Quote:
Originally Posted by holymasamune
Make haste- for running scenarios, especially if you have 2 paragons with each other.
song of conc- for ms, firestorm, etc
angelic protection- 2 esurges coming from roaring ethers can do 140 damage
awe- enemy monks and casters to make killing easier
enduring harmony- are u serious, or are u just plain stupid
leaders zeal- compare with ether signet. i'd use leaders zeal any day.
purifying finale- perfect condition removal
Make haste - So you're saying that this one skill is specifically for the one or two missions where you can CHOOSE to run it? k.
Song of Concentration - Sure, if you have your entire team in PvE on TS, otherwise, timing this one will be a massive pain.
Angelic Protection - You've now saved one of the 5-odd targets which were hit... Point taken, I guess.
Awe - Nothing lives long enough in PvE for daze to make any difference. Just take a hero with interrupts, if you REALLY need to int that badly.
Enduring Harmony - Of course I'm serious. What's the point? Its safe to say that its useless for chants, as they're a trigger thing, and spending time to extend the length of Watch Yourself or Incoming on ONE target seems silly to me, especially considering Incoming is an anti-spike thing, so you don't have time to waste.
Leader's Zeal - Ether Signet doesn't COST energy to start off with, LZ does.
Purifying finale - Err, are you REALLY being hit by THAT many conditions in PvE? Just hit Cautery signet, or get your monk to tap Mend condition.
Quote:
Originally Posted by holymasamune
i'm not gonna bother to keep going. if you really want, people can give longer lists of more useless skills than these paragon ones from other professions. it's just like how energy drain and the rest of the inspiration line was hugely nerfed, people will have to deal with it and find better alternatives, not dwell in the past and whine like a baby
ok, just to shut your whiny ass, how often do u see these ele skills being used a lot in pve compared to the paragon ones listed:
blinding flash, gale, storm djinns haste, energy boon, ether prism, ether prod, ether renewal, armor of frost, blurred vision, oh wait
Charming.
Blinding Flash - Of course somewhat limited in usefulness, but its still great to disable pesky warriors while you eliminate the enemy casters.
Gale - Stop the enemy from moving, stop the enemy from casting, while you beat down and kill it within those couple of seconds, I see no problem here.
Storm Djinn's Haste - Okay, one elem skill that's useless in PvE, noted.
Energy boon, Ether Prism, Ether prod - Last I checked, elem spells cost alot of energy, and these spells give alot of energy, what's the problem?
Armor of frost - Its... 40 extra armour. Why wouldn't you like 40 extra armour?
Blurred Vision - See Blinding Flash
Quote:
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Originally Posted by holymasamune
the entire water and earth magic line outside of some earth skills for farming/tanking, glyph of sac, second wind
Earth has quite a few buffs, in addition to the infamous wards, and lets not forget things like Earthquake, Obsidian flame, stoning... The list goes on.
Water hexes are even required for some air skills to function at full effectiveness. In addition, why not hit your enemies with a slowing hex and then rain some firey death upon them? Then their AOE AI pops up, but they can't get away. Lets not be forgetting the Water armours, as well as maelstrom (seeing as you said that interrupting monks in PvE is very important) |