"Young people" factor in online gaming and GW
impression
I’ am mainly a PvE kind of guy, although a play PvP regularly. So, the following its mainly directed to the PvE aspect of the game.
First of all I will start by making a short explaining of what I mean by "Young people" factor.
"Young People" factor started to be noticed a few years back because of the fact that the online games have gone "mainstream" and the Internet become very accessible and easy to use. The "Young People" started playing online games but because of their natural immaturity and lack of experience in gaming in general they start to complain about it being "difficult" or simple stopped playing it altogether. But, since this new wave of new players was allot bigger than the original online gamers community, mainly hardcore players / Techno freaks that like challenges, the games companies started making the games more accessible for them. This off curse translates in "easy" games with no real challenges where players get everything effortless, an "I WIN" button like policy. Off curse, experience players get bored pretty fast and frustrated with the games and start quitting or searching challenges somewhere else.
Although this looked like a good policy and have brought allot of profits for the gaming companies, this policy its proving to be disastrous at long term. Without the "hardcore" players to bring the young masses to the game and, the current players getting mature in their gaming and starting to realise that the game its not a challenge any more are "killing" some games.
Some companies understand that they where facing a real problem and started to implement some features to keep the "experienced" players and "young people" happy like: "Pro" mods, separation of players by "rank", some type of difficulty setting (similar in concept with the ones in single player games: easy, normal, hard), etc.
What I want to know is if you think that GW is suffering from the "Young people" factor and what impact it will have at long/medium term in the game.
To start the discussion here is my view:
I started to play GW a long time ago with "Prophecies". I enjoyed allot the game so much that I had 6 characters (One for each profession at that time) spread in two accounts. Even when I was getting my 6 character through the game I was enjoying it at it was my first time in the game. Changeling missions, allot of "wilderness" to explore and the eternal quest for the perfect item. Then "Factions" come out, it still was changeling but I was already a bit bored with it when playing my second char through the game. Most of my time playing "Factions" was spend in the elite missions but, even them become boring after a while. I stopped playing GW and gone play another game from the competition thinking that probably I needed a break from so much GW .
Then "Night Fall" was released. I started to play it and one week later I had completed it with my Paragon with "Protector" and "100% Discovered" titles. And this was only done with only Henchmen/Heroes since I had little time to play each day and didn’t want to waste time trying to get a group. Got Masters reward in almost every mission at first attempt ever at them. And the suprisse about it is that I consider my self has a average player althoug I play GW for so long.
Since the middle of game I already had good green/gold weapons for me and my Heroes (All farmed by me), when I finished the game there wasn’t much or better nothing to do. I then created a Dervish character but got bored pretty fast with him when playing NF, maybe because of the nothing to do at the end factor. I end taking the Dervish back to Tyria and playing trough that campaign instead.
But then DoA was released. I got in a few groups with my Paragon (my only char that finished NF) but, since most of the people don't like Paragons in their groups I had to run my Priest trough NF to be able to get in DoA groups more easily (a few hours to run all the NF). The only thing that makes me keep playing NF is DoA for now. Once I beat it one or two times it will become boring and I will end going back to Tyria or just taking another break from GW. DoA as the other elites missions are little rewarding for me, and I only do them for the challenge and, once the challenge of it is gone there is no point in keep playing them.
Making the story short, the GW game has become more and more "boring" and with little challenges at each expansion. Easy missions, small areas to explore and easily accessible, perfect weapons for every one effortless etc. ANet needs to look back to the beginning and bring the fun back to the PvE aspect of the game since PvE characters are pretty much out of the competitive PvP now.
Flame away but keep on topic please.
Have fun,
impressiun
PS: Before any one starts complaining that there are "Older people" that are worst that the "Young people", let me say that imature/skillless players are also included in the "Young people" group.
-- Report for any gramar mistakes --
First of all I will start by making a short explaining of what I mean by "Young people" factor.
"Young People" factor started to be noticed a few years back because of the fact that the online games have gone "mainstream" and the Internet become very accessible and easy to use. The "Young People" started playing online games but because of their natural immaturity and lack of experience in gaming in general they start to complain about it being "difficult" or simple stopped playing it altogether. But, since this new wave of new players was allot bigger than the original online gamers community, mainly hardcore players / Techno freaks that like challenges, the games companies started making the games more accessible for them. This off curse translates in "easy" games with no real challenges where players get everything effortless, an "I WIN" button like policy. Off curse, experience players get bored pretty fast and frustrated with the games and start quitting or searching challenges somewhere else.
Although this looked like a good policy and have brought allot of profits for the gaming companies, this policy its proving to be disastrous at long term. Without the "hardcore" players to bring the young masses to the game and, the current players getting mature in their gaming and starting to realise that the game its not a challenge any more are "killing" some games.
Some companies understand that they where facing a real problem and started to implement some features to keep the "experienced" players and "young people" happy like: "Pro" mods, separation of players by "rank", some type of difficulty setting (similar in concept with the ones in single player games: easy, normal, hard), etc.
What I want to know is if you think that GW is suffering from the "Young people" factor and what impact it will have at long/medium term in the game.
To start the discussion here is my view:
I started to play GW a long time ago with "Prophecies". I enjoyed allot the game so much that I had 6 characters (One for each profession at that time) spread in two accounts. Even when I was getting my 6 character through the game I was enjoying it at it was my first time in the game. Changeling missions, allot of "wilderness" to explore and the eternal quest for the perfect item. Then "Factions" come out, it still was changeling but I was already a bit bored with it when playing my second char through the game. Most of my time playing "Factions" was spend in the elite missions but, even them become boring after a while. I stopped playing GW and gone play another game from the competition thinking that probably I needed a break from so much GW .
