He also teleports your teammates to himself, and deals a 500~600 dmg 1-hit-kill blow to them, and does this constantly.
I'll trigger Demonic Miasma and take my 50 damage happily if it will prevent something of that magnitude. It's likely even a buff-reduced hit would still be 50+, so getting some damage back on him is clearly worth the skill.
Looks pretty cool from the pictures.
15 Dec 2006 at 15:22 - 47
Spoil victor is a hex, as is life degen. Maybe a variation on an old fashioned HA style Op gaze bloodspike?
Blackout may be an option, it's not a hex. Do you get a message saying Target is immune to hexes, or does the hex go on then come right off. If so maybe WW,Fragility or phantom pain will be triggered?
15 Dec 2006 at 15:29 - 48
Maybe Grenth's Balance can be useful in a build. If Chants/Shouts/Rit Spirits can keep the one-hit kills from happening, Grenths can immediately restore full health to the user. The problem then becomes deciding which party member(s) can take it on their skillbar in lieu of a more useful elite for prior foes. Maybe it can keep a tank alive long enough to allow others to focus on Mallyx.
JD
15 Dec 2006 at 15:46 - 49
Also remember any build has to be able to defeat the mob fest at the start. Does he run from Aoe, if he's slow then ye olde chaos storm, will drain health and energy with armor ignoring damage. Even if he does run then he cant attack so is shut down for a while. I've used that tactic nucely on seige turtles, titans and glint to nice effect.
I suspect shouts, signets and spirits will play a key role
15 Dec 2006 at 16:19 - 50
Quote:
Originally Posted by Avarre
Silly line of thinking. From a previous post;
Quote:
He also teleports your teammates to himself, and deals a 500~600 dmg 1-hit-kill blow to them, and does this constantly.
I'll trigger Demonic Miasma and take my 50 damage happily if it will prevent something of that magnitude. It's likely even a buff-reduced hit would still be 50+, so getting some damage back on him is clearly worth the skill.
We don't know in detail yet what causes the 500~600 health loss, do we? It may not be from an attack. If that's the case, it can't be blocked. Maybe it's not even damage, but life-stealing. That's what ANet did with Shiro, to make him tougher to beat, because life-stealing bypasses pretty much all defenses.
15 Dec 2006 at 16:43 - 51
Hmm, maybe a touch skill? Much like vampiric touch? If that's the case, then would the para shout "can't touch this" have any effect? I'm not there yet, so I wouldn't know  still have yet to find a good group for gloom/foundry/veil  .
15 Dec 2006 at 18:08 - 52
mallyx down at 80%, .....
15 Dec 2006 at 18:21 - 53
yep margonites:-( i just thought wtf is happening now...
what comes at 60% titans? or dunno what else...
as if mallyx himself isnt strong enough:-(
15 Dec 2006 at 19:22 - 54
15 Dec 2006 at 19:28 - 55
This guy is so overpowered it's ridiculous. Something this strong in any game usually makes me suspect there's a solution that is so obvious that everyone's missing it.
Could it be unpopular builds from long ago? I really don't see anyone winning a straight up fight with this thing. Hmmm...
15 Dec 2006 at 19:38 - 56
Mallyx himself is not the problem^^.
The spawns kick u!
I know all the skills and i'll post them, when he's down.
15 Dec 2006 at 19:41 - 57
Quote:
Originally Posted by Lucifer PVP
Hey aohige could you tell his attack speed and is his damage armor negating i have been busy all week and havn't had time to try this part of the quest again since last weeks bug.
From what I could tell, his attack speed and movement speed didn't seem that fast, actually.
The damage I took, as a standard 60AR caster, was a 200+323 dmg attack.
Probably some skill he used, but I only had chance to see the damage.
The 200 part was a precise number, so I'm willing to bet it's a armor-negating damage skill.
15 Dec 2006 at 20:25 - 59
if most of his things are attack try using wail of doom? Blackout will work since it isnt a hex but you have to be in touch range of him and it seems like he would own you by the time you use it. Wail of doom seems ideal for this. If anyone could try this out or even better, give me a NF key and I'l help =P.
15 Dec 2006 at 20:27 - 60
Recording of us getting their using a monk tank (please nerf)
http://www.youtube.com/watch?v=nNjBAaCT70c
Destroyed instantly of course, you have to use a balanced build.
The spirits control the room effects seems like the right answer, but don't know how to kill them. Direct damage did nothing, we are going to try vampiric next time we are there. The loss of bonds/blessed signet/et cetera is due to a skill that removes all enchantments from target foe and disables one skill from everyones skill bar for 6 seconds for every enchantment moves (it might work like mirror of disenchantment too...dunno). A ritualist would completely shut down the damage, but is a liability during the previous mobs.
He has another skill that acts like CoP. It removes all hexes and conditions, healing him for a large amount for each one. It has a short recharge and a cast time so it is interruptable...not sure what the cast time is, one of the things I have to check next time I fight him. I think the best bet is trying to interrupt this skill and then using a lot of anti melee shut down. My guess is a mesmer would destroy him. In the early Urgoz days, before the EoE bug, we would have a mesmer almost solo him.
Edit: Mallyx being a giant gorilla = awesome.
15 Dec 2006 at 20:30 - 61
Quote:
Originally Posted by anshin
Shadow Smash
here it is the 200dmg even...
