Well then, ANET hate paragons now
oinkers
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Originally Posted by B Ephekt
Actually I was replying to oinker's posts, and only said that he "seemed" to want that.
And again, the point still stands. Don't assume what I want unless I actually say it, it's only 8bit ASCII you're reading, not some mystical pink hippo train into my mind.
Your responses make it clear you care about PvP only which is roughly in-line with ANet's actions, so that must be OK somehow. I suppose. Maybe.
Paragons are dead-on-arrival. They're not finding teams in DoA which ANet must have foreseen due to cookie cutter MoF builds and getting into teams elsewhere in PvE is so hard now it's more fun to do something else instead of waiting around.
You'll find more and more people gradually realising this, and Paragons will fade away, perhaps even more quickly than Rits in factions.
You want to play niche supporting roles in PvP? Fine. That simply does not make it a viable class in the long run.
LightningHell
Wow, six consecutive posts. Merged.
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Originally Posted by oinkers
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Counter example: In the Deep, monks are almost always pure heal WoH/HP pumpers. You won't find bonders or boon prots in that high end PVE mission. RoF? eeesh....
I don't know, one mission doesn't really make it.
oinkers
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Originally Posted by LightningHell
I don't know, one mission doesn't really make it.
One counter example is all is needed to make people stop making absolute statements, particularly when it's painfully clear they have no experience running monk chars.
You prefer less succint answers? Florid verbiage to make exactly the same point? Maybe that explains the paragon fans love of painfully scraping out +1e on a 10e cost spell.
You prefer less succint answers? Florid verbiage to make exactly the same point? Maybe that explains the paragon fans love of painfully scraping out +1e on a 10e cost spell.
Lordhelmos
Paragons were not nerfed, they were balanced. Paragon Holdway was rediculous in HA prior to the update. There were newbie teams holding halls for 7 consecutive rounds just running a Motivation/Command spam on paragons, they pretty much shut ritualists out of business. Paragons are still a damn good class, and just like dervish they require skill to play. Spamming shouts wont save a party but timing them can take huge amounts of pressure of monks and power the team.
~Unlike Ritualists you cannot kill a shout like you can with a spirit. Shouts are instant effects and unstrippable buffs. A ritualist cannot match that and instead protects in a unique way by creating longer lasting spirits with a radius. Vocal Minority and a few key hexes and wells are the only things stopping a paragon from doing its job. Paragons are still great support and have a different way of functioning than ritualists. Some shouts like Incoming or elites like Angelic Bond can be vital in saving key targets or surviving a spike. I like to think of a command paragon as an SB infuse who doesnt sacc life and instead times a shout to counter a massive enemy pressure attack. Paragons can and still make and break games. If you come out here telling me that paragons are useless you need your head examined. Just look at spells like Aria of Zeal and Song of Restoration. Paragons are great pressure diffusers and save lives on teams. That 8 energy makes a huge difference when your RC prot is out of range of channeling and has barely enough energy to throw on Prot Spirit to save himself.
~From a PvE standpoint, Paragons have great armor and defensive buffs. More people SHOULD be taking paragons in DoA missions because some of their buffs directly counter some of the DoA world effects (i.e. stand your ground! in the foundry). Paragons also have damaging spear attacks and can play party protecter and break key stances like shiro's battle scars with wild throw. Stunning Strike is also a good dazer and can catch casters off guard. Also don't undermind the power of Incoming in PvE. I've seen incoming save fleeting teams hurting from a triple aggro.
~Paragons dont suck, you just have players inexperienced in using them. You cannot judge a potential of a class by the majority of newbie users. Make a paragon and try one yourself. Get a feel for the class and you learn to appreciate its role and understand its workings. I bet half the rants against paragons after the nerf are from non paragon players or HA players that have used nothing BUT the paragon holdway build and never tried to explore the classes other aspects. Paragons have LOADS of potential in PVP and PVE. So no Anet does not hate Paragons.
~Unlike Ritualists you cannot kill a shout like you can with a spirit. Shouts are instant effects and unstrippable buffs. A ritualist cannot match that and instead protects in a unique way by creating longer lasting spirits with a radius. Vocal Minority and a few key hexes and wells are the only things stopping a paragon from doing its job. Paragons are still great support and have a different way of functioning than ritualists. Some shouts like Incoming or elites like Angelic Bond can be vital in saving key targets or surviving a spike. I like to think of a command paragon as an SB infuse who doesnt sacc life and instead times a shout to counter a massive enemy pressure attack. Paragons can and still make and break games. If you come out here telling me that paragons are useless you need your head examined. Just look at spells like Aria of Zeal and Song of Restoration. Paragons are great pressure diffusers and save lives on teams. That 8 energy makes a huge difference when your RC prot is out of range of channeling and has barely enough energy to throw on Prot Spirit to save himself.
