What will Ch 4 Professions be?

darkdawn

darkdawn

Frost Gate Guardian

Join Date: Oct 2006

Canada

[QUE]

I personaly hope that theyre will not be another profession. Instead, they should make the next continent HUGE (bigger then Tyria), add A LOT of skills for all 10 profession and a BID and LONG story filled with mission and quest.

I alose think that Oonly the 6 core professions should be avaible to player who only own ch.4 and/or 1, add sin/rit if you own ch.2 and add Derv/para if you own ch.3. So if you own all 4 youll be able to create a character from any profession.

darkdawn

darkdawn

Frost Gate Guardian

Join Date: Oct 2006

Canada

[QUE]

EDIT: Crappy connection sometime...

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Gun Pierson
I'm gonna play with my monk just like I played with him through the other 3 chapters. Why the hell would I need another two half baked hybrids derived from the original professions to complete chapter 4? I can understand some people like to experiment with something fresh but your logic is utterly bull.
Well as much as my logic is bull to you, It makes me question why you play only one profession in a game of many. Selective ignorance? I clearly couldn't understand your twisted logic before posting and expressing myself. For shame, you don't understand the meaning of fresh. If you're as stubborn as an old man.
I prefer quality over quantity but looking at your attitude and the way you express yourself, quality clearly isn't written in your dictionary.
If you prefer quality over quantity, then why did you read, reply, attack my expression? To get off on believing you're clearlymore established on producing quality yourself? Maybe you decided that you liked larger posts to pick on than small quality material ones? It becomes clear your own dictionary is warped, and you seem to be reading the wrong definitions in relation to entries, sir.
Anet already stated that NOT every chapter would have new professions and it's about time we get one without them so they can polish and further DEVELOP the existing ones with plenty of new skills and whatnot. If they choose to add them, ok so be it, I will buy chapter 4 but I won't play with them anyway.
Show me, please, where Anet stated they changed their business model, did you just assume by Gaile's statements of Anet conferencing about the possibility to release a chapter without new profession as fact? That Anet was in fact doing this? You believed Gaile's statements as Official release information in vain?
Of the four professions they added after prophecies, none are as commonly used as the others except for maybe mesmers who are not that popular either, in pve at least but that's because they're an advanced class. Ritualists and sins are a minority and the same will happen to dervishes and paragons when the hype is over.
Obviously, there will always be new professions coming, so how could less than new professions hold the attention of the masses, when there is something clearly totally new to play with? The fact is, new professions provide more options, better than any simple skills can on their own TO already existing professions. Those options do not disappear, they remain pilling up for you to leave your lonely monk away for a min to try new things.



I know the world may seem scary to you, but you can't judge a book by it's silly covers. The cover is to attract attention by any means necessary. This could include a dictionary with a the cover of a monkey writing "this isnut moy dickshunary!"

If you got to know me before assuming you knew my dictionary on a web forum you may have learned from me, theres a time to be serious and critical, and a time for lighthearted conversation with more than serious death in debating. Much like the end of the last sentence really makes no sense, it doesn't have to.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Edit:

can of dr pepper = 1$ USD
moment of my time = $1312130583634 USD
gwguru post count +1 due to double post = priceless

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Going with the OP's theme, I did a quick survey of the bestiary thus far, and found the following "professions" not represented yet (i.e. if they follow the "ritualist" path)...

Non-Casters

Scout***
Hunter***
Duelist***
Bandit***
Avenger
Champion
Tracker
Berserker
Maurader
Seeker

Casters

Sage***
Seer***
Mentalist
Windcaster
Enchanter
Mind Reader
Wizard
Savant
Abbot
Sycophant

*** These class names were repeated multiple times among various enemies in some or all three chapters.

Not sure if it means anything, but it's interesting to say the least.

Comrade87

Comrade87

Ascalonian Squire

Join Date: Sep 2006

Rt/

I think a dual ended pike wielder would be interesting.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by floppinghog
Well as much as my logic is bull to you, It makes me question why you play only one profession in a game of many. Selective ignorance? I clearly couldn't understand your twisted logic before posting and expressing myself. For shame, you don't understand the meaning of fresh. If you're as stubborn as an old man.[/B]
Selective ignorance? Don't make me laugh. I started with an ele when prophecies was released, two months after I switched to warrior. I tested a lot of classes and the monk class is me.

