I would like to see:
1. Make it so entering a new area, whether by map travel, going through the portal, or completing a mission, causes all henchmen AND heroes to be kicked. If you are in a human party you stay together, but if you are playing by yourself, upon entering an area, you appear by yourself. I think this because it annoys me every time I enter a full district of 50 players, all with an 8 above their head. There isn't even a chance to form a party. And your heroes stay in your party even after you log out, or when you click "Leave". I'm sick of having to kick them one at a time.
2. Make max. number of heroes in a party per player 1 or 2.
3. Add an improved system for making a group. It needs to be integrated into the game with its own window. A list of people LFG, what profession, maybe what build and what they want a group for. A list of groups, who is in it, and what they still need. I hate people who just say "lf monk". You can tell it's group of randomly invited players without any thought, and now want a monk to keep them alive, and they don't even say what quest/area they want the monk for. Or worse, they don't even say anything, and just randomly invite you.
Quote:
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Originally Posted by AnnaCloud9
ANet created the hero system for many reasons, one being so players wouldn't have to sit in empty outposts waiting for 7 other players.
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Hey, you remember henchmen? You could complete both games with them. People would usually group with people, but if none were around, you could use henchmen. So that is not a good reason for creating the hero system. I don't care what people say, before heroes people played together, after they don't. Therefore, heroes killed teamplay.