How did Nightfall compare to the other two campaigns?
VanDamselx
Now that it's been a solid month after release and it's almost safe to say that we've pushed through with at least one character, how did you find Nightfall to compare with the other two chapters?
I thought Nightfall had the best ending over all three campaigns. Amongst all three though, I think they all rank equally in their own ways. The replayabilty, to me, may not compare to Prophecies... I could play that over and over and over again
I think the farming for Nightfall was a bit ridiculous, I hardly ever got anything worth selling and keeping. Even when you killed level 24 and 28 mobs, they still dropped white weapons without max damage. I always go back to Factions or Prophecies for farming.
I'm trying to go through it with a new character, let's see how that goes..
I thought Nightfall had the best ending over all three campaigns. Amongst all three though, I think they all rank equally in their own ways. The replayabilty, to me, may not compare to Prophecies... I could play that over and over and over again
I think the farming for Nightfall was a bit ridiculous, I hardly ever got anything worth selling and keeping. Even when you killed level 24 and 28 mobs, they still dropped white weapons without max damage. I always go back to Factions or Prophecies for farming.
I'm trying to go through it with a new character, let's see how that goes..
stamenflicker
Quote:
Originally Posted by booooYA
I thought Nightfall had the best ending over all three campaigns. I think it stands very well with the other two. The replayabilty, to me, may not compare to Prophecies... I could play that over and over and over again
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Don't get me wrong, I think NF is a must have. And a bad day or a bad idea for Anet, is probably still better than anything the competition is giving us.
But NF feels like a chore. Having beat the game with my Ranger, 2 missions from beating with my Rit, and four from beating with my Dervish, I'll just say flat out, it is too much of a grind. I didn't feel that way with Factions.
Check that. The only time I felt like I was grinding in Factions was getting the Luxon or Kurz faction. I would get to that point in the game with all my toons and be like, "Crap. I have to go get 10,000 faction."
So in NF, I'm pretty much beginning the game thinking, "Crap, I have to go farm all that stupid Sunspear faction." It feels like a grind. I mean I really don't care about Koss' lost money. And I don't care if dude patches things up with his daughter. At least not by my third time through.
After you grind the Sunspear points, you start thinking, "Do I really want to grind out the Light Bringer points 8 more times?" The answer is a clear "No way." So I'm left with over a half dozen characters that I'm not willing to grind through point farming, simply because I don't want to grind anymore. I'd love to see them in the missions, I just get tired doing what it takes to get them there.
So NF for me falls below the other two chapters for this reason.
brokenmonkey
Nothing Makes you guys happy does it ? =D I love all 3 =D
BustroQuick
Prophecies > Factions > Nightfall IMO, because Nightfall's replay value is horrid and all the land looks the same.
Carth`
Nightfall is very nice, and a good game. It's replayability is awful though.
I made a paragon, and immediately after leaving starter island I went to Tyria. More fun over there, and I've completed Prophecies dozens of times. It has better replayability.
Nightfall was great the first time through.
I made a paragon, and immediately after leaving starter island I went to Tyria. More fun over there, and I've completed Prophecies dozens of times. It has better replayability.
Nightfall was great the first time through.
Alleji
Nightfall > Prophecies >>>>> Factions, IMO
Quid Pro Quo
I loved Nightfall. I actually wanted to play through it and read what was going on in the game.
In factions the quests were so boring that I never read through them or felt a need to do any of them there weren't required. In Nightfall they added the mix of humor, good story and a fair ammount of useful info into the quests to keep me intrested. Not only that but with heroes I could play through each mission in peace and at my own pace and since the bonus didn't require beating it in a certain time I never felt rushed like factions.
Factions was awful with that. In factions PuGs always wanted to rush saying "gogogogogo", "lets just rush it" causing many annoying wipes. Besides that the whole game felt cramped and the cutscenes were not only painful to watch but they didn't even star my character half the time. Maybe I'm alone here but I don't really give a Go Red Engine! about Mhenlo.
Prophecies is an all around better game then both but I enjoyed Nightfall more because I played Prophecies. If I could only have one I would probably choose Prophecies but since I don't I can say I liked Nightfall more after Prophecies.. if that makes any sense. I guess Prophecies is that much needed build up of the lore and training to take on the harder challenges later on.
So overall I liked Nightfall the most but I think Prophecies was the better game. Factions I didn't enjoy much as far as PvE went. PvP was pretty good but I like PvE more then PvP.
Nightfall was a great success in my book.
In factions the quests were so boring that I never read through them or felt a need to do any of them there weren't required. In Nightfall they added the mix of humor, good story and a fair ammount of useful info into the quests to keep me intrested. Not only that but with heroes I could play through each mission in peace and at my own pace and since the bonus didn't require beating it in a certain time I never felt rushed like factions.
Factions was awful with that. In factions PuGs always wanted to rush saying "gogogogogo", "lets just rush it" causing many annoying wipes. Besides that the whole game felt cramped and the cutscenes were not only painful to watch but they didn't even star my character half the time. Maybe I'm alone here but I don't really give a Go Red Engine! about Mhenlo.
Prophecies is an all around better game then both but I enjoyed Nightfall more because I played Prophecies. If I could only have one I would probably choose Prophecies but since I don't I can say I liked Nightfall more after Prophecies.. if that makes any sense. I guess Prophecies is that much needed build up of the lore and training to take on the harder challenges later on.