Why do I play with my monk only now?
- the playstyle suits me, keep people alive on my watch and the class also has some attacking skills
- a monk always has been a good farming character, even now with the ai nerf
- I'm a title man, going for pkm now so it's interesting for me to stick with one class
- over 40 elite skills instead of only 15 when I use a new profession, I would get bored faster with few main class skills.
- I want to focus on one class to become extremely good at it
because I have all skills I can use my heroes like they are my main character so I know the ins and outs about classes, builds etc.
I'm still learning every day though.

Quote:
Originally Posted by floppinghog
If you prefer quality over quantity, then why did you read, reply, attack my expression? To get off on believing you're clearlymore established on producing quality yourself? Maybe you decided that you liked larger posts to pick on than small quality material ones? It becomes clear your own dictionary is warped, and you seem to be reading the wrong definitions in relation to entries, sir.[/B]
What the hell are you talking about man. Fruitcakes is funny, assholes is not.

Quote:
Originally Posted by floppinghog
Show me, please, where Anet stated they changed their business model, did you just assume by Gaile's statements of Anet conferencing about the possibility to release a chapter without new profession as fact? That Anet was in fact doing this? You believed Gaile's statements as Official release information in vain?[/B]
In case you forgot, Gaile Gray is Anet's community manager so yes the chance exists she knows something about Anet don't you think. At least more than you or me.

Quote:
Originally Posted by floppinghog
Obviously, there will always be new professions coming, so how could less than new professions hold the attention of the masses, when there is something clearly totally new to play with? The fact is, new professions provide more options, better than any simple skills can on their own TO already existing professions. Those options do not disappear, they remain pilling up for you to leave your lonely monk away for a min to try new things.[/B]
I don't have a prob with new classes coming, but not every chapter. It would be good to focus on existing professions once in a while so players who have found their 'niche' class are getting a blast too.

Quote:
Originally Posted by floppinghog
I know the world may seem scary to you,[/B]
You know nothing about me so stop assuming. And my lonely monk is doing more than fine thank you and I feel good playing like this and that's what counts to me so it's only normal from my point of view I'm not so fond of new professions especially when we just had two chapters with them.

Quote:
Originally Posted by floppinghog
wow fk gwguru... its too slow
And btw I'll learn you something, you can remove a double post here by editing your post and click on delete. You can have the last word as this conversation is going nowhere.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by darkdawn
I personaly hope that theyre will not be another profession. Instead, they should make the next continent HUGE (bigger then Tyria), add A LOT of skills for all 10 profession and a BID and LONG story filled with mission and quest.
I agree with you. Instead of adding more professions i would like to see more armors and skills for the current 10 professions and a much wider story.

But seeing as thats not how Anet seem to work.....

Screw new professions! wheres our Tengu race?!

Brandon1107

Brandon1107

Wilds Pathfinder

Join Date: Jul 2006

E/

casters:

- ward-based

- debuffer

- signet based

- form based

- offensive summonings

melee:

- quarter-staff

- 2 handed sword

- dual wielding swords, axes, ect.

- dagger thrower

(those are ones I wanna see)

Voltaire

Voltaire

Academy Page

Join Date: May 2006

Chicago-ish

Everlasting Sacred Path [ESP]

A/

I'm all for new classes, as for what they are to be is beyond me. I do seem to like some of the shapeshifter ideas floating around, however. A well executed mechanically based class would peak my interest. I've always wondered what its like when a fantasy world hits the industrial revolution lol. Granted, that idea is a bit out there. Who knows, there are still possibly many more unique ideas flaoting around - surprise us ArenaNet .

