Mallyx how to kill him?

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by Shanaeri Rynale
Hmm if reports are correct and he teleports to the one who moves out of aggro range, why not lay loads of traps nearly a willing volunteer and have them step out of range. Mallyx teleports onto the traps..

Just a wild, crazy idea Immunity vs conditions = very little actual damage from traps. It's the degen from Burning, the Bleeding and the Blind that does the most damage really.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by TheYangg
Maybe these skills are useful...[list of skills]
Riposte / Deadly Riposte isn't such a good idea because the block will trigger Demonic Miasma.

Other than that, it looks like a good selection to me.

For defense and healing, use only bonuses that cannot be removed or exploited, no enchantments or stances. No blocking/evading/dodging. Only bonuses that are plain "skills". Or chants/shouts. Or spirits. Or wells. Or wards.

As for offense, I've got no idea. Attacks and attack skills seem to be not very effective, or even detrimental. Similar for hexes and skills inflicting any conditions. Life stealing may work.

Disclaimer: I have never fought Mallyx myself, this is just theory and may be complete bogus.

Quote: Silly line of thinking. From a previous post;

Quote:
Originally Posted by Shanaeri Rynale
Hmm if reports are correct and he teleports to the one who moves out of aggro range, ... I think you misunderstood. I think he doesn't teleport to his target, but the other way round.

Grolubao

Grolubao

Frost Gate Guardian

Join Date: Nov 2006

Almada, Portugal

Silêncio Nocturno

Mo/A

Spoil Victor FTW?

TheYangg

TheYangg

Academy Page

Join Date: Aug 2006

None

Mo/Me

How much Damage Mallyx takes by Lightbringers Gaze?
perfect skill for Armor Calculation
/e or is he no Servant of Abbaddon?

Lucifer PVP

Lucifer PVP

Krytan Explorer

Join Date: Oct 2005

Refuge From Exile [RFE] Refuge-From-Exile.com

W/Mo

Quote:
Originally Posted by aohige
Banish Enchantment
All Enchantments are removed from caster's target foe. For each Enchantment removed in this way, one skill is disabled on all foes for 6 seconds.


I see.... so I was the reason why we got owned.
It looks like, bonding.... no, I take that back... using ANY enchantment is fatal.

Well, it looks like bonder is gonna have to cuddle in the corner and do /dance

No fire attunement, no geotank skills, no healer's boon...
DON'T USE ENCHANTS! Even 1 enchants can cost your entire team 8 skills....
Hey aohige could you tell his attack speed and is his damage armor negating i have been busy all week and havn't had time to try this part of the quest again since last weeks bug.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Tetris L
Riposte / Deadly Riposte isn't such a good idea because the block will trigger Demonic Miasma.
He also teleports your teammates to himself, and deals a 500~600 dmg 1-hit-kill blow to them, and does this constantly. I'll trigger Demonic Miasma and take my 50 damage happily if it will prevent something of that magnitude. It's likely even a buff-reduced hit would still be 50+, so getting some damage back on him is clearly worth the skill.

Looks pretty cool from the pictures.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Spoil victor is a hex, as is life degen. Maybe a variation on an old fashioned HA style Op gaze bloodspike?

Blackout may be an option, it's not a hex. Do you get a message saying Target is immune to hexes, or does the hex go on then come right off. If so maybe WW,Fragility or phantom pain will be triggered?

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

Maybe Grenth's Balance can be useful in a build. If Chants/Shouts/Rit Spirits can keep the one-hit kills from happening, Grenths can immediately restore full health to the user. The problem then becomes deciding which party member(s) can take it on their skillbar in lieu of a more useful elite for prior foes. Maybe it can keep a tank alive long enough to allow others to focus on Mallyx.

JD

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Also remember any build has to be able to defeat the mob fest at the start. Does he run from Aoe, if he's slow then ye olde chaos storm, will drain health and energy with armor ignoring damage. Even if he does run then he cant attack so is shut down for a while. I've used that tactic nucely on seige turtles, titans and glint to nice effect.

I suspect shouts, signets and spirits will play a key role

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Avarre
Silly line of thinking. From a previous post;

Quote:
He also teleports your teammates to himself, and deals a 500~600 dmg 1-hit-kill blow to them, and does this constantly. I'll trigger Demonic Miasma and take my 50 damage happily if it will prevent something of that magnitude. It's likely even a buff-reduced hit would still be 50+, so getting some damage back on him is clearly worth the skill. We don't know in detail yet what causes the 500~600 health loss, do we? It may not be from an attack. If that's the case, it can't be blocked. Maybe it's not even damage, but life-stealing. That's what ANet did with Shiro, to make him tougher to beat, because life-stealing bypasses pretty much all defenses.

