Day / Night Cycles
Kai Nui
/unsigned
This is stupid, what'd be the point? It's completely useless and would probably make the game crappy. Think of how shadows, skies, and buildings are already made to look like a certain time. If it was to change, they'd have to do a lot of stuff which is pointless IMO. The sky never really effects me, mostly because I'm not looking at it a whole lot. When I do see it, it looks cool enough, I don't think they need help in the sky and setting department. Skills and game mechanics aswell as new areas need new things though.
This is stupid, what'd be the point? It's completely useless and would probably make the game crappy. Think of how shadows, skies, and buildings are already made to look like a certain time. If it was to change, they'd have to do a lot of stuff which is pointless IMO. The sky never really effects me, mostly because I'm not looking at it a whole lot. When I do see it, it looks cool enough, I don't think they need help in the sky and setting department. Skills and game mechanics aswell as new areas need new things though.
pappayaponta
/signed
You could have something fun happens in droknars forge every 3rd night. Like: 50 Dwarfes come and play some music or all could be turned to monsters!
You could have something fun happens in droknars forge every 3rd night. Like: 50 Dwarfes come and play some music or all could be turned to monsters!
Nevin
Quote:
Originally Posted by Garumn
Actually the Frog mentioned that day/night cycle might be implemented in the second chapter
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Bhaaltazar
i think this is good idea... with all the events like this the world would become more friendly.. more real and all an not so artificial... In droks there could be dwarfs, in Lions or other mayor cities of regions would be some different events ( Lions maybe some pirates... ) there should be more interacting with NPCs in towns.. not just storage and few merchants....
And music in cities they r all so alike... i just turned it off because it made me boring... there should be some theme effect depends on the city and region.. ( for ex. when your region ( EU, USA, Korea ) gets favor there could be some music starting in ToA, like some dance medieval music or something... there were many FRP games woth real great music in them...
And music in cities they r all so alike... i just turned it off because it made me boring... there should be some theme effect depends on the city and region.. ( for ex. when your region ( EU, USA, Korea ) gets favor there could be some music starting in ToA, like some dance medieval music or something... there were many FRP games woth real great music in them...
Gorebrex
Day/night cycles would be good. Itd add little something to Tyria, make it more interesting. I think te aggro bubble would be bigger at night(quieter, easier to hear things moving, ect). As it is now, Im not sure what kind of lighting is used, but they could use (I think this is it) object-based light(the sun would be the light source, and at night, the light would get darker(maybe timed reduction of the lights hue or something), I see the sky already moves, you could attach the "sun object" to it, and it would move through the sky.
My 2 cents.
My 2 cents.
Ezekiel Dobinski
that was a really cool idea u had Gorebrex..
Star Gazer
indeed, i too would like this. but, then the question comes. when does your char sleep? O_o
Gorebrex
Thanks, but was just thinking, you'd need to redden/orangen( ), the sunlight to give more accurate dusks/dawns, then, as moonlight takes over(need a transitional phase inbetween probably), you'd switch to a low gamma whitish light Probably be best to do night server side Id think, so players cant get much advantage from adjusting their own gamma settings.
Defender Of Orth
And then lets rename this game World Of Guildcraft and play as nighteleves ;D!
Cjlr
Quote:
Originally Posted by Star Gazer
but, then the question comes. when does your char sleep? O_o
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magnawiz
It would be great to see the desert in the moonlight.
It'd also be great to be the type of player who only shows up at night time. Like a vampire NPCs would lock up their doors and players would hide away in corners at the stroke of twelve.
It'd also be great to be the type of player who only shows up at night time. Like a vampire NPCs would lock up their doors and players would hide away in corners at the stroke of twelve.
storm of daeth
/signed great idea maguuma jungle would be so cool at night
Hamstein
/signed
It would be awesome especially with weather effects aswell,makes the world seem more alive,more real.
Why on earth would you not want it?
It would be awesome especially with weather effects aswell,makes the world seem more alive,more real.
Why on earth would you not want it?
Skuld
What would happen in international districts and mixed region parties
neo_bpm
/signed cicle night/day now!!! Anet plz read this idea...
dreamhunk
I think that night and day would enhance the game. This could even make for better rpg. Player could prey to their god once per day. In return they could get a bonus or something. You even have so you have night seeing skills and such. I think night and day should be added.
