Energy Management problems
HellsHeaven
I have been having energy management problems on my monk. I dont really know what to use. All i really use is energy tap and ether sig, but it takes a bit in a massive battle, is there anything the is better with more energy and faster?
ubard
i'd suggest the kinda recently awesome-ified Glyph of Lesser Energy on a /E secondary.
but more importantly, especially in pve, the best energy management is just... managing your energy well. And while i'm sure you hate to hear that because it doesn't really help... it's true.
but more importantly, especially in pve, the best energy management is just... managing your energy well. And while i'm sure you hate to hear that because it doesn't really help... it's true.
LightningHell
Signet of Devotion?
Or having an Ele run Prodigy and Heal Party due to the distribution of damage in PvE?
Or both?
Or having an Ele run Prodigy and Heal Party due to the distribution of damage in PvE?
Or both?
Illusions
There's signet of devotion, Inspired hex can help, or revealed hex in cantha. Maybe inspired enchantment, but i haven't tried it out 1st hand. Zealous bendiction is a nice free spell. Theres probably more.
dudeimoncoke
try casting only when you need to. For instance, if the guy is down to half health you might wanna cast something on him. If he only lost like 50 health, healing him is not a priority.
i Valinor
what skills are you running?
Thom Bangalter
energy tap and ether signet are both craptacular energy management.
I second changing your secondary to Elementalist for Glyph of Lesser Energy. Consider taking ZB, because it synergizes nicely with that skill.
I second changing your secondary to Elementalist for Glyph of Lesser Energy. Consider taking ZB, because it synergizes nicely with that skill.
random.name
The best way to manage energy as a monk is to manage your skills. As a healer I only carry 1x10 energy heal, 2x5 energy heals and signet of rejuvenation. The 10 energy heal is only used to catch a spike. A prot monk has no reason to ever run out energy, unless he is a bonder. Even then there is skills that offset that nicely.
If you are running out of energy due to energy-denial of enemies, just carry two weapon sets. One low energy that should always be your equipped set (sword and shield for me), and a high energy set (+5 nrg and +12 nrg offhand).
If you are running out of energy due to energy-denial of enemies, just carry two weapon sets. One low energy that should always be your equipped set (sword and shield for me), and a high energy set (+5 nrg and +12 nrg offhand).
lazuli
personally, i pack Healer's Boon {e}, have the ranger hero Jin bring succor to offset boon's 1 pip en loss, and Heal party/glyph of lesser en. the synergy for this combo is a bit overkill, but it works. oh yeah, and among spammable skills, theres a huge difference between 5 and 10 en skills..(i dont run ZB for that reason, cant exactly tell hero/henchies to not heal a target below half health)
rest is what random said, pack some low-en heals and get some weapons sets of higher/lower energy levels
rest is what random said, pack some low-en heals and get some weapons sets of higher/lower energy levels
Burst Cancel
The best emgt skill is "Common Sense" {E}. You will rarely, if ever, need active emgt on your bar for PvE.
- Someone who is not under attack doesn't need to be healed unless they are in danger of dying in one or two random hits.
- Use efficient skills. Do not bring Orison. Do not bring Healing Breeze.
- In most cases, prot >> heal. SoA on the tanks, Prot Spirit/Spirit Bond on the squishies.
- If the battle drags on for so long that you are running out of energy, your team should retreat. In most PvE areas, this is an indication that your team does not have enough damage.
- In a single-tank team, consider bringing essence bond to throw on her for essentially limitless energy. This assumes that your party is smart enough to make aggro management useful.
- Although edenial can be made less effective through weapon swapping, it is better to not make yourself a target in the first place. You would rather your 80+ energy elementalists got esurged instead of you.
- Someone who is not under attack doesn't need to be healed unless they are in danger of dying in one or two random hits.
- Use efficient skills. Do not bring Orison. Do not bring Healing Breeze.
- In most cases, prot >> heal. SoA on the tanks, Prot Spirit/Spirit Bond on the squishies.
- If the battle drags on for so long that you are running out of energy, your team should retreat. In most PvE areas, this is an indication that your team does not have enough damage.
- In a single-tank team, consider bringing essence bond to throw on her for essentially limitless energy. This assumes that your party is smart enough to make aggro management useful.
- Although edenial can be made less effective through weapon swapping, it is better to not make yourself a target in the first place. You would rather your 80+ energy elementalists got esurged instead of you.
