No more new class please, or at least make existing chars NEW again!

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

/notsigned

Hey sorry dude, but its to complicated, going against KIS (Keeping It simple)

I just wish they gave us alot more skills and more out of the box skills/runes/weapon upgrades. I can think of one new Profession that would be unique, but thats it.
(Thing like Mesmer/Ranger with whip or some psychic ability, summoning, w/e)
Anyway what they need to upgrade mostly is giving us a game with enourmous replayability, as well as a core auction town and new party forming system (Link urself to premade thing on a UI, or mkae ur own for a certain type of quest or event/activity, have an option to post urself for that across all districts. Instant friend teleport, w/e.) What u are saying is what would be cool, but not what would address the most criticism and complaints

Paragon Melee, that I definately have to go against.
Ranger is strong already
I would like to see an expansion to some attributes as well actually, just ur examples were somewhat complex.

art of war

art of war

Ascalonian Squire

Join Date: Nov 2005

maryland

way of the phoenix

A/W

Quote:
Originally Posted by Perynne
/not signed for your ideas.

Why are people complaining all the time that the assassin needs new attributes and buff for PvE? They do just fine the way they are now, as long as you take the time to learn their fighting style.

And all this talk about special shuriken attacks/attributes/weapons... geez, people, this isn't Naruto, this is Guild Wars.
I do agree that sins dont need buffs for pve if played correctly

It would be nice that they would add shirukens and other useful tools that ninjas used since assasins are based off ninjas in the first place. Like shirukens can be in deadly arts.it could graze enemy and cause posion which they are used for unline in a naruto. what makes me mad though like crippling dagger and blinding powder are spells not skills.

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

/not signed for new attributes, but signed in agreement for no new classes. Fix what we have before adding new content, otherwise it's just a slippery slope downhill to unbalanced PvP/PvE

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

/not signed to the people that say no more new classes at all

/not signed to the OP

At first, the idea was good, but every single class would need to have something new, otherwise no class will get it. Also, it will probably too hard to balance in the long run. If an idea was implemented when GW was first being made, then I'd sign it, or the idea was 100% balanced before it was implemented, then I'd sign it....

skillsbas8

Lion's Arch Merchant

Join Date: Mar 2006

/signed for no new classes at next expansion
/notsigned for anything else

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I pointed out new attributes for certain classes because certain classes have less attributes, obviously. Classes with 5 attributes already are well enough by just adding new skills. A class like elementist already has 4 elements, and using all 4 is ridiculous, so instead it would be better to add new skill types for their attacking or defensive abilities.

Likewise, Warrior has 5 attributes, the only reason to make another is to introduce 2 handed versions of Sword and such, but as I have mentioned in the past, they could make new weapons associated with existing attributes too.

The point of adding new attributes to certain classes is the lack of abilities in certain classes, and yes assassin is impared, and the introduction of abilites which are too simular to exsisting ones to be considered for a new class.

Such immature conclusions are not neccessary anyhow, just because I only made a few examples doesn't mean that only certain classes can be redeveloped.....

And Assassins are fine..... unfortunatly, most classes are great, and are so good that they can solo. Assassin isn't as good as other classes, being fine isn't good enough, it should exceed in its own abilities to the point of matching other classes, and I woln't even debate the fact that it doesn't.

The only "Fine" I will accept is a "Fine" woman, otherwise, fine is a term for average and lack of expression/excitement. I want great, and Assassin isn't great. Warrior is Great, Necromancer is Great, Monk is spectacular, Ranger is Great, Paragon is Great, and Dervish is Great. Mesmer is almost great, Ritualist is not so great, Elementist is not so great, and Assassin is .....fine..... The obvious and maximum imbalance between Assassin and other classes is evident, fine is a piss poor option, I'm sure parties are not looking for fine characters to join them in a mission, fine is often the word used to describe the last, undesired option a party has when they are recruiting, and thus fine professions like Assassin are chosen last.

