axe or sword?what is better?

Drake Isirak

Drake Isirak

Ascalonian Squire

Join Date: Feb 2006

W/

for pve is better axe or sword for yuo????
i use axe but i'm not sure. my build is:

8 healing prayers
9strength (7+1+1)
14 axe mastery (12+2)
9 tactics (8+1)

mending
healing breez
rez
watch yuorself
tiger stance
penetrating chop
executioner's strike
triple chop

ty for help

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I don't really think either is better than the other but each works with diffent builds.

I use Axe adren skills when I have a high enregy secondary proff skill and want the effect of disrupting chop or to do some cheep AoE damge with Tripple chop and Cyclone axe.

When I want to make use of degen its sword for Sever artery and Gash. Hamstring is very usefull now with the new AI running casters all over the place.

I'd advise against healing prayes though and equip Lions Comfort from nightfall, its a great heal.

IF you wish to stick with healing prayers then use vigours spirit over mending and reversal of fourtune or guardian paired with healing signet.
Mending and Breeze are expensive for a war to keep up and Vig Spirit works very well with Triple chop and Cyclone axe.

As for the res in pve youll probly want to use resurect or rebith in pvp its the signet. Depending on your team layout you may even find its not needed at all and can free up a slot for sprint or another speed bost that can help with chasing down fleeing foes.

In the end you'll really have to experiment to find a build that works for you, just don't be afraid to change it often. There is no perfect build, just perfect intentions.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Drake Isirak
for pve is better axe or sword for yuo????
i use axe but i'm not sure. my build is:
ty for help Since no one else gave any real help.. Why don't you try this with your build?

W/Mo
12+3+1 Axe
10+1 Strength
9+1 Tactics
2 Protection Prayers

Mending Touch (if not playing with heroes - otherwise take Healing Sig or another attack like Executioner's or Penetrating Blow)
Triple Chop {E}
Cyclone Axe
Dismember (non negotiable)
Res of choice
Flail
Enraging Charge
Executioner's Strike/Healing Signet
(if you don't want the signet, dump all points from tactics)


W/Mo
12+3+1 Swordsmanship
10+1 Strength
9+1 Tactics
2 Protection Prayers

Final Thrust (mmmm giggity giggity goo)
Sever Artery
Gash (non negotiable)
Flail
Enraging Charge
Res of choice
Hundred Blades {E}
Mending Touch (Galrath Slash or Silverwing/"To The Limit"!/Healing Signet here if playing with heroes)

There's also the indomitable Dragonslasher, which most people seem to prefer.
Same attributes as the other sword build above. The strength of the Dragonslasher is that, with "For Great Justice"! up, Dragonslash gives enough adrenaline to go straight into another set of attack moves.

Dragonslash {E}
Sever Artery
Gash
"For Great Justice"!
Flail
Enraging Charge
Res of choice
Open slot - Healing sig, Mending Touch, "To The Limit!", etc.

Alternately, people will sub out Sever and Gash for Silverwing and Galrath for constant +42s and 43s.
Others will only take 1 attack skill - Sun and Moon - and possibly drop Tactics to use more utility. I will do this sometimes with Mark of Pain, running 9 Curses for some pretty sweet area wide damage.

The reason I don't like this build is that it hinges on "For Great Justice"!.
When this skill is down, your adrenaline gain is nowhere near as high from Dragonslash, and your effectiveness is greatly reduced. "For Great Justice"! is only up 20 seconds out of 45.
I feel that I can personally do much better with Hundred Blades to fill my adrenaline than this skill, but other people seem to think differently.


As for which weapon is better, I find that a HB build with Final Thrust can take down a target faster than a Triple Chop axe build, but only on targets that bleed. A nice Triple Chop build can do very frequent area wide damage with Cyclone and their elite, provided a zealous axe. They can also spam deep wound on countless enemies with all the adrenaline reaped from these two skills, and the deep wound isn't limited to targets that bleed.
There are strengths to both weapons.

Once you get a better feel for the game, I would stronly advise capping some more elites and seeing if you can make a build with them. Magehunter's Strike and Rage of the Ntouka really have caught my eye, I think they could be put to some pretty effective use on a warrior.

