Here is what Anet says about Guild Wars:
Guild Wars is a competitive online roleplaying game that rewards player skill more than time played |
Very simple way to implement "Reward Fissure Armor for skill over time played":
A player who beats all of the UW quests gets a "voucher item" from an NPC at the end.
A player who beats all of the Fissure quests gets a "voucher item" from an NPC at the end.
These two "voucher items" can then be exchanged for a full set of Fissure armor for the player who holds them. You can even customize the "voucher items" if need be so they can't be traded and the Forgemaster will only accept voucher items from the characters they are customized for.
This would reward Fissure Armor for skill over time played as per Guild Wars' mandate and have the added benefits of stopping people from doing illegal things on eBAY, and encouraging parties to play the UW and FoW normally as intended - which they don't do now because currently there is no point in doing so.
Those who want to farm for their Fissure armor could still have the option to do so, so there would be no reason for them to complain.