So overall I liked Nightfall the most but I think Prophecies was the better game. Factions I didn't enjoy much as far as PvE went. PvP was pretty good but I like PvE more then PvP.
Nightfall was a great success in my book.
Terra Xin
The scenery in nightfall felt repetative because of the landscaping, it was pretty much all the same (when I mean landscaping, I mean hills/rocks/cliffs. That's all it was, except with a variation of different color tones and a tree here and there). I remember when we first saw that map of Elona, the one where everyone was like "oh god, the areas don't match up, this map is a hoax".... it actually turned out to be the map :S.
'
Garden of Sebhorin wasn't breathtaking... it was nice looking, but Maguuma jubgle was breathtaking, and areas of Shing Jea were breathtaking.... Elona.... some areas were beautiful... but nothing like "omg... wooooow" beautiful.
Actually no, my favourite area was the last mission where you fight the last guy... looking at the stars and being all black... it was awesome.
'
Garden of Sebhorin wasn't breathtaking... it was nice looking, but Maguuma jubgle was breathtaking, and areas of Shing Jea were breathtaking.... Elona.... some areas were beautiful... but nothing like "omg... wooooow" beautiful.
Actually no, my favourite area was the last mission where you fight the last guy... looking at the stars and being all black... it was awesome.
Perishiko ReLLiK
Personaly, since I absolutely hate picking up groups, the hero's were outstanding. At least with my experience, since I owned prophecies and had plenty of skills (nearly all of them) unlocked for them to use.
Funny thing is, I was going to quit guild wars completely. Then, about a week and a half ago I saw this in the store and decided to come on back. (Oh how I love not having a monthly fee.)
Anyhow, If it wasn't for nightfall, I would probably have been away from guild wars for quite a while. And now that I'm playing again, I feel that I want to buy factions.
So, anyways... getting to the point; Hurray for nightfall!
Funny thing is, I was going to quit guild wars completely. Then, about a week and a half ago I saw this in the store and decided to come on back. (Oh how I love not having a monthly fee.)
Anyhow, If it wasn't for nightfall, I would probably have been away from guild wars for quite a while. And now that I'm playing again, I feel that I want to buy factions.
So, anyways... getting to the point; Hurray for nightfall!
Quid Pro Quo
Quote:
Originally Posted by Terra Xin
The scenery in nightfall felt repetative because of the landscaping, it was pretty much all the same (when I mean landscaping, I mean hills/rocks/cliffs. .
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Desolation comes next which is sort of a deserty almost volcanic area. This place got darker and greenish as you got into it until you reach the Realm of Torment which.. wow I don't even know how to describe it. Fleshy, industrial, dark, evil, celestial and very trippy. Lots of purple in it.
Overall I felt the landscape changed almost as much as the Prophecies landscape changed through the game. It was just that most of the Quests were in the desert area at the Command Post.
EPO Bot
I don't get why so many people prefer Tyria. After all, 70% of the place is "run past" content where killing monsters lower level then you is pointless.
The whole place feels empty.Especially Maguuma, wich a large portion of the players totally skip.Prophecies is vanilla GW to me.
The whole place feels empty.Especially Maguuma, wich a large portion of the players totally skip.Prophecies is vanilla GW to me.
countesscorpula
Before Nightfall, i barely had anything to do with GWguru. I was content to play and chat with my friends. Now I am so endlessly frustrated with the game, i spend more time on guru trying to have it fixed than i do actually playing. That's just wrong.
Story wise, i love the game. Heroes! What a great addition! The whole insignia thing is pretty darn cool. So yeah, i like the game and many of the introductions. But some of the fundamental changes in the behaviour of the supportive and enemy AI drives me up the freaking wall.
Here is the difference I see from my experience in chap 1/2 and chap 3.
WOOT: I beat the Lich. That was awesome. I feel such a sense of accomplishment.
WOOT: I beat Shiro. That was exhausting challange. I feel such a sense of accomplishment.
OMFG: I 've been hammered to death by another standard freaking mob. Am i ever going to get anywhere in this blessed game without 48dp? Somebody shoot me. End the freaking pain... What the hell do you mean I can't achieve max sunspear title until the update (correction: even after the update)!!! Ah, it's shiro AND the Lich... and no gifts from the K dragon. Oh, we're getting somewhere, we're getting somewhere, he's only got like 10 health left... OMG he wiped us all!!! How the hell did THAT happen? Well, back in we go. [bash bang crash curse swear]... Finally killed Shiro and Lich... and Abaddon ( he was actually pretty easy). Thank god that's over with. I never want to do that again... never... NEVER!!!
so to sum up:
Chapter one: challenging and rewarding.
Chapter two: challenging and rewarding.
Chapter three: much promise that lead to undless @#&^ frustration and rage.
I've already paid for the game, but A-Net can rest assured that I will not recommend any of the chapters until they make the game rewarding rather than punishing, challanging rather than frustrating. Maybe it's a fine line, but I can tell you you are well on the wrong side of it at present.
Story wise, i love the game. Heroes! What a great addition! The whole insignia thing is pretty darn cool. So yeah, i like the game and many of the introductions. But some of the fundamental changes in the behaviour of the supportive and enemy AI drives me up the freaking wall.
Here is the difference I see from my experience in chap 1/2 and chap 3.
