Leveling Rewards
Picclo
My friend told me u should get rewards every time u get a skill point (level) after 20....well this is kind of about that....i think that every 20 lvls after lvl 20 u should get sum kind of reward...it would be pretty cool and make it worth doing quests after u were lvl 20
actionjack
Yes.. agree..
but what kind of the reward is a good question?
Would be interesting to see what people can come up with...
but what kind of the reward is a good question?
Would be interesting to see what people can come up with...
BahamutKaiser
Just remove the monitary cost from buying skills and skill points alone would be a good enough reward.
actionjack
just a brain storm...
one strange way they could do it (in association to cutting the cost and induce additional grind), is that for each level you gain, you will get 10% off the cost of the skill. So if you are 20+2 level, you would get 20% off.. and so on. But once you buy a skill, it would take off that 10%. So when you are lv25, the next skill yo buy will be 500g, but the next next you buy will be back to 600g... and so on....
well.. just a fun idea...
one strange way they could do it (in association to cutting the cost and induce additional grind), is that for each level you gain, you will get 10% off the cost of the skill. So if you are 20+2 level, you would get 20% off.. and so on. But once you buy a skill, it would take off that 10%. So when you are lv25, the next skill yo buy will be 500g, but the next next you buy will be back to 600g... and so on....
well.. just a fun idea...
Picclo
yeah....what they said.....
Gorebrex
Quote:
Originally Posted by actionjack
just a brain storm...
one strange way they could do it (in association to cutting the cost and induce additional grind), is that for each level you gain, you will get 10% off the cost of the skill. So if you are 20+2 level, you would get 20% off.. and so on. But once you buy a skill, it would take off that 10%. So when you are lv25, the next skill yo buy will be 500g, but the next next you buy will be back to 600g... and so on.... well.. just a fun idea... |
What makes doing quests "worth it" after level 20, to me, is the skill quests, for one, helping lower level people on missions, getting any missed bonuses, ect. I try to do mission and bonus in same run, or go back for it after doing mission, unless group needs me. You also get to try different builds in missions youve done, seeing how much easier/harder it is, learning whats best for the situation. At least, thats what I enjoy about it.
Sven788
Quote:
Originally Posted by actionjack
just a brain storm...
one strange way they could do it (in association to cutting the cost and induce additional grind), is that for each level you gain, you will get 10% off the cost of the skill. So if you are 20+2 level, you would get 20% off.. and so on. But once you buy a skill, it would take off that 10%. So when you are lv25, the next skill yo buy will be 500g, but the next next you buy will be back to 600g... and so on.... well.. just a fun idea... |
101 on my monk etc?
Nickhimself
You already get a sweet reward: A Skill Point.
Why isn't that good enough?
Why isn't that good enough?
exiled mat
Quote:
Originally Posted by Nickhimself
You already get a sweet reward: A Skill Point.
Why isn't that good enough? |
Nickhimself
It's a Time Spent vs Reward system that makes sense.
If you spend a lot of time on your character, you are in turn, able to do more things.
Gaining levels is too easy as it is, which goes hand-in-hand with gaining skill points.
If you can farm something, you can use scrolls. When you use scrolls, you gain exp at a much, much higher rate than without. Thus giving you an easy way to gain skill points, and under your system, some weird reward for farming.
I see where you're coming from. To you, gaining a level and skill point isn't enough because of the time you put into it.
You have to look at the other side, though. If you reward people with ANYTHING other than skill points, it will be abused by farmers. Currently, there's no real benefit to farming for skill points other than the fact you can spend money on new skills. It's not like you're getting free items / money for leveling up again.
If you spend a lot of time on your character, you are in turn, able to do more things.
Gaining levels is too easy as it is, which goes hand-in-hand with gaining skill points.
If you can farm something, you can use scrolls. When you use scrolls, you gain exp at a much, much higher rate than without. Thus giving you an easy way to gain skill points, and under your system, some weird reward for farming.
I see where you're coming from. To you, gaining a level and skill point isn't enough because of the time you put into it.
You have to look at the other side, though. If you reward people with ANYTHING other than skill points, it will be abused by farmers. Currently, there's no real benefit to farming for skill points other than the fact you can spend money on new skills. It's not like you're getting free items / money for leveling up again.
