What will Ch 4 Professions be?

realoddsman

Academy Page

Join Date: May 2005

Quote:
Originally Posted by shardfenix
Chapter 4
  • 2 new professions
  • 1 new continent
  • new skills for every profession
  • new broken skills that good players will cry about in the pvp forums
  • stupid special event
  • boring story
  • no good farming areas
Did I miss anything Anet?
200 thread of why everyone hates changes.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Sir Vengence VI
I too hope for no new classes
Me too, most of my original characters have been nerfed because of them.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

I bet one will be a WMo,primary only.
Comes complete with mendingfrenzy ressurect and heal signet.

realoddsman

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Thorondor Port
I bet one will be a WMo,primary only.
Comes complete with mendingfrenzy ressurect and heal signet.
Perhaps the AsMo?

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by shardfenix
Chapter 4
  • 2 new professions
  • 1 new continent
  • new skills for every profession
  • new broken skills that good players will cry about in the pvp forums
  • stupid special event
  • boring story
  • no good farming areas
Did I miss anything Anet?
Yeah, you miss one:
  • Kill, and kill, and kill, and kill, and only kill monsters all the time, from start to end.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by realoddsman
Perhaps the AsMo?
When you play PvP, you occasionally meet *Mo players. Usually they are PvE chars with bad armor, sundering weapons, ineffective skillsets and mending.

realoddsman

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Deleet
When you play PvP, you occasionally meet *Mo players. Usually they are PvE chars with bad armor, sundering weapons, ineffective skillsets and mending.
Sounds like someone likes to play an E/Mo

My Passion

Frost Gate Guardian

Join Date: May 2006

Mo/

1st profession
Spear wielding shapeshifter: "pokes" with spear and is a shapeshifter. can turn into snake, bat, lizard, jaguar

2nd profession
Druid: controls nature, including animals. similar to ritualist and ranger.

hopefully if they make the druid so that it could control animals effectively, they would do the same for the ranger.

Sylath

Sylath

Ascalonian Squire

Join Date: Jul 2006

anywhere

Good old drunks

R/W

how bout new proffs like:

Jedi and Gunslinger? "I shot the sheriffff"
no?
new race Gungan or mexican? xD
no?

/sarcasm

NO for Ch4:,...
pls no more professions
no mounts
no split skills like req strn/heal prays 7 (?)
no guns or rifles for rangers
no dual wield for warriors
no nerfs for my awsome farming rit ( solo farmed 58 bosses so far)

YES for Ch4:,..
More skills (of course)
Auction place (bout time)
Casino?
hair stylist (dreads ftw)
new races (ugh yeah?)
new titles (and title effects, farming title FTW )
new emotes (/flipoff or /OMG /sarcasm ftw)
new armors (/duh)

BTW aint the Paragon like a Bard?
new para elite 15%+ run and attack speed for 10 secs?

and shapeshifting druid NO we have the Derv give him/her(/it?) some new forms...
like Avatar of Kormir? why does it have to b avatar form? how bout demon forms? (flame shield activated)

and another BTW new colors for bosses cudd b black, white or silver (ok i was lookin at dyes)

Silas Verdeii

Silas Verdeii

Frost Gate Guardian

Join Date: Mar 2006

Vancouver, Canada

Warrior Druids of Silvari

Quote:
Originally Posted by Robin_Anadri
I'd be happy with no new professions, but new heros available. Like, right away they give you a (female) ritualist. Another paragon, dervish, assasin and mesmer as you progress.
I have to agree with the idea of having more heroes. It was really great getting Olias because i had GWP and even though i haven't used Zenmai for much yet, i still like getting more options.
I think a big motivation for me to get the new chapter would be more heroes(hopefully more than just 1 extra per chapter though)

Also as has been mentioned in other places more armor choices. I really liked that in Nightfall they offered a staggered price range of more elite graphic armors, however there was not enough selection for my tastes and significantly lower choice compared to the other two.
(sorry, i know this isn't actually talking about professions, but similar issues and since Anet checks these forums, i thought i should add in my thoughts)

Vulhar

Pre-Searing Cadet

Join Date: Jan 2007

Mo/

Well, here's my opinion on what has been said so far.