Try out one or more of the builds I posted, and try to find your own way from there. Most warriors will laugh at you for using Healing Prayers, that's what your monk is for. I would stay away from them as well. Warriors are best suited to take advantage of secondary class skills that don't need many, or any, points in them. Plague Touch and Mending Touch are perfect examples.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

This is the builds forum, not the post mindless crap forum. Knock it off.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Savio, I believe my eyes perceived several skills and questions relating to warriors in the OP. I do believe that fits the criteria for this section.

If not here, where else should the OP place his post, mm?

For PvE Drake, I would use an Axe with Triple Chop and Cyclone Axe. If you like swords, use One Hundred Blades. You should focus on hitting multiple enemies at once with your skills for PvE play. In addition to those skills, bring a few for attacking single enemies, especially adrenal skills, since they will charge very fast.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Kaida the Heartless
Savio, I believe my eyes perceived several skills and questions relating to warriors in the OP. I do believe that fits the criteria for this section.

If not here, where else should the OP place his post, mm? It's called "deleted posts". Sorry if I wasn't clear on that.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Axe benefits:
higher DPS on auto-attack
non-elite skill (cyclone axe) that's good for building fast adrenaline in many circumstances (but not all)
Eviscerate: good damage, deep wound
Multiple conditions usable.
-3- attacks that can interrupt, although only 1 doesn't have a precondition or a chance.

Axe drawbacks:
Slower attack rate means slower adrenaline charging.
High-adrenaline skills and no "bonus adrenaline" skills except cyclone axe.
Most conditions depend on already having deep wound

Sword benefits:
Higher attack rate means faster adrenaline gain. This can also be supplemented by certain sword skills that give extra adrenaline.
Riposite and Deadly Riposite require a sword to use- whether these skills are worth using or not depends on your build and intent, though.
Spammable attack skills with low adrenaline build-up and sometimes conditions (sever artery, gash)
Unconditional cripple effect with hamstring

Sword drawbacks:
lower damage per hit on average, and lower DPS on average.
Only 1 interrupt, and that one costs 10 energy to use.

Overall, I prefer an axe most of the time for my warriors (and one assassin henchie that spams critical chop?) because of the higher damage. That's general PvE. For farming, there are several sword builds that use riposite/deadly riposite effeciently enough that they outperform axe. It's partly a matter of taste, partly a matter of "what works best here?" Both get the shield bonus, both can do good spike damage (axe probably higher spikes, but sword more consistant ones) AND pressure damage.

Switch up when you need to. And don't forget: When the going gets REALLY tough, bring a hammer and trust your monks.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Another axe benefit:
A deep wound that doesn't rely on bleeding or the target being knocked down.
In PvE there are a lot of monsters that are immune to bleeding, and a lot that are immune to knockdown.

But with the right build, if you want sustained single target DPS, not spike DPS or AoE DPS, sword beats axe. Just make sure to ignore the mainstream condition dealers such as Sever Artery and Gash. Highly overrated combo in my opinion, especially in PvE.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Sever Artery+gash is a staple, unless you're in an area where everything ignores bleeding so there's no benefit to using them. In phropecies it was a real pain which is why everyone was running around with a chaos axe, but the increased bleeding mobs in both factions and nightfall made sever+gash less of a liability.

obviously, when you hit areas where there's a lot bleeding proof enemies, you just change those skills out. Nothing in the game can hit like a deep wound can though.

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

The basic difference between axe and sword is very simple.

The sword is a pure raw damage dealer, it focusses itself on slashing large chunks out of your enemy, nothing all to fancy

The axe is a less good at dealing damage than the sword, but it is much better at making the opponent less efficient in battle. Disrupting, weakening and crippling is much more effectively done by an axe then by a sword.

Quote:
Dragonslash {E}
Sever Artery
Gash
"For Great Justice"!
Flail
Enraging Charge
Res of choice
Open slot - Healing sig, Mending Touch, "To The Limit!", etc. I disagree with the sword attacks, IMO Galrath Slash/Silverwing Slash/Standing slash would fit better in a dragon slash build then sever+gash

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

LOL
Orinn did you say that axes attack slower than swords !?!?

Btw they dont.

~A Leprechaun~

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Reinfire
The basic difference between axe and sword is very simple.