Doom Runehammer

Academy Page

Join Date: Jul 2006

Under my bed

Legion of the Elite Dragons[LED]

W/Mo

Hmm, maybe a touch skill? Much like vampiric touch? If that's the case, then would the para shout "can't touch this" have any effect? I'm not there yet, so I wouldn't know still have yet to find a good group for gloom/foundry/veil .

lulu_at_sin

Academy Page

Join Date: Oct 2006

sin

Mo/

mallyx down at 80%, .....

Aphro

Frost Gate Guardian

Join Date: Feb 2006

E/

yep margonites:-( i just thought wtf is happening now...

what comes at 60% titans? or dunno what else...

as if mallyx himself isnt strong enough:-(

TheYangg

TheYangg

Academy Page

Join Date: Aug 2006

None

Mo/Me

ANYONE knows ALL 5 Skills he uses?

Wild Smash
Banish Enchantment
Consume Torment
Shadow Smash
Summon Shadows

If Anyone got screens of the Other skills, or "just" know what they do, plz post a list!

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

This guy is so overpowered it's ridiculous. Something this strong in any game usually makes me suspect there's a solution that is so obvious that everyone's missing it.

Could it be unpopular builds from long ago? I really don't see anyone winning a straight up fight with this thing. Hmmm...

wostl

Academy Page

Join Date: Jun 2006

ich

W/

Mallyx himself is not the problem^^.
The spawns kick u!

I know all the skills and i'll post them, when he's down.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

Quote:
Originally Posted by Lucifer PVP
Hey aohige could you tell his attack speed and is his damage armor negating i have been busy all week and havn't had time to try this part of the quest again since last weeks bug. From what I could tell, his attack speed and movement speed didn't seem that fast, actually.
The damage I took, as a standard 60AR caster, was a 200+323 dmg attack.
Probably some skill he used, but I only had chance to see the damage.

The 200 part was a precise number, so I'm willing to bet it's a armor-negating damage skill.

dudeimoncoke

Frost Gate Guardian

Join Date: Jun 2006

if most of his things are attack try using wail of doom? Blackout will work since it isnt a hex but you have to be in touch range of him and it seems like he would own you by the time you use it. Wail of doom seems ideal for this. If anyone could try this out or even better, give me a NF key and I'l help =P.

Drewfense

Drewfense

Krytan Explorer

Join Date: Apr 2006

Team Quitter [QQ]

Mo/Me

Recording of us getting their using a monk tank (please nerf)

http://www.youtube.com/watch?v=nNjBAaCT70c

Destroyed instantly of course, you have to use a balanced build.

The spirits control the room effects seems like the right answer, but don't know how to kill them. Direct damage did nothing, we are going to try vampiric next time we are there. The loss of bonds/blessed signet/et cetera is due to a skill that removes all enchantments from target foe and disables one skill from everyones skill bar for 6 seconds for every enchantment moves (it might work like mirror of disenchantment too...dunno). A ritualist would completely shut down the damage, but is a liability during the previous mobs.

He has another skill that acts like CoP. It removes all hexes and conditions, healing him for a large amount for each one. It has a short recharge and a cast time so it is interruptable...not sure what the cast time is, one of the things I have to check next time I fight him. I think the best bet is trying to interrupt this skill and then using a lot of anti melee shut down. My guess is a mesmer would destroy him. In the early Urgoz days, before the EoE bug, we would have a mesmer almost solo him.

Edit: Mallyx being a giant gorilla = awesome.
That makes sense. He probably hit me with this skill for 323 (regular damage) and +200 (damage bonus).


Quote:
Originally Posted by Drewfense
The spirits control the room effects seems like the right answer, but don't know how to kill them. Direct damage did nothing, we are going to try vampiric next time we are there. The loss of bonds/blessed signet/et cetera is due to a skill that removes all enchantments from target foe and disables one skill from everyones skill bar for 6 seconds for every enchantment moves (it might work like mirror of disenchantment too...dunno). A ritualist would completely shut down the damage, but is a liability during the previous mobs. Well, a diffrent team than ours tried using Consume Soul, and they told us it did infact work, and easily removed the spirits.
However, it didn't save their hind from the boss and spawning mobs at HP80% it seems....

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Drewfense

Edit: Mallyx being a giant gorilla = awesome. you need some banana scrythe

lulu_at_sin

Academy Page

Join Date: Oct 2006

sin

Mo/

sry i only have it in german:

Wild Smash
Banish Enchantment
Consume Torment:
skill: cast 3/4, recast 7
All conditions and hexes are removed. For each condition and each hexes, the caster gain 300 hps.