Amok Affinity
definitely a good idea to try and pack a sig heal (devotion, rejuvenation). it may not seem worthwhile at first because of the activation time & unimpressive heal but the more that you use it the better it will become.
aside from that... don't heal unless you need to. careful on going overboard with this concept though as i have in my early learning stages (and sometimes while bored as hell) let a squishy slip due to a shift in aggro by being *too* lax on my healing :x
aside from that... don't heal unless you need to. careful on going overboard with this concept though as i have in my early learning stages (and sometimes while bored as hell) let a squishy slip due to a shift in aggro by being *too* lax on my healing :x
carbajac
Yeah, skill management and healing those that need it is key. A signet heal is nice as well as speccing into protection and not using an entire bar of heals.
Age
Quote:
Originally Posted by dudeimoncoke
try casting only when you need to. For instance, if the guy is down to half health you might wanna cast something on him. If he only lost like 50 health, healing him is not a priority.
When would you heal them then at 40% 20% hmm at 50% is the time they need to be healed or they will eventually die and yes it will be the Monks fault if that happens to be your major damge dealer. I am not saying Eles here I mean the Warrior at 50% in less than say 2 sec. they could be dead so it is best to keep them healed up so they don't have to.That is your jop and it helps you out what is blocking you from that mob up a head.
Those who said E-Tap although bad isn't really all that bad if you look at the differences in E-Tap and E-Drain they description is basicly the same except that E-Tap is 3 sec casting time and E-Drain is 1 sec casting time and E-Drain has had a little nerf to it.
When it really comes down to energy mangagement that is really up to you what foci you have?How many pips of regen do you have swap foci for a staff the less energy is sometime the best say around 45 as it won't take that long to regen.Don't forget about Devine Spirit.
Those who said E-Tap although bad isn't really all that bad if you look at the differences in E-Tap and E-Drain they description is basicly the same except that E-Tap is 3 sec casting time and E-Drain is 1 sec casting time and E-Drain has had a little nerf to it.
When it really comes down to energy mangagement that is really up to you what foci you have?How many pips of regen do you have swap foci for a staff the less energy is sometime the best say around 45 as it won't take that long to regen.Don't forget about Devine Spirit.
pingu666
ive been using leaders zeal (paragon) abit, its ok but dependant on having a few peeps close to you, or u loose energy
glyph of lesser energy and heal party work well together
energy tap is pants. often it takes so long to cast often the target dies and uve love 5 energy. yay. net gain is pants too, ull gain 3-5-7 energy, about one orison of healing, or word of healing worth, every 25 or 28 seconds (inc cast time)
signet of devotion heals for 14 to 83 (at 13 its 89) every 5 seconds +2sec cast (7 seconds).
thats 5, or 4 signets of devotion to a reasonable e tap + heal spell combo, the only way e tap is in practise better is if your spaming light of deliverance only.
the other skill thats caught my eye is http://gw.gamewikis.org/wiki/Signet_of_Lost_Souls
thats 3 energy gain and 30health with a 1~sec of casting time, yes its conditional, but :/
im curently running
14 or 16 on healing prayers
13 divine
3 on motivation/whatever
leaders zeal (or optional other e management skill)
Signet of Rejuvenation
orison, words of comfort, dwyanas or whatever
Signet of Devotion
blessed light / light of deliverance
heal party
healing breeze
res chant or res of choice
healing breeze is pretty nice for dervishes, as they tend to take damage,
plus its a nice utility heal, if used right. earlier i used it while recovering from a near wipe, cast on self as a cover incase things turn bad mid res
glyph of lesser energy and heal party work well together
energy tap is pants. often it takes so long to cast often the target dies and uve love 5 energy. yay. net gain is pants too, ull gain 3-5-7 energy, about one orison of healing, or word of healing worth, every 25 or 28 seconds (inc cast time)
signet of devotion heals for 14 to 83 (at 13 its 89) every 5 seconds +2sec cast (7 seconds).
thats 5, or 4 signets of devotion to a reasonable e tap + heal spell combo, the only way e tap is in practise better is if your spaming light of deliverance only.