WOOT: I beat the Lich. That was awesome. I feel such a sense of accomplishment.
WOOT: I beat Shiro. That was exhausting challange. I feel such a sense of accomplishment.
OMFG: I 've been hammered to death by another standard freaking mob. Am i ever going to get anywhere in this blessed game without 48dp? Somebody shoot me. End the freaking pain... What the hell do you mean I can't achieve max sunspear title until the update (correction: even after the update)!!! Ah, it's shiro AND the Lich... and no gifts from the K dragon. Oh, we're getting somewhere, we're getting somewhere, he's only got like 10 health left... OMG he wiped us all!!! How the hell did THAT happen? Well, back in we go. [bash bang crash curse swear]... Finally killed Shiro and Lich... and Abaddon ( he was actually pretty easy). Thank god that's over with. I never want to do that again... never... NEVER!!!
so to sum up:
Chapter one: challenging and rewarding.
Chapter two: challenging and rewarding.
Chapter three: much promise that lead to undless @#&^ frustration and rage.
I've already paid for the game, but A-Net can rest assured that I will not recommend any of the chapters until they make the game rewarding rather than punishing, challanging rather than frustrating. Maybe it's a fine line, but I can tell you you are well on the wrong side of it at present.
Throttle
^ Why do you play NF?
cosyfiep
prophecy is still my favorite campaign....I dont care that the beasties are lower level for 2/3 of the game.....it was fun to beat them into the ground. (and they dropped pretty good loot---got 4 gold items in the last 2 days).....
factions and nightfall are in 3rd place---tied, I wont award a 2nd place.
factions was horrible in the slums and then repeative in the luxon/kurzick lands...the scenery was nice there (not the slums).....the timed missions just took the fun out of the game for me.
nightfall.....some nice scenery again, no slums (thanks to the 5 gods)....the missions arent timed (most), and the bonuses are different. The point system sucks and I just dont feel like playing it more than once, though I will just to get my characters thru it (may take me the whole next year, but I will keep plugging along....)
they all have good and bad points, prophecy was a great starting point, the pre-searing was a good intro to the game, it; however, also loses it re-playablity on me (just too long), factions starting isle is just the right length for the returning player, nightfall's is too long.
Factions felt rushed (could be those timed missions making me feel like I need to do everything else fast). Prophecy had nice quests and great rewards....the other 2 --well factions quests were horrible, nightfall quests just dont need to be repeated with other characters---once is plenty! and no good rewards either (I like getting skills, my canthan monk, rit and mes all went back to tyria just to get some free skills; my elonia ele probably will as well since there are now 264 skills for her to get---thats a lot of skill points to grind out). Nightfall just doesnt inspire me to complete it with more than one character, not completely sure why.
If I were to score them (1-10) I would give chapter 1 a 7, chapter 2 and 3 a 4.5, there indeed is room for improvement.
factions and nightfall are in 3rd place---tied, I wont award a 2nd place.
factions was horrible in the slums and then repeative in the luxon/kurzick lands...the scenery was nice there (not the slums).....the timed missions just took the fun out of the game for me.
nightfall.....some nice scenery again, no slums (thanks to the 5 gods)....the missions arent timed (most), and the bonuses are different. The point system sucks and I just dont feel like playing it more than once, though I will just to get my characters thru it (may take me the whole next year, but I will keep plugging along....)
they all have good and bad points, prophecy was a great starting point, the pre-searing was a good intro to the game, it; however, also loses it re-playablity on me (just too long), factions starting isle is just the right length for the returning player, nightfall's is too long.
Factions felt rushed (could be those timed missions making me feel like I need to do everything else fast). Prophecy had nice quests and great rewards....the other 2 --well factions quests were horrible, nightfall quests just dont need to be repeated with other characters---once is plenty! and no good rewards either (I like getting skills, my canthan monk, rit and mes all went back to tyria just to get some free skills; my elonia ele probably will as well since there are now 264 skills for her to get---thats a lot of skill points to grind out). Nightfall just doesnt inspire me to complete it with more than one character, not completely sure why.
If I were to score them (1-10) I would give chapter 1 a 7, chapter 2 and 3 a 4.5, there indeed is room for improvement.
-Loki-
Quote:
Originally Posted by countesscorpula
Chapter one: challenging and rewarding.
Chapter two: challenging and rewarding. |
Cow Tale
well i bought factions first which im glad i did. i enjoyed it alot. then i bought prophecies, and realized that if id had proph first my oppinion of factions woudl have been a lot less than it is since prophecies was so much better in everyway. bought CE of NF when it was released. i think im about halfway through it approx.(about 63% map uncovered is what im goin off of) from what ive played the story is interesting. i was playing through it till that green weekend and i havent made any progress since then. (havent even tried) been farming alot of greens and such. farmed up about 400k give or take some Ks. bought a couple 15k armors and some weapons for my canthan ele. havent finished it yet so im not sure where it stands yet but so far id have to say Prophecies>Factions>Nightfall. was dissapointed with the CE mini and the special dances, wish id bought Factions CE instead. cant comment on the replay value yet since havent completed.
