No more new class please, or at least make existing chars NEW again!
chicks boy
Here is what my suggestion for Anet:
Make the 10 existing characters NEW again by giving them new attributes and more new skills and new fighting style and new weapons to wield.
For example:
I would like the assassin to have the 2nd Primary Attribute as "Evasion". And new attributes like Shurikin Mastery, One handed Sword Mastery. So that makes the Critical Strikes and Evasion the primary attributes.
Evasion - For each point of this attribute you have a 1% Chance to Evade Incoming Attacks.
Besides, Assassins needs the buff for PVE. (Not PvP). And they really need it.
And some new animation for the assassin like make Unsuspecting Strike as like you teleport behind the enemy and you stab him I dont know etc just some new animation would be cool.
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I would like the warrior to wield two weapons at a time rather than making another new class. Or call it "Dual wielding". And since People likes to call Warriors as tanks, might as well have another attribute as "Defense Stance".
Defense Stance - You cannot use any Stances when this attribute is 5 or higher but for each point in this attribute you gain 3 Armor against Slashing Attacks and 3 Armor against Piercing Damage for each point in this attribute.
With High "Stregth", Warriors still doesnt do major damage compared to derivsh and assassin.
And to balance out the dual wielding, Make the primary weapon as 15-22 If you are wielding a sword and 7-22 For the offhand if you are wielding a sword. And 5-16 for the offhand if you are wielding an Axe. Therefore you have two different swords with different skins.
Dual Wielding - No inheret effect. When you put points in this attribute, Offhand weapons you are wielding increased damage.
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Elementalists are fine.
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Mesmers, Havent played them.
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I would like the paragon have a close-combat with spear/Bardiche/Bamboo Stick etc... Because right now the paragon attacking at a distance is... Man i'm not going to lie but its kinda boring.
Bardiche Mastery - No inheret Effect. Whenever you put points into this attribute, you're damage is increased.
Basically make it a close combat and with different Skills.
Please note that the paragon is a new class so yeah.
Edit: Paragon armors should have wings. I dont care what people say, if male paragon armors shows Nipple then at least add Wings to make people buy it.
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Monk, I dont know. Fist Fighting? I dont know.
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Dervish, I dont know, this is a new class. I dont know and i dont care.
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Make the Necro's Primary Attribute Soul Reaping gain health other than just gaining energy when a soul dies.
Soul Reaping - Whenever a dude dies in the area you gain 4 health for each attribute you have.
Thats about it, I dont know. I guess i just dont like vampires/gothic appearance like the necro
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Ritualist? I dont know, Honestly this class bores me. Needs some work for this... Needs more Thrilling.
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Ranger. Yeeah this class has potential. Hard to master. But i heard the rangers are druids...??? They dont even look like druids! But since druids are Shape Shifters then why not make another Primary Attribute like "ShapeShifting" and a new attribute such as 'Crossbows".
Shapeshifting - I dont know, something similar like in Diablo2...
Crossbows - You have 50% chance to shoot 2 arrows but the range is very short.
Edit: I have no against new classes but my ranger is just sitting there, needs more excitement and new stuff. At least make 2 classes and changes for the 10 existing characters.
Make the 10 existing characters NEW again by giving them new attributes and more new skills and new fighting style and new weapons to wield.
For example:
I would like the assassin to have the 2nd Primary Attribute as "Evasion". And new attributes like Shurikin Mastery, One handed Sword Mastery. So that makes the Critical Strikes and Evasion the primary attributes.
Evasion - For each point of this attribute you have a 1% Chance to Evade Incoming Attacks.
Besides, Assassins needs the buff for PVE. (Not PvP). And they really need it.
And some new animation for the assassin like make Unsuspecting Strike as like you teleport behind the enemy and you stab him I dont know etc just some new animation would be cool.
---------------------------------------------
I would like the warrior to wield two weapons at a time rather than making another new class. Or call it "Dual wielding". And since People likes to call Warriors as tanks, might as well have another attribute as "Defense Stance".