the other skill thats caught my eye is http://gw.gamewikis.org/wiki/Signet_of_Lost_Souls
thats 3 energy gain and 30health with a 1~sec of casting time, yes its conditional, but :/
im curently running
14 or 16 on healing prayers
13 divine
3 on motivation/whatever
leaders zeal (or optional other e management skill)
Signet of Rejuvenation
orison, words of comfort, dwyanas or whatever
Signet of Devotion
blessed light / light of deliverance
heal party
healing breeze
res chant or res of choice
healing breeze is pretty nice for dervishes, as they tend to take damage,
plus its a nice utility heal, if used right. earlier i used it while recovering from a near wipe, cast on self as a cover incase things turn bad mid res
Cebe
Quote:
Originally Posted by lazuli
personally, i pack Healer's Boon {e}, have the ranger hero Jin bring succor to offset boon's 1 pip en loss, and Heal party/glyph of lesser en. the synergy for this combo is a bit overkill, but it works. oh yeah, and among spammable skills, theres a huge difference between 5 and 10 en skills..(i dont run ZB for that reason, cant exactly tell hero/henchies to not heal a target below half health)
I love Healer's Boon...I now use it on my monk. Question is...if I gave it to heroes would they use it properly...or would I be much better giving DUnkoro Blessed Light / Light of Deliverance?
Kais Unduli
I've been running a Mo/E with glyph of lesser energy myself, and it works great with a Blessed Light build. Pack in Signet of Devotion or Signet or Rejuvenation, and you should be fine.
Amok Affinity
Quote:
Originally Posted by pingu666
pingu666
yeak amok, but with the other "active" e gain skill, ull often loose energy, whereas the signet u dont, even if miss used...
~6 energy a minute is pants tho, be better off bringing another signet of healing..
~6 energy a minute is pants tho, be better off bringing another signet of healing..
Shai-hulud
Imo most important thing to do is heal right, think before acting...
Don't heal some1 if they have 100% health, don't heal if they have 80%, from 60-70% it starts to become effective. Use your energy efficient tho, if u have max energy it can be usefull to heal some1 who lost just 1 hp and regen before real damage is being dished out than that this person would die just of that one hit point.
Also use your skills effectively, if some1 has many hexes and/or enchantments it may be usefull to cast dwayna's kiss instead of heal other. U don't have to heal some1 for 200+ hp (with heal other or sumthing) if he only lost 100hp (say at 80%) Also sumthing as heal party, it heals bad, but it can be nice if ya heal multiple people (4+ or sumthing).
However, tho it can be smart to heal not to soon, to heal with signets or to not use heal party can be devastating in some cases, sometimes speed is nescesary.
I personally rarely use energy management skills. As a healer using strictly 5e-spells, bringing one or two healing signets (sig of rej for instance) I seem to manage to heal enough to keep a party alive, only being backed up by a prot monk...
As for energy management, don't underestimate the elites, offering of blood can be very nice as well
Don't heal some1 if they have 100% health, don't heal if they have 80%, from 60-70% it starts to become effective. Use your energy efficient tho, if u have max energy it can be usefull to heal some1 who lost just 1 hp and regen before real damage is being dished out than that this person would die just of that one hit point.
Also use your skills effectively, if some1 has many hexes and/or enchantments it may be usefull to cast dwayna's kiss instead of heal other. U don't have to heal some1 for 200+ hp (with heal other or sumthing) if he only lost 100hp (say at 80%) Also sumthing as heal party, it heals bad, but it can be nice if ya heal multiple people (4+ or sumthing).
However, tho it can be smart to heal not to soon, to heal with signets or to not use heal party can be devastating in some cases, sometimes speed is nescesary.
I personally rarely use energy management skills. As a healer using strictly 5e-spells, bringing one or two healing signets (sig of rej for instance) I seem to manage to heal enough to keep a party alive, only being backed up by a prot monk...
As for energy management, don't underestimate the elites, offering of blood can be very nice as well
pingu666
the monk elites are really nice too though...
in later areas the damage can be insane in nightfall, dervishes esp can quickly die (if enchantments end or something? not played dervish yet..)
so u do need to try and keep those bars at full till your down to 2/3 or half energy...
in later areas the damage can be insane in nightfall, dervishes esp can quickly die (if enchantments end or something? not played dervish yet..)
so u do need to try and keep those bars at full till your down to 2/3 or half energy...
