Sorrows Furnace or Domain of Anguish?
MegaMouse
I am wondering what area everyone likes better. Sorrows Furnace or Domain of Anguish. Personaly I like SF. I can go in there with henchies stay as long as I like without worring about getting sent back to War Camp, and just kill to my hearts content. With Domain of Anguish there are no henchies and if the whole group you are in dies then you are sent back to the main outpost. Not too fun in my book.
Mega Mouse
The only reason that I am asking about these 2 areas is anyone can get into them without requirements although Domain of Anguish requires that you beat Nightfall, but that I do not realy count.. With FOW and UW you must be ascended, With Urzog's and The Deep you must be either in the alliance that owns Cavalon or House Zu Heltzer (spelled correctly I hope). As far as Tomb of the Primevil Kings go i did not include this mainly because it is more a PVP area than PVE.
Zinger314
Somehow, I think that this topic will be unanimous for Sorrow's Furnace...
Hand of Ruin
Sorrow's Furnace, because of the sentimental value it has to me. Domain is sort of like a hellish marathon that you can't wait for it to be over, where as SF was really an enjoyable experience for me.
Curse You
Sorrow's Furnace
I wish I could still make my massive minion army during Orozar's quest. I acutally got my Bortak's Bone Claw from being a MM in a 5 man group.
I wish I could still make my massive minion army during Orozar's quest. I acutally got my Bortak's Bone Claw from being a MM in a 5 man group.
korcan
y just sf and doa? how about all end-game areas like fow, uw, topk, urgoz, deep, sf, doa [um dont know if there are any more].
i personally enjoy fow & uw most.
i personally enjoy fow & uw most.
Navaros
Why does OP wonder which everyone likes better?
It's abundantly clear by reading these boards or talking to players in-game the vast majority of players hate DoA and love SF.
It's abundantly clear by reading these boards or talking to players in-game the vast majority of players hate DoA and love SF.
blastm
Unless you'r a masochistic no-life with too much time on your hands and a guild full of people like you, you're bound to like SF more than the DoA.
But I used to think they already went too far with Urgoz, so..
But I used to think they already went too far with Urgoz, so..
Seef II
SF. Only environmental effect that's there is part of a quest. No stupid, artificial limitations on your party because of insufficient AI.
Henchies.
Henchies.
generik
Quote:
Originally Posted by korcan
y just sf and doa? how about all end-game areas like fow, uw, topk, urgoz, deep, sf, doa [um dont know if there are any more].
i personally enjoy fow & uw most. |
Sorry it just had to be said.
Phaern Majes
Eh well I'm 1% then cause the Deep is by far the best.
Flav
Quote:
Originally Posted by generik
Cos only 1% of players ever set foot in deep or urgoz.
Sorry it just had to be said. |
So I would say that a lot more than 1% did set foot at least once in the Deep and Urgoz mission.
gabazieute
SF
As I'm not an Elite player but a causal player, DoA is not for me
I've tried, died, and went back on my other toons.
SF on the contrary is perfect for pve guild activities, espcially if you have members on different servers.
* Wish there gonna be another SF like update one day *
As I'm not an Elite player but a causal player, DoA is not for me
I've tried, died, and went back on my other toons.
SF on the contrary is perfect for pve guild activities, espcially if you have members on different servers.
* Wish there gonna be another SF like update one day *
sindex
Stepped in Sorrow Furnace but there is absolutely no point. But one interesting thing in Sorrow Furnace is that there is a weird bug, that at times that spawn up to 500g (or more) drops from certain enemies (it’s only for a certain quest though). Probably the easiest elite area then most of the others including DoA, that’s why most people like it more, and it was the original add-on area. So far I see nothing but Pro’s and Con’s about each area and I’m not satisfied by one, but take time to do them all together.
Edit: Here is a question though if each new area that is added to these campaign gets tougher and tougher; what do you think the chapter 4 elite area will be like?
Edit: Here is a question though if each new area that is added to these campaign gets tougher and tougher; what do you think the chapter 4 elite area will be like?