For those of you out there who are opposed to new classes on the basis taht they're stepping on each other's toes: there may be some ability overlap (Dervishes and Warriors both doing a decent job of tanking comes to mind), but they both execute the job in different ways that may suit the playstyles of different players. Relatedly, there are players that may not have found their "niche", so to speak, in any of the current classes. Personally, I enjoy the the assassin profession above all else, more so than any core class (I had PvE level 20s in all of them). A friend of mine has played a monk since prophecies, but it always felt kind of off. With the release of Nightfalland the Dervish class he's finally satisified. I certainly don't want to deny anyone the gratifying "click" when you find the profession that works for you, and for many this may not happen without the addition of new enjoyable professions.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

I swear to god almighty, i hate the guru servers as of the last 2 days... so LAGGY. I have typed now (2 times at that) a page of neat ideas for class additions and upgrades to existing classes, new weapons, etc etc. Every time I tried to post it, it errors to a blank page. So you know, here is the short of it!

Either add a Druid and Alchemist or upgrade existing classes with new attributes, like make monks fighters (because I am sick of healing you mofos, I want to beat the living crap out of a thumper, trip him with a bo staff, beat his brains in with it, and then side thrust kick his ribs out) Monks STRIKE BACK! HIYA!!

temp

temp

Lion's Arch Merchant

Join Date: Nov 2005

my bedroom

Band Of Death UK

like alot of people here im hoping for NO new classes

if i could have the next chapter my way, it would just be [as stated by others] a big content boost. with a new world [a bigger one than ever before], new weapons, new skills and a host of new monsters....AND MORE STORAGE

one thing that would be interesting is the ability to have a "mount" im only throwing this up in the air, its not my prefered thing, but i know a few people would like one.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

How about a new race, using the classic 6 core classes, but tweaked a bit? For instance, make the Warrior a Fencer, dropping Hammer, Axe, and Strength for some new attributes, essentially making a new class, but not really.

Other ideas:
Ranger becomes Hunter (uses a Rifle instead of Bow)
Monk becomes Sage (instead of Smiting, have Staff Mastery)
Elementalist becomes Mage (not sure what could be changed here, maybe Light/Dark Magic?)
Mesmer becomes Enchanter (Get rid of Domination & Fasst Casting for something more Magician-like)
Necromancer becomes Cultist (Remove Blood & Death for possibly something like Domination and ritual-like)

I dunno, just some ideas. It would keep things fresh, introduce a seemingly multitude of classes, but all with a familiar feel. No new classes, just revamped old ones with new skins... That's what I want to see!

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

omg, omg, I think I saw someone mention tengu race somewhere in here.

/me runs around in circles

I would like a Tengu race very much.

realoddsman

Academy Page

Join Date: May 2005

I would like a rubber ball as a selectable race.

With this rubber ball you will have 4 skills.

-Bounce

-Rub

-Roll

-Face Smack

and ofcourse a rez signet.

Now hear me out, everyone has always wanted rubber balls for a while, but I think Chapter 4 will finally give rubber balls to everyone

qazwersder

Frost Gate Guardian

Join Date: Apr 2006

I'll be looking soon

E/

I also dont want to see any new professions or new skills. I would like it to be linked with the previous chapters and more like prophecies, large, with lots to do. Unfortunately I think this is unlikely.

I suppose my real preference would be no new chapters but instead expansions like sorrows furnace to the already existing chapters. A-net is a buisness though so this wont happen;they need to make money somehow.

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

I don't really want new Profs but I would like some more skills. At least for the Paragon and Dervish.

They should make Chpt.4 smaller. Maybe a big island or something.

dameros

dameros

Banned

Join Date: Apr 2006

New Zealand

Im Targeting The Ghostly (HeRo)

W/Mo

I really don't want any new proffesions either. New skills would be ok, but I think there are enough already. Let's take a look at WoW, yes WoW (don't beat me up just yet). In WoW, there are only 8 classes.

Yes, I do play it aswell as GW. In WoW I never see anyone complaining about wanting new skills, proffesions, classes etc etc. The reason is that, even though there are only 8 classes, the game is so huge that you can't play all 8 classes through to lvl 60 and then have nothing left to do. WoW has tons of content, as in; quests, dungeons, crafting etc.