Then "Night Fall" was released. I started to play it and one week later I had completed it with my Paragon with "Protector" and "100% Discovered" titles. And this was only done with only Henchmen/Heroes since I had little time to play each day and didn’t want to waste time trying to get a group. Got Masters reward in almost every mission at first attempt ever at them. And the suprisse about it is that I consider my self has a average player althoug I play GW for so long.
Since the middle of game I already had good green/gold weapons for me and my Heroes (All farmed by me), when I finished the game there wasn’t much or better nothing to do. I then created a Dervish character but got bored pretty fast with him when playing NF, maybe because of the nothing to do at the end factor. I end taking the Dervish back to Tyria and playing trough that campaign instead.
But then DoA was released. I got in a few groups with my Paragon (my only char that finished NF) but, since most of the people don't like Paragons in their groups I had to run my Priest trough NF to be able to get in DoA groups more easily (a few hours to run all the NF). The only thing that makes me keep playing NF is DoA for now. Once I beat it one or two times it will become boring and I will end going back to Tyria or just taking another break from GW. DoA as the other elites missions are little rewarding for me, and I only do them for the challenge and, once the challenge of it is gone there is no point in keep playing them.
Making the story short, the GW game has become more and more "boring" and with little challenges at each expansion. Easy missions, small areas to explore and easily accessible, perfect weapons for every one effortless etc. ANet needs to look back to the beginning and bring the fun back to the PvE aspect of the game since PvE characters are pretty much out of the competitive PvP now.
Flame away but keep on topic please.
Have fun,
impressiun
PS: Before any one starts complaining that there are "Older people" that are worst that the "Young people", let me say that imature/skillless players are also included in the "Young people" group.
-- Report for any gramar mistakes --
Kuja
Sure it is affecting the community, the game was a much nicer place right after it came out...but you deal with it and turn off local chat or move on.
As for difficulty...well that's what PvP is for, and if you're not ranked number 1 I think there's room for improving your skills, but yea what you said is true for PvE but also with many other games in general. As long as Anet doesn't directly cater to the "young" as you call them I think we are as fine as we will be in terms of engaging content.
As for difficulty...well that's what PvP is for, and if you're not ranked number 1 I think there's room for improving your skills, but yea what you said is true for PvE but also with many other games in general. As long as Anet doesn't directly cater to the "young" as you call them I think we are as fine as we will be in terms of engaging content.
Kaane
I think a lot of it is you've simply gotten better at the game.
Seriously, go back to the Prophecies missions & explorable areas. They are stupidly easy.
Has GW been dumbed down, made easier? Nah. I don't think so. Have you gotten significantly better at the game? Yes.
Seriously, go back to the Prophecies missions & explorable areas. They are stupidly easy.
Has GW been dumbed down, made easier? Nah. I don't think so. Have you gotten significantly better at the game? Yes.
maxpower
i haven't had a penis/swastika/boob drawer in my party since the early days of chapter one
Antheus
Quote:
.... most of the people don't like Paragons in their groups I had to run my Priest trough NF to be able to get in DoA .... |
That said...
You state that you find challenge in DoA, and that once you do it twice over, it'll get boring.
This alone describes your skill level better than anything. So, no, NF isn't too easy. You're too good.
Silentt
If u want a challenge of sorts try playing pvp
Alya
Erm, are you aware that in the first week of Nightfall the AI was seriously different from what it is now? That it actually allowed many people, like you, to breeze through the game on the first try, but when the AI got changed later, the same people started experiencing serious difficulties with beating again the same missions, through which they breezed a few days earlier?
As I said, this AI was changed after a week or so, but by that time you apparently had completed the game.
Perhaps you must consider this factor as well in your arguments. And possibly even reconsider your conclusions...
==
P.S. Corrected some glaring mistakes -- seriosly need some sleep here...
As I said, this AI was changed after a week or so, but by that time you apparently had completed the game.
Perhaps you must consider this factor as well in your arguments. And possibly even reconsider your conclusions...
==
P.S. Corrected some glaring mistakes -- seriosly need some sleep here...
Yanman.be
I think you can make GW "young peoplish" if you want to.
For instance, get a run to droknar, buy max armour, cap elites etc., then start the game again.
I've done all my CH1 missions on my ele monk and ranger in presearing armour. It's a challenge, but I have done it.
For instance, get a run to droknar, buy max armour, cap elites etc., then start the game again.
I've done all my CH1 missions on my ele monk and ranger in presearing armour. It's a challenge, but I have done it.
unienaule
Quote:
Originally Posted by Alya
Erm, are you aware that in the first week of Nightfall the AI was seriously different from what it was now? That it actually allowed many people, like you, to breeze through the game on the first try, but when it got changed later, the same people started experiencing serious difficulties with beating again the same missions which they breezed through a few days earlier?
As I said, this AI has been changed after a week or so, when you apparently completed the game. Perhaps you must consider this factor as well in your arguments. And possibly even reconsider your conclusions... |
Cjlr
What you call "young people" I would call "casual people". It's not a matter of age, or anything so silly as that. It's the fact that hardcore gamers are now the minority - by a long shot. How many people do you know who play video games? Probably a lot. How many do you know who watch the previews, read reviews, visit forums, and maybe do a little modding on the side? Probably not as many. If Johnny Powergamer buys one copy, it's Bob Casual and his friends who buy the other ten. It doesn't make sense to limit you market - if every game was too hard for most people, they wouldn't buy them. It's that simple. For that matter, easier games mean that one will spend less time on each, and presumably one will buy more as a consequence.
GW, as an example, hasn't really changed much. Factions and Nightfall were no harder than Prophecies and no easier. YOU, on the other hand, are likely a much better player than you were back in the dim, misty past of 2005.