Cacheelma
You are comparing an expanded normal area with elite area.
I like Istan more than any of the two areas you mentioned. But does that even count?
I like Istan more than any of the two areas you mentioned. But does that even count?
Thallandor
Sorrow's Furnace bring back memories of the good old days, double Drago Flatbow drop anyone?
I got nothing to say about DoA (Death on Arrival) and the Realms of Torment(RoT)
I got nothing to say about DoA (Death on Arrival) and the Realms of Torment(RoT)
Navaros
Quote:
Originally Posted by Cacheelma
You are comparing an expanded normal area with elite area.
|
Your point might be valid if they add a SF-like area to NF also, but that won't be happening hence the comparison must be SF to DoA.
In any case Sorrow's Furnace was branded by Anet as one of the most challenging areas of the game when it came out, not a normal area. That SF did not live up to it's "hardness" mandate does not make it a normal area.
Bankai
Frankly, I'd have to say DoA. I never played very much in SF. The environments are nice, it's greatly designed, but for some reason I just prefer DoA.
Khaunshar
I prefer DoA.
Mainly cause SF is too easy to be entertaining. Did the entire "story arc" there twice, and cant get myself to stay awake through 5-man cookie cutter farm runs.
Easy = lose for me
Mainly cause SF is too easy to be entertaining. Did the entire "story arc" there twice, and cant get myself to stay awake through 5-man cookie cutter farm runs.
Easy = lose for me
tomcruisejr
none of my characters have reach DoA but when you said DoA doesnt allow henchmen, my choice is clear.
DoA!
DoA!
Ulivious The Reaper
SF. easy, fun, fast
now i'd have to say The Deep, is by far my favorite because it took tactics, warriors did their jobs, and nukers did too, and the area was just breath taking!
now i'd have to say The Deep, is by far my favorite because it took tactics, warriors did their jobs, and nukers did too, and the area was just breath taking!
Russell.Crowe
DoA, SF is too easy when using the suggested party size
Emik
SF... Just for the graphical content alone.
I remember my first run through SF and i was immediatly amazed by it's breathtaking beaty and detail.
Postcards anyone?
Now i have to agree that i've not played DoA much lately but still...
The fact that a part is darkened out means that the environment is not as aweing as SF was.
Just my two cents
I remember my first run through SF and i was immediatly amazed by it's breathtaking beaty and detail.
Postcards anyone?
Now i have to agree that i've not played DoA much lately but still...
The fact that a part is darkened out means that the environment is not as aweing as SF was.
Just my two cents
Fluim
SF, Same reasons as MegaMouse
DoA sucks, and it's way to hard to get Razah. There's noone going for gemstones there.
DoA sucks, and it's way to hard to get Razah. There's noone going for gemstones there.
AiLLUSION
Sf was actually well developed so it was fun to play.
Doa anet just slapped together in 5minutes with random impossible to kill monsters
Doa anet just slapped together in 5minutes with random impossible to kill monsters
MirkoTeran
DoA. Finally something a bit harder.
Telcontar of Gondor
I've been to SF about 3 times in total, never liked it too much. It's too easy. DoA sounds much more fun
Free Runner
Gotta be SF for me. It was just one of those places you could go with a guild team and have a laugh doing the quests and farming greens.Of course i have nothing against DoA.I can only judge that once my guild get into the area
Li Tian
DoA - its tough and that makes it fun, also requires a full team of players with good communication and proper thought, too little of that remains in the game, most areas are now henchable and as the world expands there appears to be fewer and fewer players in areas making it hard in an outpost anyway to get a group together.
I Loved SF for sentimental reasons, and for me it was the first of the 'hard to play' area's...some folk have forgotten the first time they went there, got ganked, died in under 5 minutes and then as time went on we got systems so that you ended up running it with four man teams, the same will happen to DoA, I am already solo running some of the areas....its only a matter of time...difficulty is a perspective based on knowledge and experience, so for me DoA.