~From a PvE standpoint, Paragons have great armor and defensive buffs. More people SHOULD be taking paragons in DoA missions because some of their buffs directly counter some of the DoA world effects (i.e. stand your ground! in the foundry). Paragons also have damaging spear attacks and can play party protecter and break key stances like shiro's battle scars with wild throw. Stunning Strike is also a good dazer and can catch casters off guard. Also don't undermind the power of Incoming in PvE. I've seen incoming save fleeting teams hurting from a triple aggro.
~Paragons dont suck, you just have players inexperienced in using them. You cannot judge a potential of a class by the majority of newbie users. Make a paragon and try one yourself. Get a feel for the class and you learn to appreciate its role and understand its workings. I bet half the rants against paragons after the nerf are from non paragon players or HA players that have used nothing BUT the paragon holdway build and never tried to explore the classes other aspects. Paragons have LOADS of potential in PVP and PVE. So no Anet does not hate Paragons.
Kaane
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Originally Posted by oinkers
Paragons are dead-on-arrival. They're not finding teams in DoA which ANet must have foreseen due to cookie cutter MoF builds and getting into teams elsewhere in PvE is so hard now it's more fun to do something else instead of waiting around.
I stopped reading here because it's clear you have no frakking clue what you're talking about.
I certainly don't have any problems finding a group.
I certainly don't have any problems finding a group.
InfernalSuffering
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Originally Posted by oinkers
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You don't need massive regen when most of your energy gain comes from shouts.
At least those classes have a FUNCTION. A Paragon has NOTHING that can't be replaced by others doing it BETTER without wasting a char slot. Paragons 1. don't do melee damage like warriors can, can't rake thru enemies like dervs can 2. can't do AoE like nukers and SS can 3. can't spot heal/split-second infuse like monks can 4. can't mass prot like rits can 5. can't spike damage like sins can 6. can't provide meatbags like MMs can That's a lot of can'ts. And monks cant.... 1. don't do melee damage like warriors can, can't rake thru enemies like dervs can 2. can't do AoE like nukers and SS can 3. can't provide team-wide buffs like paragons can 4. can't mass prot like rits can 5. can't spike damage like sins can 6. can't provide meatbags like MMs can YOU CAN DO THE SAME THING FOR EVERY CLASS! Quote:
"Returning" implies you expect to be using it to recover energy spent. Kind of like how drain enchantment "returns" energy and blood ritual doesn't.
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Quote: How's does a spear do AoE damage? It doesn't, that's one reason why it sucks. Being unable to do AOE damage does not make a damage line suck.
Quote: GFTE is very nice to use, although you get shutdown easily with Vocal Minority - with no spammable hex breakers on Paras this is a real downer. I thought we were talking PvE here? Regardless, complaining about hexes that are really annoying isn't a sign of imbalance. Monks aren't exactly big fans of diversion, shame, backfire, spoil victor, etc.
Either bring some hex removal or deal with it. It's not like shouts/chants have more than one viable counter.
Quote: Plus, GFTE's real strength is in relying on the rest of the party to do damage - hardly a first class skill on its own. OoP or OoD on necros would be even better than this half-thought out line. GFTE's real strength is that it costs 4 adrenaline and can be spammed for free energy. Just like WY. And of course, this was related to PvE, in that it provides a shout you can spam to keep aggressive refrain up without digging into your secondary.
Quote: I'd go even further to say it's wasted as an elite entirely even in PvP. You can tell just off of the description that it was designed as a spike-stopper. That's it. You don't need a spike-stopper in PvE. No one should have expected it to be useful in PvE.
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I almost stopped reading at this point. Have you tried getting into DoA as a Para? It takes ages! Everyone wants monks+eles. Of course I'm taking about PvE. Try telling the monks they have to bring hex removal just to support a Para - you'll get booted faster then Vista off a flash drive.
1. Health - inferior in almost every respect, even to Resto Rits running Attuned was Songkai 2. Energy - nerfed. BIPs are still supreme. 3. Armor - nerfed. Only synergistic skill was the lonely WY anyway. 4. Damage - spear line is like poking people with toothpicks. GFTE might still be the best thing going for a Para, but that's neither here nor there when you consider what OoP/OoD can do on necros. Yes, please ignore that the first three only require one skill slot each. Mending Refrain can be kept up indefinitely on the entire party. BIP is an elite, EF and Aria of Zeal are not. If you need WY's armor buff, just put it on your tank, who is gonna have plenty invested in tactics anyway. Quote:
You really dont read do you? I was casting EF on the party monks+eles, not me!