It's a trend that as a medium proliferates, its accessability widens, and as a result those looking for a more deep, intense, consummate, transcendent experience are going to have to look harder. If you were a music afficionado, would you hear anything worth listening to on your local pop radio? If you were a movie sophisticate, would you expect to see art films at the cineplex? Would a culinary connoisseur enjoy a meal from a fast food joint? Sure, it's possible, but mightn't there also be a little something missing? Our precious video games are probably doomed to the same fate.
GW, as an example, hasn't really changed much. Factions and Nightfall were no harder than Prophecies and no easier. YOU, on the other hand, are likely a much better player than you were back in the dim, misty past of 2005.
It's a trend that as a medium proliferates, its accessability widens, and as a result those looking for a more deep, intense, consummate, transcendent experience are going to have to look harder. If you were a music afficionado, would you hear anything worth listening to on your local pop radio? If you were a movie sophisticate, would you expect to see art films at the cineplex? Would a culinary connoisseur enjoy a meal from a fast food joint? Sure, it's possible, but mightn't there also be a little something missing? Our precious video games are probably doomed to the same fate.
Clawdius_Talonious
If you're asking if Guild Wars is catering to the crowd that wants accessiblity, then by all means the answer is yes! If you think that they don't have content that is challenging to the most hardcore Guild Wars fanatic, then simply step into the Domain of Anguish and prepare to get owned by throngs of NPCs like a newbie
Guild Wars is built for the casual gamer, Heroes suppliment this strategy by allowing people who don't know how long they'll be able to play or how long they may have to AFK to play the game with reasonably skilled teamates (even if they are AI).
However there are things that keep the hard-core Guild Wars player going as well, I've logged over 3800 hours in the last 19 months, and I still don't have the KOABD title, and PKM is a long way off indeed. I could strive for these things, but to me it's much more enjoyable to help those guildmates that require assitance, than it is to toil away for an hour to get that next .1% of my cartography title etc.
There is also a strong PVP focus that many people overlook when thinking about Guild Wars, while there is a lot of PVE content to sate the players demands, PVP is a large portion of the game and by no means something to overlook.
If I were to make a stab in the dark I would venture to guess that the PVP only editions of the various titles have likely sold 100,000+ copies apiece. There are many people who love Guild Wars not for the wonderful graphics or compelling storyline. Those people are probably enjoying the strategic aspects and the teamwork required to ascend to the highest tiers of the Guild Wars PVP elite. I know that if they had had a PVP only title when the game first released, all of the guildmates K O S lost due to their hating the PVE aspect of the game would've had their UAS (unlock all skills) request granted. However until I am able to submit this form in triplicate and reserve the wayback machine, I will be unable to correct the timeline to what I think it ought to be (which is a shame, really). [/rant]
Guild Wars is built for the casual gamer, Heroes suppliment this strategy by allowing people who don't know how long they'll be able to play or how long they may have to AFK to play the game with reasonably skilled teamates (even if they are AI).
However there are things that keep the hard-core Guild Wars player going as well, I've logged over 3800 hours in the last 19 months, and I still don't have the KOABD title, and PKM is a long way off indeed. I could strive for these things, but to me it's much more enjoyable to help those guildmates that require assitance, than it is to toil away for an hour to get that next .1% of my cartography title etc.
There is also a strong PVP focus that many people overlook when thinking about Guild Wars, while there is a lot of PVE content to sate the players demands, PVP is a large portion of the game and by no means something to overlook.
If I were to make a stab in the dark I would venture to guess that the PVP only editions of the various titles have likely sold 100,000+ copies apiece. There are many people who love Guild Wars not for the wonderful graphics or compelling storyline. Those people are probably enjoying the strategic aspects and the teamwork required to ascend to the highest tiers of the Guild Wars PVP elite. I know that if they had had a PVP only title when the game first released, all of the guildmates K O S lost due to their hating the PVE aspect of the game would've had their UAS (unlock all skills) request granted. However until I am able to submit this form in triplicate and reserve the wayback machine, I will be unable to correct the timeline to what I think it ought to be (which is a shame, really). [/rant]
LifeInfusion
Quote:
Originally Posted by unienaule
Could I do that again? Maybe, but probably not, and it would be harder.
|
It really depends on what class you play (if you play monk, of course it takes 2 days but not if you play an unwanted class) and how much experience (not XP, player "skill") you have had playing G.W.
Lord Ra
I got bored with factions after the first time through, still went threw it anyways with my chars, then got bored with NF after the second time through and have been bringing toons up just to cap skills and such. Neither campain is fun to me. I find myself doing tyria over and over instead, wondernig why i like it so much more despite it being so easy. The solution is actually pretty simple, its the fact its open. Tyria your not bound to any quest line, their is only 2 missions you have to beat to gain access to other areas (sanctum and thunderhead) and the game is just wide open. Factions was very closed off, making it linear and hence very boring. it feels like playing a single player rpg, get done once then your bored outta your mind. I am honestly amazed that after all the whining about factions being so closed off, and requiring the farming of faction, that Anet would then make the next chapter the same. Granted they finally took the grinding of sunspear points out, it should have never been their to being with. Also they give the apperance of being open, since towns are not blocked off, but all the missions are. So great instead of like factions where you couldn't get into the town, now you can but you can't do anything. This is also the same reason why people generaly enjoy fow/underworld more than elite missions. They are OPEN. want to go do smites? sure. want to go do forgemaster? done. How about the burning forest, or chaos plains? sure you can go to them and have fun. How about going to go play with wurms? oh no wait i have to beat 2/3 of the game first give me a couple hours. PvE'rs dont want to be held around and constrained, this is why many people still consider prophesies the best chapter, the plain and simple fact that its open. I dont know if the the constant whining from the "young people" about running services or anything like that is the reason behind this closed-offness, but it is ruining the game fast.
Also please think before you say: thats what pvp is for. Pvp and PvE are completly different, many people who enjoy pve do not like pvp at all, and would quit the game before playing it. PvE and PvP need to stay seperated, its for the best.