The sword is a pure raw damage dealer, it focusses itself on slashing large chunks out of your enemy, nothing all to fancy

The axe is a less good at dealing damage than the sword, but it is much better at making the opponent less efficient in battle. Disrupting, weakening and crippling is much more effectively done by an axe then by a sword.



I disagree with the sword attacks, IMO Galrath Slash/Silverwing Slash/Standing slash would fit better in a dragon slash build then sever+gash You're one of those guys that doesn't like Frenzy, aren't you?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Most cases this is how it usually works.

Non-attack elite you want a sword.

An attack elite you want hammer or axe.

Axes for spikes.

Hammers for heavy pressure.

Depends on the build and what role you want your war to be.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

So I wonder how many people have posted this question already.

BTW notice it's never Death MaGic vs Blood Magic or Fire Magic vs Earth Magic or soemthing ^_^

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Guardian of the Light
So I wonder how many people have posted this question already.

BTW notice it's never Death MaGic vs Blood Magic or Fire Magic vs Earth Magic or soemthing ^_^ Those lines have different roles than just dealing dmg.

Axe, Sword, and Hammer are debated because they all serve the same role, deal dmg. They also all have the same weaknesses.

Random Dude

Frost Gate Guardian

Join Date: Aug 2006

sword and axe have the same attack rate

and Reinfire
i think u got confused
the axe is raw damage dealer since it does more dmg due to critical hits

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

All are good depending on the situation and build! I love hammers, and am generally more of an axe person, but swords have their uses too, particularly if you want to use a build without an elite attack, you have sever gash final etc.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

I misspoke. That should teach me not to post when I haven't slept yet. Sorry, apparently axes and swords have the same attack speed. Sword still has sun and moon or dragon slash for slightly higher adrenaline buildup, but that's not really a lot. Sword still has lower adrenaline costs overall, giving you more spammable skills.

I'm not getting into deep wound vs. bleeding, because that's another whole argument. Deep wound is always useful, while some mobs are immune to the bleeding. Different situations, different tactics.

Sword, with spammable conditions and lower-adrenaline skills, is better at pressure. Axe, with higher average per-hit damage, higher max damage, and higher crit damage, is better for spiking, but in truth, the differences between them are small enough that a good player can use either one for either purpose, and do fine most of the time. If you're in high-end PvP, choose accordingly, but for normal PvE, either one will work just fine.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I would say axe has , overall, lower adrenaline skills than sword. sword has sever artery and quivering blade, and axe has dismember, penetrating chop, penetrating blow, cleave and whirling axe. Also axe has cyclone axe and triple chop so it still has decent, if not better, overall general adrenaline gain.

But thats just me.

~A Leprechaun~

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Yea without an IAS and the Furious mod on my sword it takes a while for me to build up Adrenaline for a sword tech. And S&M Slash is worse because I am building up 8 adrenaline to gain 2? Axes are superior IMO in adrenaline gain because of (as mentioned before) Cyclone and Triple Axe.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

While I find both axe and sword have excellent damage more often than not its the sword that is more reliable.

With skills like Jaizhenju Strike, Pure Strike, Seeking Blade and Sun and Moon Slash there is no chance for the damage to be avoided.

Your build balance will lead to other choices based on what is more important in a certain encounter.
For example Savage Slash vs Distrupting Chop. Which is more important when you need an interupt, disabling the skill for 20 seconds or dealing extra damage vs spell. If you fighitng a monk you probly want that spell disabled but vs an elementalist or a necromancer the extra damage might make more sence.

If your looking at adrenaline attacks keep in mind your saving that energy for something. If its a major damage skill/spell then you want the adren attacks to keep presure up untill your ready for the big payoff. If its a heal or defencive skill you may want more of a condition/heavy damage build to out last your target.