New classes
I'm almost positive there will be no matter how much people say they don't want it, I recall them saying there will be a two new classes every chapter.
As for the new classes, I have no idea, but something i have noticed is that there is a fast casting attribute(mesmer) and an attribute that raises energy(elementalist) possibly a faster attack speed and/or a higher life attribute.
A non-weapon class
I would bet my life as to no since when you don't have a weapon on it says you can't attack, not to mention why would you use this class when your weapons are what give you the range in attack, various bonus, and your attack speed. Maybe they could give them battle gloves or something like that, but i still doubt it.
Gun weilding class
please no! I know people like guns, but i to be honest think it takes away from the medieval feel of any game. Enough said.
Summoning class
I like this idea, they could, as said before, make it so you could only have 1 of each summon type out. They could also make it so that the summoners life was partialy tied to the creature so you wouldn't want to just have a ton of summons. They could also make it so that it's skills were mostly for buffing it's summon. they could then make it a high def class but low damage class.

I do however hope they come ouy with some new caster class because there are plenty of melee classes and support classes at the moment.

New races
highly unlikely since there is nothing that you could do to set one race apart from another, except for maybe making a high life low energy race,a high energy and low life race, and the one now which is in between, doesn't seem like it's happening, at last to me.

The next chapter having larger playing area
unlikely since this one is supposed to be PvP base, aka made by the group that did factions meaning expect a smaller area much like Cantha that is geared toward PvP, but will most definately have a different method of doing this than Cantha.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by floppinghog
i keep seeing 'no new professions' very CONSTRUCTIVE ideas.... wait thats my sarcasm kickin in...

that'll be some stand alone game, completely lacking in real gameplay differences. just more armors, skills, and pve content is NOT very attractive for a full game price. sorry pals, new professions is what sells the games.

as i suggested. they should work a full year on either this coming chapter or the next, and make the same as what we get for 6 months, then polish/add what we need for everything: MORE skills, better balance, more armors, more everything. you see? and then how much more attractive will that standalone game be? all answer for you, very attractive.
quoted for the visually impaired.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

lets say all you hopeless (who said you hope for no new professions), get what you want. just how long will it be until you complain, "gee, gw is so boring now, theres just content, and no new ways to play anymore. gw is dying. bore bore bore, i was a dumbass to tell anet ' no more professions please'."

you'd be right about one thing tho, gw would slowly die, with stale game play, when we were already told - new professions every chapter to revive the game play.

hey, btw, god forbid we improve the game with new game breaking mechanics with new professions. bring more interests to the game, or make it more fun to play all aspects at once. god forbid new professions, cause you know, we can't use assassin or any other of the special professions as 2ndary's for our current characters.

wait, what? you all want to reduce the skill library for more skills?
Do you live in a cave?

Dookie Dookz

Dookie Dookz

Academy Page

Join Date: Jun 2006

USA

[any]

Mo/

I was thinking for the first chapter of a new trilogy would be similar to Prophecies, exclusively core classes, no new homeland classes. The difference being of course is a whole new storyline, continent, and the introduction of NEW SPECIES.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

There had always been new races.

Factions had Asians, Cantha had African/Middle Eastern, so the next one will probably be all blonde.

I am not against new professions per se, but I am not sure that Anet will be able to handle it. While they are doing pretty well, I imagine Anet might have balancing issues. I'm actually pretty happy with the way right now. Rits and Assassins aren't really as unusable as I thought (Rt/A flagrunners, Rits were used in HA meta a while back), though factions still felt a bit ignored.

If new professions are made, I think Alchemists might be possible (Arcanist might be cool, mesmers lost their mesmerness for me). Then again, I think another profession utilizing pre-existing skill types such as traps, pets, or glyphs might be possible, just as Paragon expanded traps into a whole new thing.

Alchemist.. throwing potions? Couldn't that synergize with traps? I remember Lightning making the Heirophant or what not, symbols or something, I thought that was interesting. I like the idea of setting up runes on the ground too, a bit like wards, but expanded.