So to sum it up, i think the "young people" complaints about it being too easy are hurting the game, but its more of anet locking us into doing these mindless back and forth quests (ok so factions and nf have parts where you can choose a path, but in the end its the same thing just different mobs in different areas) thats really killing the enjoyment. No one wants to be told exactly what to do in a game like this, it takes the fun out of it. I rather explore than be stuck chasing kormir's useless ass around. thats whats really killing the game and making it boring. (that and the lack of endgame content for the casual player).
Also please think before you say: thats what pvp is for. Pvp and PvE are completly different, many people who enjoy pve do not like pvp at all, and would quit the game before playing it. PvE and PvP need to stay seperated, its for the best.
So to sum it up, i think the "young people" complaints about it being too easy are hurting the game, but its more of anet locking us into doing these mindless back and forth quests (ok so factions and nf have parts where you can choose a path, but in the end its the same thing just different mobs in different areas) thats really killing the enjoyment. No one wants to be told exactly what to do in a game like this, it takes the fun out of it. I rather explore than be stuck chasing kormir's useless ass around. thats whats really killing the game and making it boring. (that and the lack of endgame content for the casual player).
Some Guru Named Kai
The thing is, the "young people factor" keeps the game alive. Without it, the companies won't be able to reek in enough income to support the game. Seeing as the "young people factor" makes up the majority of the population. (If it didn't we won't be having people make these kind of rants ) So before people continue to rant, let's start looking at the glass half full... Guild Wars is here and everyone's here to play.
@ the OP: Your "PS" statement pretty much lost all creditability to whatever you had to say. By making such stereotype, this is just another young person bashing. There's nothing factual about that.
@ the OP: Your "PS" statement pretty much lost all creditability to whatever you had to say. By making such stereotype, this is just another young person bashing. There's nothing factual about that.
valtonray
of course the younger generation of gamers is having a negliable impact on the gaming community and the games are seemingly becoming easier... but you can't blame everything on them, i've been gaming for about 17 years, at this point there aren't many new challenges i can't quickly figure out a way to overcome thats due to experience not the fact that the games have gotten easier. also we can thank they younger gereration for the glorious graphics we have because to them state of the art graphics are a necessity, those of us who grew up in the 8 and 16 bit era know that a game doesn't have to be pretty to be enjoyable. i think back to games like chrono trigger and the orginal suikoden, defcon, rainbow six.... the early metriod and castlevania games.... hell i remember all kinds of favorite games growing up that graphically sucked. either way though the younger gamers are going to effec the market as much as the older gamers after all not many 15 year old kids can afford to buy top shelf gaming computers. so enjoy the game if it gets to easy then find a way to add challenge or move on.
Domino
turn your local chat off and quit whining.
Cjlr
Quote:
Originally Posted by valtonray
i think back to games like chrono trigger and the orginal suikoden, defcon, rainbow six.... the early metriod and castlevania games.... hell i remember all kinds of favorite games growing up that graphically sucked.
|
Angelica
I'm an "older" casual player that find young people; fourteen and over, very nice and helpful.
Guardian of the Light
Quote:
Originally Posted by Cjlr
What you call "young people" I would call "casual people". It's not a matter of age, or anything so silly as that. It's the fact that hardcore gamers are now the minority - by a long shot. How many people do you know who play video games? Probably a lot. How many do you know who watch the previews, read reviews, visit forums, and maybe do a little modding on the side? Probably not as many. If Johnny Powergamer buys one copy, it's Bob Casual and his friends who buy the other ten. It doesn't make sense to limit you market - if every game was too hard for most people, they wouldn't buy them. It's that simple. For that matter, easier games mean that one will spend less time on each, and presumably one will buy more as a consequence.
GW, as an example, hasn't really changed much. Factions and Nightfall were no harder than Prophecies and no easier. YOU, on the other hand, are likely a much better player than you were back in the dim, misty past of 2005. It's a trend that as a medium proliferates, its accessability widens, and as a result those looking for a more deep, intense, consummate, transcendent experience are going to have to look harder. If you were a music afficionado, would you hear anything worth listening to on your local pop radio? If you were a movie sophisticate, would you expect to see art films at the cineplex? Would a culinary connoisseur enjoy a meal from a fast food joint? Sure, it's possible, but mightn't there also be a little something missing? Our precious video games are probably doomed to the same fate. |
I hate it when people judge people by age.
The Casual gamer outnumbers the hardcore gamers and Anet needs to keep the casual gamer happy and buying more and more chapters.
Now don't judge people by their age again or else your bound for trouble.
arcanemacabre
Well, I feel better. Because I consider myself a casual gamer, I've just been called 'young'. Nice! Time to dye my grey hair and act my gamer age, huh?
Sergio Leone
This is only one of quite a few things about this game that make me not love it, the level cap. I believe that the fact that the level cap is 20 causes so much lack of difficulty.
Example : I have a friend who has been playing WoW (yes another WoW reference, shocker) for around 2 months on one character and is around level 40. He has multiple characters and from what I understand playing with each is VASTLY different from playing with say your Monk and Warrior through identical missions over and over. In WoW there is such a longer span of time to get level 60 and then once you get there you aren't done! You continue on for a long time and get to some of the real fun stuff. Now the reason the level cap matters is because since we are so low we can't raise it much higher than our own level or else we are screwed. The level cap also ties into group maximum's of 8 and towns and outposts as opposed to a never ending world. We can't take 200 alliance members to kill this level 50 boss (Keeping our cap at 20) which also makes it tough to implement much difficulty.
I personally don't believe that there is any "Young factor" as far as the actual game play difficulty goes (ask me about game play itself and how youngsters fit in there for a different drawn out story) I think it has to do with poor game mechanics with Guild Wars, but can't complain because we aren't paying monthly
My tip - Try WoW or some other Monthly fee'd MMO.