S.U.K
what about a title? just for when you enter towns display your @real level@ or what it should be as your title?
Nickhimself
If it doesn't add to a title track, that would be cool. Then you could find out how many times you've actually leveled up past 20.
Helcaraxe
the title would be enough for me. when you hit lvl "1,000" your title could be "No Life King"
Franco Power
Quote:
Originally Posted by Nickhimself
You already get a sweet reward: A Skill Point.
Why isn't that good enough? |
Picclo
i hope its a joke...BTW...i think a title would be pretty good
Gingetsuryuu
Hows about if you hit certain "virtual levels" you gain some rewards. Maybe NCSoft will be nice enough to give you an extra character slot after level 100000. Maybe hint at something you should be doing, like, trying to play another type of character :P
But people level too fast for Per-Level reward. I think a "milestone" system would be much more effective, even if its just giving certain titles after level 50, 100, 250, 500, ect.
Perhaps like:
Experienced - lvl 50
Veteran - lvl 100
Master - lvl 250
Grand Master - lvl 500
No Life King - lvl 1,000 (Helcaraxe)
But people level too fast for Per-Level reward. I think a "milestone" system would be much more effective, even if its just giving certain titles after level 50, 100, 250, 500, ect.
Perhaps like:
Experienced - lvl 50
Veteran - lvl 100
Master - lvl 250
Grand Master - lvl 500
No Life King - lvl 1,000 (Helcaraxe)
Picclo
Lmao...i love that no life king thing....but i really think that they should do sumthing like that
Clawdius_Talonious
It was mentioned to Gaile that there should be a title for XP, and she seemed to like the idea. However as it's been stated, any reward over a title would be most gotten by farmers. My Ritualist quickly climbed through the XP and skill point ranks to have as much XP as characters that are a year older than that character, just by killing in the Arborstone explorable ad infinitum (and ad nauseum).
Venus was her name
lol :/ i have 300 unspent skill points
i know of a guy who has 18 million exp...its a bit crazy....
i know of a guy who has 18 million exp...its a bit crazy....
Picclo
wow...thats messed up
thezed
A level or Experiance based title would be great! Any other reward would get abused and would promote farming, botting, and "grinding" (the buzz word so many GW players seem to hate).
actionjack
I think people used to dislike a exp base title for reasons that it might be use as a requirment to get into groupls ("LFG Must be lv 50 master to join!" that type of thing). But I think by now, in current game enviorment, titles and title bias don't seem much of big issue, so I think it would be good to add.
If anything else, atleast a way to track the total level you gain after 20, since skill points flextuate as you spend them.
so something like:
skill point:30
virtural level:20+16
show on your Hero/title menu.
If anything else, atleast a way to track the total level you gain after 20, since skill points flextuate as you spend them.
so something like:
skill point:30
virtural level:20+16
show on your Hero/title menu.
birdfoot
Actually, I think rewards for leveling up and questing should be separated. Don't get me wrong, I think rewards for leveling up is a good idea since it does provide incentives for progression. However, I'm finding a hard time thinking of possibilities which will not be abused. After level 20, you require the same amount of experience to earn a level up, it could be infinite and some people may find ways to abuse this for advantages. I'm not really up for experience-based titles since they actually don't have any good use except bragging rights; at least wisdom title now has some benefits to salvaging. So I'd wanna think along those lines but considering nobody is even sure if experience does haave a cap, it may not be entirely feasible. I have a simple idea actually, it's kinda lame but a player can get rewarded for an ale (or some random consumables that are not sellable) as a treat when he/she levels up; at least I don't think anyone would be dumb enough to grind for this to get drunkard title.
As for questing, I feel that there can be different titles (using faction points) for friendliness with different zone controllers. Doing the quests in these zones can help to increase your friendliness with the faction controlling that zone and these titles allow benefits (perhaps a small % discount) to be gained when visiting traders in towns/outposts of those zones, for example. For rollback issues, ANet can count for a specific character, number of quests that are not done yet to reimburse the points.