That's what I think GW needs, not new proffesions or skils but more content, more things to do. If there was more content, people would stick to playing a single character for much longer and there wouldn't be a "need" for new proffesions or skills.

Although, I do think that a new race would be nice.

jaymat

Desert Nomad

Join Date: Sep 2005

Lack of Talent [Luck]

personally i hope they dont do any new professions but if they do i wld love to see a phalanx and a whip wielding caster that have been mentioned here already.

something they could do is add more attribute lines to existing professions tho.

e.g. ele has fire, water, earth and air atm, they cld add a new elemental line like ice (only an example) or something. Or on warrior they cld add a dual sword attribute line

realoddsman

Academy Page

Join Date: May 2005

Uh... I want new proffessions. I dont care what other ppl dont want. If Anet decides to go null on new professions, then Im not buying any more chapters.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Gun Pierson
What the hell are you talking about man. Fruitcakes is funny, assholes is not.
I agree
Quote:
Originally Posted by Gun Pierson
You know nothing about me so stop assuming. And my lonely monk is doing more than fine thank you and I feel good playing like this and that's what counts to me so it's only normal from my point of view I'm not so fond of new professions especially when we just had two chapters with them.
I only assumed more about you, due to your assumptions, its only fair in my book. I'm glad you enjoy what you will, I try to do the same myself. I can understand.

Quote:
Originally Posted by Gun Pierson
And btw I'll learn you something, you can remove a double post here by editing your post and click on delete. You can have the last word as this conversation is going nowhere.
I know how to, but back in my head, I like post counts too. =P And thats the truth, I was too annoyed to bother trying to even edit anything again with the delays in loads.

Not about the last word here because it didn't need to go anywhere to begin with, I'm happy you toned it down there, I'm not here for wars and typing papers about anything really. You just had to get a reply for saying anything remotely like knowing anything about me. Totally rubs me the wrong way, if you were ever around me you'd know I could care less about everything, and anything can be a joke. I'll give you an example just to humor you: "This text is so black." can give me and a friend 5 mins of laughter easily. Yes, we are sane.

Now that you know something about me (whether you actually care or not), Cheers to you, and being a good monk all the way. This is so off-topic its rAduckyoulouse... lol
edit:and check my double post on last page if your bored. peace

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

well if we are going to be dealing with any aspect of Survivors of Orr or From Rin for that matter we will be dealing with characters that have knowledge of the arcane arts academy. that up until that time has been all but demolished from tyria by the searing.

Remember Orr had an extensive Catacombs, and it would be expected that it also had an Arcane Arts academy in its Capital City Rin as Ascalon did.
So Summoners seems logical.

And if it goes another direction that is rumored with is the corsair pirate theme, then the Pole Arm / Trident wilder or Pirate class... So there are a ton of possibilities obviously...

I think we all agree that the next chapter will likely have some of the big pluses from Nightfall, and prob a few things from factions that have been significantly reworked. Like the entire Alliance concept, which seems to be all but abandoned in the Nightfall release (Standalone)

Also anet definitely should make a bonus shrine level available via the other shrines at last. We have 6 gods to choose from, and only 3 take you anywhere. the 3rd being a one time use function per character (DoA). I'm just guessing, but Since we already had 2 with Chapter 1, they decided to skip on that chapter. but they did add one for nightfall, But also made a new god... lol But that leaves 3 left right? So Another trilogy, 1 per chapter would be nice.
* Melandru: Goddess of nature and earth (Mystical Forest realm, several Evolved pets)
* Lyssa: Twin goddess of beauty and illusion. (No Idea... but Definitely Mesmers Galore)
* Dwayna: Goddess of life and air (Perfect for a Floating Castle or Air Realm something like that)

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Brandon1107
casters:

- ward-based

- debuffer

- signet based

- form based

- offensive summonings

melee:

- quarter-staff

- 2 handed sword

- dual wielding swords, axes, ect.

- dagger thrower

(those are ones I wanna see)
Problem is...a lot of these sound too familiar...