Defense Stance - You cannot use any Stances when this attribute is 5 or higher but for each point in this attribute you gain 3 Armor against Slashing Attacks and 3 Armor against Piercing Damage for each point in this attribute.
With High "Stregth", Warriors still doesnt do major damage compared to derivsh and assassin.
And to balance out the dual wielding, Make the primary weapon as 15-22 If you are wielding a sword and 7-22 For the offhand if you are wielding a sword. And 5-16 for the offhand if you are wielding an Axe. Therefore you have two different swords with different skins.
Dual Wielding - No inheret effect. When you put points in this attribute, Offhand weapons you are wielding increased damage.
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Elementalists are fine.
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Mesmers, Havent played them.
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I would like the paragon have a close-combat with spear/Bardiche/Bamboo Stick etc... Because right now the paragon attacking at a distance is... Man i'm not going to lie but its kinda boring.
Bardiche Mastery - No inheret Effect. Whenever you put points into this attribute, you're damage is increased.
Basically make it a close combat and with different Skills.
Please note that the paragon is a new class so yeah.
Edit: Paragon armors should have wings. I dont care what people say, if male paragon armors shows Nipple then at least add Wings to make people buy it.
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Monk, I dont know. Fist Fighting? I dont know.
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Dervish, I dont know, this is a new class. I dont know and i dont care.
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Make the Necro's Primary Attribute Soul Reaping gain health other than just gaining energy when a soul dies.
Soul Reaping - Whenever a dude dies in the area you gain 4 health for each attribute you have.
Thats about it, I dont know. I guess i just dont like vampires/gothic appearance like the necro
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Ritualist? I dont know, Honestly this class bores me. Needs some work for this... Needs more Thrilling.
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Ranger. Yeeah this class has potential. Hard to master. But i heard the rangers are druids...??? They dont even look like druids! But since druids are Shape Shifters then why not make another Primary Attribute like "ShapeShifting" and a new attribute such as 'Crossbows".
Shapeshifting - I dont know, something similar like in Diablo2...
Crossbows - You have 50% chance to shoot 2 arrows but the range is very short.
Edit: I have no against new classes but my ranger is just sitting there, needs more excitement and new stuff. At least make 2 classes and changes for the 10 existing characters.
Series
The only thing I like is giving paragons Melee Spear Attacks. That would be a nice addition, but not too many... we don't want paragons tanking, just able to defend themselves better when attacked head on.
Zui
...
/not signed horrible idea
/not signed horrible idea
chicks boy
Quote:
Originally Posted by Zui
...
/not signed horrible idea |
Or
Not signed because having me suggesting what the attributes should be like?
Or
Not signed because of my horrible grammar? And that you didn't quite understand me very well and that you prefer nerdy grammars?
Quid Pro Quo
The basic idea that they should expand the current classes more then they have in the past and maybe more parts of the game and not make new classes sounds good to me however the specific way in which you described does not sound as good.
Can't /sign it.
Can't /sign it.
??Ripskin
Yeah.. this would mess the game up.. I would want to remake all my characters.. Plus this would take an extra YEAR for ANet to do. It's like doing 6, +2 for each campaign that comes out. Maybe even more then a year. How long did it take them to do the original? Multiply that by 2 probably.
Kai Nui
Doesn't seem like you put much thought or effort into this. I'd have liked the idea if it was presented better probably. Before A,Rt,P, and D I had wanted them to just add different attributes every time, but now I don't know... I think either way it's a bad idea to add more to the game, it doesn't make it so absolute or reliable if there are so many things out there that can counter things. I just don't know.
HawkofStorms
/notsigned
The idea of adding aditional attributes instead of new classes has been suggested before and I generally approve of it. However, your specific suggestions just aren't that great and are a bit over powered.
The idea of adding aditional attributes instead of new classes has been suggested before and I generally approve of it. However, your specific suggestions just aren't that great and are a bit over powered.
jummeth
Attributes are thin already. Also this particular suggestion is poorly conceived...
"Eles are fine" .... if you are gonna add a new primary attribute, you better think it out and at least attempt to balance it out for each class.