As for questing, I feel that there can be different titles (using faction points) for friendliness with different zone controllers. Doing the quests in these zones can help to increase your friendliness with the faction controlling that zone and these titles allow benefits (perhaps a small % discount) to be gained when visiting traders in towns/outposts of those zones, for example. For rollback issues, ANet can count for a specific character, number of quests that are not done yet to reimburse the points.
Picclo
I just thought of sumthing thatd be pretty cool...what if u got to 1000 levels past 20 and the game lets you into a special zone that u can only get to when u reach 1000 levels after 20...and theres sumthing special about that zone like good drops or sumthing.....
greyf0x_f0x
the problem with a level based title, especially an XP based title, is it proves very little and is extremely easy to scew.
Take for example, two of my favorite characters. My monk, who has been played for countless hours (countless only because I'm not in game, and don't have /age at my command ) in PvE, and PvP. I'm fairly certain I've played at least twice as many hours on her as I have any of my other characters, including my necromancer. She's got all the protector titles, some random low level titles (explorers, drunkard, wisdom, treasure hunter), she's also done a bit of farming here and there (tanking with friends in UW). My monk has around 2 million XP I think.
My necromancer on the other hand, has been played a decent amount (she was my favorite for a while, untill I fell in love with monking), but more importantly, she was for a long time, a hardcore SS/55 Farmer. Griffons, trolls, UW, Ettins, you name it, she farmed it.
She has twice as many skill points as my monk, and around 4 million XP, even though she has been played less.
Basically, all an XP based title would do, is give farmers a free maxed title. Of course, if they balanced the XP needed for titles, so that hardcore farmers wouldn't max it out too quickly, "regular" players would have a hard time reaching even rank 1.
Take for example, two of my favorite characters. My monk, who has been played for countless hours (countless only because I'm not in game, and don't have /age at my command ) in PvE, and PvP. I'm fairly certain I've played at least twice as many hours on her as I have any of my other characters, including my necromancer. She's got all the protector titles, some random low level titles (explorers, drunkard, wisdom, treasure hunter), she's also done a bit of farming here and there (tanking with friends in UW). My monk has around 2 million XP I think.
My necromancer on the other hand, has been played a decent amount (she was my favorite for a while, untill I fell in love with monking), but more importantly, she was for a long time, a hardcore SS/55 Farmer. Griffons, trolls, UW, Ettins, you name it, she farmed it.
She has twice as many skill points as my monk, and around 4 million XP, even though she has been played less.
Basically, all an XP based title would do, is give farmers a free maxed title. Of course, if they balanced the XP needed for titles, so that hardcore farmers wouldn't max it out too quickly, "regular" players would have a hard time reaching even rank 1.
Orinn
Skill points are a reward? My mains have more than enough skill points to go around, but, well, no cash to spend buying new skills and cap signets. Never bought a suit of 15k armor, much less FoW, I farm occasionally, but all the new skills to be bought in NF, not to mention runes and insignias, wiped out all the cash I had.
Skill points are worthless after a certain point. How about: every 5 levels or so, you get a free cap signet or hero skill point to burn improving both you and your heros? I'd rather get real skills for my characters than yet MORE skill points that I will never have enough money to use.
Skill points are worthless after a certain point. How about: every 5 levels or so, you get a free cap signet or hero skill point to burn improving both you and your heros? I'd rather get real skills for my characters than yet MORE skill points that I will never have enough money to use.
Mourao
Quote:
Originally Posted by Picclo
I just thought of sumthing thatd be pretty cool...what if u got to 1000 levels past 20 and the game lets you into a special zone that u can only get to when u reach 1000 levels after 20...and theres sumthing special about that zone like good drops or sumthing.....
|
and btw 1000 lvls after 20 is a lot of exp
MithranArkanere
Hm... what about getting one free skill purchase for an already unlocked secondary profession skill for every level up?
This will not affect primary profession, so no one would get all the skills for free.
And no one would unlock or purchase skills completely for free, since you'll have to unlock it either by purchasing it or by unlocking it by skill quest, balthazar faction or Hero Skill points.
Would be like this:
- Ontil lvl 20, unafected. One skill point per level, as usual.
- When level 20, each level up gives a normal skill point and a free skill point.