What it all comes down to is if there is a certain task you need to perform and only one skill in either Axe mastery or Swordsmanship then that is the one you need. If there is no 'must have' skill then either will work as they tend to equal out damage wise in the end when you concider time for skill recharge/adrenaline/multi hits and conditions.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Orinn
Axe benefits:
higher DPS on auto-attack
non-elite skill (cyclone axe) that's good for building fast adrenaline in many circumstances (but not all) [pretty much all the time, even if there's 1 foe, you still gain 1 strike]
Eviscerate: good damage, deep wound[useless in pve]
Multiple conditions usable.[useless in pve besides dismember]
-3- attacks that can interrupt, although only 1 doesn't have a precondition or a chance. [So what do swords have? Savage Slash? Please, what a joke of a skill. Critical Chop is first and foremost an aid to a spike, not an interrupt. ]

Axe drawbacks:
Slower attack rate means slower adrenaline charging.
High-adrenaline skills and no "bonus adrenaline" skills except cyclone axe.
Most conditions depend on already having deep wound [This has all been covered.. you're forgetting swift chop, and that all sword energy moves suck.]

Sword benefits:
Higher attack rate means faster adrenaline gain. This can also be supplemented by certain sword skills that give extra adrenaline.
Riposite and Deadly Riposite require a sword to use- whether these skills are worth using or not depends on your build and intent, though.
Spammable attack skills with low adrenaline build-up and sometimes conditions (sever artery, gash) [Ripostes are for farming]
Unconditional cripple effect with hamstring [This is a good point, actually.]
Quote: Another axe benefit:
A deep wound that doesn't rely on bleeding or the target being knocked down. [I already wrote this]
In PvE there are a lot of monsters that are immune to bleeding, and a lot that are immune to knockdown. [Mostly in Prophecies I think.. but yes, sword lacks deep wound when fighting Mursaat, etc.]

But with the right build, if you want sustained single target DPS, not spike DPS or AoE DPS, sword beats axe. Just make sure to ignore the mainstream condition dealers such as Sever Artery and Gash. Highly overrated combo in my opinion, especially in PvE. Sever and Gash are your only way to get deep wound! *points the way out of the warrior forums* Deep Wound on a boss can easily be over 200hp instantly gone, it enables you to kill a target at least 20% faster, 100% of the time. Dragon Slash might have higher single target DPS 20 out of 45 seconds, but Triple Chop can definitely destroy it in PvE.
Quote: I disagree with the sword attacks, IMO Galrath Slash/Silverwing Slash/Standing slash would fit better in a dragon slash build then sever+gash Deep wound kills faster than not. End of story..

Quote: Sword still has sun and moon or dragon slash for slightly higher adrenaline buildup, but that's not really a lot[Cyclone.]. Sword still has lower adrenaline costs overall, giving you more spammable skills. Been over this.. no.


Quote:
Sword, with spammable conditions and lower-adrenaline skills, is better at pressure.[Deep Wound is easier on an axe] Axe, with higher average per-hit damage, higher max damage, and higher crit damage, is better for spiking, but in truth, the differences between them are small enough that a good player can use either one for either purpose, and do fine most of the time. If you're in high-end PvP, choose accordingly, but for normal PvE, either one will work just fine. In PvP most teams will run both, because 2 Eviscerates isn't better than 1, but a Final Thrust sure helps (discounting pressure builds or splitting for a spike).

Quote:
With skills like Jaizhenju Strike, Pure Strike, Seeking Blade and Sun and Moon Slash there is no chance for the damage to be avoided. Bad skill, bad skill, bad skill, and decent skill, but not that great. If you don't want anything to avoid attacks, take Wild Blow or stick Expose Defenses on a hero. Or better yet, stick Wild Blow on a hero, Melonni loves it.

Quote:
For example Savage Slash vs Distrupting Chop. Which is more important when you need an interupt, disabling the skill for 20 seconds or dealing extra damage vs spell. If you fighitng a monk you probly want that spell disabled but vs an elementalist or a necromancer the extra damage might make more sence. The most sense would be not taking Savage Slash.

Quote: Oh hush.
The highlighted bit was uncalled for, and now, in retaliation, I'm going to make the point that warriors shouldn't really be dealing in deep wounds in the first place.

NEWSFLASH!
1: Warriors are NOT the best class for dishing out deep wounds.
2: And contrary to what most warriors believe, deep wound is not the best condition in the game.

Point 1:
A mesmer running [wiki]fevered dreams[/wiki], [wiki]phantom pain[/wiki], [wiki]shatter delusions[/wiki] and [wiki]accumulated pain[/wiki] is much more efficient at dishing out deep wounds; what's more, they dish them out in an area of effect. As the popular vernacular would have it "pwnt".

