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Originally Posted by Alias_X
Where did you gather the information that most players play like that? I would be interested in someone posting a pole to confirm your data.
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Originally Posted by Alias_X
Where did you gather the information that most players play like that? I would be interested in someone posting a pole to confirm your data.
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Originally Posted by The Ernada
Why would you need a poll? You really think most casual players wait around putting together a team instead of just grabbing heroes/henchies and go? Using common sense you'd figure a casual player with little time will just grab NPCs.
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Originally Posted by Darcy
I think ANet should come up with something like "heroes or henchmen," with at limit on the number of henchmen, so that you cannot fill up your party without at least one other live person. If they don't have heroes, then henchmen are your only choice.
Of course, this would cause endless hate threads directed at ANet. Most posters want to complete the game with non-live people, so they can brag that they've completed the game on their own. |
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Originally Posted by AnnaCloud9
Guild Wars has always been about one thing:
Optimizing the game to your, the player's, style of play - and no one elses. It's great. A community isn't created nor destroyed by the company - it's the players, aka the Community, that creates and destroys. Blaming ANet for a lousy community? That's like blaming the local representaive of your county/city/district because you can't get along with your neighbor. YOU can't get along with your neighbor. ANet created the hero system for many reasons, one being so players wouldn't have to sit in empty outposts waiting for 7 other players. The game is huge now, do you want people standing around waiting for just the right group nowdays? It's near impossible. Hence, heros. The one thing the heros system did NOT do was destroy any community or cooperative aspect to the game. It changed it, and as always, Guild Wars shines when it comes to adjusting, adapting, and more often than not, giving players what they always want in any 'role-playing' game: choices. Find the players you want, group with them, and enjoy yourself. Your choice. I'll look for a group for a bit, give up, grab my heros, and enjoy myself. My choice. And it's great ![]() |
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Find the players you want, group with them, and enjoy yourself. Your choice. I'll look for a group for a bit, give up, grab my heros, and enjoy myself. My choice. |
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Originally Posted by Mylon
Everyone is pointing at the players for being anti-social... I think the game design has a lot to do with it, too.
The game is split up across what, 300 different areas now? It's amazing that we have some odd 90 outposts to meet up with other players in, but even among those outposts trying to find people with similar goals is nearly impossible. This is what makes grouping even with guildies incredibly difficult. You can group with a guildie, but only one person is going to get any real reward from the whole endeavor, as the other one probably has no business to be done in the same area. |