Shadow Smash

Summon Shadows
i think its this one: Attack cast time 1/2, recast 8
The foe ist knocked down. All stance, he has used, are finished and disabled for 5 seconds. this attack cannot be blocked or evaded

Craero

Craero

Frost Gate Guardian

Join Date: Nov 2006

N/

Rit Lord with Shadowsong and Signet of Binding maybe... never had a chance to test signet of binding on a neutral/allied spirit anywhere but it would still give displacement an extra duration. You don't even need boon of creation if you have a Bipper and could change it for something else like.. soothing... signet of creation.

Yet another idea... feast of souls? (Before cutscene, Doubt it works)

Quote:
Originally Posted by lulu_at_sin
Consume Torment:
skill: cast 3/4, recast 7
All conditions and hexes are removed. For each condition and each hexes, the caster gain 300 hps. If it has a cast time... It can be interupted... domination mesmers surge forth once more.

lulu_at_sin

Academy Page

Join Date: Oct 2006

sin

Mo/

well summon shadows is wild smash

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

From what I can gather from the skill information, the only way to beat Mallyx is with Shadowsong. You can't heavy hex, you can't stance, and you can't use stances.

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

Quote:
Originally Posted by lursey
Are all of his skills Adrenaline based? Could that be useful knowledge?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

teleport back in time and use the Signet of Mystic Might Bug?

Sal

Ascalonian Squire

Join Date: Nov 2006

PWN

Mo/E

Quote:
Originally Posted by Shadis
Are all of his skills Adrenaline based? Could that be useful knowledge? Hmmm , SV and Soothing Images might be the answer

Craero

Craero

Frost Gate Guardian

Join Date: Nov 2006

N/

Quote:
Originally Posted by Sal
Hmmm , SV and Soothing Images might be the answer Would have to see a screenshot or have definite information on consume torment and banish enchantment. SV/AV would be a good idea though to deny him energy and adrenaline. Drop all bonds and keep the tank alive until you're sure that mallyx is out/low on energy (Banish Enchantment supposedly has a 5 energy cost) and re-bond everyone... Pull back at spawn(s?) and light of deliverance or heal party until aggro is set on tank properly followed by nuking... hmm... Famine ranger?

lulu_at_sin

Academy Page

Join Date: Oct 2006

sin

Mo/

sv is enchament. problem of using it

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Okay, I have no experience in fighting him, but what about :
[skill]Wailing Weapon[/skill] and [skill]Warmonger's Weapon[/skill]?

Lord Ra

Academy Page

Join Date: Mar 2006

Mo/

blackout at the very least would reset his adren, even if it doesnt cancel the skills.

Also does he have a reset aggro point? like trying to pull him to far and having him go back to the middle? or does he just run around trashing people regardless?

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

Soothing isn't an enchantment. Could slow down his Adrenaline.

lavenbb

lavenbb

Ascalonian Squire

Join Date: Jun 2005

Rt/

wailing weapon with QZ, on a warrior with IAS should shut him down then? at least wild smash and summon doesn't work

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by lursey
Interrupt? With a 20 second recharge AND 8 adrenaline it should be easy enough to stop. Or be crazy and have everyone with Shadow of Haste/Dash; go into Shadow of Haste midcast, and enter Dash when he finishes using the skill.

Shouts, signets, weapon spells, spirits... hell, how about a Shadow Form tank? He can't target it with Banish and it will avoid the cannot block/evade of Wild Smash (if you're in a Ward of Stability, would Wild Smash end any stances or is the KD required?).

dudeimoncoke

Frost Gate Guardian

Join Date: Jun 2006

a rit would be best as it seems with soothing shelter and the usual spirits. If someone can put a list of his skills I would be willing to work on a build to beat him.

Sal

Ascalonian Squire

Join Date: Nov 2006

PWN

Mo/E

Quote:
Originally Posted by lulu_at_sin
sv is enchament. problem of using it Banish Enchantment is a spell , costs 5 with a 3/4 cast time and 4 sec regen.

Maybe hex him with Arcane Conundrum first to raise the casting time to 1.5 , then a ranger may stand a chance to interupt/daze him , while SI and SV are slowly burning away his energy and preventing him from gaining adrenaline.

EDIT* Maybe Migraine would be better than Arcane Conundrum here .

TheYangg

TheYangg

Academy Page

Join Date: Aug 2006

None

Mo/Me

Quote:
Originally Posted by Lord Ra
blackout at the very least would reset his adren, even if it doesnt cancel the skills. Can Anyone Try a complete blackout-build?

Secondary Mesmer should be enough

I would just love to know this working