Ninna
Nightfall > Factions > Prophecies
got bored of Prophecies after 2 months after finishing it 8 times (2 accts)
Factions had less content but had more level 20 content than Prophecies
Nightfall I like the best
its less boring than Prophecies because it has more level 20 content
-- and heroes
edit, added what I posted in an older thread
------------------------------------------
1) Nightfall
- Heroes!!, many quests, most creative missions, tons of lvl 20 content, most consistent storyline
2) Factions
- Fastest levelling to 20, 8 classes, best armor system, skill capture bosses had static locations, shortest chapter but I played Factions much longer than Prophecies thanks to Fort Aspenwood
3) Prophecies
- best mission bonuses, only chapter where you can quest for skills, most variety for zone content, most creative story altho inconsistent, doesnt have as much content for lvl 20s - unless you like to farm
got bored of Prophecies after 2 months after finishing it 8 times (2 accts)
Factions had less content but had more level 20 content than Prophecies
Nightfall I like the best
its less boring than Prophecies because it has more level 20 content
-- and heroes
edit, added what I posted in an older thread
------------------------------------------
1) Nightfall
- Heroes!!, many quests, most creative missions, tons of lvl 20 content, most consistent storyline
2) Factions
- Fastest levelling to 20, 8 classes, best armor system, skill capture bosses had static locations, shortest chapter but I played Factions much longer than Prophecies thanks to Fort Aspenwood
3) Prophecies
- best mission bonuses, only chapter where you can quest for skills, most variety for zone content, most creative story altho inconsistent, doesnt have as much content for lvl 20s - unless you like to farm
Khanoute
Storywise : Nightfall plot is an improvement in most aspects. The game is awesome the _first_ time through. Even though the ending is completely anti-climatic, with a "Better-leave-before-all-the-lights-go-down" feeling.
Replayability : Awful, NF is a pain to get through with different chars : the missions themselves aren't challenging, they take artificially longer, the last two areas are far from being appealing or exciting. The magic has been lost once you beat the game and NF starts to show its weaknesses : repetitive and poor sceneries, stretched rythm, ...
In comparison, Factions really shines : fun, short and action packed missions (bring back the dual-teams missions), _attractive_ landscapes.
You may be done (too) quickly with the game but at least it's still enjoyable to go through it over and over (missions like Vizunah, Raisu or Gyala Hatchery are adrenaline-fillling)
Heroes are handy, great and all but they are changing the way people play, even amongst guildies. I'm not sure things are taking a right turn for a multiplayer rpg...
So Factions, despite its obvious flaws, is better than NF imho.
Factions > Prophecies > Nightfall
Replayability : Awful, NF is a pain to get through with different chars : the missions themselves aren't challenging, they take artificially longer, the last two areas are far from being appealing or exciting. The magic has been lost once you beat the game and NF starts to show its weaknesses : repetitive and poor sceneries, stretched rythm, ...
In comparison, Factions really shines : fun, short and action packed missions (bring back the dual-teams missions), _attractive_ landscapes.
You may be done (too) quickly with the game but at least it's still enjoyable to go through it over and over (missions like Vizunah, Raisu or Gyala Hatchery are adrenaline-fillling)
Heroes are handy, great and all but they are changing the way people play, even amongst guildies. I'm not sure things are taking a right turn for a multiplayer rpg...
So Factions, despite its obvious flaws, is better than NF imho.
Factions > Prophecies > Nightfall
Ninna
people compare all 3 chapters in this older thread
http://www.guildwarsguru.com/forum/s...php?t=10076865
http://www.guildwarsguru.com/forum/s...php?t=10076865
Grasping Darkness
I think alot of people say they like prophecies best and flame the new versions because they see it in the psychological aspect as when people look back on childhood. They expect to be blown away like its their first time experiancing the game. I like all the chapters and think that together they make a wonderful game.
Riotact
Prophecies is this awesome world that was great fun and took alot of effort to get through and to achieve lvl 20. everything was awesome.
because of that we had too high a expectations of Factions which was really a rushed money making expsansion that was a lame attempt at luring the asian market. and should have been a free update like sorrows furnace.
nightfall, anet actually put some effort into and was really run and different. would have been as good as prophecies if it was 100 times bigger.
because of that we had too high a expectations of Factions which was really a rushed money making expsansion that was a lame attempt at luring the asian market. and should have been a free update like sorrows furnace.
nightfall, anet actually put some effort into and was really run and different. would have been as good as prophecies if it was 100 times bigger.
Ninna
Quote:
Originally Posted by Riotact
nightfall, anet actually put some effort into and was really run and different. would have been as good as prophecies if it was 100 times bigger.
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cant please everyone
exiled mat
prophecies: Perfect, everyone can do what he/she likes, you can mess around presearing or farm till you drop. The most things are henchable, so you can mess up pretty bad, and still not annoy someone
Factions: Well, the 10000 faction thing was a pain, but at least, you don't HAVE TO depost it once you have it. The missions where a pain in the *ss, cooperation missions didn't work out the way it was supposed to be, you couldn't hench around, because the other team leaved, and if you did get a PUG you had a great chance they mess'd up or the other side didn't do their thing...
nightfall: Grind grind grind, but as you go farther in the story you don't even notice it much, exept for those stupid lightbringer points, but alas, it's a good game
Factions: Well, the 10000 faction thing was a pain, but at least, you don't HAVE TO depost it once you have it. The missions where a pain in the *ss, cooperation missions didn't work out the way it was supposed to be, you couldn't hench around, because the other team leaved, and if you did get a PUG you had a great chance they mess'd up or the other side didn't do their thing...
nightfall: Grind grind grind, but as you go farther in the story you don't even notice it much, exept for those stupid lightbringer points, but alas, it's a good game
Darkobra
Nightfall
Prophecies
Factions
But Prophecies and Nightfall are very closely linked for me.
