Sorrows Furnace or Domain of Anguish?

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N



I am wondering what area everyone likes better. Sorrows Furnace or Domain of Anguish. Personaly I like SF. I can go in there with henchies stay as long as I like without worring about getting sent back to War Camp, and just kill to my hearts content. With Domain of Anguish there are no henchies and if the whole group you are in dies then you are sent back to the main outpost. Not too fun in my book.

Mega Mouse

The only reason that I am asking about these 2 areas is anyone can get into them without requirements although Domain of Anguish requires that you beat Nightfall, but that I do not realy count.. With FOW and UW you must be ascended, With Urzog's and The Deep you must be either in the alliance that owns Cavalon or House Zu Heltzer (spelled correctly I hope). As far as Tomb of the Primevil Kings go i did not include this mainly because it is more a PVP area than PVE.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Somehow, I think that this topic will be unanimous for Sorrow's Furnace...

Hand of Ruin

Banned

Join Date: Jul 2006

Sorrow's Furnace, because of the sentimental value it has to me. Domain is sort of like a hellish marathon that you can't wait for it to be over, where as SF was really an enjoyable experience for me.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Sorrow's Furnace

I wish I could still make my massive minion army during Orozar's quest. I acutally got my Bortak's Bone Claw from being a MM in a 5 man group.

korcan

korcan

noobalicious

Join Date: Jun 2006

y just sf and doa? how about all end-game areas like fow, uw, topk, urgoz, deep, sf, doa [um dont know if there are any more].

i personally enjoy fow & uw most.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Why does OP wonder which everyone likes better?

It's abundantly clear by reading these boards or talking to players in-game the vast majority of players hate DoA and love SF.

blastm

Academy Page

Join Date: Jul 2006

Unless you'r a masochistic no-life with too much time on your hands and a guild full of people like you, you're bound to like SF more than the DoA.
But I used to think they already went too far with Urgoz, so..

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

SF. Only environmental effect that's there is part of a quest. No stupid, artificial limitations on your party because of insufficient AI.
Henchies.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by korcan
y just sf and doa? how about all end-game areas like fow, uw, topk, urgoz, deep, sf, doa [um dont know if there are any more].

i personally enjoy fow & uw most.
Cos only 1% of players ever set foot in deep or urgoz.

Sorry it just had to be said.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Eh well I'm 1% then cause the Deep is by far the best.

Flav

Flav

Ascalonian Squire

Join Date: Sep 2006

Quote:
Originally Posted by generik
Cos only 1% of players ever set foot in deep or urgoz.

Sorry it just had to be said.
That statement seems way off to me. There was a free access Deep/Urgoz weekend where anyone can access the Deep/Urgoz. From what I recall, many players did try it and there were many complainers from the Deep/Urgoz regulars saying the place is now filled with "noobs" and couldn't wait until the weekend event was over.

So I would say that a lot more than 1% did set foot at least once in the Deep and Urgoz mission.

gabazieute

Ascalonian Squire

Join Date: Aug 2005

R/Mo

SF
As I'm not an Elite player but a causal player, DoA is not for me
I've tried, died, and went back on my other toons.

SF on the contrary is perfect for pve guild activities, espcially if you have members on different servers.

* Wish there gonna be another SF like update one day *

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Stepped in Sorrow Furnace but there is absolutely no point. But one interesting thing in Sorrow Furnace is that there is a weird bug, that at times that spawn up to 500g (or more) drops from certain enemies (it’s only for a certain quest though). Probably the easiest elite area then most of the others including DoA, that’s why most people like it more, and it was the original add-on area. So far I see nothing but Pro’s and Con’s about each area and I’m not satisfied by one, but take time to do them all together.

Edit: Here is a question though if each new area that is added to these campaign gets tougher and tougher; what do you think the chapter 4 elite area will be like?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

You are comparing an expanded normal area with elite area.

I like Istan more than any of the two areas you mentioned. But does that even count?

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Sorrow's Furnace bring back memories of the good old days, double Drago Flatbow drop anyone?

I got nothing to say about DoA (Death on Arrival) and the Realms of Torment(RoT)

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Cacheelma
You are comparing an expanded normal area with elite area.
Because DoA is the only endgame area for NF, so its the only NF thing that exists to compare SF to.

Your point might be valid if they add a SF-like area to NF also, but that won't be happening hence the comparison must be SF to DoA.

In any case Sorrow's Furnace was branded by Anet as one of the most challenging areas of the game when it came out, not a normal area. That SF did not live up to it's "hardness" mandate does not make it a normal area.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Frankly, I'd have to say DoA. I never played very much in SF. The environments are nice, it's greatly designed, but for some reason I just prefer DoA.

Khaunshar

Ascalonian Squire

Join Date: Nov 2006

Legacy of Corvus

Rt/Me

I prefer DoA.

Mainly cause SF is too easy to be entertaining. Did the entire "story arc" there twice, and cant get myself to stay awake through 5-man cookie cutter farm runs.

Easy = lose for me

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

none of my characters have reach DoA but when you said DoA doesnt allow henchmen, my choice is clear.

DoA!

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

SF. easy, fun, fast

now i'd have to say The Deep, is by far my favorite because it took tactics, warriors did their jobs, and nukers did too, and the area was just breath taking!

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

DoA, SF is too easy when using the suggested party size

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

SF... Just for the graphical content alone.

I remember my first run through SF and i was immediatly amazed by it's breathtaking beaty and detail.
Postcards anyone?

