axe or sword?what is better?
Drake Isirak
for pve is better axe or sword for yuo????
i use axe but i'm not sure. my build is:
8 healing prayers
9strength (7+1+1)
14 axe mastery (12+2)
9 tactics (8+1)
mending
healing breez
rez
watch yuorself
tiger stance
penetrating chop
executioner's strike
triple chop
ty for help
i use axe but i'm not sure. my build is:
8 healing prayers
9strength (7+1+1)
14 axe mastery (12+2)
9 tactics (8+1)
mending
healing breez
rez
watch yuorself
tiger stance
penetrating chop
executioner's strike
triple chop
ty for help
Crom The Pale
I don't really think either is better than the other but each works with diffent builds.
I use Axe adren skills when I have a high enregy secondary proff skill and want the effect of disrupting chop or to do some cheep AoE damge with Tripple chop and Cyclone axe.
When I want to make use of degen its sword for Sever artery and Gash. Hamstring is very usefull now with the new AI running casters all over the place.
I'd advise against healing prayes though and equip Lions Comfort from nightfall, its a great heal.
IF you wish to stick with healing prayers then use vigours spirit over mending and reversal of fourtune or guardian paired with healing signet.
Mending and Breeze are expensive for a war to keep up and Vig Spirit works very well with Triple chop and Cyclone axe.
As for the res in pve youll probly want to use resurect or rebith in pvp its the signet. Depending on your team layout you may even find its not needed at all and can free up a slot for sprint or another speed bost that can help with chasing down fleeing foes.
In the end you'll really have to experiment to find a build that works for you, just don't be afraid to change it often. There is no perfect build, just perfect intentions.
I use Axe adren skills when I have a high enregy secondary proff skill and want the effect of disrupting chop or to do some cheep AoE damge with Tripple chop and Cyclone axe.
When I want to make use of degen its sword for Sever artery and Gash. Hamstring is very usefull now with the new AI running casters all over the place.
I'd advise against healing prayes though and equip Lions Comfort from nightfall, its a great heal.
IF you wish to stick with healing prayers then use vigours spirit over mending and reversal of fourtune or guardian paired with healing signet.
Mending and Breeze are expensive for a war to keep up and Vig Spirit works very well with Triple chop and Cyclone axe.
As for the res in pve youll probly want to use resurect or rebith in pvp its the signet. Depending on your team layout you may even find its not needed at all and can free up a slot for sprint or another speed bost that can help with chasing down fleeing foes.
In the end you'll really have to experiment to find a build that works for you, just don't be afraid to change it often. There is no perfect build, just perfect intentions.
jesh
Quote:
Originally Posted by Drake Isirak
for pve is better axe or sword for yuo????
i use axe but i'm not sure. my build is:
ty for help Since no one else gave any real help.. Why don't you try this with your build?
W/Mo
12+3+1 Axe
10+1 Strength
9+1 Tactics
2 Protection Prayers
Mending Touch (if not playing with heroes - otherwise take Healing Sig or another attack like Executioner's or Penetrating Blow)
Triple Chop {E}
Cyclone Axe
Dismember (non negotiable)
Res of choice
Flail
Enraging Charge
Executioner's Strike/Healing Signet
(if you don't want the signet, dump all points from tactics)
W/Mo
12+3+1 Swordsmanship
10+1 Strength
9+1 Tactics
2 Protection Prayers
Final Thrust (mmmm giggity giggity goo)
Sever Artery
Gash (non negotiable)
Flail
Enraging Charge
Res of choice
Hundred Blades {E}
Mending Touch (Galrath Slash or Silverwing/"To The Limit"!/Healing Signet here if playing with heroes)
There's also the indomitable Dragonslasher, which most people seem to prefer.
Same attributes as the other sword build above. The strength of the Dragonslasher is that, with "For Great Justice"! up, Dragonslash gives enough adrenaline to go straight into another set of attack moves.
Dragonslash {E}
Sever Artery
Gash
"For Great Justice"!
Flail
Enraging Charge
Res of choice
Open slot - Healing sig, Mending Touch, "To The Limit!", etc.
Alternately, people will sub out Sever and Gash for Silverwing and Galrath for constant +42s and 43s.