- Normal skills points can be used as current skills points.
- Free skill points are used to get skills ONLY for secondary profession, not for primary, and only those already unlocked. There will be no cost for getting skills this way, but yo won't be able to unlock skills or get primary professions skills like this.
- Free skill points would be only acquirable by leveling, while normal skill points would be acquired by questing, missions and leveling, like now.
What about that?
This will not affect primary profession, so no one would get all the skills for free.
And no one would unlock or purchase skills completely for free, since you'll have to unlock it either by purchasing it or by unlocking it by skill quest, balthazar faction or Hero Skill points.
Would be like this:
- Ontil lvl 20, unafected. One skill point per level, as usual.
- When level 20, each level up gives a normal skill point and a free skill point.
- Normal skills points can be used as current skills points.
- Free skill points are used to get skills ONLY for secondary profession, not for primary, and only those already unlocked. There will be no cost for getting skills this way, but yo won't be able to unlock skills or get primary professions skills like this.
- Free skill points would be only acquirable by leveling, while normal skill points would be acquired by questing, missions and leveling, like now.
What about that?
Cow Tale
i cant remember ever not being able to afford a skill? whats wrong with u people? by the time u get 15k xp points for a skill point ull have at least 1k. if not 10. ???????
Navaros
It should be zero gold cost to gain a skill by spending a skill point. That's the first step towards making skill points have a point in getting. They should add more to it too.
Westofeden
Quote:
Originally Posted by actionjack
just a brain storm...
one strange way they could do it (in association to cutting the cost and induce additional grind), is that for each level you gain, you will get 10% off the cost of the skill. So if you are 20+2 level, you would get 20% off.. and so on. But once you buy a skill, it would take off that 10%. So when you are lv25, the next skill yo buy will be 500g, but the next next you buy will be back to 600g... and so on.... well.. just a fun idea... |
Picclo
yeah i like that idea too....
Crom The Pale
Rewards for exp would turn this into a strange version of WOW.
There is no reward here for time spent playing, lvl 20 is the max for balance and adding any kind of reward beyond the skill point would become abused and would unbalance the game.
Although the tittle idea is nice, farmers would make it pointless to have. I've played over 3000+hours since the game came out and have about half the exp as any farmer if that due to playing many many diff chars rather than using just one for that length of time.
There is no reward here for time spent playing, lvl 20 is the max for balance and adding any kind of reward beyond the skill point would become abused and would unbalance the game.
Although the tittle idea is nice, farmers would make it pointless to have. I've played over 3000+hours since the game came out and have about half the exp as any farmer if that due to playing many many diff chars rather than using just one for that length of time.
Picclo
I dont think farmers would be able to abuse the skill idea...with the skill price going down cuz think about it...once farmers have a good build do you really think they are going to want more skills that much....
Deleet
It promotes solo farming.
Idea for exp. title seen before and shot down.
/closed
Idea for exp. title seen before and shot down.
/closed
mqstout
Quote:
Originally Posted by BahamutKaiser
Just remove the monitary cost from buying skills and skill points alone would be a good enough reward.
|
Kendar Muert
Maybe have an option...you can pay either 1k+ skill points or 2 skill points.
Strider77
Quote:
Originally Posted by Navaros
It should be zero gold cost to gain a skill by spending a skill point. That's the first step towards making skill points have a point in getting. They should add more to it too.
|
Skill points have a point in getting already. The game makes you work for them and they throw in the money so you cant just continuosly power level over and over again to get skills even though it will happen the first few times, but youll reach a point were you need to get gold.
DarkWasp
I think you should be able to have the optian - 1Skillpoint 1000g OR 2Skillpoints 0g
BahamutKaiser
A skill point doesn't do anything by itself, that is the problem. They could just make it harder to gain skill points and remove the monitary cost from buying skills. A simple yet desireable reward which doesn't add money to the economy.
Although repeatable monitary rewards on missions would make them worth wile, honestly, many missions and bonuses are more difficult than farming, yet less rewarding.
Although repeatable monitary rewards on missions would make them worth wile, honestly, many missions and bonuses are more difficult than farming, yet less rewarding.