Since GW is about balance of each class, something that 'looks cool' doesn't really cut it to be implimented. Sure Dual Weild Swords etc would be cool, but have you thought of the problems of say 2x Attack speed, a sort of super frenzy.
Melee combat paragon is already in the game... its called a warrior.
Dervish are more druids than rangers, and yes they shapeshift.
75% evasion > +40AL... heck you can get +60AL with 75% evasion already.
Fist fighting... Erm 60AL melee anyone?
Soul Reap is already one of the most powerful Primary attributes already, the only one in comparison is possibly Expertise... it doesn't need a buff.
"Eles are fine" .... if you are gonna add a new primary attribute, you better think it out and at least attempt to balance it out for each class.
Since GW is about balance of each class, something that 'looks cool' doesn't really cut it to be implimented. Sure Dual Weild Swords etc would be cool, but have you thought of the problems of say 2x Attack speed, a sort of super frenzy.
Melee combat paragon is already in the game... its called a warrior.
Dervish are more druids than rangers, and yes they shapeshift.
75% evasion > +40AL... heck you can get +60AL with 75% evasion already.
Fist fighting... Erm 60AL melee anyone?
Soul Reap is already one of the most powerful Primary attributes already, the only one in comparison is possibly Expertise... it doesn't need a buff.
Hand of Ruin
Quote:
Originally Posted by chicks boy
Not signed because of the idea of giving new attributes for existing classes?
Or Not signed because having me suggesting what the attributes should be like? Or Not signed because of my horrible grammar? And that you didn't quite understand me very well and that you prefer nerdy grammars? |
BahamutKaiser
As always, an evasion attribute is broken, although you place it on assassin, assassin skills themselves suffer an extreme weakness to evasive and blocking capabilities, and even a slight passive evasion can cause random shutdowns of entire Assassin combos, it is essentially a skill based ability, and should always require a skill, because countering evasion requires a skill.
I can agree on the basic concept, there are alot of minor things that can be added to exsisting classes, especially those with only 4 attriutes, which would attract new players, increase the diversity of class functions and combinations, wile avoiding future classes which are too simular to meet originality.
A Katana Mastery Attribute for Assassin would be an easy way to please Samurai fans, and with a unique and dynamic skill type and function, it could introduce some much lacking functions in Assassin capabilities.
A Melee or "Reach" weapon like polearms for Paragon would introduce the most common weapon of real battle, wile avoiding simular weapon use in a new class, and also add some diversity.
There is alot to offer with creative additions like this, and because these additions would amount to significant improvements to gameplay, Anet could even overcome adding a new class for a chapter. There are some issues, but I think the ultimate end would be very fruitful for the game.
I can agree on the basic concept, there are alot of minor things that can be added to exsisting classes, especially those with only 4 attriutes, which would attract new players, increase the diversity of class functions and combinations, wile avoiding future classes which are too simular to meet originality.
A Katana Mastery Attribute for Assassin would be an easy way to please Samurai fans, and with a unique and dynamic skill type and function, it could introduce some much lacking functions in Assassin capabilities.
A Melee or "Reach" weapon like polearms for Paragon would introduce the most common weapon of real battle, wile avoiding simular weapon use in a new class, and also add some diversity.
There is alot to offer with creative additions like this, and because these additions would amount to significant improvements to gameplay, Anet could even overcome adding a new class for a chapter. There are some issues, but I think the ultimate end would be very fruitful for the game.
Quid Pro Quo
Quote:
Originally Posted by BahamutKaiser
There is alot to offer with creative additions like this, and because these additions would amount to significant improvements to gameplay, Anet could even overcome adding a new class for a chapter. There are some issues, but I think the ultimate end would be very fruitful for the game.
|
More attribute options could expand the game greatly if some real thought is put into it. People could be playing the same class but have completely different uses for them on the same team. Very neat stuff.
tomcruisejr
why give them new attributes if you got "the secondary profession"?
Carth`
/notsigned for your ideas
/signed for not adding new classes
/signed for not adding new classes
Perynne
/not signed for your ideas.