Others will only take 1 attack skill - Sun and Moon - and possibly drop Tactics to use more utility. I will do this sometimes with Mark of Pain, running 9 Curses for some pretty sweet area wide damage.
The reason I don't like this build is that it hinges on "For Great Justice"!.
When this skill is down, your adrenaline gain is nowhere near as high from Dragonslash, and your effectiveness is greatly reduced. "For Great Justice"! is only up 20 seconds out of 45.
I feel that I can personally do much better with Hundred Blades to fill my adrenaline than this skill, but other people seem to think differently.
As for which weapon is better, I find that a HB build with Final Thrust can take down a target faster than a Triple Chop axe build, but only on targets that bleed. A nice Triple Chop build can do very frequent area wide damage with Cyclone and their elite, provided a zealous axe. They can also spam deep wound on countless enemies with all the adrenaline reaped from these two skills, and the deep wound isn't limited to targets that bleed.
There are strengths to both weapons.
Once you get a better feel for the game, I would stronly advise capping some more elites and seeing if you can make a build with them. Magehunter's Strike and Rage of the Ntouka really have caught my eye, I think they could be put to some pretty effective use on a warrior.
Try out one or more of the builds I posted, and try to find your own way from there. Most warriors will laugh at you for using Healing Prayers, that's what your monk is for. I would stay away from them as well. Warriors are best suited to take advantage of secondary class skills that don't need many, or any, points in them. Plague Touch and Mending Touch are perfect examples.
i use axe but i'm not sure. my build is:
ty for help Since no one else gave any real help.. Why don't you try this with your build?
W/Mo
12+3+1 Axe
10+1 Strength
9+1 Tactics
2 Protection Prayers
Mending Touch (if not playing with heroes - otherwise take Healing Sig or another attack like Executioner's or Penetrating Blow)
Triple Chop {E}
Cyclone Axe
Dismember (non negotiable)
Res of choice
Flail
Enraging Charge
Executioner's Strike/Healing Signet
(if you don't want the signet, dump all points from tactics)
W/Mo
12+3+1 Swordsmanship
10+1 Strength
9+1 Tactics
2 Protection Prayers
Final Thrust (mmmm giggity giggity goo)
Sever Artery
Gash (non negotiable)
Flail
Enraging Charge
Res of choice
Hundred Blades {E}
Mending Touch (Galrath Slash or Silverwing/"To The Limit"!/Healing Signet here if playing with heroes)
There's also the indomitable Dragonslasher, which most people seem to prefer.
Same attributes as the other sword build above. The strength of the Dragonslasher is that, with "For Great Justice"! up, Dragonslash gives enough adrenaline to go straight into another set of attack moves.
Dragonslash {E}
Sever Artery
Gash
"For Great Justice"!
Flail
Enraging Charge
Res of choice
Open slot - Healing sig, Mending Touch, "To The Limit!", etc.
Alternately, people will sub out Sever and Gash for Silverwing and Galrath for constant +42s and 43s.
Others will only take 1 attack skill - Sun and Moon - and possibly drop Tactics to use more utility. I will do this sometimes with Mark of Pain, running 9 Curses for some pretty sweet area wide damage.
The reason I don't like this build is that it hinges on "For Great Justice"!.
When this skill is down, your adrenaline gain is nowhere near as high from Dragonslash, and your effectiveness is greatly reduced. "For Great Justice"! is only up 20 seconds out of 45.
I feel that I can personally do much better with Hundred Blades to fill my adrenaline than this skill, but other people seem to think differently.
As for which weapon is better, I find that a HB build with Final Thrust can take down a target faster than a Triple Chop axe build, but only on targets that bleed. A nice Triple Chop build can do very frequent area wide damage with Cyclone and their elite, provided a zealous axe. They can also spam deep wound on countless enemies with all the adrenaline reaped from these two skills, and the deep wound isn't limited to targets that bleed.
There are strengths to both weapons.
Once you get a better feel for the game, I would stronly advise capping some more elites and seeing if you can make a build with them. Magehunter's Strike and Rage of the Ntouka really have caught my eye, I think they could be put to some pretty effective use on a warrior.