Example : I have a friend who has been playing WoW (yes another WoW reference, shocker) for around 2 months on one character and is around level 40. He has multiple characters and from what I understand playing with each is VASTLY different from playing with say your Monk and Warrior through identical missions over and over. In WoW there is such a longer span of time to get level 60 and then once you get there you aren't done! You continue on for a long time and get to some of the real fun stuff. Now the reason the level cap matters is because since we are so low we can't raise it much higher than our own level or else we are screwed. The level cap also ties into group maximum's of 8 and towns and outposts as opposed to a never ending world. We can't take 200 alliance members to kill this level 50 boss (Keeping our cap at 20) which also makes it tough to implement much difficulty.
I personally don't believe that there is any "Young factor" as far as the actual game play difficulty goes (ask me about game play itself and how youngsters fit in there for a different drawn out story) I think it has to do with poor game mechanics with Guild Wars, but can't complain because we aren't paying monthly
My tip - Try WoW or some other Monthly fee'd MMO.
Darcy
@OP - there are many other threads along these lines and the general consensus is that as you become more skilled in playing the game, you need to create your own challenges.
If a character has completed all the chapters, take him through again with a different build . Examples: change your warrior to a hammer, your monk from protection or healing to a smiter. If you normally hench quests, then take the time to join parties (the upcoming party forming update should help cut down the time required).
@the grammar police - the OP asked for grammar/spelling corrections so he could learn. As most of his errors would not be caught by a spellcheck program (they are spelled correctly, just not the correct word for the sentence), you might want to consider that English is not his native language before insulting him.
If a character has completed all the chapters, take him through again with a different build . Examples: change your warrior to a hammer, your monk from protection or healing to a smiter. If you normally hench quests, then take the time to join parties (the upcoming party forming update should help cut down the time required).
@the grammar police - the OP asked for grammar/spelling corrections so he could learn. As most of his errors would not be caught by a spellcheck program (they are spelled correctly, just not the correct word for the sentence), you might want to consider that English is not his native language before insulting him.
Navaros
Agree with OP that all 3 Guild Wars games are way, way way too easy.
But, I do not see how this at all relates to "young people".
I'm sure "old people" suck at the game just as much as "young people" do. The problem is with most people in general sucking at the game regardless of age.
But, I do not see how this at all relates to "young people".
I'm sure "old people" suck at the game just as much as "young people" do. The problem is with most people in general sucking at the game regardless of age.
cellardweller
Quote:
Originally Posted by impression
...
|
If on the other hand, you are breezing though the game, you are perfectly capable of making it harder. Is gates of madness still easy when you're playing in a group of 4 insteady of 8? How about in Kamadan armour? Still too easy, try with white weapons? How about only 6 skills and no res's?
If you think the game isn't interesting because its not hard enough, its only because you lack the creativity to make it so.
Quid Pro Quo
Quote:
Originally Posted by cellardweller
How about only 6 skills and no res's?
If you think the game isn't interesting because its not hard enough, its only because you lack the creativity to make it so. |
Sorry but thats a bit rediculous. How about instead of making ourselves weak we buff the enemies in more ways then just large ammounts of damage? How about giving them more skills, secondarys and even certain combat patterns to confuse the player?
The player should constantly be adapting to their enviroment and becoming increasingly more skilled. That was their original plan and I think they should continue with it. We shouldn't be self gimping and the NPCs shouldn't just put our more damage and take almost none to the point where everything one shots the player while taking at a max 1 damage per hit. Make battles more intrestingly challenging not just frustratingly.
impression
Bashing my gramar instead of comenting, or bashing if you preferer, my message says alot about you ...
And iam not bashing ANet. I never said that I din't enjoy the game, that ANet should change something or any thing like that. Iam just saying that, from my point of view some of the game design choices made by ANet recently is making me and other players to get "bored" with the new content relativly fast and, I sugest that they look to the original game design and take it in considiration in future chapters.
And I agree with Lord Ra. Factions and Night Fall, contrary to Prophecies, are a bit to "closed" and "linear" as they restrict to much what a player can do at a given time.
As for the player age issue that has ben raised, I was unhappy in labeling this group of players that whan't the game (any game, not specificaly GW) to become easyer instead of trying to overcome the chanleges of it, "Young people". For that, Iam sorry.
As for the casual player, I generally play 2 to 3 hours a day what makes me a casual player I think. Or not?
It was sugested that I should make my on chalenges, and yes I have put up some chanleges to my self. But, I think that the game should provide the chanleges, or at least make it easy to get them, as beating a chalenge made by some one else is more rewarding than beating your own chalenges .
I reinterate here that this thread reflects my views about the PvE aspect of the game, Iam happy with the PvP part of the game.
Please keep on topic and make valid observations or don't bother to write meanless posts.
And iam not bashing ANet. I never said that I din't enjoy the game, that ANet should change something or any thing like that. Iam just saying that, from my point of view some of the game design choices made by ANet recently is making me and other players to get "bored" with the new content relativly fast and, I sugest that they look to the original game design and take it in considiration in future chapters.
And I agree with Lord Ra. Factions and Night Fall, contrary to Prophecies, are a bit to "closed" and "linear" as they restrict to much what a player can do at a given time.
As for the player age issue that has ben raised, I was unhappy in labeling this group of players that whan't the game (any game, not specificaly GW) to become easyer instead of trying to overcome the chanleges of it, "Young people". For that, Iam sorry.
As for the casual player, I generally play 2 to 3 hours a day what makes me a casual player I think. Or not?
It was sugested that I should make my on chalenges, and yes I have put up some chanleges to my self. But, I think that the game should provide the chanleges, or at least make it easy to get them, as beating a chalenge made by some one else is more rewarding than beating your own chalenges .