Why are people complaining all the time that the assassin needs new attributes and buff for PvE? They do just fine the way they are now, as long as you take the time to learn their fighting style.
And all this talk about special shuriken attacks/attributes/weapons... geez, people, this isn't Naruto, this is Guild Wars.
Why are people complaining all the time that the assassin needs new attributes and buff for PvE? They do just fine the way they are now, as long as you take the time to learn their fighting style.
And all this talk about special shuriken attacks/attributes/weapons... geez, people, this isn't Naruto, this is Guild Wars.
Emik
Afaicr this has been suggested before and before and before...
Search is your friend.
oh and /notsigned
On another matter...
You suggest new attributes for certain classes but you don't care about the others?
Sounds like this approach is more selfish than constructive.
Search is your friend.
oh and /notsigned
On another matter...
You suggest new attributes for certain classes but you don't care about the others?
Sounds like this approach is more selfish than constructive.
Draiyne Valure
I don't think any of these suggestions would make the game better, honestly.
New animations, fair enough, but after a while I quit paying attention to the animations. One handed sword mastery? Can't you just go secondary Warrior?
Evasion would be too overpowered to be a constant ability. I don't think sins need the buff for PvE, but I do think sin players need a few pointers on how to play them.
Wings on armor sounds tacky and unwieldy. If you want close combat on a Paragon then go secodnary w/a/d and use their corresponding weapons.
...
Soul Reaping is awesome as it is.
Druidism, the religion of pre-Christian Britain, featured nature-worship and human sacrifice, but also had a place for Bards. Blake regarded Druidism as a universal proto-religion.
www.blakearchive.org.uk/glossary.html
May sound ranger-like but not close enough.
I don't know, just seems like redundant, overpowered or pointless changes to me.
New animations, fair enough, but after a while I quit paying attention to the animations. One handed sword mastery? Can't you just go secondary Warrior?
Evasion would be too overpowered to be a constant ability. I don't think sins need the buff for PvE, but I do think sin players need a few pointers on how to play them.
Wings on armor sounds tacky and unwieldy. If you want close combat on a Paragon then go secodnary w/a/d and use their corresponding weapons.
Quote:
Dervish, I dont know, this is a new class. I dont know and i dont care. |
Soul Reaping is awesome as it is.
Druidism, the religion of pre-Christian Britain, featured nature-worship and human sacrifice, but also had a place for Bards. Blake regarded Druidism as a universal proto-religion.
www.blakearchive.org.uk/glossary.html
May sound ranger-like but not close enough.
I don't know, just seems like redundant, overpowered or pointless changes to me.
Aegeroth
I reckon the idea is awesome, but its flawed in so many places as people have already said.
/notsigned
One last thing, skills such as Evasion should be placed on to all classes, i mean, do you think Rits dont have legs or something, they can dodge!
Critical Hit is another, it should go with all Physical Damage Weapons.
And as a Counter, Surging Magic, when your staff/wand randomly fires an overpowered projectile, it would work the same as Critical Hit. It pretty hard to hit something's weak spot if you technically attacking with vapor and stuff.
/notsigned
One last thing, skills such as Evasion should be placed on to all classes, i mean, do you think Rits dont have legs or something, they can dodge!
Critical Hit is another, it should go with all Physical Damage Weapons.
And as a Counter, Surging Magic, when your staff/wand randomly fires an overpowered projectile, it would work the same as Critical Hit. It pretty hard to hit something's weak spot if you technically attacking with vapor and stuff.
Draiyne Valure
Quote:
Originally Posted by Aegeroth
Critical Hit is another, it should go with all Physical Damage Weapons.
|
http://gw.gamewikis.org/wiki/Critical_hit
Sophitia Leafblade
/not signed, I think all (yes all!) that char types are best how they currently are.
Assassins are fine how they are, there balanced, they can unlease a large attack stream doing massive damage and multiple conditions at the cost of suffering from weak defense. They are how there meant to be Assassins, get in, kill something and get out. Not get in, kill, stay in, try to kill, die.