Now, Prophecies was my first game. Played it on the beta before it was released as a necromancer. Didn't really enjoy it then as it was only a week or two beta, so went to try an elementalist. LOVED the animations. My computer wasn't up to scratch, so I had to wait a few months before buying Prophecies. The pre searing is a beautiful place. The drama of the searing really made me feel like I was IN the game. Then it changed to a refreshing white snowy land with an amazing plot twist that captures you in the game. Then it changes through the jungle, the desert, the new snow land again, a new enemy with immense powers and then the fire islands. The lands themselves made the game so attention grabbing.
The game itself was great. The story, the slow levelling, the variety of skills. Level 20 actually MEANT something then. Although I WAS disappointed with the ending. You escape on a boat. You don't see how the world becomes. The only way I was even INFORMED about the titan quests was that some one told me months later.
Then Factions came out. The levelling was far too fast for my liking. You could get level 20 in a day and I feel like it just watered it down.
The story started off good. It took me a while to get used to an assassin there. Then when you thought the story would at least hold interest, it then changed to a PVP grind. Now I do enjoy PVP, but not when I want to play through a story to enjoy it. So you get through that PVP grind and do a few missions. Then it ends. The end boss dies in around 2 minutes. The game just ends. It wasn't really my style. Had its moments, didn't hold them.
Nightfall was INCREDIBLE for me. I especially enjoyed the form changes of the Dervish. The story was great, throwing you in the middle of a war at the start. The heroes were introduced. Customisable hench. A dream come true for people like me, who don't feel like spending an hour trying to get a group together. And with the AI improved on both ends, the game felt a lot smoother with hench. (To this day, I still hate you, Alesia.)
One thing that also captured me was the choice of path through the game. Shame it didn't really effect the ending of it, like I thought it would. The plot twist at the end there really caught the people that had played through both games, yet they received a MASSIVE shock when people realised that they were far stronger than previously.
Now even though the story here was great, the animations of the characters improved and the intelligence boost in enemies, I hated the dry, dull stretch of desert and land across the world. Vabbi had its beauty and you hoped it would improve in terms of land from there on. It scarcely did. It was only when you got to the end that you saw a drastic map change. In 3 days since Nightfall's release, I had managed to learn the tricks myself and hench every single mission right through to the end. It truly was far more challenging than Factions and Prophecies.
The missions in Prophecies: Mission and a side tracked bonus. Fair enough. No problems there.
The missions in Factions: RUSH RUSH RUSH! Get that mission done in 20 minutes or you lose a massive jolt to your experience! I don't really enjoy those kinds of missions either.
The missions in Nightfall: You'll get Master's rank if you achieve this flawlessly under these conditions. Time is not an issue. Now THAT was what Factions should have been like. You didn't feel compelled to rush and Masters was optional. After all, you could always go back later once you had learned the tricks.
Prophecies had the nice game play, landscapes and variety.
Factions was just a rush and PVP grind.
Nightfall was a war. The game play was good, but lack of variety in a sense. The land as mainly a stretch of dry, dull, boring desert just made the game dull down a little for me. Although I can't deny that with the story and the fighting alone, it still has a place in my heart with Prophecies.
Prophecies
Factions
But Prophecies and Nightfall are very closely linked for me.
Now, Prophecies was my first game. Played it on the beta before it was released as a necromancer. Didn't really enjoy it then as it was only a week or two beta, so went to try an elementalist. LOVED the animations. My computer wasn't up to scratch, so I had to wait a few months before buying Prophecies. The pre searing is a beautiful place. The drama of the searing really made me feel like I was IN the game. Then it changed to a refreshing white snowy land with an amazing plot twist that captures you in the game. Then it changes through the jungle, the desert, the new snow land again, a new enemy with immense powers and then the fire islands. The lands themselves made the game so attention grabbing.
The game itself was great. The story, the slow levelling, the variety of skills. Level 20 actually MEANT something then. Although I WAS disappointed with the ending. You escape on a boat. You don't see how the world becomes. The only way I was even INFORMED about the titan quests was that some one told me months later.
Then Factions came out. The levelling was far too fast for my liking. You could get level 20 in a day and I feel like it just watered it down.
The story started off good. It took me a while to get used to an assassin there. Then when you thought the story would at least hold interest, it then changed to a PVP grind. Now I do enjoy PVP, but not when I want to play through a story to enjoy it. So you get through that PVP grind and do a few missions. Then it ends. The end boss dies in around 2 minutes. The game just ends. It wasn't really my style. Had its moments, didn't hold them.
Nightfall was INCREDIBLE for me. I especially enjoyed the form changes of the Dervish. The story was great, throwing you in the middle of a war at the start. The heroes were introduced. Customisable hench. A dream come true for people like me, who don't feel like spending an hour trying to get a group together. And with the AI improved on both ends, the game felt a lot smoother with hench. (To this day, I still hate you, Alesia.)
One thing that also captured me was the choice of path through the game. Shame it didn't really effect the ending of it, like I thought it would. The plot twist at the end there really caught the people that had played through both games, yet they received a MASSIVE shock when people realised that they were far stronger than previously.