Point 2:
All of the conditions have their places. Not one of them is "The Best".
A R/Me dishing out the dazes with [wiki]broad head arrow[/wiki], [wiki]concussion shot[/wiki] and [wiki]epidemic[/wiki] can completely shut down whole groups of casters.

Fire is good! Ask any Ele about [wiki]searing flames[/wiki]. In fact, I'd go so far as to say that Searing Flames is the "Easy Mode" button for GW, especially when combined with [wiki]glowing gaze[/wiki].

Ever fought a [wiki]crippling shot[/wiki] ranger? Nuff said.

And as warriors, how many of us hate blind with a passion?

Poison is a long lasting degen, easily spammable by certain classes, excellent for pressure.

The same goes for bleeding.

Disease is a degen that spreads. A nightmare for a monk to handle quickly.

Deep wound has it's place amongst these, but I wouldn't say it outshines them. For a start, yes, they lose 20% health, but when deep wound is removed (and if the monk is good, it will be removed), bang, they've just regained 20% health. What's more, most bosses in Factions and Nightfall have half condition duration.

So overall, I'd say leave the condition spamming to other classes that are better suited to it. After all, the team is supposed to synergise...
A sword warrior not worrying about inflicting a deep wound has just freed up 2 skill slots for high damage attacks.
And the best thing about high damage attacks? Healing is the ONLY cure.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by Nexus Icon
Oh hush.
The highlighted bit was uncalled for, and now, in retaliation, I'm going to make the point that warriors shouldn't really be dealing in deep wounds in the first place.

NEWSFLASH!
1: Warriors are NOT the best class for dishing out deep wounds.
2: And contrary to what most warriors believe, deep wound is not the best condition in the game.

Point 1:
A mesmer running [wiki]fevered dreams[/wiki], [wiki]phantom pain[/wiki], [wiki]shatter delusions[/wiki] and [wiki]accumulated pain[/wiki] is much more efficient at dishing out deep wounds; what's more, they dish them out in an area of effect. As the popular vernacular would have it "pwnt".

Point 2:
All of the conditions have their places. Not one of them is "The Best".
A R/Me dishing out the dazes with [wiki]broad head arrow[/wiki], [wiki]concussion shot[/wiki] and [wiki]epidemic[/wiki] can completely shut down whole groups of casters.

Fire is good! Ask any Ele about [wiki]searing flames[/wiki]. In fact, I'd go so far as to say that Searing Flames is the "Easy Mode" button for GW, especially when combined with [wiki]glowing gaze[/wiki].

Ever fought a [wiki]crippling shot[/wiki] ranger? Nuff said.

And as warriors, how many of us hate blind with a passion?

Poison is a long lasting degen, easily spammable by certain classes, excellent for pressure.

The same goes for bleeding.

Disease is a degen that spreads. A nightmare for a monk to handle quickly.

Deep wound has it's place amongst these, but I wouldn't say it outshines them. For a start, yes, they lose 20% health, but when deep wound is removed (and if the monk is good, it will be removed), bang, they've just regained 20% health. What's more, most bosses in Factions and Nightfall have half condition duration.

So overall, I'd say leave the condition spamming to other classes that are better suited to it. After all, the team is supposed to synergise...
A sword warrior not worrying about inflicting a deep wound has just freed up 2 skill slots for high damage attacks.
And the best thing about high damage attacks? Healing is the ONLY cure. You may be right in saying deepwound isnt the best condition in the game. It is the most deadly condition in the game. When a warrior uses a deep wound he is most likely performing a aderaline dump using deepwound first(2nd with sword and hammer) then hitting his/her's 2-3 follow up attacks. Now you can take your warrior without a deepwound and his damage attacks and then another warrior that can dish out a deepwound and see who will kill a target faster more then likely the deepwound will win that battle.

