll Added .
MithranArkanere
I will go only for allied energy, and only for those allies that are shown in the party panel.
NEVER in the 'selected target' panel, only in the Party Panel.
NEVER in the 'selected target' panel, only in the Party Panel.
Kanyatta
See allied energy bars = Yes
See enemy energy bars = No
Allied bars could be helpful, for knowing when to agro, or when to move in or pull out in GvG
Enemy bars would just make being a mesmer or a monk stupidly easy
See enemy energy bars = No
Allied bars could be helpful, for knowing when to agro, or when to move in or pull out in GvG
Enemy bars would just make being a mesmer or a monk stupidly easy