Now even though the story here was great, the animations of the characters improved and the intelligence boost in enemies, I hated the dry, dull stretch of desert and land across the world. Vabbi had its beauty and you hoped it would improve in terms of land from there on. It scarcely did. It was only when you got to the end that you saw a drastic map change. In 3 days since Nightfall's release, I had managed to learn the tricks myself and hench every single mission right through to the end. It truly was far more challenging than Factions and Prophecies.
The missions in Prophecies: Mission and a side tracked bonus. Fair enough. No problems there.
The missions in Factions: RUSH RUSH RUSH! Get that mission done in 20 minutes or you lose a massive jolt to your experience! I don't really enjoy those kinds of missions either.
The missions in Nightfall: You'll get Master's rank if you achieve this flawlessly under these conditions. Time is not an issue. Now THAT was what Factions should have been like. You didn't feel compelled to rush and Masters was optional. After all, you could always go back later once you had learned the tricks.
Prophecies had the nice game play, landscapes and variety.
Factions was just a rush and PVP grind.
Nightfall was a war. The game play was good, but lack of variety in a sense. The land as mainly a stretch of dry, dull, boring desert just made the game dull down a little for me. Although I can't deny that with the story and the fighting alone, it still has a place in my heart with Prophecies.
blaise
I Like NF Most Then Proph then Factions , But AB Was Quite fun in Factions
countesscorpula
Quote:
Originally Posted by Throttle
^ Why do you play NF?
|
They improved the intelligence of mobs, so the no longer cluster, and are generally safe from AoE. They Did not do the same for friendly AI. SO now all monster mobs have an increadible advantage over players who go out with hench. This problem is universal throughout GW, so I guess in all honesty my beef isn't with NF... It's jsut that NF is the new toy, and where i've been experiencing this grief most often.
If you don't understand, walk around with a group of hench... they all stay withing "adjacent/nearby" range of you. Stop and fight a mob. Look at the compass. THe mob is spread out, and the only part of your team that isn't clustered to gether are your melee (war/der/sin). SO, unless you can tell your hench to spread out, as the monsters seem clearly capable of, we will forever be permanent victims of AoE spikes. This is my source of endless #$%$# frustration... and as stated, most frequently encountered in NF as that is the new place to explore. The same crap happens in the shiver peaks, so it's not NFs fault.
Kern Wolf
Each chapter gave me something that was fun:
Prophecies: learned my professions (favorites: warrior, elemental) and liked going into FOW;
Factions: learned to farm, and learned more about the GW economy;
Nightfall: I like the storyline better than the previous chapters (seems to make more sense). Haven't finished yet, so I can't coment on DoA yet..
Prophecies: learned my professions (favorites: warrior, elemental) and liked going into FOW;
Factions: learned to farm, and learned more about the GW economy;
Nightfall: I like the storyline better than the previous chapters (seems to make more sense). Haven't finished yet, so I can't coment on DoA yet..
Deleet
Level 20 never meant anything, neither in Prophecies, Factions or Nigthfall, and it should stay that way.
WasAGuest
I can probably answer this better by speaking about what I enjoyed in the chapters before the base game was altered at the time NF was released.
Loved the content in Proph. It was still the most fun to simply "piddle" in. Whether that was a very boring farm run, or simply grouping up with low level players for a quick jaunt through an old mission.
Factions was always "meh". Locked gates destroyed the immersion of the game leaving me feeling like a "slave to the system" vs a "hero commisioned by the emperor". Once out of the city I would have loved the freedom to go here and there, yet, more locked gates and I already had max armor... so the point was lost other than to force me to play through the same unrewarding quests again and again. After awhile, I stopped even stepping foot on Cantha.
When Nightfall came out, there was a week where it was simply better than the other two chapters put together. Yea, some of my old cookie cutter farming builds were broken now, but it was great to simply play through.
Then the stupiest update in the history of updates happened. Anet claims they found a bug in the mobs targeting code and fixed it. Since then, the AI has been horrid beyond anything I have ever seen in a game since before the Atari 2600. Since then, the game has been less fun than any other game on my hard drive; all chapters.
Comparing the chapters on content; my opinion Nightfall wins over all. Comparing the updates that came with Nightfall... game is now a flop and a dead fish with as much entertainment value as each of those (a flop and a dead fish).
Loved the content in Proph. It was still the most fun to simply "piddle" in. Whether that was a very boring farm run, or simply grouping up with low level players for a quick jaunt through an old mission.
Factions was always "meh". Locked gates destroyed the immersion of the game leaving me feeling like a "slave to the system" vs a "hero commisioned by the emperor". Once out of the city I would have loved the freedom to go here and there, yet, more locked gates and I already had max armor... so the point was lost other than to force me to play through the same unrewarding quests again and again. After awhile, I stopped even stepping foot on Cantha.
When Nightfall came out, there was a week where it was simply better than the other two chapters put together. Yea, some of my old cookie cutter farming builds were broken now, but it was great to simply play through.
Then the stupiest update in the history of updates happened. Anet claims they found a bug in the mobs targeting code and fixed it. Since then, the AI has been horrid beyond anything I have ever seen in a game since before the Atari 2600. Since then, the game has been less fun than any other game on my hard drive; all chapters.
Comparing the chapters on content; my opinion Nightfall wins over all. Comparing the updates that came with Nightfall... game is now a flop and a dead fish with as much entertainment value as each of those (a flop and a dead fish).