Try out one or more of the builds I posted, and try to find your own way from there. Most warriors will laugh at you for using Healing Prayers, that's what your monk is for. I would stay away from them as well. Warriors are best suited to take advantage of secondary class skills that don't need many, or any, points in them. Plague Touch and Mending Touch are perfect examples.
Savio
This is the builds forum, not the post mindless crap forum. Knock it off.
Kaida the Heartless
Savio, I believe my eyes perceived several skills and questions relating to warriors in the OP. I do believe that fits the criteria for this section.
If not here, where else should the OP place his post, mm?
For PvE Drake, I would use an Axe with Triple Chop and Cyclone Axe. If you like swords, use One Hundred Blades. You should focus on hitting multiple enemies at once with your skills for PvE play. In addition to those skills, bring a few for attacking single enemies, especially adrenal skills, since they will charge very fast.
If not here, where else should the OP place his post, mm?
For PvE Drake, I would use an Axe with Triple Chop and Cyclone Axe. If you like swords, use One Hundred Blades. You should focus on hitting multiple enemies at once with your skills for PvE play. In addition to those skills, bring a few for attacking single enemies, especially adrenal skills, since they will charge very fast.
Savio
Quote:
Originally Posted by Kaida the Heartless
Savio, I believe my eyes perceived several skills and questions relating to warriors in the OP. I do believe that fits the criteria for this section.
If not here, where else should the OP place his post, mm? It's called "deleted posts". Sorry if I wasn't clear on that.
If not here, where else should the OP place his post, mm? It's called "deleted posts". Sorry if I wasn't clear on that.
Orinn
Axe benefits:
higher DPS on auto-attack
non-elite skill (cyclone axe) that's good for building fast adrenaline in many circumstances (but not all)
Eviscerate: good damage, deep wound
Multiple conditions usable.
-3- attacks that can interrupt, although only 1 doesn't have a precondition or a chance.
Axe drawbacks:
Slower attack rate means slower adrenaline charging.
High-adrenaline skills and no "bonus adrenaline" skills except cyclone axe.
Most conditions depend on already having deep wound
Sword benefits:
Higher attack rate means faster adrenaline gain. This can also be supplemented by certain sword skills that give extra adrenaline.
Riposite and Deadly Riposite require a sword to use- whether these skills are worth using or not depends on your build and intent, though.
Spammable attack skills with low adrenaline build-up and sometimes conditions (sever artery, gash)
Unconditional cripple effect with hamstring
Sword drawbacks:
lower damage per hit on average, and lower DPS on average.
Only 1 interrupt, and that one costs 10 energy to use.
Overall, I prefer an axe most of the time for my warriors (and one assassin henchie that spams critical chop?) because of the higher damage. That's general PvE. For farming, there are several sword builds that use riposite/deadly riposite effeciently enough that they outperform axe. It's partly a matter of taste, partly a matter of "what works best here?" Both get the shield bonus, both can do good spike damage (axe probably higher spikes, but sword more consistant ones) AND pressure damage.
Switch up when you need to. And don't forget: When the going gets REALLY tough, bring a hammer and trust your monks.
higher DPS on auto-attack
non-elite skill (cyclone axe) that's good for building fast adrenaline in many circumstances (but not all)
Eviscerate: good damage, deep wound
Multiple conditions usable.
-3- attacks that can interrupt, although only 1 doesn't have a precondition or a chance.
Axe drawbacks:
Slower attack rate means slower adrenaline charging.
High-adrenaline skills and no "bonus adrenaline" skills except cyclone axe.
Most conditions depend on already having deep wound
Sword benefits:
Higher attack rate means faster adrenaline gain. This can also be supplemented by certain sword skills that give extra adrenaline.
Riposite and Deadly Riposite require a sword to use- whether these skills are worth using or not depends on your build and intent, though.
Spammable attack skills with low adrenaline build-up and sometimes conditions (sever artery, gash)
Unconditional cripple effect with hamstring
Sword drawbacks:
lower damage per hit on average, and lower DPS on average.
Only 1 interrupt, and that one costs 10 energy to use.
Overall, I prefer an axe most of the time for my warriors (and one assassin henchie that spams critical chop?) because of the higher damage. That's general PvE. For farming, there are several sword builds that use riposite/deadly riposite effeciently enough that they outperform axe. It's partly a matter of taste, partly a matter of "what works best here?" Both get the shield bonus, both can do good spike damage (axe probably higher spikes, but sword more consistant ones) AND pressure damage.