I Loved SF for sentimental reasons, and for me it was the first of the 'hard to play' area's...some folk have forgotten the first time they went there, got ganked, died in under 5 minutes and then as time went on we got systems so that you ended up running it with four man teams, the same will happen to DoA, I am already solo running some of the areas....its only a matter of time...difficulty is a perspective based on knowledge and experience, so for me DoA.
SanchO987
Well, I haven't actually been to DoA but it sounds like hell on steroids. SF is pretty easy and it's really fun and laid back. With my ranger I'm doing my homework while practically pressing my '1' key(Barrage) constantly while with my monk my fingers are usually off the keyboard (well not really). I do it when i feel like doing something easy while still looking at the breath-taking views of it. I've taken a few screens and one day i was looking through em and I thought those SF ones were from the GW website lol. But my favorite is probably FoW then UW then Deep then SF. P.S Urgo's is just stupid.
Gli
Because I consider the Domain of Anguish to be a vile piece of excrement, worse in all aspects than any other area in the game, I'd have to go for SF. Its only redeeming feature is that as opposed to real-life shit, DoA doesn't smell, although it does reek on a non-sensory level. Horribly so.
So, ask me what I like better, the domain of Anguish or [any area you could think of] and my answer would be [the area you thought of], in this case SF.
So, ask me what I like better, the domain of Anguish or [any area you could think of] and my answer would be [the area you thought of], in this case SF.
DrD
SF of course
Hauki
Deep > SF > DoA.
Foundry especially was more a struggle against ragequitting out due to boredom than against anything remotely challenging from the AI. Honestly, after spending the time to beat all 4 DoA areas I was ready to give up PvE for life.
Foundry especially was more a struggle against ragequitting out due to boredom than against anything remotely challenging from the AI. Honestly, after spending the time to beat all 4 DoA areas I was ready to give up PvE for life.
generik
SF, because back then greens were still new and novel, and you actually have some reward from playing it.
DoA is hard to the extreme, needs insane grind to get a PoS reward, and on top of that Anet is probably using Dell (or Dull) servers (spoken as a Mac user). Geez.
DoA is hard to the extreme, needs insane grind to get a PoS reward, and on top of that Anet is probably using Dell (or Dull) servers (spoken as a Mac user). Geez.
Velvet Wing
SF
Period Although I kinda feel like it is comparing apples with oranges...
Period Although I kinda feel like it is comparing apples with oranges...
Koning
Quote:
Originally Posted by Velvet Wing
SF
Although I kinda feel like it is comparing apples with oranges... |
RTSFirebat
SF and DoA can't even be compared, they are two different things completely. SF is a walk in the park compared to the DoA.
Kay84
Still have to reach DoA, but since I didn't really like SF I'd have to say DoA.
Shantel Span
Based off sheer graphics, SF.
Based off user playability, SF.
Based off difficulty, DoA.
Based off loot and average drops, SF.
Based off taking new guildies there and getting the jaw-drop "wow" statement, SF.
Based off amount of time spent, SF (over half my logged 3500 hours, I swear)
Yeah, overwelming majority...
Based off user playability, SF.
Based off difficulty, DoA.
Based off loot and average drops, SF.
Based off taking new guildies there and getting the jaw-drop "wow" statement, SF.
Based off amount of time spent, SF (over half my logged 3500 hours, I swear)
Yeah, overwelming majority...
stamenflicker
Quote:
Originally Posted by Flav
That statement seems way off to me. There was a free access Deep/Urgoz weekend where anyone can access the Deep/Urgoz. From what I recall, many players did try it and there were many complainers from the Deep/Urgoz regulars saying the place is now filled with "noobs" and couldn't wait until the weekend event was over.
So I would say that a lot more than 1% did set foot at least once in the Deep and Urgoz mission. |
The staying power of the bonus maps has steadily declined, all because Anet doesn't want people being able to make a run in less than an hour and come out with decent stuff.
seut
SF = short fun quests
DoA = endless frustration
DoA = endless frustration