Uber-adrenaline build

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Ok I have just come up with this and have only tried it in a couple places so bear with me.

Uber-Adrenaline Hammer

Use
PvE

Idea
The thoery is to have constant adrenaline, without having to build it up, and combining it with a hammers huge dps.

Equiptment
Armour - Dreadnoughts + Stoneskin Gauntlets
weapon - Max, 15^50, Zealous Summit Hammer of Hammer Mastery +1 (20%)
*(note this is just my set-up i think anything will do)

Attributes
Hammer mastery ~ 16 (12+1+3)
Strength ~ 13 (11+2)
Tactics ~ 5 (4+1)

Skills
Mighty blow
Yeti smash
Hammer bash
Mokele smash
Enraging charge
Rage of the ntouka
Flail
Lions comfort

Useage
Select your target -> Hit enraging charge and mokele smash -> When you engage you instatly have 7 adrenaline -> Engage flail -> Throw off your attack skills -> Then hit rage of the ntouka -> Instant 6 adrenaline -> Hit -> Attack chain again -> Rinse and repeat .

It rocks!
You can replace the attack skills if you want and add a chain or something, but with no elite attack I coulnt be bothered to think one up. But repeated damage with a handy KD works quite well for me. Remember if you want to make full effect of the adrenaline gain you should take high adrenaline skills. Also enraging charge helps a lot if you need to break out of flail to charge across the battlefeild to a new target.

Please try this build then post back with your findings/critism/problems/changes. ^^

And Please, Please, Please dont just mouth off about it unless you have tried it and it was a big flop.

thanks

~A Leprechaun~

Doug the Head

Pre-Searing Cadet

Join Date: Dec 2006

W/

I read over this build. It seems like it would work very well. I will defently try it out once i get those nightfall skills.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

when I see that a warrior build has no rez, outside of ABs and farming, I just stop reading...

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

oh...why did you post then? o.O

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Tan Blademaster
when I see that a warrior build has no rez, outside of ABs and farming, I just stop reading... Haha. You can take out Lion's for a rez, of course. I love your reply, Leprechaun. I also love the build idea. To me, skills like Dragonslash are way over rated. There's too much downtime, and it seems to me like you could do more damage with heavy adrenaline gain. You've done just that here, good job.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by A Leprechaun
oh...why did you post then? o.O to make a point maybe..?

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

You could add counterattack in there for heavy damage and easy energy regen. With your current Strength, you should get 6 or 7 Energy for a 5 Energy skill. Probably around 25 or 26 added damage, too.

just my 2 cents

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

Really like the build, the only thing I don't like is the absence of Crushing Blow, Deep Wound is always a big pro. But for PvE it should work well even without it.

Tan, a Ress in PvE is not needed 'cause you shouldn't die if you are a half-good player. Neither should do the rest of your team.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

@ Nickhimself + Munanko Roha ~ Yeah i could try to add in another attack skill like, as you suggest, either cruishing blow or counterattack. I would probably go with crushing if i had to pick, as energy doesnt seem to be a problem for me as i have a Zealous hammer. Also the other trouble would be what skill to sub, it seems to me that my only options would be an attack skill or lions comfort. Which do you think?

Thanks everyone the feedback and support. It sounds like this is a new idea, so i think I'll credit myself for its creation. ^^

Keep it coming in.

~A Leprechaun~

*added*

useage
After using RotN remember to wait the 5 seconds for the cooldown on the adrenaline skills before using Enraging Charge + Mokele Smash.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Leprachaun, is it just me or can you not put more points into Tactics. I think you should have 26 points after 12 and 11 into Hammer and Strength respectively. 6 points to make Tactics level 3, so wouldn't you be able to make it like 5 + 1 minor rune afterwards?

Otherwise it sounds like a very nice build.

I would drop Hammer Bash and pickup Irressitable Blow. Only because Hammer Bash drops all adrenaline.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

@ pick me ~ Pssst, dont tell anyone but i only have 185 attribute points .^^
Also its almost good that hammer bash gets rid of your adrenaline beacause with good timing you can get it all back straight away.

~A Leprechaun~

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

anyone tryed this yet?

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Munanko Roha
Really like the build, the only thing I don't like is the absence of Crushing Blow, Deep Wound is always a big pro. But for PvE it should work well even without it.

Tan, a Ress in PvE is not needed 'cause you shouldn't die if you are a half-good player. Neither should do the rest of your team. The thing with resses is... nineteen out of twenty times you won't need it. Even if someone goes down, you'll usually be able to get someone with a hard res to bring them back up. However... it's the one in twenty times where you DO that you end up with egg on your face if you don't have it.