Switch up when you need to. And don't forget: When the going gets REALLY tough, bring a hammer and trust your monks.
Nexus Icon
Another axe benefit:
A deep wound that doesn't rely on bleeding or the target being knocked down.
In PvE there are a lot of monsters that are immune to bleeding, and a lot that are immune to knockdown.
But with the right build, if you want sustained single target DPS, not spike DPS or AoE DPS, sword beats axe. Just make sure to ignore the mainstream condition dealers such as Sever Artery and Gash. Highly overrated combo in my opinion, especially in PvE.
A deep wound that doesn't rely on bleeding or the target being knocked down.
In PvE there are a lot of monsters that are immune to bleeding, and a lot that are immune to knockdown.
But with the right build, if you want sustained single target DPS, not spike DPS or AoE DPS, sword beats axe. Just make sure to ignore the mainstream condition dealers such as Sever Artery and Gash. Highly overrated combo in my opinion, especially in PvE.
Thom Bangalter
Sever Artery+gash is a staple, unless you're in an area where everything ignores bleeding so there's no benefit to using them. In phropecies it was a real pain which is why everyone was running around with a chaos axe, but the increased bleeding mobs in both factions and nightfall made sever+gash less of a liability.
obviously, when you hit areas where there's a lot bleeding proof enemies, you just change those skills out. Nothing in the game can hit like a deep wound can though.
obviously, when you hit areas where there's a lot bleeding proof enemies, you just change those skills out. Nothing in the game can hit like a deep wound can though.
Reinfire
The basic difference between axe and sword is very simple.
The sword is a pure raw damage dealer, it focusses itself on slashing large chunks out of your enemy, nothing all to fancy
The axe is a less good at dealing damage than the sword, but it is much better at making the opponent less efficient in battle. Disrupting, weakening and crippling is much more effectively done by an axe then by a sword.
Quote:
The sword is a pure raw damage dealer, it focusses itself on slashing large chunks out of your enemy, nothing all to fancy
The axe is a less good at dealing damage than the sword, but it is much better at making the opponent less efficient in battle. Disrupting, weakening and crippling is much more effectively done by an axe then by a sword.
Quote:
Sever Artery
Gash
"For Great Justice"!
Flail
Enraging Charge
Res of choice
Open slot - Healing sig, Mending Touch, "To The Limit!", etc. I disagree with the sword attacks, IMO Galrath Slash/Silverwing Slash/Standing slash would fit better in a dragon slash build then sever+gash
A Leprechaun
LOL
Orinn did you say that axes attack slower than swords !?!?
Btw they dont.
~A Leprechaun~
Orinn did you say that axes attack slower than swords !?!?
Btw they dont.
~A Leprechaun~
JR
Quote:
Originally Posted by Reinfire
The basic difference between axe and sword is very simple.
The sword is a pure raw damage dealer, it focusses itself on slashing large chunks out of your enemy, nothing all to fancy
The axe is a less good at dealing damage than the sword, but it is much better at making the opponent less efficient in battle. Disrupting, weakening and crippling is much more effectively done by an axe then by a sword.
I disagree with the sword attacks, IMO Galrath Slash/Silverwing Slash/Standing slash would fit better in a dragon slash build then sever+gash You're one of those guys that doesn't like Frenzy, aren't you?
The sword is a pure raw damage dealer, it focusses itself on slashing large chunks out of your enemy, nothing all to fancy
The axe is a less good at dealing damage than the sword, but it is much better at making the opponent less efficient in battle. Disrupting, weakening and crippling is much more effectively done by an axe then by a sword.
I disagree with the sword attacks, IMO Galrath Slash/Silverwing Slash/Standing slash would fit better in a dragon slash build then sever+gash You're one of those guys that doesn't like Frenzy, aren't you?
twicky_kid
Most cases this is how it usually works.
Non-attack elite you want a sword.
An attack elite you want hammer or axe.
Axes for spikes.
Hammers for heavy pressure.
Depends on the build and what role you want your war to be.