Beat_Go_Stick
So far, as I haven't finished Nightfall yet,
Prophecies > Nightfall > (infinitely) Factions
I'm having fun in Nightfall. It's not quite as great as Prophecies but, then again, the game is far from new at this point so I wouldn't expect myself to get quite as lost in it now as I did back then
Prophecies > Nightfall > (infinitely) Factions
I'm having fun in Nightfall. It's not quite as great as Prophecies but, then again, the game is far from new at this point so I wouldn't expect myself to get quite as lost in it now as I did back then
JoeKnowMo
Quote:
Originally Posted by stamenflicker
But NF feels like a chore. Having beat the game with my Ranger, 2 missions from beating with my Rit, and four from beating with my Dervish, I'll just say flat out, it is too much of a grind. I didn't feel that way with Factions....
<snip> .....After you grind the Sunspear points, you start thinking, "Do I really want to grind out the Light Bringer points 8 more times?" The answer is a clear "No way." So I'm left with over a half dozen characters that I'm not willing to grind through point farming, simply because I don't want to grind anymore. I'd love to see them in the missions, I just get tired doing what it takes to get them there. So NF for me falls below the other two chapters for this reason. |
The nerfed drops in NF add to the lack of fun.
Having to level up and equip heroes for all my characters is tiresome.
People find Prophecies more fun because you can choose what you want to do. Prophecies allowed you to skip areas and come back to them at your own leisure. Prophecies allowed you to quickly join up with your buddies even if you had recently started a char. The drops in Prophecies (on average) are also much better making the experience more rewarding.
If B/P turns out to be the best build for DoA, I shudder at having to get my Ranger thru asap if I want to take advantage of the market early on. In Proph, you can get to the main farming spots ToA, SF, and ToPK pretty quickly. Even in Factions, you can get to HzH or Cavalon for the elite missions w/o much trouble (except for the Faction pts grind).
JoeKnowMo
Quote:
Originally Posted by stamenflicker
But NF feels like a chore. Having beat the game with my Ranger, 2 missions from beating with my Rit, and four from beating with my Dervish, I'll just say flat out, it is too much of a grind. I didn't feel that way with Factions....
<snip> .....After you grind the Sunspear points, you start thinking, "Do I really want to grind out the Light Bringer points 8 more times?" The answer is a clear "No way." So I'm left with over a half dozen characters that I'm not willing to grind through point farming, simply because I don't want to grind anymore. I'd love to see them in the missions, I just get tired doing what it takes to get them there. So NF for me falls below the other two chapters for this reason. |
The nerfed drops in NF add to the lack of fun.
Having to level up and equip heroes for all my characters is tiresome.
People find Prophecies more fun because you can choose what you want to do. Prophecies allowed you to skip areas and come back to them at your own leisure. Prophecies allowed you to quickly join up with your buddies even if you had recently started a char. The drops in Prophecies (on average) are also much better making the experience more rewarding. (And judging by the number of Protector of Tyria titles I see, people do go back and finish earlier missions.)
If B/P turns out to be the best build for DoA, I shudder at having to get my Ranger thru asap if I want to take advantage of the market early on. In Proph, you can get to the main farming spots ToA, SF, and ToPK pretty quickly. Even in Factions, you can get to HzH or Cavalon for the elite missions w/o much trouble (except for the Faction pts grind).
Arkantos
Prophecies > Nightfall > Dog Crap > WoW > More Dog Crap > Factions.
Tingi
Prophecies>Nightfall/Factions
I just loved (and still do love) Prophecies. I mean, it was just the perfect combination of everything. However I do love the Dervish class and I kinda liked the Factions background...even though the storyline was kinda like WTH?
I just loved (and still do love) Prophecies. I mean, it was just the perfect combination of everything. However I do love the Dervish class and I kinda liked the Factions background...even though the storyline was kinda like WTH?
Hot Dead
prophecies>nightfall>factions
prophecies was the most fun really just because of its difficulty/length
nightfall was hard but way too short
factions was mediocre, i mean, its short, not too difficult, and very repetative
prophecies was the most fun really just because of its difficulty/length
nightfall was hard but way too short
factions was mediocre, i mean, its short, not too difficult, and very repetative
aspectacle
It is hard to say - the AI has changed for all chapters and I haven't replayed the others since the change. For fair comparision they'd all need to be played again - I'm not going to do it.
In terms of story and the mission/bonus design Nightfall is a clear winner for me. However I think that it is falls prey to gimmicy difficulty enhancements particularly in the Realm of Torment. I think Factions suffered a bit from this too - ANet are trying too hard to stop solo farming, running, whatever and it's unfavourably affecting the gameplay of those games.
Prophecies had innocence, freedom and simplicity. For the most part I could play it as I pleased. Between Prophecies and Nightfall this has gone and I mourn its passing.
In terms of story and the mission/bonus design Nightfall is a clear winner for me. However I think that it is falls prey to gimmicy difficulty enhancements particularly in the Realm of Torment. I think Factions suffered a bit from this too - ANet are trying too hard to stop solo farming, running, whatever and it's unfavourably affecting the gameplay of those games.
Prophecies had innocence, freedom and simplicity. For the most part I could play it as I pleased. Between Prophecies and Nightfall this has gone and I mourn its passing.