I reinterate here that this thread reflects my views about the PvE aspect of the game, Iam happy with the PvP part of the game.
Please keep on topic and make valid observations or don't bother to write meanless posts.
Swamprob
I think you should be wary of some of the generalizations you make. In my experience in anything online, age and maturity do not have a lot in common. Also, if you completed as much as you said you did in a week, I'd call that hardcore playing.
Difficulty is relative. I have been playing computer games for around 3 decades and I am hardly a l33t player. I don't like difficult games. I hate repeating a quest or a mission multiple times. If I can go through an entire game and only die a few times to the very toughest missions/bosses, that's fine with me.
As for challenging missions/quests, once someone figures them out, they post a walkthru, and then it's just push the buttons in the order suggested. What I think these online games ALL need is a huge randomly generated, treasured, spawned, and walled dungeon or two. Randomly placed bosses, chests and traps would rock. This would be end game content that could never be learned, mapped or mastered cause it would never be the same twice. This is something that I think could keep the endgame masses entertained and refreshed for longer.
Difficulty is relative. I have been playing computer games for around 3 decades and I am hardly a l33t player. I don't like difficult games. I hate repeating a quest or a mission multiple times. If I can go through an entire game and only die a few times to the very toughest missions/bosses, that's fine with me.
As for challenging missions/quests, once someone figures them out, they post a walkthru, and then it's just push the buttons in the order suggested. What I think these online games ALL need is a huge randomly generated, treasured, spawned, and walled dungeon or two. Randomly placed bosses, chests and traps would rock. This would be end game content that could never be learned, mapped or mastered cause it would never be the same twice. This is something that I think could keep the endgame masses entertained and refreshed for longer.
arcanemacabre
Quote:
Originally Posted by impression
As for the casual player, I generally play 2 to 3 hours a day what makes me a casual player I think. Or not?
|
Hardcore player: You live and breathe GW. When you're playing, it's all business. You don't accept anything less than perfect from yourself and others that you play with. You either consider yourself to have the best equipment and builds, or you're constantly working toward that goal.
Casual player: GW is your stress relief, your relax time. You consider the game a getaway from everyday life. When playing, it's all about the fun. Overcoming challenges is fun, but so is mixing dyes, chatting, goofing off, exploring, etc.
Now, not everyone falls into strictly one category or the other, but that is, at least IMO, the basic rundown of the two. Me? I'm a casual player, completely. Maybe you just need to step back, and take a different look at it all.
As far as challenging yourself... in MMOs, that's the only way to play. Sure, GW isn't exactly an MMO, but that's where the confusion sets in. All the way through GW, the storyline holds your hand, and directs you to the next area, and the next boss... all the way to the end. You're given a long hallway and instructed to walk down it. Once you reach the end, you're now like: "Well, what now?"
In most MMOs, you're given a small introduction into the story, then dropped into the middle of a world. You have to then scavenge and find your own adventures, giving the illusion of pure freedom, with all sorts of possibilities. The only real difference (besides the instanced zones) is that there are no illusions in GW. You must follow that path to the end in order to have the eventual freedom.
But, you see, you do have that freedom at the end. It then becomes just like any other MMO, where you must challenge yourself. I think it's perfect. I love it.
lg5000
To the OP
You have a point, I'd say most of us have found that the first chapter was the hardest.. at the time.
Remember when Devourers in Ascalon owned us? Now that we know the controls and understand the basics of the game, they are no longer a threat. In the same manner, i'm guessing that we found the next two chapters easier, simply because we understand the basics of what we're doing.
In that respect, its not about younger or older players playing.
You have a point, I'd say most of us have found that the first chapter was the hardest.. at the time.
Remember when Devourers in Ascalon owned us? Now that we know the controls and understand the basics of the game, they are no longer a threat. In the same manner, i'm guessing that we found the next two chapters easier, simply because we understand the basics of what we're doing.
In that respect, its not about younger or older players playing.
Thallandor
I am an "older player" who like "younger players" as well....
/evil grin and rubs palms.
Jking...and no i am not a priest by profession.
What was this thread about again?
"young players" complaining the game too hard. too much grind? I think its quite the opposite since these factors mainly affect casual players who are adults with real jobs/or whatever they are doing. Its the schooling kids that have all the time in the world to play the game and become Hardcore and show the world how leet they are.
I am not sure if this discussion of older/younger player's mentality is valid at all since we all know that inorder to appeal GW to new players to buy the game, it has to appear to be newbie friendy and sadly if the interests of the hardcore players dims because of this, its a pity since Chapters need to sell inorder for us to keep playing and just selling the game to the hardcore (maybe i dont know...10%?) of the population just wont cut it.
No matter how we want to look at this, the model has to accomodate and reach wider audiences even causals and what not to remain profitable for the product to be viable in the long run. Its not so much about how much whining and Anet giving in to "younger players" as suggested by the OP.
/evil grin and rubs palms.
Jking...and no i am not a priest by profession.
What was this thread about again?
"young players" complaining the game too hard. too much grind? I think its quite the opposite since these factors mainly affect casual players who are adults with real jobs/or whatever they are doing. Its the schooling kids that have all the time in the world to play the game and become Hardcore and show the world how leet they are.
I am not sure if this discussion of older/younger player's mentality is valid at all since we all know that inorder to appeal GW to new players to buy the game, it has to appear to be newbie friendy and sadly if the interests of the hardcore players dims because of this, its a pity since Chapters need to sell inorder for us to keep playing and just selling the game to the hardcore (maybe i dont know...10%?) of the population just wont cut it.
No matter how we want to look at this, the model has to accomodate and reach wider audiences even causals and what not to remain profitable for the product to be viable in the long run. Its not so much about how much whining and Anet giving in to "younger players" as suggested by the OP.
cellardweller
Quote:
Originally Posted by Quid Pro Quo
Maybe solo, no skills, no armor, no weapon and only 2 directional buttons?