Warriors are the general char type, there are primary defensive while still being able to do considerable damage (more so if u drop the defensive side of them) They arent meant to be high damaging Assassins with betta armour. A dual weilding Warrior would be simply a Berserker. which is an all offensive char, which is a role played by assassins, there for its not needed.
If you havnt noticed virtually every primary attribute is linked to energy management not health, (critical hits, expertise, soul reaping, etc. even divine has energy management links due to skills and the fact it reduces the amount of casts needed to be used on allys to keep them healthy) the only ones not linked being fast Casting, spawning powers and Strength which playing into those char types strengths. Granted Divine and Mystisim have health abilitys but once again this are because thse are features that are needed for the class since its fits with the lore.
Yes Melee Paragon we already have there called Warriors.
Ritualists are great fun to play, especially as spirit-lords. However this can feel a little too passive to people who want to kill everything them selves and not think of the work 'team'. In which can buy some Channeling skills and use them instead.
As for Rangers being druids, well in the sence of being one with nature yes they are, in the sense of following multiple gods yes they do ie. the gods of tryia, in the sence them being shapeshifters, erm no, druids arnt always shapeshifters, ur thinking of WoW druids.
Assassins are fine how they are, there balanced, they can unlease a large attack stream doing massive damage and multiple conditions at the cost of suffering from weak defense. They are how there meant to be Assassins, get in, kill something and get out. Not get in, kill, stay in, try to kill, die.
Warriors are the general char type, there are primary defensive while still being able to do considerable damage (more so if u drop the defensive side of them) They arent meant to be high damaging Assassins with betta armour. A dual weilding Warrior would be simply a Berserker. which is an all offensive char, which is a role played by assassins, there for its not needed.
If you havnt noticed virtually every primary attribute is linked to energy management not health, (critical hits, expertise, soul reaping, etc. even divine has energy management links due to skills and the fact it reduces the amount of casts needed to be used on allys to keep them healthy) the only ones not linked being fast Casting, spawning powers and Strength which playing into those char types strengths. Granted Divine and Mystisim have health abilitys but once again this are because thse are features that are needed for the class since its fits with the lore.
Yes Melee Paragon we already have there called Warriors.
Ritualists are great fun to play, especially as spirit-lords. However this can feel a little too passive to people who want to kill everything them selves and not think of the work 'team'. In which can buy some Channeling skills and use them instead.
As for Rangers being druids, well in the sence of being one with nature yes they are, in the sense of following multiple gods yes they do ie. the gods of tryia, in the sence them being shapeshifters, erm no, druids arnt always shapeshifters, ur thinking of WoW druids.
fivoroth
/not signed
Balancing the game after altering old characters is much harder than after adding 2 new professions.Arenanet will add new professions every chapter 100%.I mean think of it if you are new to Guild Wars and want to try the game,you will most likely buy the last chapter.And what happens when most of the skills your chapter offers are meant for Assassin,Ritualist,Paragon,Dervish which you can't even play.Besides that I love new professions And will we get 2 additional slots if there no new classes?Obviosly no
Balancing the game after altering old characters is much harder than after adding 2 new professions.Arenanet will add new professions every chapter 100%.I mean think of it if you are new to Guild Wars and want to try the game,you will most likely buy the last chapter.And what happens when most of the skills your chapter offers are meant for Assassin,Ritualist,Paragon,Dervish which you can't even play.Besides that I love new professions And will we get 2 additional slots if there no new classes?Obviosly no
ValaOfTheFens
/not signed
The change you made to Soul Reaping makes no sense. You've either never played a Necro or haven't had your Soul Reaping high enough to matter. My Necros Soul Reaping is at 6 and that's still plenty. As a MM I get insane amounts of energy!! If Soul Reaping healed you it would most certainly be nerfed. My Necro does seem to heal rather fast but she rarely get's dealt much damage. *shrug* Plus Dunkuro does his job well.