Huntmaster
Isn't there rain in that one area in cantha?
Anyway, the fastest fix would be to throw in day/night but have it client side and purely cosmetic..
Anyway, the fastest fix would be to throw in day/night but have it client side and purely cosmetic..
Gmr Leon
Quote:
Originally Posted by Huntmaster
Isn't there rain in that one area in cantha?
Anyway, the fastest fix would be to throw in day/night but have it client side and purely cosmetic.. |
..../signed
prism2525
nice if it were to have an effect on the mobs you find too. Say... morning desert hosts the griffins while at night those are replaced by the (ugh) scarabs. It's just an example so don't start shouting at me (I don't farm griffins). Other places the cycle may have no effect too, just different lighting. I'd loooove to see flashy ele skills at night anytime.
Also, missions, as they depend on night and day would be independent on the d/n cycle and so playable at any time.
/signed a quadrimillion times
Also, missions, as they depend on night and day would be independent on the d/n cycle and so playable at any time.
/signed a quadrimillion times
Imp
/unsigned
The game is not in realtime, otherwise togo would only be at one place at a time, and not 50.
Also I normally get sick of one or the other like in other mmo's. At least in guildwars if I get sick of day I can just go to UW.
Would be nice to have rain though.
The game is not in realtime, otherwise togo would only be at one place at a time, and not 50.
Also I normally get sick of one or the other like in other mmo's. At least in guildwars if I get sick of day I can just go to UW.
Would be nice to have rain though.
Im Perfect U Aint
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////signed that many times!@!@!@!@!
Pillz_veritas
You guys seem to be forgetting the title of the next chapter.... It seems like its going to be implemented ^^
P.S.
http://www.1up.com/do/newsStory?cId=3150958&did=1
(Think about it, prophecies has prophecies in it, Factions has 2 factions in it, Nightfall will have.... Nightfall in it :P )
P.S.
http://www.1up.com/do/newsStory?cId=3150958&did=1
(Think about it, prophecies has prophecies in it, Factions has 2 factions in it, Nightfall will have.... Nightfall in it :P )
makosi
/signed
*wants changeable weather too*
It would be like Grand Theft Auto: Cantha
*wants changeable weather too*
It would be like Grand Theft Auto: Cantha
Cjlr
Quote:
Originally Posted by Pillz_veritas
Think about it, prophecies has prophecies in it, Factions has factions in it, Nightfall will have.... Nightfall in it.
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cup-o-noodles
/Signed, with the exception of the realtime part. It should be a ratio of like so many real time hours equalling so many game time hours.
Konrow
/supersigned and agreed with cup-o-noodles
IllusiveMind
If they implement D/N cycle like Neverwinter Nights system (6 real life minutes = 1 hour in-game by default) I'll be glad to sign it.
dreamhunk
I agree with that never winter nights is a great game. the game devs should look at that game to get some great ideas.
mega_jamie
GWST
//signed
^^Guild Wars Standard Time, hehe
//signed
^^Guild Wars Standard Time, hehe
BeowulfKamdas
I think it would be a pretty good idea if they actually did something besides the obvious look of day and night.
Maybe have different monster spawns roaming around at day or night.
Have a certain boss only be on the prowl during the night.
Have monsters become more/less powerful during the day or night.
Have NPCs doing different things duriing different times (may not actually do stuff but it makes the game a little bit more immersive)
Anything to make PvE a bit more compelling than it already is. I'm just hoping ANet will execute it well
Maybe have different monster spawns roaming around at day or night.
Have a certain boss only be on the prowl during the night.
Have monsters become more/less powerful during the day or night.
Have NPCs doing different things duriing different times (may not actually do stuff but it makes the game a little bit more immersive)
Anything to make PvE a bit more compelling than it already is. I'm just hoping ANet will execute it well
the gud
/signed for a gw-time..
have to agree that it would be cool to for exemple, have the chans to go stealth with my assasin^^
and it would ad some more fun to go to all places in daylight and night...
and if they added it so that it was day/night in pvp to it would be cool to not really know were the enemy is.
have to agree that it would be cool to for exemple, have the chans to go stealth with my assasin^^
and it would ad some more fun to go to all places in daylight and night...
and if they added it so that it was day/night in pvp to it would be cool to not really know were the enemy is.