In explorables, you may be able to get away with that at the cost of a little more DP. In a mission, though, you should try to have a res if your build has ANY leeway in order to incorporate it. And in PvE... I've heard the line "In PvP, the rezsig is king" spoken. Especially if it's a map where you have the potential to recieve regular morale boosts.

Hand of Ruin

Banned

Join Date: Jul 2006

Flail = Free kite for targets... so I don't see this being used in pvp with flail, but it definately sounds like a nice PvE build. I'm considering setting up goren with this and see how he does.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

If you've got 13 strength, I see no point in Dreadnought's armour when you could have Sentinel's.

As for there being too much downtime on Dragon Slash, that really made me chuckle.
That's what "For Great Justice!", Sun & Moon Slash and Enraging Charge are for

Oh, and conditions are over-rated for PvE where enemies can be completely immune to bleeding / poison etc.

Hammers are great fun, but I've always found swords and axes to be more effective in PvE.

I did come up with a nice, permanently interrupting hammer build once, but it was quite energy intensive and very fiddly. I might have another look at it now actually...

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Well I had no luck with the Perma-interrupt build (still FAR too energy-intensive, even with full Glad's and a +5e hammer), but I came up with an interesting knockdown build thanks to the OP making me reconsider Rage of the Ntouka:

16 Hammer
13 Strength

Frenzy
"You Will Die!" / Enraging Charge
Counter Blow
Hammer Bash
Rage of the Ntouka (E)
Staggering Blow
Heavy Blow
Res

and the more PvE one:
"For Great Justice!" (Optional really; probably better replaced with res TBH)
Enraging Charge
Flail
Counter Blow
Hammer Bash
Rage of the Ntouka (E)
Staggering Blow
Heavy Blow

Armour is Gladiator's for energy with Stoneskin Gauntlets, hammer, well, whatever is your favourite, but with any perma-stance build, I prefer a +15% while in stance.
I'm also a massive fan of elemental mods over both Vamp and Sundering, although a Zealous mod could prove useful. I usually dismiss Zealous mods on hammers, but with an IAS, they're more viable.

Give these builds a shot, see what you think, but I was pleasantly surprised at the number of knockdowns

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

^
You have 2 skills which get rid of adrenaline this is 100% pointless. ^^

Also i dont have sentinals because i dont have enough money for another set of luxon 15k + 2 extra weapon helms, because i am a poorass. ^^


~A Leprechaun~

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Haha, try the build before criticising it.
You yourself should know the value of Rage of the Ntouka, and NEVER underestimate Enraging Charge.
Enraging Charge, then Flail.
Counterblow is knockdown number 1 if they're attacking (and EVERYTHING in PvE attacks)
Then when they get up, Hammer Bash should be charged.
WHACK, another KD.
Damn, no adrenaline, what to do?
I know! Rage of the Ntouka!
6 adrenaline, enough to charge Staggering Blow AND Heavy Blow, so hit them with both in succession for another KD.
Hopefully, Enraging Charge should have cooled down and you can start the whole thing over :P

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

Hammer my first love...it looks slow and heavy, but you simply can't avoid to love his nearly infinite disruption caused by knockdowns...

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

hate to say this, but Flial is kite fodder and Blackout would destroy your entire build.

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

Quote:
Originally Posted by A Leprechaun
Use
PvE Not so many kiters or Blackout users in PvE...

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Who Thomas, me?
If so, note that there's a more PvP friendly version of my build with Frenzy instead of Flail.
If it's Leprechaun, I think he's mainly looking at PvE where kiting isn't so much of an issue.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Flail is amazing in pve, it's the best IAS there.

There are multiple issues with it that make it unusable in pvp though.

The Main issue with the build is rage of the ntoukule (yeah, I misspelled it). It disables skills for 5 seconds, meaning you can't build those skills back up for 5 seconds at all. I'd take it out for something else to be honest...though it's a lot better than battle rage.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Are you talking about my build thomas? If you are then you are a poor reader as my post clearly states that it is for PvE.

And Nexus ok so you lose all adrenaline from hammer bash then you do RotN so you have full adrenaline ... why not just use hammer bash again instead of use staggering + heavy or why not just use those two in the first place ^^. I'm sorry I have commented before I have tryed so I will do that now and report back.

~A Leprechaun~

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Good thinking, I was only putting Staggering and Heavy in there to fill the bar.
Belly Smash & Crushing Blow make damn fine additions, adding some nice killing power and protection.