- ward-based = Earth Ele
- debuffer = so...a mesmer or necro with enchantment strippers? Sounds a bit limited. Also Dervishes seem MORE than adept at removing enchants. Perhaps you were thinking of removing the effects of shouts or chants? Could just stop them in the first place with Vocal Minority. SOunds like Necros have this one covered.
- signet based = Mesmer
- form based = ok I'll give you that one. Dervishes aren't really "form based"..
- offensive summonings = Rit and Necro anyone?
- quarter-staff = a baseball player? Or maybe a hammer warrior who can wield a small hammer and a shield..
- 2 handed sword = I guess it's a weapon we've not seen but it'd be too close to warrior to make it better or unique in any way
- dual wielding swords, axes, ect. = W/A - sounds a bit dull
- dagger thrower = Don't sins already have Dagger throwing skills?

Didn't mean to pick on you harshly....I just used your post to summarize a lot of what everyone's been saying. It's just very difficult to think of really unique profession ideas any more. Shapeshifter gets mentioned a lot but I personally don't like the sound of it much, although I have to say, the Dervish Forms have been nicely done.

IF they feel the need to bring out a new profession PLEASE let's have a new caster.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I posted 2 profession ideas a while back.

1st was stance based and recieved +energy regen, while in a stance, as the innate bonus for their primary attribute. Most of their stances had -energy regen and changed how they attack with their profession specific weapon.
2nd was a juggernaut of a profession that could do very powerful melee attacks, but had long cast times for their deadly moves and the moves had strict situational requirements such as the target must be weakened+knocked down. That classes primary innate gave +% to partial interrupt/knockdown immunity.

That post is long gone though.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Celestial Beaver
Problem is...a lot of these sound too familiar...

- ward-based = Earth Ele
- debuffer = so...a mesmer or necro with enchantment strippers? Sounds a bit limited. Also Dervishes seem MORE than adept at removing enchants. Perhaps you were thinking of removing the effects of shouts or chants? Could just stop them in the first place with Vocal Minority. SOunds like Necros have this one covered.
- signet based = Mesmer
- form based = ok I'll give you that one. Dervishes aren't really "form based"..
- offensive summonings = Rit and Necro anyone?
- quarter-staff = a baseball player? Or maybe a hammer warrior who can wield a small hammer and a shield..
- 2 handed sword = I guess it's a weapon we've not seen but it'd be too close to warrior to make it better or unique in any way
- dual wielding swords, axes, ect. = W/A - sounds a bit dull
- dagger thrower = Don't sins already have Dagger throwing skills?

Didn't mean to pick on you harshly....I just used your post to summarize a lot of what everyone's been saying. It's just very difficult to think of really unique profession ideas any more. Shapeshifter gets mentioned a lot but I personally don't like the sound of it much, although I have to say, the Dervish Forms have been nicely done.

IF they feel the need to bring out a new profession PLEASE let's have a new caster.
Yes sins do have dagger throwing skills. Dual Weilding Chars are basically gonna just be assassins. 2 Handed swords Axes, well we dont need them u can already use swords etc it would add nothing new. A Quarter staff type would play vurtually the same as a Dervish's Sycthe, that adds nothing new. Dervishes arnt fully Form based but with that game mechanic now prefected im sure Anet would add similar skills to older classes in the next campaign. and yes all teh others we already have.

If Anet are gonna add new classes they need to be something Different to what we already have much like they did when they added an AoE melee char and a Team buffer. (ie Dervish and Paragon)

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by =HT=Ingram
well if we are going to be dealing with any aspect of Survivors of Orr or From Rin for that matter we will be dealing with characters that have knowledge of the arcane arts academy. that up until that time has been all but demolished from tyria by the searing.

Remember Orr had an extensive Catacombs, and it would be expected that it also had an Arcane Arts academy in its Capital City Rin as Ascalon did.
So Summoners seems logical.

And if it goes another direction that is rumored with is the corsair pirate theme, then the Pole Arm / Trident wilder or Pirate class... So there are a ton of possibilities obviously...