Non-attack elite you want a sword.
An attack elite you want hammer or axe.
Axes for spikes.
Hammers for heavy pressure.
Depends on the build and what role you want your war to be.
Guardian of the Light
So I wonder how many people have posted this question already.
BTW notice it's never Death MaGic vs Blood Magic or Fire Magic vs Earth Magic or soemthing ^_^
BTW notice it's never Death MaGic vs Blood Magic or Fire Magic vs Earth Magic or soemthing ^_^
twicky_kid
Quote:
Originally Posted by Guardian of the Light
So I wonder how many people have posted this question already.
BTW notice it's never Death MaGic vs Blood Magic or Fire Magic vs Earth Magic or soemthing ^_^ Those lines have different roles than just dealing dmg.
Axe, Sword, and Hammer are debated because they all serve the same role, deal dmg. They also all have the same weaknesses.
BTW notice it's never Death MaGic vs Blood Magic or Fire Magic vs Earth Magic or soemthing ^_^ Those lines have different roles than just dealing dmg.
Axe, Sword, and Hammer are debated because they all serve the same role, deal dmg. They also all have the same weaknesses.
Random Dude
sword and axe have the same attack rate
and Reinfire
i think u got confused
the axe is raw damage dealer since it does more dmg due to critical hits
and Reinfire
i think u got confused
the axe is raw damage dealer since it does more dmg due to critical hits
Carth`
All are good depending on the situation and build! I love hammers, and am generally more of an axe person, but swords have their uses too, particularly if you want to use a build without an elite attack, you have sever gash final etc.
Orinn
I misspoke. That should teach me not to post when I haven't slept yet. Sorry, apparently axes and swords have the same attack speed. Sword still has sun and moon or dragon slash for slightly higher adrenaline buildup, but that's not really a lot. Sword still has lower adrenaline costs overall, giving you more spammable skills.
I'm not getting into deep wound vs. bleeding, because that's another whole argument. Deep wound is always useful, while some mobs are immune to the bleeding. Different situations, different tactics.
Sword, with spammable conditions and lower-adrenaline skills, is better at pressure. Axe, with higher average per-hit damage, higher max damage, and higher crit damage, is better for spiking, but in truth, the differences between them are small enough that a good player can use either one for either purpose, and do fine most of the time. If you're in high-end PvP, choose accordingly, but for normal PvE, either one will work just fine.
I'm not getting into deep wound vs. bleeding, because that's another whole argument. Deep wound is always useful, while some mobs are immune to the bleeding. Different situations, different tactics.
Sword, with spammable conditions and lower-adrenaline skills, is better at pressure. Axe, with higher average per-hit damage, higher max damage, and higher crit damage, is better for spiking, but in truth, the differences between them are small enough that a good player can use either one for either purpose, and do fine most of the time. If you're in high-end PvP, choose accordingly, but for normal PvE, either one will work just fine.
A Leprechaun
I would say axe has , overall, lower adrenaline skills than sword. sword has sever artery and quivering blade, and axe has dismember, penetrating chop, penetrating blow, cleave and whirling axe. Also axe has cyclone axe and triple chop so it still has decent, if not better, overall general adrenaline gain.
But thats just me.
~A Leprechaun~
But thats just me.
~A Leprechaun~
Jeff Highwind
Yea without an IAS and the Furious mod on my sword it takes a while for me to build up Adrenaline for a sword tech. And S&M Slash is worse because I am building up 8 adrenaline to gain 2? Axes are superior IMO in adrenaline gain because of (as mentioned before) Cyclone and Triple Axe.
Crom The Pale
While I find both axe and sword have excellent damage more often than not its the sword that is more reliable.
With skills like Jaizhenju Strike, Pure Strike, Seeking Blade and Sun and Moon Slash there is no chance for the damage to be avoided.
Your build balance will lead to other choices based on what is more important in a certain encounter.
For example Savage Slash vs Distrupting Chop. Which is more important when you need an interupt, disabling the skill for 20 seconds or dealing extra damage vs spell. If you fighitng a monk you probly want that spell disabled but vs an elementalist or a necromancer the extra damage might make more sence.