If there are new skill branches, perhaps skills that have a maintain cost? ie. you cannot move/activate new skills/both while maintaining a specific spell.

Anyone played Nox before? Remember Lightning and Energy Bolt? I loved that idea.

Spell slowly drains energy, and you can interrupt your own casting at anytime. Maybe there will be a new system of recharge, maybe it creates a self induced blackout (ie, the "clock" for the blackout is increased the longer you maintain the spell).

So, that's an example of a new skill mechanic, that I think was cool. But, again, reflecting the sentiments of many before, new mechanics/skills/classes might be hard to maintain, if they choose to implement.

If they do not, however, there won't be as much incentive for non serios players to buy the new game. You need something fresh afterall.

I think it's a tough choice for Anet, but the obvious decision, in a practical perspective, would be new classes.

Ohh, and let me digress one last time: "For 5-15 seconds, the next shadow step that takes place shadow steps to target ally/your current location instead and is slowed by 66% for 1-4 seconds".

Man, that skill would screw up A/ or /A users =P.

Chris Blackstar

Banned

Join Date: Apr 2005

United States

I say make chapter 4 a war against all, no new professions or skills or weapons, but an area as a giant PVP/PVE arena where random players can go on missions as teams, or individuals and can kill monsters or each other, except if on the same team, and give the mission specific objectives, like defend an area, or ecscort an npc, or assasinate a king, a battle for domination of the world.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

I have a feeling we will be seeing a tridant wilding melee character. Think a cross between Paragon and warrior, all melee damage.

no ideas on the other class, prob a corsair net or something like that... However I would think it would be a caster too... IDK... maybe the net will be the offhand for the trident wilder...

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I'll be very dissapointed if there is no new professions. There is so much more that can be done.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Alchemist. Maybe with 60-70 Armor. Depends on how offensive/defensive the class is. Even RO had this. Most RPG games have this class. It's a surprise Guild Wars is without...

Hmm... There'll probably also be something similar to a "summoner" class... 60 Armor definitely. Capable of summoning monsters you frequently fight... From something as simple as a Devourer to something as average as a Necrid Horseman. Elites would be a different story...

This will probably not happen in the next chapter... But I'm hoping the Alchemist will arise in maybe the 5th.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

I'm really hoping for no new professions, but instead expand all the current ones, along with a few new heroes. New skills, absolutely. Adding a new attribute line to each class would REALLY shake things up, my concern there is the whole "is this core content, or chapter-specific?" question.

If they DO add new professions, then I'm on for the shapeshifter: a melee class with different forms for different fighting styles. Make bear form powerful and decent armor, but SLOW. Wolf form would be faster, and have a high crit rate, maybe an inherent dodge ability, but lower armor and medium-powered attacks. Rhino, with an inherent charge attack, heavy armor, and powerful attacks, but changing targets (much less turning to face them) would be more difficult...

For the second, I would like to see a true mesmer-type mob. One that can confuse and confound enemies.

I started listing skills and spells, but it grew a little too fast. New thread can be found here.

Jugalator

Site Contributor

Join Date: Feb 2005

Sweden

The Amazon Basin [AB]

I'm quite interested in how Chapter 4 will do things...

Bring about 200 skills more to the table with 2 new professions, or something else?
It's starting to feel pretty crowded with profession choices here, personally.

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

Not getting 2 new professions would suck....... If I hadn't been buying chapters just to stay competitive for PVP, there is no way I would buy it just for elves and dwarves. In fact, that is one thing that I like about GW........ no stupid races like most other games

I would like a 2H spear/polearm class and either a new hex based class or some sort of ele/pet summoner.

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

i think there will be a shape shifter. maybe its something they been working on, cause the devilish can do it, pus you had them tonics at the last 2 events that let you change...

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Well I have elite skill hunter (290 skills) and the next title seems to be at 380 elite skills. This means only 90 new elite skills if this number won't change in the future. When I had skill hunter (180) in factions I could already see the next title would be at 290 skills which turned out to be true when Nightfall arrived.