Edit: yup, further testing confirms that this is a damn effective build:

Gladiator's Armour, Stonefist Gauntlets
16 Hammer
13 Strength

Enraging Charge
Flail
Counter Blow
Hammer Bash
Rage of the Ntouka
Belly Smash
Crushing Blow
Res

Keeps them on the floor and inflicts a LOT of hurt

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Going back to my first build i would say sub in mokele smash instead of belly smash as I dont think belly smash would be that useful whereas mokele smash would help to gain adrenaline faster. Also I know you want loads of KDs but counter blow being only 4 adrenaline is wasting the 6 adrenaline gained from RotN so then if you sub that for a high adrenaline attack skill, but then you have basicly my starting build ^^ .

~A Leprechaun~

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Nexus Icon
If you've got 13 strength, I see no point in Dreadnought's armour when you could have Sentinel's.

As for there being too much downtime on Dragon Slash, that really made me chuckle.
That's what "For Great Justice!", Sun & Moon Slash and Enraging Charge are for And what's the recharge on FGJ again?

I really think that this elite could be put to better use with a sword warrior and Final Thrust. Maybe you should look in that direction.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

You're making the mistake of ignoring the adrenaline generating benfits of Enraging Charge.
Don't just view it as a speed boost, view it as a way to generate 4 adrenaline (6 under "FGJ!").
Same goes for Sun & Moon.
My Slasher build maybe has periods of 2 non-attack skills in 6 when "FGJ!" isn't active.
And when "FGJ!" is active, I can completely bypass Sun & Moon and just go Standing Slash -> Silverwing Slash -> Dragon Slash -> repeat.

But this discussion is for another thread; this thread should all be about Leprechaun's build and the unrealised potential of Rage of the Ntouka

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by A Leprechaun
Are you talking about my build thomas? If you are then you are a poor reader as my post clearly states that it is for PvE.

And Nexus ok so you lose all adrenaline from hammer bash then you do RotN so you have full adrenaline ... why not just use hammer bash again instead of use staggering + heavy or why not just use those two in the first place ^^. I'm sorry I have commented before I have tryed so I will do that now and report back.

~A Leprechaun~
No, I can read it, just making a general observation in regards to Thomas's post.

However,

Quote:
But this discussion is for another thread; this thread should all be about Leprechaun's build and the unrealised potential of Rage of the Ntouka There is no unrealized potential, it disables skills for 5 seconds, meaning it takes you even longer to gain adrenaline.

The build already contains enraging charge and flail, which should give you gobs of adrenaline already. Rage of the Ntouka seems to just hinder the build, when you could add something fun like backbreaker to use that adrenaline. Also, enraged charge+dev hammer is really fun.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Thom, believe me, there is no problem whatsoever with skills being disabled for 6 secs by Rage of the Ntouka with these builds. Again, try it before criticising it.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Nexus Icon
You're making the mistake of ignoring the adrenaline generating benfits of Enraging Charge. I've written more than one post stating just that. It has a 20 second recharge, you know.
You can take other adrenaline gaining skills like To The Limit! and what not, but it gets to the point where the focus of your build is hardly Dragon Slash anymore. When I got there, I asked myself a question. And that question was, "Why the hell am I using Dragon Slash? I could have Final Thrust on my bar."
So I stopped using it.

As far as the skill Rage of the Ntouka goes - I totally was misunderstanding the skill description, it seems.
I was thinking that your adrenaline skills *charge up* for 5 seconds, even if you don't have the energy to fill them. Which is why I suggested Final Thrust...
If it's *disabling* instead of this, then .. well I don't see that much point to it, but hey I could be wrong.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Actually, there's a big problem with it. Because it DISABLES ADRENALINE SKILLS, it makes it longer to gain re-gain that adrenaline. You gain gobs of adrenaline using enraging charge and For Great Justice. After you use rage, and then use a skill, it gets blacked out, meaning it's 5 seconds before you can gain ANY adrenaline again on that skill. You effectively gimp your bar, because after using rage and then any single one of your attack skills, you have to wait before using it again, making the other adrenaline skills like enraging and fgj completely useless. it's the same concept as Primal Rage, and that skill sucks too.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

jesh, I really want you to try my sword slasher build. Hopefully that would enlighten you.
Honestly, "FGJ!" is a nice bonus, but this works pretty damn well without it. Hopefully then you'll realise why everybody raves about Dragon Slash:

"FGJ!"
Enraging Charge
Flail
Standing Slash
Silverwing Slash
Sun & Moon Slash
Dragon Slash
Res