Also bosses in factions and nightfall deal double damage whereas bosses in prophecies have half hex and condition duration. Also monks remove deepwound fast because they know any focus fire on a target with deepwound will 9 times out of 10 kill them in a instant.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

It's also a TEAM game. If a warrior isn't the best at using deep wound, let someone else in the team apply it for you to take advantage of.
Or did you not get that point from my post?
A mesmer using those skills I listed can apply a deep wound in SECONDS by shattering Phantom Pain.
Then a high adrenaline, high DPS build can take advantage of it immediately thanks to "FGJ!" and Enraging Charge giving immediate access to all of the 6+ adrenaline skills.
Tada, deep wound taken advantage of MUCH quicker than attempting it on your own and waiting for the build up.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Though on paper Deep Wound doesn't sound so great, in practise it allows for some of the most powerful spiking for the smallest input. For example, the slightly old Eviscerate/Executioners combo - it shouldn't be so great, but it just is. I've tried warr builds with no DW before, and it just takes so much longer to kill.

Back to the original question, both are good.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by Reinfire
The basic difference between axe and sword is very simple.

The sword is a pure raw damage dealer, it focusses itself on slashing large chunks out of your enemy, nothing all to fancy

The axe is a less good at dealing damage than the sword, but it is much better at making the opponent less efficient in battle. Disrupting, weakening and crippling is much more effectively done by an axe then by a sword. Wow all im going to say about this one. Yes axe can deal many conditions but lets get serious who is going to take all that crap on there skill bar when I can take higher damage attacks and just get rid of the target faster instead of stacking him with all those conditions.

Also sword is a more constant dps source where as axe is a higher dps source with higher damage on critical hits.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by Nexus Icon
It's also a TEAM game. If a warrior isn't the best at using deep wound, let someone else in the team apply it for you to take advantage of.
Or did you not get that point from my post?
A mesmer using those skills I listed can apply a deep wound in SECONDS by shattering Phantom Pain.
Then a high adrenaline, high DPS build can take advantage of it immediately thanks to "FGJ!" and Enraging Charge giving immediate access to all of the 6+ adrenaline skills.
Tada, deep wound taken advantage of MUCH quicker than attempting it on your own and waiting for the build up. So lets take a mesmer make him use his elite skill slot with fevered dreams take phantom pain and shatter delusion the PP to get a deepwound in a AOE not to mention waste 25 energy in the process oh and I remember you saying he had accumulated pain. So now the mesmer only has 3 slots left for whatever he/she wants to bring because after all they need a rez sig or a hard rez of some sort. Now me being a warrior and all I can take full advantage of the AOE deepwound because im allowed to hit 1 target at the same time. Lets not forget if your spell caster cast AOE spells you cause the AI to spread out and now hit the softies in the backline but hey whatever works for you.

Also nice contradicition saying waiting on the build up of aderaline right after you said let them use "FGJ" and Enraging charge giving instant access to all the 6+ aderaline skills thats a ton of wait on the aderaline build if you ask me.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

I give up, it's like trying to educate egocentric pork.

Edit: to clarify, YOU'RE NOT THE ONLY ONE HITTING THINGS.
Other people (a hard concept for a warrior to grasp, I know) can take advantage of all those lovely AoE deep wounds.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by Nexus Icon
I give up, it's like trying to educate egocentric pork.

Edit: to clarify, YOU'RE NOT THE ONLY ONE HITTING THINGS.
Other people (a hard concept for a warrior to grasp, I know) can take advantage of all those lovely AoE deep wounds. Yeah I forgot those wand/staves damage adds up alot seeing as you cant cast AOE damage spells or your more then likely to make the AI panic and lose agro.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

lol
Children, children i think we should calm down.
I agree with you both deep wound is very good for a warrior, but not essential, as once youve applied it the skill used is useless against that foe.
Also if you have 2 or more warriors then there is no ned for more than 1 deep wound, so mabye one could not bring it.

Deep wound is great but if there is another warrior floating about, you dont *need* to bring it.

~A leprechaun~

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by warriorsmiley
Yeah I forgot those wand/staves damage adds up alot seeing as you cant cast AOE damage spells or your more then likely to make the AI panic and lose agro. As Leprechaun pointed out, there may be another warrior on the team.
God, I hate to use manager-speak, but there's rarely been a better opportunity for it:
There is no "I" in "Team".

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by jesh Sever and Gash are your only way to get deep wound! *points the way out of the warrior forums* [B
Deep Wound on a boss can easily be over 200hp instantly gone[/B], it enables you to kill a target at least 20% faster, 100% of the time. Dragon Slash might have higher single target DPS 20 out of 45 seconds, but Triple Chop can definitely destroy it in PvE.. Wrong. Deepwound can not lower an opponents health by more than 100 points.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

y not?