Sorry but thats a bit rediculous. How about instead of making ourselves weak we buff the enemies in more ways then just large ammounts of damage? How about giving them more skills, secondarys and even certain combat patterns to confuse the player? The player should constantly be adapting to their enviroment and becoming increasingly more skilled. That was their original plan and I think they should continue with it. We shouldn't be self gimping and the NPCs shouldn't just put our more damage and take almost none to the point where everything one shots the player while taking at a max 1 damage per hit. Make battles more intrestingly challenging not just frustratingly. |
Thom
I play the story once through quickly with my monk, trying to group with real people and meet people along the way. The first time through is social and more role playing. I then start a character of the new class and play leisurely at my own pace.
I have my monk at high end areas so I can always find challenging PvE. Most of my guild wars hours are PvPing or playing socially with guildies. Its the people that make the game; there's always something interesting to do if you have a friend playing. If you just want to power through an RPG, you can play Oblivion and WoW provide more grind time and openness. I tried to play Oblivion and I missed playing with people and never finished.
I have my monk at high end areas so I can always find challenging PvE. Most of my guild wars hours are PvPing or playing socially with guildies. Its the people that make the game; there's always something interesting to do if you have a friend playing. If you just want to power through an RPG, you can play Oblivion and WoW provide more grind time and openness. I tried to play Oblivion and I missed playing with people and never finished.
A_Muppet
In true muppet style, I'm going to launch into a roundabout post to explain my view on the original post...
I found chapter 2 my favorite, and I'll explain why....
Chapter 1 was, to me, boring, drawn out, and quite frankly, ugly.
We had the pre-searing, to show us what the game engine could do, to show us what kinda of enviroments the game was capable of doing, only for it to be utterly destroyed in the searing. From that point on, it was essentially land with a different colour for the different areas. You got glimpses of the old pre-searing style-you can see it in the woodlands around Rotscale (Regents ascent?) but that's the only place I know off-hand. I mean, the 'jungle' was pathetic-green ground with the odd scraggly tree here and there was simply NOT a jungle.
The game felt very long; this itself wasn't a problem. The problem was the plot felt drawn out-like something a 1.5 hour film plot that could be placed just as easily into a half hour slot.
Sadly, Nightfall is echoing this; the plot was cute first time around, like chapter 1, but like chapter one, it feels very drawn out the second time around. Going through it with my fifth character, I am quite simply, bored. And unlike chapter 1, I can't just skip bits.
Chapter 2 has some similer problems in the terrain aspect-I'm still waiting for an actual forest (Kurzick's forest in Cantha didn't exactly have alot of trees) since Regent's Valley pre-searing, and large underground areas like the pre-searing crypts and SF (Nightfall did have some though, to be fair to it).
Chapter 2's stroyline felt more urgent. With chapter 1 and 3's you feel like you can go on holiday for a while, then carry on where you left off. With chapter 2, they managed to get a real sense that Shiro was working with or without you present, and you quite simply had to move your arse. Also, because you could blast through the storyline and actually 'beat' the game in literally a weekend, it wasn't a long boring drawn out affair. This is important, because it meant your PvE characters didn't have to spend a week playing through a whole game so they could cap one single elite skill. (The 10k faction quest was a real drag however, and I was thoroughly annoyed to see it's type rear it's head again in chapter 3.)
-----
Anyways.... as for the whole 'easily accessable weapons' thing, I remember when it cost 10k for some pathetic little purple sword that wasn't even max damage. I don't miss those days. Many people lament the grossly overblown prices pre-sorrow's furnace. These are (In my experience) the same people who have alot of money and were part of that market.
I found chapter 2 my favorite, and I'll explain why....
Chapter 1 was, to me, boring, drawn out, and quite frankly, ugly.
We had the pre-searing, to show us what the game engine could do, to show us what kinda of enviroments the game was capable of doing, only for it to be utterly destroyed in the searing. From that point on, it was essentially land with a different colour for the different areas. You got glimpses of the old pre-searing style-you can see it in the woodlands around Rotscale (Regents ascent?) but that's the only place I know off-hand. I mean, the 'jungle' was pathetic-green ground with the odd scraggly tree here and there was simply NOT a jungle.
The game felt very long; this itself wasn't a problem. The problem was the plot felt drawn out-like something a 1.5 hour film plot that could be placed just as easily into a half hour slot.
Sadly, Nightfall is echoing this; the plot was cute first time around, like chapter 1, but like chapter one, it feels very drawn out the second time around. Going through it with my fifth character, I am quite simply, bored. And unlike chapter 1, I can't just skip bits.
Chapter 2 has some similer problems in the terrain aspect-I'm still waiting for an actual forest (Kurzick's forest in Cantha didn't exactly have alot of trees) since Regent's Valley pre-searing, and large underground areas like the pre-searing crypts and SF (Nightfall did have some though, to be fair to it).
Chapter 2's stroyline felt more urgent. With chapter 1 and 3's you feel like you can go on holiday for a while, then carry on where you left off. With chapter 2, they managed to get a real sense that Shiro was working with or without you present, and you quite simply had to move your arse. Also, because you could blast through the storyline and actually 'beat' the game in literally a weekend, it wasn't a long boring drawn out affair. This is important, because it meant your PvE characters didn't have to spend a week playing through a whole game so they could cap one single elite skill. (The 10k faction quest was a real drag however, and I was thoroughly annoyed to see it's type rear it's head again in chapter 3.)
-----
Anyways.... as for the whole 'easily accessable weapons' thing, I remember when it cost 10k for some pathetic little purple sword that wasn't even max damage. I don't miss those days. Many people lament the grossly overblown prices pre-sorrow's furnace. These are (In my experience) the same people who have alot of money and were part of that market.