The change you made to Soul Reaping makes no sense. You've either never played a Necro or haven't had your Soul Reaping high enough to matter. My Necros Soul Reaping is at 6 and that's still plenty. As a MM I get insane amounts of energy!! If Soul Reaping healed you it would most certainly be nerfed. My Necro does seem to heal rather fast but she rarely get's dealt much damage. *shrug* Plus Dunkuro does his job well.
Xeeron
I like the idea of NOT creating additional character classes for Chapter 4, regardless of the new attribute lines idea.
- Xeeron
- Xeeron
Addone_Abaddon
# In role-playing games, a druid is a character that represents a magic-user who is most comfortable in natural environments (especially forests). They work with nature to achieve their goals. In Dungeons & Dragons in particular, druids are related to rangers, except a ranger is more oriented towards traditional combat whereas a druid is more magically inclined. ...
en.wikipedia.org/wiki/Druid_(D&D)
just saying
en.wikipedia.org/wiki/Druid_(D&D)
just saying
Antheus
The way you presented it, you only gave suggestion to assassins and something decorative to warriors.
Eles and mesmers aren't fine in line with these suggestions. Eles just recently got even remote buff to push them outside of echo/MS world, and mesmers were finally made realistically viable for NF content. Ranger is already an insanely powerful class. A group of rangers can dominate entire elite areas (see b/p), not to mention their defense, interrupt and condition spamming ability, along with high armor, and almost complete self sufficience.
Although adding new attribute lines is not only doable, but completely viable. Consider another line for eles - wind magic or something similar. It doesn't clash with other lines, and would add new combos. But neither of these must change the roles of the class. Those are already at delicate balance.
Something will need to be done. The GW model is starting to reach its cap. Greens in NF are for most part horrible, since all other combinations are already in game. The skills can only scale for that much. The new runes already add a little extra over the edge.
Eles and mesmers aren't fine in line with these suggestions. Eles just recently got even remote buff to push them outside of echo/MS world, and mesmers were finally made realistically viable for NF content. Ranger is already an insanely powerful class. A group of rangers can dominate entire elite areas (see b/p), not to mention their defense, interrupt and condition spamming ability, along with high armor, and almost complete self sufficience.
Although adding new attribute lines is not only doable, but completely viable. Consider another line for eles - wind magic or something similar. It doesn't clash with other lines, and would add new combos. But neither of these must change the roles of the class. Those are already at delicate balance.
Something will need to be done. The GW model is starting to reach its cap. Greens in NF are for most part horrible, since all other combinations are already in game. The skills can only scale for that much. The new runes already add a little extra over the edge.
lyra_song
/not signed
/signed to have chicksboy committed.
/signed to have chicksboy committed.
|pyro|
Agree on no more new classes dont agree on new powers.
mqstout
I don't like the actual suggestions here (except paragon melee weapons). I agree with the general concept: We have enough classes; let's do a good expansion of the ones we have! A new attribute (alternate primary even!) would be great.
Dougal Kronik
/not signed
A poorly presented suggestion that will tend to offend some players with the "don't care" attitude.
A poorly presented suggestion that will tend to offend some players with the "don't care" attitude.
FelixCarter
OMFG! Monks with fist fighting loL! That would be interesting. Be all like judo and stuff... Although it would look weird on my little Monk... Maybe a male Monk it would look cool, though. ^_^;;;
Anyhoo, as for the SinX in PvE... I play just fine with mine. She dies from time to time but... Don't we all? Too many ppl try to tank with a SinX and find out very quickly it doesn't work. Then the entire party ends up using their rezu on them. T_T
As for the ideas... They're very interesting. But I think they're a little much.
I do like the idea of no new professions. Give new skills in Chapter 4! And A LOT new armor! And new weapons. And, of course, new greens. And maybe even new Heroes (maybe). And areas that are difficult to the X-TREAM to keep √£Σ† players busy for a couple decades or so. And maybe some new effects for things like armor and weapons and stuff. And more emotes! And conditions? And stuff... o.O
Anyhoo, as for the SinX in PvE... I play just fine with mine. She dies from time to time but... Don't we all? Too many ppl try to tank with a SinX and find out very quickly it doesn't work. Then the entire party ends up using their rezu on them. T_T
As for the ideas... They're very interesting. But I think they're a little much.