I think we all agree that the next chapter will likely have some of the big pluses from Nightfall, and prob a few things from factions that have been significantly reworked. Like the entire Alliance concept, which seems to be all but abandoned in the Nightfall release (Standalone)

Also anet definitely should make a bonus shrine level available via the other shrines at last. We have 6 gods to choose from, and only 3 take you anywhere. the 3rd being a one time use function per character (DoA). I'm just guessing, but Since we already had 2 with Chapter 1, they decided to skip on that chapter. but they did add one for nightfall, But also made a new god... lol But that leaves 3 left right? So Another trilogy, 1 per chapter would be nice.
* Melandru: Goddess of nature and earth (Mystical Forest realm, several Evolved pets)
* Lyssa: Twin goddess of beauty and illusion. (No Idea... but Definitely Mesmers Galore)
* Dwayna: Goddess of life and air (Perfect for a Floating Castle or Air Realm something like that)
Orr never had an academy of Arts, ascalon was unique in having them. It says in the lore that some rich people from Kryta and Orr would sent there children to he ascalon academys (since obviously the other kingdoms didnt have as high prestige academys)

Pirates have already been in 2 campaigns so far, the Crimson skulls etc. in Cantha, the ones at the start of Istan in Elona. They could make them play a bigger role but the storyline would be somewhat lacking, all pirates really want is money, treasure and teh freedom to do what they want, they dont care about much else. so theres not motive for them to do anything but plunder ships and treasure.

Reza

Reza

Frost Gate Guardian

Join Date: Apr 2006

The Fellowship Of The King [King]

i hope for 4 new professions instead of 2
just to be diffrent

Tact

Tact

Academy Page

Join Date: Jul 2006

Voice of the Darkness

I'm not hoping for any new professions.

Still, if Anet introduces two more professions, it should be the Bard and Jester =)

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

I know everyone says that now.. but I still don't see people jumping for joy when they announce "No new professions!"

And again just because you people hope for no new professions, don't mean the game will be better by defult... it just means there would be any new professions..

mask316

mask316

Ascalonian Squire

Join Date: Nov 2005

I hope there is new professions I have been making them up in my mind for a bit.

What do you think of a manna stealer/heavy damage dealer kind of a bittersweet profession. They would lets say steal 5 manna from there own party members but deal a massive spell to every foe in the aggro circle. This would make for human parties some really serious strategy discussions first.
Or
What about a brute that is somewhat like a kick boxer. With armor like a warrior but there attacks would deal less. However they will move fast until some kind of tiredness slows them down. Maybe this one would be all adrenaline or something, with a small amount of manna only to self heal
Or
Or what about a complete self sacrifice of course you could not be going for survivor tittle but they might be like a single attack that drains your life. The more health they have going in the bigger the effect and they would be able to stack spells like toxic waste, outgoing projectiles and things like that for when they explode but that may be to much like a real life bomber and be upsetting.
Or
A strict defensive profession a bit like a trapper but that would be all they could do. However they would be more a castor with things like defensive shields they could set up. Of course these could be interrupted easy but if they could pull it off the defense would be greatly rewarded for that team...

These are just mind thoughts nothing serious but it is fun to think about different things

Happy hunting and take care

I Mean I

I Mean I

Academy Page

Join Date: Jun 2006

in my guild hall afk

Ar Vin Pvp[AMp]

R/

what about new attributes with new weapons on chars?Like a maces/clubs line on war or a crossbow line on rangers?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by I Mean I
what about new attributes with new weapons on chars?Like a maces/clubs line on war or a crossbow line on rangers?
I would love that, too. Just add one attribute for each core class.

Warrior - Mace Mastery or Dual Blades Mastery
Monk - Staff Mastery
Ranger - Crossbow or Rifle
Mesmer - Fencing or Chaos Magic
Necro - Conjuring or Rituals
Ele - Ether Magic

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Or they could add that in addition to the new professions. The only problem I see with the new attribute idea is that the skills would mostlikely only be in the newest chapter which would *really* get people complaining... and people without that chapter would have a usesless attribute...

Though a warrior with a great sword or an ele with the 5th element (life/heart/w/e) would be cool then an ele really could heal and end the need for a monk... it's a good idea but we'll see I guess.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Here's a wierd spin on implementing new attribute lines for old classes.