"We need 2 monks, A necromancer, A paragon, and an elementist, A good mesmer or Ranger, and 2 Warriors........if we can't find a second warrior than an Assassin is FINE.....oh wait, get a dervish instead".

Yeah fine is exactly right.

OMG, what if GW was just a fine game....... who would buy it? It is either great, or not as good as something better, fine is a term for lazyness and lack of satisfaction.

malignant-heretic

malignant-heretic

Frost Gate Guardian

Join Date: Mar 2006

UK

UH - UNHOLY

N/

/not signed for the new attribute part

Theres no need imo to change what is already great. If it aint broke dont fix it

/signed and /notsigned for the new proffesions.

As much as i find it frustrating to get one of my "less needed" proffesions through the game as it is, finding a party as a mesmer can be hard at times as people tend to follow the usuall, 2 monks, Nuke, tanks ect ect routine for missions and adding new proffesions makes this all the more difficult. However i enjoy being able to play new proffesions, when i first played factions i disliked the assassin completly, but after playing the other 7 proffesions {prior to NF release} i started playing my assassin which had been at shing jea for about 2 months and ive really gotten into using it and i love it now. Same goes for paragon, when i first saw the armor and stuff i thort it looked a tad tacky. but i made one anyway and i was wrong, the paragon rocks.
Adding new proffesions adds a whole new way you can approach parts of the game and as i said itll prob make getting into teams with the less desirable proffesions more difficult but the more the merrier i think.

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

Quote:
Originally Posted by BahamutKaiser
I pointed out new attributes for certain classes because certain classes have less attributes, obviously. Classes with 5 attributes already are well enough by just adding new skills. A class like elementist already has 4 elements, and using all 4 is ridiculous, so instead it would be better to add new skill types for their attacking or defensive abilities.

Likewise, Warrior has 5 attributes, the only reason to make another is to introduce 2 handed versions of Sword and such, but as I have mentioned in the past, they could make new weapons associated with existing attributes too.

The point of adding new attributes to certain classes is the lack of abilities in certain classes, and yes assassin is impared, and the introduction of abilites which are too simular to exsisting ones to be considered for a new class.

Such immature conclusions are not neccessary anyhow, just because I only made a few examples doesn't mean that only certain classes can be redeveloped.....

And Assassins are fine..... unfortunatly, most classes are great, and are so good that they can solo. Assassin isn't as good as other classes, being fine isn't good enough, it should exceed in its own abilities to the point of matching other classes, and I woln't even debate the fact that it doesn't.

The only "Fine" I will accept is a "Fine" woman, otherwise, fine is a term for average and lack of expression/excitement. I want great, and Assassin isn't great. Warrior is Great, Necromancer is Great, Monk is spectacular, Ranger is Great, Paragon is Great, and Dervish is Great. Mesmer is almost great, Ritualist is not so great, Elementist is not so great, and Assassin is .....fine..... The obvious and maximum imbalance between Assassin and other classes is evident, fine is a piss poor option, I'm sure parties are not looking for fine characters to join them in a mission, fine is often the word used to describe the last, undesired option a party has when they are recruiting, and thus fine professions like Assassin are chosen last.

"We need 2 monks, A necromancer, A paragon, and an elementist, A good mesmer or Ranger, and 2 Warriors........if we can't find a second warrior than an Assassin is FINE.....oh wait, get a dervish instead".

Yeah fine is exactly right.

OMG, what if GW was just a fine game....... who would buy it? It is either great, or not as good as something better, fine is a term for lazyness and lack of satisfaction.
I lol'd at that. (In a good way)

Total Rogue

Frost Gate Guardian

Join Date: Apr 2006

California

Team Love [kiSu]

W/

I can't sign this, it's wrong on many levels.

Attributes are fine the way they are, the only class that might need changing is the elementalist, and that's just in the way of boosting skill power, not attribute power.

I almost agree on not making new classes, but i do enjoy seeing them, so /notsigned on all levels.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

/not signed for any of your ideas. (horrible)

/signed for new original attribute lines.