Aehron
Quote:
More importantly, bring damage mitigation, and you'll find that this'll make life once easier once you get good with it. It will allow you to keep multiple targets alive, whereas a pure healer can only be healing one person at a time. Prot spirit one, SoA another, and if you've used the spells at an appropriate time, both targets have little fear of dying.
pingu666
when i play i tend to try and keep everyone fully healthy, while energy is high, then drop into just keeping everyone alive when it gets abit lower.
i think the key with monking now, is effiecency in the healing/prot, and energy management, not through trying to get tons of energy, but using less..
i think the key with monking now, is effiecency in the healing/prot, and energy management, not through trying to get tons of energy, but using less..
Giga Strike
my monk runs a basic Word of healing pve build. the only energy management i have is ether sig and it works fine for me. you must just have a energy heavy build.
i also have a second weapon set for when im desperite for energy. i have one of those focuses that secrifices energy regen for greater max energy.
i also have a second weapon set for when im desperite for energy. i have one of those focuses that secrifices energy regen for greater max energy.
Stixxx
inspired hex / revealed hex are good for E-management
if you want to spend an elite on e-management take Energy Drain or Offering of Blood.
Also, try to use skills with a low/no energy cost like Signet of Devotion, Words of Comfort, Word of Healing....
if you want to spend an elite on e-management take Energy Drain or Offering of Blood.
Also, try to use skills with a low/no energy cost like Signet of Devotion, Words of Comfort, Word of Healing....
sage tank
holy haste + healer's covenate = infinite spam, seriously, my energy regen faster than I can cast
Darkpower Alchemist
When I play a heal monk, I use these;
[skill=big]Signet of Devotion[/skill]
[skill=big]Signet of rejuvenation[/skill]
When you equip these two signets and if you're an ele secondary, then throw this in the mix;
[skill=big]Glyph of Lesser Energy[/skill]
Any 2 of these should make for solid energy management, all 3 would be awesome e management, but may hamper your healing ability by limiting your skill options.
[skill=big]Signet of Devotion[/skill]
[skill=big]Signet of rejuvenation[/skill]
When you equip these two signets and if you're an ele secondary, then throw this in the mix;
[skill=big]Glyph of Lesser Energy[/skill]
Any 2 of these should make for solid energy management, all 3 would be awesome e management, but may hamper your healing ability by limiting your skill options.
XvArchonvX
The key to good energy management on a monk is necessarily using skills to regenerate energy (especially since the inspiration and OoB nerfs), but to spend less energy. The key to this is using low cost spells as much as possible and being very careful when/who you heal along with what you use to heal them. The most common mistake by most monks is overhealing a target just to get them to 100% health.
pingu666
on the overhealing/keeping bars maxed, if you have max energy, your kinda wasting some, so you can keep bars fullish, probably worthwhile if u dont wand, . just decide on some limit of your energy ull be willing to decend too on the top up level, on mine its its about 45/59 energy, after that area is reached then swap to being more effecient to recoup energy
Skuld
glyph, devotion, could take zb as elite, or power drain if you're a multitasking ninja ;p best thing you can do is use some prot to reduce dmg taken (e.g. SoA) and don't overheal/heal only when they need it
Alex Morningstar
Quote:
Originally Posted by XvArchonvX
...the most common mistake by most monks is overhealing a target just to get them to 100% health.
This is 95% of monk's energy problems right here. Having to keep people topped off at full HP. I usually wont even bother to select them for healing until they are downwards of 85-90% health. Sure, you spend a lot more time doing nothing, but you have more energy when you need it.
Blobbe Tropper
hmm maybe bip or Zealous Benediction
dansamy
First, learn not to overheal. Second, put Signet of Devotion on your bar. Third, never take it off.
Here's my favorite ZB Prot bar currently: (Mind you I don't bring a res in Pve unless I am in a mission with no res shrines)
Zealous Benediction
Reversal of Fortune
Prot Spirit or Spirit Bond
Veil/Smite Hex/Remove Hex
Dismiss Condition
Aegis/Guardian (I like Aegis, I travel with henchies who's middle names are all Leeroy)
Gift of Health
SigDevo
9/10 Heal
9/10 DF
Everything else + hat + sup in prot
If you need more energy management, ditch GoH and take Glyph of Lesser Energy instead. That also allows you to dump more into prot/DF for a bigger SigDevo and a bigger ZB.
Here's my favorite ZB Prot bar currently: (Mind you I don't bring a res in Pve unless I am in a mission with no res shrines)
Zealous Benediction
Reversal of Fortune
Prot Spirit or Spirit Bond
Veil/Smite Hex/Remove Hex
Dismiss Condition
Aegis/Guardian (I like Aegis, I travel with henchies who's middle names are all Leeroy)
Gift of Health
SigDevo
9/10 Heal
9/10 DF
Everything else + hat + sup in prot
If you need more energy management, ditch GoH and take Glyph of Lesser Energy instead. That also allows you to dump more into prot/DF for a bigger SigDevo and a bigger ZB.