If your looking at adrenaline attacks keep in mind your saving that energy for something. If its a major damage skill/spell then you want the adren attacks to keep presure up untill your ready for the big payoff. If its a heal or defencive skill you may want more of a condition/heavy damage build to out last your target.
What it all comes down to is if there is a certain task you need to perform and only one skill in either Axe mastery or Swordsmanship then that is the one you need. If there is no 'must have' skill then either will work as they tend to equal out damage wise in the end when you concider time for skill recharge/adrenaline/multi hits and conditions.
With skills like Jaizhenju Strike, Pure Strike, Seeking Blade and Sun and Moon Slash there is no chance for the damage to be avoided.
Your build balance will lead to other choices based on what is more important in a certain encounter.
For example Savage Slash vs Distrupting Chop. Which is more important when you need an interupt, disabling the skill for 20 seconds or dealing extra damage vs spell. If you fighitng a monk you probly want that spell disabled but vs an elementalist or a necromancer the extra damage might make more sence.
If your looking at adrenaline attacks keep in mind your saving that energy for something. If its a major damage skill/spell then you want the adren attacks to keep presure up untill your ready for the big payoff. If its a heal or defencive skill you may want more of a condition/heavy damage build to out last your target.
What it all comes down to is if there is a certain task you need to perform and only one skill in either Axe mastery or Swordsmanship then that is the one you need. If there is no 'must have' skill then either will work as they tend to equal out damage wise in the end when you concider time for skill recharge/adrenaline/multi hits and conditions.
jesh
Quote:
Originally Posted by Orinn
higher DPS on auto-attack
non-elite skill (cyclone axe) that's good for building fast adrenaline in many circumstances (but not all) [pretty much all the time, even if there's 1 foe, you still gain 1 strike]
Eviscerate: good damage, deep wound[useless in pve]
Multiple conditions usable.[useless in pve besides dismember]
-3- attacks that can interrupt, although only 1 doesn't have a precondition or a chance. [So what do swords have? Savage Slash? Please, what a joke of a skill. Critical Chop is first and foremost an aid to a spike, not an interrupt. ]
Axe drawbacks:
Slower attack rate means slower adrenaline charging.
High-adrenaline skills and no "bonus adrenaline" skills except cyclone axe.
Most conditions depend on already having deep wound [This has all been covered.. you're forgetting swift chop, and that all sword energy moves suck.]
Sword benefits:
Higher attack rate means faster adrenaline gain. This can also be supplemented by certain sword skills that give extra adrenaline.
Riposite and Deadly Riposite require a sword to use- whether these skills are worth using or not depends on your build and intent, though.
Spammable attack skills with low adrenaline build-up and sometimes conditions (sever artery, gash) [Ripostes are for farming]
Unconditional cripple effect with hamstring [This is a good point, actually.]
A deep wound that doesn't rely on bleeding or the target being knocked down. [I already wrote this]
In PvE there are a lot of monsters that are immune to bleeding, and a lot that are immune to knockdown. [Mostly in Prophecies I think.. but yes, sword lacks deep wound when fighting Mursaat, etc.]
But with the right build, if you want sustained single target DPS, not spike DPS or AoE DPS, sword beats axe. Just make sure to ignore the mainstream condition dealers such as Sever Artery and Gash. Highly overrated combo in my opinion, especially in PvE.
Quote: I disagree with the sword attacks, IMO Galrath Slash/Silverwing Slash/Standing slash would fit better in a dragon slash build then sever+gash Deep wound kills faster than not. End of story..
Quote: Sword still has sun and moon or dragon slash for slightly higher adrenaline buildup, but that's not really a lot[Cyclone.]. Sword still has lower adrenaline costs overall, giving you more spammable skills. Been over this.. no.
Quote:
Sword, with spammable conditions and lower-adrenaline skills, is better at pressure.[Deep Wound is easier on an axe] Axe, with higher average per-hit damage, higher max damage, and higher crit damage, is better for spiking, but in truth, the differences between them are small enough that a good player can use either one for either purpose, and do fine most of the time. If you're in high-end PvP, choose accordingly, but for normal PvE, either one will work just fine.
In PvP most teams will run both, because 2 Eviscerates isn't better than 1, but a Final Thrust sure helps (discounting pressure builds or splitting for a spike). Quote:
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