My guess would be no new professions and I'm certainly not upset about it.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

an Idea arose in the Off-Topic Forum:

the Pirate

Attributes:
Landlubber Mastery
Scurvyness
Hook Mastery
Buccaneering

Primary Attribute: Scurvyness. For every rank in scurvyness causes conditions on you to expire 3% faster.

Weapon:
Hook (instead of a hand, of course)

Elite Skill:
"Avast Ye Scurvy Dawgs!"- All Enemys within ear shot can no longer attack but run 25% for 5 seconds.

...basically a Corsair.

Just thought I'd share that genius idea.




*contributions by milkflopance & Sophitia Leafblade*

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

what would the point of a new chapter be with out 1 or two new professions .. i mean seriously .. how would you follow the story line .. becuase im not sure i would get into the story line with out some type of profession from that new "area,land etc"....you say that its getting crowded and what not but i dont think so ... i see it opening up more possibilities every where gvg pvp pve .. hell perhaps they might make a shapshifter.. its been asked for alot .... maybe they might make...valkrye... a cross bow weilding warrior .. O.o who knows ^_^

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

Personally i hope it brings no new proffesions or skills.. unless you can make my skillbar bigger!

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Vulhar
I recall them saying there will be a two new classes every chapter.
Funny, that... I recall "them" (meaning Gaile, so take that as you will) saying that there is no guarantee that there will be new professions with each new Chapter...

It's always been my policy to "wait and see". That way I might get a bit upset at changes, but I'm never left crying because the updates I hoped for didn't make it into the game. Now, on occasion I do break policy, but it's a rare thing indeed.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Gun Pierson
Well I have elite skill hunter (290 skills) and the next title seems to be at 380 elite skills. This means only 90 new elite skills if this number won't change in the future. When I had skill hunter (180) in factions I could already see the next title would be at 290 skills which turned out to be true when Nightfall arrived.

My guess would be no new professions and I'm certainly not upset about it.
Nightfall added 110 elites (+ Lightbringer Signet). There were 10 elites for all core professions, assasins and ritualists. Paragon and Dervish got 15 elites each.

Factions added 90 elites. 10 elites for all core + 15 for assasins and ritualists.

So therefore, chapter 4 should have 130 elites. (10 x 10) + (15 x 2) = 130

Besides, after 180 elites, there is a title for 235 elites, so the same kind of thing is quite possible.

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

/vote for no new profs.

What we need imo are

- a big big map to explore, and I mean... BIG.
- a Domain of Lyssa map (as in FoW of Balthazar or UW of Grenth)
- a lot of new faces, hairstyles, hair colors etc
- new body animations for existing classes. (am sick of those male assasins and necros ffs - and the barbie doll elementalists or ritualists)
- extensive customization in existing characters such as being able to change hair style (say 3 alternative hairstyles per char) or make up (such as apache burns for warriors or regular make up for mesmers or some dirt map for rangers)
- NEW garments for outposts only. I'm sick of wandering in outposts with ten ton armors.
- Accesories for old and new armors, such as chains, rings, animal hides, or whatnot.

These will make players look unique

For PvP and gameplay

- either adding in cleverly designed new skills for existing professions and balancing them, or putting a new attribute for each existing class and creating skills solely for them, making the old classes new again.
- New form of CREATIVE (not useless) pvp. Perhaps an alternative fame rewarding arena in addition to HA.
- 1vs1 live arena where there are spectators chatting in local (just dreaming )
- Some more tweaking and balancing of existing skills and classes.
- New win conditions for pvp.

and lastly

- more PVE only skills. Like sunspear rebirth sig or like the sandworm skillbar.
- new forms of gameplay, again like worm riding, say item carrying (more creative than these of course )
- auction houses (ffs)
- indoors! I want to enter a house in this game in my current lifetime.
- interactive titles, like sunspear title, (earning you skills) or wisdom track title (making you destroy salvaged items less)


Think I'm done.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Kryth
- NEW garments for outposts only. I'm sick of wandering in outposts with ten ton armors.
LOL @ a wammo lounging around KC in nice fluffy slippers!
Quote:
Originally Posted by Kryth
- Accesories for old and new armors, such as chains, rings, animal hides, or whatnot.
LOL @ a wammo with "bling".

...hold on...wouldn't that make you this guy?