Effigy
Really, I don't like Sig of Devotion unless I'm running a high DF build. On an BL bar, it's a free 94hp every 7 seconds. On a ZB bar with only 9 DF, though, it only heals for 66hp. For a 2 second cast, that's pretty much worthless. Since you're playing a hybrid, I'd recommend using Sig of Rejuvination if you want a no-cost heal. At 11 Healing (what I generally run for ZB), SoR can kick out 104hp every 9 seconds if the condition is met. 1 second cast also makes it more attractive than SoD.
XvArchonvX
Quote:
Originally Posted by dansamy
First, learn not to overheal. Second, put Signet of Devotion on your bar. Third, never take it off
Actually, I don't think that SoD is really worth bringing in a ZB build. ZB Builds usually shine with less DF than most builds, so the payoff from it is quite a bit less. Also, e-management is a lot better than most builds with ZB, so it's a bit more reasonable to leave it off to be replaced for a spell.
Effigy
Yeah, I don't run a sig heal on a ZB bar, but Sig of Rejuv is probably your best bet if you want one.
dansamy
SigRejuv is too conditional for my preferences and I tend to leave it at home because of that. You guys are right in that if the conditional effect is triggered, it's a better signet heal than SigDevo with the same spec.
olly123
Quote:
Originally Posted by dansamy
SigRejuv is too conditional for my preferences and I tend to leave it at home because of that. You guys are right in that if the conditional effect is triggered, it's a better signet heal than SigDevo with the same spec.
thats what i throguth at firest, then i made a cnathan monk, and with thta and taking about 30 sins in 1 group, u find thta 9 out of 1 times u get the extra heal, so i take it if i have more than 1 mealie person in my team, other wise its soD, unless i run ZB
olly123
bump sorry
XvArchonvX
I can't see running Sig of Rejuv on a ZB bar since the only heal spell that's worth taking (besides possible Rez Chant) is Gift of Health. In a pure heal bar, Sig of Rejuv is a good choice for e-management since even though it's conditional, the condition is very easy to meet.
bungusmaximus
Few possibilities:
Mesmer skills like Mantra of Recall give u energy over time, so do inspired hex.
Signets save you energy.
Most important one is just being as efficient as possible. On a prot bar you can use gift of health, it heals for an awesome 97 health with healing prayers only on 9. Dwaynas kiss heals extra for every enchant/hex on an ally, i heard cases of that skill healing for 200hp for just 5 energy. Word of Healing heals for twice the amount if an ally's health is below 50%, also for only 5 e. Blessed light is expensive, but if you use it wisely it removes 1 condition, 1 hex and it heals for a decent amount, making it cheap all of a sudden. Nightfall elite Zealous Benediction costs 10 energy, but if target was below 50% health, you get all 10 of them back, and it heals for an insane amount of 180 health on my monk. Contemplation of purity causes you to loose all enchant, for each enchant 1 condition and 1 hex is removed, with a nice heal on top of it for only 5 energy.
If you are smart enough to manage energy with monk skills only you can use the secondary class for self defense, which is quite important if you want to PvP with your monk.
Mesmer skills like Mantra of Recall give u energy over time, so do inspired hex.
Signets save you energy.
Most important one is just being as efficient as possible. On a prot bar you can use gift of health, it heals for an awesome 97 health with healing prayers only on 9. Dwaynas kiss heals extra for every enchant/hex on an ally, i heard cases of that skill healing for 200hp for just 5 energy. Word of Healing heals for twice the amount if an ally's health is below 50%, also for only 5 e. Blessed light is expensive, but if you use it wisely it removes 1 condition, 1 hex and it heals for a decent amount, making it cheap all of a sudden. Nightfall elite Zealous Benediction costs 10 energy, but if target was below 50% health, you get all 10 of them back, and it heals for an insane amount of 180 health on my monk. Contemplation of purity causes you to loose all enchant, for each enchant 1 condition and 1 hex is removed, with a nice heal on top of it for only 5 energy.
If you are smart enough to manage energy with monk skills only you can use the secondary class for self defense, which is quite important if you want to PvP with your monk.