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Unno, but according to Wiki, Hand of Ruin's right.
Even less reason to have deep wound then.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Nexus Icon
There is no "I" in "Team". But there is a "m.e" in it

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Every time you play warrior and can't cause deep wound, God Kills a kitten.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Deep wound is a great skill for spiking, as to where or not the axe is the best way to deliver it...not in every situation.

With the sword it is slower to inflict but with the sword you gain the added effect of bleeding, and if they remove the deep wound there likely still bleeding. If killed more bosses with bleeding than any other condition, and it prevents the auto mending most all bosses have.

With the axe you can inflict it fast, meaning your team has to spike that target imediatly after or the condition will be removed. However having a single skill for deep wound means youve another slot for a damage attack and that can be more effective for solo killing targets or using weaker spikes.

As for deep wound being a must it all depends on the role the war is playing. If he is pulling agro and tanking then hes probably more concerned with evade/blocking and less about damage. If hes chasing down scattering casters then Hamstring becomes a must, or a knockdown of choice. For degen bleeding + virolence is hard to beat and adding Hamstring to further layer it gives the monks lots to worry about. For AoE damage Triple chop + Cyclone axe and a secndary skill like Lightning Touch are great, more for scattering a mob that is focusing on one of your casters than for killing.


As has been stated before....

Axe and Sword are equal in usefullness...

Situational in application.

If your looking at adrenaline attacks keep in mind your saving that energy for something. If its a major damage skill/spell then you want the adren attacks to keep presure up untill your ready for the big payoff. If its a heal or defencive skill you may want more of a condition/heavy damage build to out last your target. Adrenaline attacks *are* the big payoff. If you're healing with energy on a non ritalist secondary,(which is debatable), then you earn a free collector's edition mushroom stamp. =D
Healing Signet is all you ever need, if that.
Yes, it's ok to use some energy skills on a warrior, even offensive ones, but there's no reason to "save" them up. You can use them right away. Example is Mark of Pain. Excellent warrior skill, but should be cast early, before you have much adrenaline at all. The exception is obviously if the skill was recharging.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Not sure what your big fear of savage slash is, ive found it to be a great way to deal a lot of fast damage and ruin any casters day.

Adrenaline attacks are not the big payoff with the exception of final thrust and executioners strike.

You really seam to be stuck with about 10 skills that you like, thats fine for you but that doesn't make all the other skills worthless.

As for saving up the energy for high cost skills I was refferng to using sound timing on them not holding them back till the target is almost dead. Some skills must be cast first, for example I often start with meteor shower then move in while there on there backs and unload with adren skills. Having another high damage or aoe damge energy skill that can be used as soon as the energy is back up like Triple chop or Star Burst.

As for the OP's question, there is no 'better' choice. Each has its use in certain places and with certain builds, the same can be said for all of the wars skills or any other profession.

The only real question is which do you have more fun with? Which build will fit into your party best?

Those are the only real questions that matter.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Some people forget the warrior's basis:

Take hits
Kill fast...

Taking hits is easy since by and large we are the most armored class in the game and with the use of shouts and legionare armor [yay stancing] we could have the best AL to everything in the game [barring a ranger's ele specialist armor]

killing fast

Deep Wound

It's simple math really:
Without it, your foe will take 20% more time to kill and receive full benefit from healing...

With it, healing is reduced by 20% [save regen], and you are guarunteed [sp] 100hp maximum hp removal when deep wound lands...

Sword and axe can both deep wound but axe does it faster. No bleeding needed and now that dismember is only 5a. you can drop it faster [though eviscerate is still king, I think Decapitate is going to replace it once people get around the e. and a. weakness]

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by jesh
Sever and Gash are your only way to get deep wound! *points the way out of the warrior forums* Deep Wound on a boss can easily be over 200hp instantly gone, it enables you to kill a target at least 20% faster, 100% of the time. Dragon Slash might have higher single target DPS 20 out of 45 seconds, but Triple Chop can definitely destroy it in PvE.

Deep wound kills faster than not. End of story..