What if there were some secondary-only classes, with a smaller set of skills and only 1 or 2 attributes. There might be a "crossbow-user" class with highly-costed skills so it would mostly be the ranger's purview with expertise. Or a "dual axe-wielder" class with minimal self defense, so that warriors with their huge AL are most likely to use it. These skills would either be balanced with the idea in mind that there are no runes for them, or else there could be universal runes that any class could wear. (It's essential that there are no "passive effects" like the primary attributes in the sub-classes then, to prevent people exploiting 3 classes at once!)

This gets the basic idea of new attributes across, without ticking off non-expansion buyers or continually expanding the attribute lines till they fall off the screen, and it helps cut down on the power creep of too many skill combinations, without Anet needing to go through the trouble of complete new professions or people having to roll new characters to play them.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

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Quote:
Originally Posted by arcanemacabre
I would love that, too. Just add one attribute for each core class.

Warrior - Mace Mastery or Dual Blades Mastery
Monk - Staff Mastery
Ranger - Crossbow or Rifle
Mesmer - Fencing or Chaos Magic
Necro - Conjuring or Rituals
Ele - Ether Magic
I'll one up this idea - what if you make the core characters released in example Chapter Four have these new attribute while removing one?

Old Warrior created in Prop-Fact-Night retains Hammer Mastery, but can not earn Mace Mastery.

New Warrior creatin in Ch4 has Mace Mastery but looses Hammer Mastery.

So forth and so on - and I think rifles are a ridiculous idea for this world. Rangers are Rangers, keep them to Bow and Long Ranged related weapons, but not that sort of Long Ranged weapons.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I hope there are no new classes it is tough enough putting a good group together and balanceing it out.This is for both pvp and pve.

j_unit66

Lion's Arch Merchant

Join Date: Jul 2005

team love [kiSu]

W/

hopefully there will be no new proffesions,the ones we have are enough

Erik Fox

Erik Fox

Frost Gate Guardian

Join Date: Sep 2006

Texas

I hope for no new professions, that would make 12 professions and 98% of people who only want 5 of those professions for groups...

Nith47

Nith47

Ascalonian Squire

Join Date: Jan 2007

Void Walkers

the 5 core professions are more then enough to handle anything, but i see no reason to remove the option of other classes.

i hope for new professions, if you don't wanna use 'em don't, if you're worried about 'em screwing up your group don't invite 'em - its what we do to assassins

Anet will include new professions, but on the off chance they listen to one of you nay-sayers, don't ruin it for everyone else who likes to have fun and try new things ;p

slightly off topic, does it bother anyone that Balthazar the God of Battle has a 2handed great sword yet no class in the game can even wield one?

SiegfriedDubhy

Ascalonian Squire

Join Date: Apr 2006

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My lil IMO...

If they added new proffesions... it really seems that they would add a berserker type meele class... with dual wielding, heavy weapons efficiency (you get some +attackspeed% for each rank), main attribute would be something like +dmg% per rank...lowered defense (60 or less).

If it was to be a range support-like thing i would say... hmmm... dwarven steamwork doesnt really seem to good an idea to me (at least in this world).. so i have no idea :P.... unless the shapeshifter thingy... could be nice...


Caster... summoner ftw imo... (or conjurer... summons not requiring corpses)... it could be like... every summon gives you some energy and hp degen (like... blood summons, mind summons... sth like that)... so it would basically be like beast mastery, just that allowing you to have more than 1 creature at a time and the creatures could be caster classes and stuff....
main attribute of this class could be either some summon support or a ... wtvr it is called.. having a familiar (customisable with lets say... 4 skills, proffesion and behaviour [and lets not forget appearance :P]).
another possibility could be a... vampire or something... tho it would resemble a necro too much...


IMO it would be a lot more fun to let us get 3 secondary proffesions at once :P... or.. a new race of...mmmm.... cant come up with a name... they would basically be the same as humans, but they would have 50 fingers (as we know the reason for having 8 skills in the bar are fingers :P).... and yes, i do realise it would throw gw out of balance and make it unplayable without a certain immortal superstrong build :P