Bitis Gabonica
I like all the campaigns, but NF caused me to loose alot in weapons value :-( . I can't sell a darn thing because it's not inscriptable!! Tried selling my perfect 100k + xx Ecto Fellblade, someone looked at it and said, "err it's not inscriptable! .. I mean wtf! .. So, all my now perfect junk weapons that used to be valued at a total of about 2 million gold is now sitting in my 3rd storage characters baggs with Gwen's Broken Flute because of the still ..... ah, I won't get started on storage issues
geminisaga
porphecies > nf > faction
Jaml
Prophecies>Factions>Nightfall
Some people will find it strange that i prefer Factions over Nightfall and they are right if you look at the scenery and lenght of the pve campaign. But in Factions at least you had Alliance battles and Fort Espenwood that you could play after finishing the story and playing a second character through to unlock skills was fast. Once completing the incredibly hard and frustrating Nightfall campaign with their cheating AI (why not give them godmode straight away?) there is nothing to do. And i never felt like a hero in nightfall but like a sissy getting pummeled to oblivion by everything that moves followed by a group of retards aka Heroes+Henchies that take pleasure grouping up in sandstorms and searing flames.
Some people will find it strange that i prefer Factions over Nightfall and they are right if you look at the scenery and lenght of the pve campaign. But in Factions at least you had Alliance battles and Fort Espenwood that you could play after finishing the story and playing a second character through to unlock skills was fast. Once completing the incredibly hard and frustrating Nightfall campaign with their cheating AI (why not give them godmode straight away?) there is nothing to do. And i never felt like a hero in nightfall but like a sissy getting pummeled to oblivion by everything that moves followed by a group of retards aka Heroes+Henchies that take pleasure grouping up in sandstorms and searing flames.
KillaKarl
[In comparison, Factions really shines : fun, short and action packed missions (bring back the dual-teams missions), _attractive_ landscapes.
You may be done (too) quickly with the game but at least it's still enjoyable to go through it over and over (missions like Vizunah, Raisu or Gyala Hatchery are adrenaline-fillling)
you have got to be kidding... i never want to see Vizunah (foreign quater) again
factions sucked, and theyve done little to make it better heres some examples
1. nightfall gives u access to a elite mission once u beat the game, factions doesnt (though they promised they would like 6 months ago ) u either have to own the town or wait for hours for a ferry, and now those elite missions are practically abandoned
NF WINS
2. TOO MUCH MHENLO IN FACTIONS, im through half og NF and i havent seen a single cutscene with mhenlo
NF WINS
3. Factions has better weapon/sheild skins ZODIAC SWORD/SHEILD FTW, while there are only a few really desirable skins in NF like the elemental sword imo (others may disaagree)
FACTIONS WINS
4. factions had only one useful new class the ritualist, and dont u assassin lovers dare argue with me on this, u r the mosted hated upon group for all things PvP (cept AB) and half of PVE meanwhile NF introduced two classes which are very useful in both
NF WINS
5. NF armor pawns all 3 campaigns armor (u cant count fissure armor as its available to all) sunspear elite 15k FTW
NF WINS
6. Factions felt rushed and got boring fast and shiro was a pathetic boss, (comeon how it doesnt feel right to beat the final mission in less then a minute, its supposed to be epic like the fight to the lich) not only that it felt like a filler game, something to tide us over
PROPHECIES/NIGHTFALL FTW
7. the story in prophecies and nightfall was by far superior to factions
PROPHECIES/NF FTW FTW
8. NF has heros factions doesnt
NF FTW
so all in all factions is the worst game (DISPUTE THAT )
Prophecies and nightfall tie while factions is last
You may be done (too) quickly with the game but at least it's still enjoyable to go through it over and over (missions like Vizunah, Raisu or Gyala Hatchery are adrenaline-fillling)
you have got to be kidding... i never want to see Vizunah (foreign quater) again
factions sucked, and theyve done little to make it better heres some examples
1. nightfall gives u access to a elite mission once u beat the game, factions doesnt (though they promised they would like 6 months ago ) u either have to own the town or wait for hours for a ferry, and now those elite missions are practically abandoned
NF WINS
2. TOO MUCH MHENLO IN FACTIONS, im through half og NF and i havent seen a single cutscene with mhenlo
NF WINS
3. Factions has better weapon/sheild skins ZODIAC SWORD/SHEILD FTW, while there are only a few really desirable skins in NF like the elemental sword imo (others may disaagree)
FACTIONS WINS
4. factions had only one useful new class the ritualist, and dont u assassin lovers dare argue with me on this, u r the mosted hated upon group for all things PvP (cept AB) and half of PVE meanwhile NF introduced two classes which are very useful in both
NF WINS
5. NF armor pawns all 3 campaigns armor (u cant count fissure armor as its available to all) sunspear elite 15k FTW
NF WINS
6. Factions felt rushed and got boring fast and shiro was a pathetic boss, (comeon how it doesnt feel right to beat the final mission in less then a minute, its supposed to be epic like the fight to the lich) not only that it felt like a filler game, something to tide us over
PROPHECIES/NIGHTFALL FTW
7. the story in prophecies and nightfall was by far superior to factions
PROPHECIES/NF FTW FTW
8. NF has heros factions doesnt
NF FTW
so all in all factions is the worst game (DISPUTE THAT )
Prophecies and nightfall tie while factions is last