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

Quote:
LOL @ a wammo lounging around KC in nice fluffy slippers!

ROFLMAO..............

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Curse You
Nightfall added 110 elites (+ Lightbringer Signet). There were 10 elites for all core professions, assasins and ritualists. Paragon and Dervish got 15 elites each.

Factions added 90 elites. 10 elites for all core + 15 for assasins and ritualists.

So therefore, chapter 4 should have 130 elites. (10 x 10) + (15 x 2) = 130

Besides, after 180 elites, there is a title for 235 elites, so the same kind of thing is quite possible.
True, I forgot about the title at 235. Nevertheless if the next title will be 90 skills away there would only be 40 more elite skills to get to your number of 130 which seems extremely odd as every chapter ended with a skill title thusfar if I'm not mistaken. This can mean that there won't be another title within chapter 4 range after the 380 one (don't think so) or that we will get more elites than we expect. Could aswell mean 20 new elites per existing class and no new professions which I would find awesome. This way the last title in chapter 4 would bring another 110 elites after the first one of 90 skills. There are several other scenarios possible ofcourse including new professions.

Razorwood

Frost Gate Guardian

Join Date: May 2005

Newcastle (Ish)

Xcoh

N/

Beaver don't forget the "elite" version

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

I think I'm going to have to agree with some people in this topic, no new professions.

I know so many of us enjoy the excitement of a new profession, but the field is begging to be crowded. Currently, their are 10 professions to choose from. The next game will allow us to have 12. After that, there shouldn't be any new professions for a while and the story should only involve these 12 professions.

It would also (if only 10) give them the chance to create places like the Domain of Lyssa since Lyssa seems to be getting a fan-cult around her as of late, and she was the one who talks with you in the second to last mission.

It'll be interesting, but I do not want to see nothing past 12 professions for a while....unless their spellcasters !

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by unspokenglory
what would the point of a new chapter be with out 1 or two new professions .. i mean seriously .. how would you follow the story line .. becuase im not sure i would get into the story line with out some type of profession from that new "area,land etc"....you say that its getting crowded and what not but i dont think so ... i see it opening up more possibilities every where gvg pvp pve .. hell perhaps they might make a shapshifter.. its been asked for alot .... maybe they might make...valkrye... a cross bow weilding warrior .. O.o who knows ^_^
exactly, sorta.

But really, its beyond stupidity to say no new professions, when you can't deny there are 2 new ones coming regardless what drops from your ass, whether its a gold egg idea or a brown worthless bowl of stupid in the morning.

Besides the fact of having so many profession combinations, more than one combo of totally different origins could do the same job -just with more of a twist......
I see the farther future for GW containing so many cool professions to ultimately pick from, you don't need all chapters to jump in, each profession has their own place of story background which serves as 2 things;
How they fit into GW's world, and 2 - the training for the profession, how to play it some what effectively in the environment.

It's obvious in Factions, the assassin IS not made for the use of tanking - such as there are exploding mobs when they die. IT is IN FACT, the perfect Chapter, when i look back at it now. You see how it taught the stupid noobs? "This isn't your profession, cause you can't play it right" is what the story told them, and finally they deleted it, good, cause we didn't need professions with stupid players playing them wrong. Right? Who can't agree with that? If you attempt to answer, ask yourself one more question, would you want to play with that player who hasn't got a clue of their own profession?

You could say for the Ritualist, it was made, "Casters, are not meant to tank, while you can handle it alittle better with your cast times (+15 armor activating) or with skills (+15 while under weap spell), the point was to give you a chance if you got your skills/spirits up at least still helping the team for a moment. But other wise it was too dangerous for you to step in close and risk being blow to pieces. Thats how you were supposed to play Ritualist, as well as if you really wanted to fit in the middle of the team, and defend (other way to play Ritualist) and protect an area for the team, you needed to get up the right spirits, have the right synergy with your team and move with it (draw spirit) etc.
***and before anyone says, oh those 2 classes didnt even have the right skills when the chapter released anyway - this may be true, but that was then, this is now, i am me, you are you, so shut it and look at it now.***

The same could be said about Dervish and Paragon now, their purposes can be wide and far, they are very flexible indeed, it's a good thing for noob players, to step in with an eased learning curve. They have the chance to tank with both professions, and deal their purpose without too much thought. Lets face it, compared to Factions, Nightfall is specifically for the people who can't play and progresses the hardness for us pros who can think about how to play a profession. Factions on the other hand, was indeed for more so pvp, which at the same time means, for pros. If you sucked, you really didn't get very far easily in that chapter. Its good and its bad, it depends what results you want.