I do like the idea of no new professions. Give new skills in Chapter 4! And A LOT new armor! And new weapons. And, of course, new greens. And maybe even new Heroes (maybe). And areas that are difficult to the X-TREAM to keep √£Σ† players busy for a couple decades or so. And maybe some new effects for things like armor and weapons and stuff. And more emotes! And conditions? And stuff... o.O
Arkantos
I don't even know what to say about this thread..
chicks boy
Quote:
Originally Posted by mqstout
I don't like the actual suggestions here (except paragon melee weapons). I agree with the general concept: We have enough classes; let's do a good expansion of the ones we have! A new attribute (alternate primary even!) would be great.
|
Oh and sorry for a poorly presented unenergized suggestions.
FelixCarter
Oh! And new skins for weapons! And more tamable fauna!
dudeimoncoke
/not signed for me and for Anet.
They don't charge for you to play monthly and without releasing new content how will they make money? Updating the current games by adding skills and stuff wouldn't give any incentive to buy the newer campaigns since you can just by one and get updates for free.
The idea for not releasing any more characters isn't a bad idea but then they have no income.
By the way, what's wrong with the current attributes and skills? If you get bored of them buy the newest campaign. That's why Anet makes new campaigns.
They don't charge for you to play monthly and without releasing new content how will they make money? Updating the current games by adding skills and stuff wouldn't give any incentive to buy the newer campaigns since you can just by one and get updates for free.
The idea for not releasing any more characters isn't a bad idea but then they have no income.
By the way, what's wrong with the current attributes and skills? If you get bored of them buy the newest campaign. That's why Anet makes new campaigns.
rick1027
Quote:
Originally Posted by FelixCarter
OMFG! Monks with fist fighting loL! That would be interesting. Be all like judo and stuff... Although it would look weird on my little Monk... Maybe a male Monk it would look cool, though. ^_^;;;
Anyhoo, as for the SinX in PvE... I play just fine with mine. She dies from time to time but... Don't we all? Too many ppl try to tank with a SinX and find out very quickly it doesn't work. Then the entire party ends up using their rezu on them. T_T As for the ideas... They're very interesting. But I think they're a little much. I do like the idea of no new professions. Give new skills in Chapter 4! And A LOT new armor! And new weapons. And, of course, new greens. And maybe even new Heroes (maybe). And areas that are difficult to the X-TREAM to keep √£Σ† players busy for a couple decades or so. And maybe some new effects for things like armor and weapons and stuff. And more emotes! And conditions? And stuff... o.O |
this is close to my thought on the whole process no new classes better skins on weapons and some great looking armor. a tweak the classes somewhat nothing major just here and there
thezed
/unsigned
You just KNOW that if they ever make a chapter that does not add 2 new classes there will be a wave of "What a ripoff" complainers.
New story, new explorables, new missions, new classes. Thats how Anet stays in business.
You just KNOW that if they ever make a chapter that does not add 2 new classes there will be a wave of "What a ripoff" complainers.
New story, new explorables, new missions, new classes. Thats how Anet stays in business.
subjugatedcereal
/unsigned
The ideas you have presented would highly unbalance the game. Plus, most of it sounds like you're trying to merge your favorite parts of other games into Guild Wars.
The ideas you have presented would highly unbalance the game. Plus, most of it sounds like you're trying to merge your favorite parts of other games into Guild Wars.
mqstout
Quote:
Originally Posted by dudeimoncoke
/not signed for me and for Anet.
They don't charge for you to play monthly and without releasing new content how will they make money? Updating the current games by adding skills and stuff wouldn't give any incentive to buy the newer campaigns since you can just by one and get updates for free. |
subjugatedcereal
ANet doesn't release just Guild Wars. They have Lineage 2, Auto Assault, etc...
mqstout
Quote:
Originally Posted by subjugatedcereal
ANet doesn't release just Guild Wars. They have Lineage 2, Auto Assault, etc...
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