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That makes sense. He probably hit me with this skill for 323 (regular damage) and +200 (damage bonus).
Quote:
Originally Posted by Drewfense
The spirits control the room effects seems like the right answer, but don't know how to kill them. Direct damage did nothing, we are going to try vampiric next time we are there. The loss of bonds/blessed signet/et cetera is due to a skill that removes all enchantments from target foe and disables one skill from everyones skill bar for 6 seconds for every enchantment moves (it might work like mirror of disenchantment too...dunno). A ritualist would completely shut down the damage, but is a liability during the previous mobs.
Well, a diffrent team than ours tried using Consume Soul, and they told us it did infact work, and easily removed the spirits.
However, it didn't save their hind from the boss and spawning mobs at HP80% it seems....
15 Dec 2006 at 21:26 - 62
Quote:
Originally Posted by Drewfense
Edit: Mallyx being a giant gorilla = awesome.
you need some banana scrythe
15 Dec 2006 at 21:37 - 63
sry i only have it in german:
Wild Smash
Banish Enchantment
Consume Torment:
skill: cast 3/4, recast 7
All conditions and hexes are removed. For each condition and each hexes, the caster gain 300 hps.
Shadow Smash
Summon Shadows
i think its this one: Attack cast time 1/2, recast 8
The foe ist knocked down. All stance, he has used, are finished and disabled for 5 seconds. this attack cannot be blocked or evaded
15 Dec 2006 at 21:38 - 64
Rit Lord with Shadowsong and Signet of Binding maybe... never had a chance to test signet of binding on a neutral/allied spirit anywhere but it would still give displacement an extra duration. You don't even need boon of creation if you have a Bipper and could change it for something else like.. soothing... signet of creation.
Yet another idea... feast of souls? (Before cutscene, Doubt it works)
Quote:
Originally Posted by lulu_at_sin
Consume Torment:
skill: cast 3/4, recast 7
All conditions and hexes are removed. For each condition and each hexes, the caster gain 300 hps.
If it has a cast time... It can be interupted... domination mesmers surge forth once more.
15 Dec 2006 at 21:43 - 65
well summon shadows is wild smash
15 Dec 2006 at 21:52 - 66
15 Dec 2006 at 22:05 - 67
From what I can gather from the skill information, the only way to beat Mallyx is with Shadowsong. You can't heavy hex, you can't stance, and you can't use stances.
15 Dec 2006 at 22:09 - 68
Quote:
Originally Posted by lursey

Are all of his skills Adrenaline based? Could that be useful knowledge?
15 Dec 2006 at 22:16 - 69
teleport back in time and use the Signet of Mystic Might Bug?
15 Dec 2006 at 22:18 - 70
Quote:
Originally Posted by Shadis
Are all of his skills Adrenaline based? Could that be useful knowledge?
Hmmm , SV and Soothing Images might be the answer
15 Dec 2006 at 22:27 - 71
Quote:
Originally Posted by Sal
15 Dec 2006 at 22:31 - 72
sv is enchament. problem of using it
15 Dec 2006 at 22:43 - 73
Okay, I have no experience in fighting him, but what about :
[skill]Wailing Weapon[/skill] and [skill]Warmonger's Weapon[/skill]?
15 Dec 2006 at 22:44 - 74
blackout at the very least would reset his adren, even if it doesnt cancel the skills.
Also does he have a reset aggro point? like trying to pull him to far and having him go back to the middle? or does he just run around trashing people regardless?
15 Dec 2006 at 22:46 - 75
Soothing isn't an enchantment. Could slow down his Adrenaline.
15 Dec 2006 at 22:49 - 76
wailing weapon with QZ, on a warrior with IAS should shut him down then? at least wild smash and summon doesn't work
15 Dec 2006 at 22:51 - 77
Quote:
Originally Posted by lursey

Interrupt? With a 20 second recharge AND 8 adrenaline it should be easy enough to stop. Or be crazy and have everyone with Shadow of Haste/Dash; go into Shadow of Haste midcast, and enter Dash when he finishes using the skill.
Shouts, signets, weapon spells, spirits... hell, how about a Shadow Form tank? He can't target it with Banish and it will avoid the cannot block/evade of Wild Smash (if you're in a Ward of Stability, would Wild Smash end any stances or is the KD required?).
15 Dec 2006 at 22:51 - 78
a rit would be best as it seems with soothing shelter and the usual spirits. If someone can put a list of his skills I would be willing to work on a build to beat him.
15 Dec 2006 at 22:52 - 79
Quote:
Originally Posted by lulu_at_sin
sv is enchament. problem of using it
Banish Enchantment is a spell , costs 5 with a 3/4 cast time and 4 sec regen.
Maybe hex him with Arcane Conundrum first to raise the casting time to 1.5 , then a ranger may stand a chance to interupt/daze him , while SI and SV are slowly burning away his energy and preventing him from gaining adrenaline.
EDIT* Maybe Migraine would be better than Arcane Conundrum here .
15 Dec 2006 at 22:53 - 80
Quote:
Originally Posted by Lord Ra
blackout at the very least would reset his adren, even if it doesnt cancel the skills.
Can Anyone Try a complete blackout-build?
Secondary Mesmer should be enough
I would just love to know this working
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