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You can tell just off of the description that it was designed as a spike-stopper. That's it. You don't need a spike-stopper in PvE. No one should have expected it to be useful in PvE. As I was saying, you want to play a niche support role in PvP fine, but the Paragon is practically irrelevant in PvE now. It doesn't make a difference if a Para is in a group or not, he can be replaced with Alesia for the most part.
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And what buffs are that, pray tell? ToF, Incoming, everything else is some kind of heal or similar things that you get with other classes. 90% of buffs are inferior crap or need very specific builds to take any advantage of.
BIP is an elite, EF and Aria of Zeal are not. If you need WY's armor buff, just put it on your tank, who is gonna have plenty invested in tactics anyway.
BIP give massive regen and is spammable. EF gives +1 each time shout/chant ends and Aria of Zeal is similarly too conditional and slow. Quote:
Because people want crap they can understand. Like I said in my last post, it's not exactly obvious what a paragon is doing for you. I brought WY on my barrager back before they nerfed the armor gain, and that constant +20 armor dropped death counts significantly. I doubt anyone actually noticed though, because it doesn't produce the snazzy light show you get from, oh, Meteor Shower.
Go make a build that rapes the place that includes a paragon, and everyone will be copying it. Quote: |
Try telling the monks they have to bring hex removal just to support a Para - you'll get booted faster then Vista off a flash drive.
No, they don't bring hex removal just to "support a para", you bring it because hexes in general are a pain in the ass. Quote:
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Actually, I think you missed my point. The paragon restoration skills are about dumb party heals, though. They're there to alleviate some pressure from the party and the monk's energy bars.
Or just put in another E/Mo or Rit. You know what a lot of teams do now? They just use a third monk instead of paragon and still adren spike is what kills not pressure.
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In observer mode there's a paragon in about every 15th build.
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Eles also have significantly less armor, so your point is moot and out of context. Having paragon be a DPS power house would be broken because of their high armor level; there has to be some downside to being able to sit back and deal large amounts of damage.
Originally Posted by B Ephekt
In pvp any extra damage you get can is useful. Two paragons throwing spear at people under Aggressive actually does an OK amount of damage. I've actually killed low targets by simply spearing them before, quite a few times actually.
Bleh I still think at 9 spear mastery you barely do more than wand. Orb is better spike than that spear of lightning at 9 spear mastery. Quote:
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If you switch targets you should be constantly hitting things. As a warrior you wouldn't be following a kiting target very far, and you wouldn't continue to hit a protted target, so maybe you could apply the same logic to a Paragon?
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Quote: and still adren spike is what kills not pressure. This alone proves you have no idea about the current GvG meta. Pressure is huge right now, people only adren spike when they're not killing with pressure or need to take down a key target (runner, monk etc).
Quote: Orb is better spike than that spear of lightning at 9 spear mastery. I agree, but I also never suggested spiking with Spear of Lightning at 9 spear. One of these 3s activation time skills we spoke of earlier would be far better. Mighty Throw, for example, is only 2 adrenaline and does +28 at 9 spear. You could also use Wearying Spear and have a monk remove the weakness.
Now, I know neither of these skills comes close a 100 damage orb, (either would generally do ~50 damage to a 60 armor target) but it’s enough to aid in a spike if you have a paragon in the build already.
The thing that you’re ignoring is that there are reasons to take paragons in high level pvp. I understand that you may be unable able to see them, but that’s beside the point.
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Yes, it is useless in PvE. Who cares. Final Thrust is useless in PvE too, should I be crying for a buff to it? Use Song of Restoration or something instead.
You laughed because you don't know crap. Hex is a drawback? So is Pacifism for instance. So why isn't pacifism a hex with duration=rechrage, ward aoe, no drawbacks? Because you can't have that on total shutdown.
Being a hex is a drawback because in organized pvp any team with some common sense will bring a counter to it. You'd have to be a complete idiot to bring a defensive paragon and forget hex removal, so your point is irrelevant. Also, Pacifism is complete garbage, so I'm not sure why you keep bringing up a skill that absolutely no one uses in high level pvp. Quote:
I haven't what? Read them again please. The "returned" argument started because I made an assumption, and just because it didn't turn out to be correct doesn't mean it wasn't valid.
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OMG double post you've heard of the Edit button right? *slap*
He's got a ways to go before he matches a 6-post streak followed immediately by a triple-post. Try again. Quote:
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