SO that brings us to this new chapter coming, I hope its more like Factions, but enough of nightfall's points, to stop whining, maybe have ways to show if you beat the game on "easy", "expert", or "Masters". But mind you, not how the rewards are in Nightfall, I mean hard shit, like time limits combined with other bonus objectives, similar to Factions missions were.

While it is my opinion on this matter alone - it seems very close to the truth:
maybe more of you can see just how Anet probably works their content, and storys around, missions/objectives included as well. If you don't want a new profession, how you gonna play boys and girls? kill more monsters who just happen to hurt a village who are defenseless? Just how lame and boring is that, simply put: (caps for extremeness)

YOU CAN'T HAVE A CHAPTER WITHOUT NEW PROFESSIONS, YOU FRUITCAKES!

GuildWars is on a great road of success still, fun, and imagination, and you assholes want to keep it undeveloped.
I wanna say fudge you, but i'll just say "SHAME... SHAME ON YOU"

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

Lasers, pls i want lasers.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by floppinghog
If you don't want a new profession, how you gonna play boys and girls?
I'm gonna play with my monk just like I played with him through the other 3 chapters. Why the hell would I need another two half baked hybrids derived from the original professions to complete chapter 4? I can understand some people like to experiment with something fresh but your logic is utterly bull.

I prefer quality over quantity but looking at your attitude and the way you express yourself, quality clearly isn't written in your dictionary.

Anet already stated that NOT every chapter would have new professions and it's about time we get one without them so they can polish and further DEVELOP the existing ones with plenty of new skills and whatnot. If they choose to add them, ok so be it, I will buy chapter 4 but I won't play with them anyway. Go take a look in endgame areas like ToA and DoA and tell me what classes you see, if you're lucky you can find a paragon or two, a few dervishes maybe, sins and rits are even harder to spot. What do you see the most over there? Eles, monks, warriors, rangers and necros.

Of the four professions they added after prophecies, none are as commonly used as the others except for maybe mesmers who are not that popular either, in pve at least but that's because they're an advanced class and not many people understand let alone use their power properly. Ritualists and sins are a minority and the same will happen to dervishes and paragons when the hype is over.

Finally there's another aspect and that's the amount of skills. The more skills you have the more you can do or try out. A new profession is always at a disadvantage just because you don't have that many choices. 15 elite skills against +40 when I use my monk for example.

Tempy

Lion's Arch Merchant

Join Date: Jul 2005

Oregon

DOH

Quote:
Originally Posted by FoxBat
I'd like to see a 9th skill slot that is reserved for a ressurect skill...
AMEN!!!! And to make it a Rez skill only slot. Too many times someone has been the last one standing and says "I don't have rez."

Shinjinbukai

Shinjinbukai

Frost Gate Guardian

Join Date: Jul 2006

Palo Alto, California

Zealots of Shiverpeak[ZoS]

Mo/

I would like to see a
1) Hand to Hand fighter.
2) Shapeshifting class utilizing beast-races for more HP. , more damage, etc.
3) If any one here has played FF11, there is a Summoner class. A class were you could summon 1 monster at a time, and all the summons are elite could give party buffs and do damage.


The order in which I want to see them come out.
1) Summoner
2) Shapeshifter
3) Hand to Hand


After those 3, I really can't see any other class types that are possible, besides some combo of classes, like Paladin and stuff, but I would hate if they start that.

I would also, after the 3 classes are made, like to see a lot more skills for every class, in Ch4 or beyond, not affecting Ch3-below, increase in party size so groups can have the extra classes besides core and not worry about efficiency. Then after this balance brought together in peaceful harmony, followed by cake.