Knight Othin Of War
i like the idea, i would prefer farming at night time
/Signed
/Signed
Dalimoor_Kalkire
Very good idea. Would love to see a difference in areas depending on the time of day I go.
moleman4000
we need realms for the other gods!!! And as a drop for clearing said map a mini pet of the corresponding god. ie spend 4 hours clearing the underworld,then you can fight grenth,and he could drop his mini...or for fow balthazar...etc..
also i want an emote so i can drop to the floor and walk side ways like curly from the 3 stooges.
also i want an emote so i can drop to the floor and walk side ways like curly from the 3 stooges.
death fuzzy
i absolulutely hate the idea of day and night cycles.
its annoying and stupid.
/not signed.
its annoying and stupid.
/not signed.
freekedoutfish
/signed
..cos its a cool idea
/semi unsigned
..because of a somewhat obvious issue. This may have been mentioned.
1. Would it work? You actually only have about 3 or 4 european languages covered in GuildWars inside the European district. English, french, spanish and german I think.
So what about the other time zones for the countless other languages?
Plus is English considered the UK?
2. There are certain locations in Guildwars which need the whole "Night" or "Day" look to work correctly. I doubt a day-time look would work in the Fire Isles or a night time look would work in the Crystal Desert.
So it wouldnt work 100% accross the board.
Nice idea though. Plus if it did work, you could tell whether its night time and need to got to bed :P.
..cos its a cool idea
/semi unsigned
..because of a somewhat obvious issue. This may have been mentioned.
1. Would it work? You actually only have about 3 or 4 european languages covered in GuildWars inside the European district. English, french, spanish and german I think.
So what about the other time zones for the countless other languages?
Plus is English considered the UK?
2. There are certain locations in Guildwars which need the whole "Night" or "Day" look to work correctly. I doubt a day-time look would work in the Fire Isles or a night time look would work in the Crystal Desert.
So it wouldnt work 100% accross the board.
Nice idea though. Plus if it did work, you could tell whether its night time and need to got to bed :P.
Sniper Corps
Thats why they would have a Set of time differing for the Guild Wars day.
And also, WAY back in the pages a person said that only towns and Explorable areas would be affected. Missions, becuase their meant to happen as certain times would be seperate. And if an event was causing a Certain town or area to be very dark (Thick Cloud Cover) then it wouldnt get lighter or darker.
And also, WAY back in the pages a person said that only towns and Explorable areas would be affected. Missions, becuase their meant to happen as certain times would be seperate. And if an event was causing a Certain town or area to be very dark (Thick Cloud Cover) then it wouldnt get lighter or darker.
MithranArkanere
With the current technology GW uses, IT IS POSSIBLE. Just look at many areas were lights and sky changed depending on where you are.
But many people play only at night or surind day, so the day-night cycle shoud be accelerated, somethng like a 'day-night' complete cylce each 2, 4, 6... ours.
And many areas should still have fixed day or night status, like cooperative missions, due to history.
But many people play only at night or surind day, so the day-night cycle shoud be accelerated, somethng like a 'day-night' complete cylce each 2, 4, 6... ours.
And many areas should still have fixed day or night status, like cooperative missions, due to history.
Riesz
I'd love to see this implemented. Would add a new depth and realism to the world.
I'd have to suggest, though, rather than following real clocks the game has it's own day system. Maybe a day would last 2 hours or something, I dunno... but it would be lame to play in the dark for 10 hours a day and would be no different from the current system for those who play at the same time everyday.
Also, the night cycle definetly wouldn't be pitch black to where you couldn't see mobs, like some people have suggested... :P Maybe more like Riverside Province mission, or a bit lighter.
I'd have to suggest, though, rather than following real clocks the game has it's own day system. Maybe a day would last 2 hours or something, I dunno... but it would be lame to play in the dark for 10 hours a day and would be no different from the current system for those who play at the same time everyday.
Also, the night cycle definetly wouldn't be pitch black to where you couldn't see mobs, like some people have suggested... :P Maybe more like Riverside Province mission, or a bit lighter.
codester
i would be cool to see night and day brought into guild wars but it would complicate things cause different people are in different areas, unless gw makes their own time period, i.e. 1 min = 5 ingame mins.