Now i have to agree that i've not played DoA much lately but still...
The fact that a part is darkened out means that the environment is not as aweing as SF was.
Just my two cents

Fluim

Fluim

Frost Gate Guardian

Join Date: Jul 2006

E/Me

SF, Same reasons as MegaMouse
DoA sucks, and it's way to hard to get Razah. There's noone going for gemstones there.

AiLLUSION

AiLLUSION

Ascalonian Squire

Join Date: Dec 2006

Sf was actually well developed so it was fun to play.

Doa anet just slapped together in 5minutes with random impossible to kill monsters

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

DoA. Finally something a bit harder.

Telcontar of Gondor

Telcontar of Gondor

Academy Page

Join Date: Oct 2005

[SMS]

I've been to SF about 3 times in total, never liked it too much. It's too easy. DoA sounds much more fun

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Gotta be SF for me. It was just one of those places you could go with a guild team and have a laugh doing the quests and farming greens.Of course i have nothing against DoA.I can only judge that once my guild get into the area

Li Tian

Li Tian

Frost Gate Guardian

Join Date: Jul 2006

Hero

E/R

DoA - its tough and that makes it fun, also requires a full team of players with good communication and proper thought, too little of that remains in the game, most areas are now henchable and as the world expands there appears to be fewer and fewer players in areas making it hard in an outpost anyway to get a group together.

I Loved SF for sentimental reasons, and for me it was the first of the 'hard to play' area's...some folk have forgotten the first time they went there, got ganked, died in under 5 minutes and then as time went on we got systems so that you ended up running it with four man teams, the same will happen to DoA, I am already solo running some of the areas....its only a matter of time...difficulty is a perspective based on knowledge and experience, so for me DoA.

SanchO987

Ascalonian Squire

Join Date: Sep 2006

New Zealand for life life OW!

High Performance Gaming [HP]

Mo/Me

Well, I haven't actually been to DoA but it sounds like hell on steroids. SF is pretty easy and it's really fun and laid back. With my ranger I'm doing my homework while practically pressing my '1' key(Barrage) constantly while with my monk my fingers are usually off the keyboard (well not really). I do it when i feel like doing something easy while still looking at the breath-taking views of it. I've taken a few screens and one day i was looking through em and I thought those SF ones were from the GW website lol. But my favorite is probably FoW then UW then Deep then SF. P.S Urgo's is just stupid.

Gli

Forge Runner

Join Date: Nov 2005

Because I consider the Domain of Anguish to be a vile piece of excrement, worse in all aspects than any other area in the game, I'd have to go for SF. Its only redeeming feature is that as opposed to real-life shit, DoA doesn't smell, although it does reek on a non-sensory level. Horribly so.

So, ask me what I like better, the domain of Anguish or [any area you could think of] and my answer would be [the area you thought of], in this case SF.

DrD

DrD

Frost Gate Guardian

Join Date: Oct 2006

Behind you

N/

SF of course

Hauki

Frost Gate Guardian

Join Date: Feb 2006

Abq.

Mostly Harmless [MH]

Mo/

Deep > SF > DoA.
Foundry especially was more a struggle against ragequitting out due to boredom than against anything remotely challenging from the AI. Honestly, after spending the time to beat all 4 DoA areas I was ready to give up PvE for life.

generik

Desert Nomad

Join Date: Jun 2005

SF, because back then greens were still new and novel, and you actually have some reward from playing it.

DoA is hard to the extreme, needs insane grind to get a PoS reward, and on top of that Anet is probably using Dell (or Dull) servers (spoken as a Mac user). Geez.

Velvet Wing

Velvet Wing

Lion's Arch Merchant

Join Date: Aug 2006

In your cupboard *nomming* your cookies

Blade of Souls

P/W

SF
Period Although I kinda feel like it is comparing apples with oranges...

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Velvet Wing
SF
Although I kinda feel like it is comparing apples with oranges...
Sorrow's Furnace!

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

SF and DoA can't even be compared, they are two different things completely. SF is a walk in the park compared to the DoA.

Kay84

Kay84

Krytan Explorer

Join Date: Dec 2005

Netherlands

[DVDF]

E/

Still have to reach DoA, but since I didn't really like SF I'd have to say DoA.

Shantel Span

Shantel Span

Lion's Arch Merchant

Join Date: Jan 2006

Knights of King Thorn [Mad]

A/N

Based off sheer graphics, SF.
Based off user playability, SF.
Based off difficulty, DoA.
Based off loot and average drops, SF.
Based off taking new guildies there and getting the jaw-drop "wow" statement, SF.
Based off amount of time spent, SF (over half my logged 3500 hours, I swear)

Yeah, overwelming majority...

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Flav
That statement seems way off to me. There was a free access Deep/Urgoz weekend where anyone can access the Deep/Urgoz. From what I recall, many players did try it and there were many complainers from the Deep/Urgoz regulars saying the place is now filled with "noobs" and couldn't wait until the weekend event was over.

So I would say that a lot more than 1% did set foot at least once in the Deep and Urgoz mission.
Well pretty soon people will be saying that only 1% set foot in DoA. The reality is lots of people take a look at the elite missions. They stay with the ones that a fun and rewarding. What do you get at the end, and does it merit the investment of time?

The staying power of the bonus maps has steadily declined, all because Anet doesn't want people being able to make a run in less than an hour and come out with decent stuff.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

SF = short fun quests
DoA = endless frustration