Use Enraging Charge to engage.
Just before the first hit lands, activate "FGJ!".
This charges pretty much your whole bar, so the next skill should be Flail.
Then Standing Slash.
Silverwing next.
Straight into Dragon Slash, then back to Standing Slash.
Repeat the "Standing Slash -> Galrath/Silverwing Slash -> Dragon Slash" cycle until target is dead or "FGJ!" ends.
When "FGJ!" ends, start adding Sun & Moon Slash to the mix, along with Enraging Charge to generate more adrenaline. Honestly, there will only be 2-3 swings that are not skill swings.
That should get you around nicely to another round of "FGJ!" enhanced slashing.
And to be frank, there's not much in PvE that survives this kind of onslaught long enough for it to be an issue.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by Thom Bangalter
Actually, there's a big problem with it. Because it DISABLES ADRENALINE SKILLS, it makes it longer to gain re-gain that adrenaline. You gain gobs of adrenaline using enraging charge and For Great Justice. After you use rage, and then use a skill, it gets blacked out, meaning it's 5 seconds before you can gain ANY adrenaline again on that skill. You effectively gimp your bar, because after using rage and then any single one of your attack skills, you have to wait before using it again, making the other adrenaline skills like enraging and fgj completely useless. it's the same concept as Primal Rage, and that skill sucks too. Oh for God's sake Thom, just try the damn build. IT REALLY ISN'T AN ISSUE.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Nexus Icon
Oh for God's sake Thom, just try the damn build. IT REALLY ISN'T AN ISSUE. I did. Flail already starts to eat into your adrenaline gain, but as long as FGJ is up it becomes a non issue. FGJ+enraging charge is absolutely incredible to gain adrenaline, but Rage of the Ntouku, when unleashing your adrenaline skills, becomes a huge hindrance. There's too much of a delay before you gain adrenaline again, making Rage of the Ntoku pretty decent for quickly gaining adrenaline to unload a spike, but unbearable when used consistently. Furthermore, it used in conjunction with a skill that causes 'lose all adrenaline' is problematic--you already struggle to regain everything you've lost, and having your skills disabled enhances this.

As I already posted, enraging charge+fgj is incredible, Rage of the Ntokou actually detracts from this. I also don't like flail on Dragon Slash, because all I want is for that skill to light up, and flail makes it take longer to get this done--In pve it's less of an issue because the alternatives are hard to work around (you can't really use enraging as a cancel to frenzy because you usually want to use it on recharge and flurry is, well, flurry) so it becomes a desirable IAS that you can spam to your heart's content with only a couple slight drawbacks that are far less obvious in groups.

On a side note, the Dragon Slash build Nexus posted is a ton of fun. I still have issues with flail there because you get to a point where you're just alternating between sun+moon and d slash and hitting flail becomes a conflict with me...do I want to IAS or just spam these two skills until FGJ wears off? I opt for the latter.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Wait, "FGJ!"?
You're trying Leprechaun's build, not mine?
Try mine, where the focus is knockdown.
The idea is to keep them on the floor for as long as possible allowing skills to regenerate more reliably.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Nexus Icon
Wait, "FGJ!"?
You're trying Leprechaun's build, not mine?
Try mine, where the focus is knockdown.
The idea is to keep them on the floor for as long as possible allowing skills to regenerate more reliably. I was referring to your dragon slash build. I find bull's strike+dev hammer+crushing+hammer bash to work just fine for a pretty solid knocklock, if you get the timing down.

I also have issues with Hammers in pve.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Being Blackouted in PvP is annoying enough, I don't want to have self-induced blackouts.

Sure, you might get that first hit quicker, but you get that second hit eons afterwards.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

lol, wow this is confusing
ok
@ Nexus ~ My build doesnt have FGJ in, but it does have the amazing enraging charge that you keep going on about for me to put in. o.O

@Thom ~ The 5 second cooldown works fine- Mokele+enraging -> attacks -> RotN ->wait 5 seconds -> first 2 skills are now recharged-> start again.

@Jesh ~ Yes i was thinking of doing a sword version useing final thrust but i did the hammer version because then you can have mokele smash which is a big part of this build too, but i will come up with one soonish if you would like.

@LightningHell ~ Why is the second hit eons after?!?!

Oh and guys i despise dragon slashers so please dont turn this into a dragon slash discussion thread.

~A Leprechaun~

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by Thom Bangalter
I was referring to your dragon slash build. I find bull's strike+dev hammer+crushing+hammer bash to work just fine for a pretty solid knocklock, if you get the timing down.

I also have issues with Hammers in pve. Agree with you there, hammers are nowhere near as useful in PvE.
Trying to come up with a viable PvE hammer build always has me scratching my noggin, and I usually end up saying "Sod it, too much like hard work".
I'll keep trying though, as I've farmed a few Igneous Mauls, and they're a lovely hammer. They look like they really mean business