Pro-Monk
There is a vast differing of opinion upon what constitutes a "casual" player verus an "extreme" player and it's overall impact on the game. The OP tries to make a case that the game is "too" easy based upon some supposition about the age of players. Actually, whether a game is challenging, difficult, easy, or whatever has a lot more to do with individual preferences and abilities regardless of age.
The OP describes themself as a "casual" GW player, but then goes on to provide information that would indicate otherwise. It is true that there are people who can readily master nearly any game fairly easily, and it sounds as though the OP may be one them. Naturally, any game that such a person would find "difficult or challenging", would simply be an exercise of frustration to most everyone else.
What the OP needs to understand is that in an on-line game such as GW, it just doesn't make sense to exclude 95% of the average players in order to make the game challenging for the 5% who finds it overly simple. Actually, the OP fails to recognize a key fact, they can make the game more difficult by adjusting how they play. For example, take fewer skills and less heros or henchmen. However, if the game was made more difficult to suit the OP the rest of us would not have the same option to make it "easier".
It is indeed unfortunate that Anet is bombarded by "it's too easy" in the fansite forums. Typically, those that post in such forums tend to be the more "extreme" or "above average" player. Therefore, it's easy to understand that these players want a greater degree of difficulty to maintain their interest in the game. However, I can only hope that Anet recognizes that the vast majority of players enjoying GW are NOT in the "extreme" class. I believe that most "casual" or "average" players would heartily disagree that. overall, Nightfall is as easy or easier than Prophecies.
In actuality, because so many "extreme" players have complained about how easy they find Nightfall it only demonstrates that these players won't be happy until the game is so difficult that most others CAN'T play it at all! Once again, if these players find the game so overly simple why don't they make it more difficult by not using the builds and party makeups that overwhelm any mob of monsters they encounter? One of the reasons they don't do this is due to another factor that differeniates players in GW, the "elitist" class.
There is a class of GW players, many of whom are regular posters in this forum, whose main enjoyment is demonstrating their mastery of GW to other players. This "elitist" class typically wishes to obtain titles, weapons, gold, or other items that other's can't obtain, thereby showing their "leetness". Their desire to make the game "harder" is simply based upon maintaining their elitist status. Unfortunately, many of the elitist type players are those most prone to exploit some part of the game then complain mightly if that exploit is discovered by the masses.
Anet certainly has their work cut out for them in maintaining a balance between the different levels of players. However, they should remember that demographics would indicate that the vast majority of players are neither "extreme" nor "elitist". Should the balance tip too much toward these players, they stand to lose a large following of the "casual" or "average" player.
The OP describes themself as a "casual" GW player, but then goes on to provide information that would indicate otherwise. It is true that there are people who can readily master nearly any game fairly easily, and it sounds as though the OP may be one them. Naturally, any game that such a person would find "difficult or challenging", would simply be an exercise of frustration to most everyone else.
What the OP needs to understand is that in an on-line game such as GW, it just doesn't make sense to exclude 95% of the average players in order to make the game challenging for the 5% who finds it overly simple. Actually, the OP fails to recognize a key fact, they can make the game more difficult by adjusting how they play. For example, take fewer skills and less heros or henchmen. However, if the game was made more difficult to suit the OP the rest of us would not have the same option to make it "easier".
It is indeed unfortunate that Anet is bombarded by "it's too easy" in the fansite forums. Typically, those that post in such forums tend to be the more "extreme" or "above average" player. Therefore, it's easy to understand that these players want a greater degree of difficulty to maintain their interest in the game. However, I can only hope that Anet recognizes that the vast majority of players enjoying GW are NOT in the "extreme" class. I believe that most "casual" or "average" players would heartily disagree that. overall, Nightfall is as easy or easier than Prophecies.
In actuality, because so many "extreme" players have complained about how easy they find Nightfall it only demonstrates that these players won't be happy until the game is so difficult that most others CAN'T play it at all! Once again, if these players find the game so overly simple why don't they make it more difficult by not using the builds and party makeups that overwhelm any mob of monsters they encounter? One of the reasons they don't do this is due to another factor that differeniates players in GW, the "elitist" class.
There is a class of GW players, many of whom are regular posters in this forum, whose main enjoyment is demonstrating their mastery of GW to other players. This "elitist" class typically wishes to obtain titles, weapons, gold, or other items that other's can't obtain, thereby showing their "leetness". Their desire to make the game "harder" is simply based upon maintaining their elitist status. Unfortunately, many of the elitist type players are those most prone to exploit some part of the game then complain mightly if that exploit is discovered by the masses.
Anet certainly has their work cut out for them in maintaining a balance between the different levels of players. However, they should remember that demographics would indicate that the vast majority of players are neither "extreme" nor "elitist". Should the balance tip too much toward these players, they stand to lose a large following of the "casual" or "average" player.
Antheus
Quote:
Originally Posted by Sergio Leone
This is only one of quite a few things about this game that make me not love it, the level cap. I believe that the fact that the level cap is 20 causes so much lack of difficulty.
Example : I have a friend who has been playing WoW (yes another WoW reference, shocker) for around 2 months on one character and is around level 40. He has multiple characters and from what I understand playing with each is VASTLY different from playing with say your Monk and Warrior through identical missions over and over. In WoW there is such a longer span of time to get level 60 and then once you get there you aren't done! You continue on for a long time and get to some of the real fun stuff. Now the reason the level cap matters is because since we are so low we can't raise it much higher than our own level or else we are screwed. The level cap also ties into group maximum's of 8 and towns and outposts as opposed to a never ending world. We can't take 200 alliance members to kill this level 50 boss (Keeping our cap at 20) which also makes it tough to implement much difficulty. |
There are two complaints about WoW. #1: There's nothing to do the moment you hit 60. #2: WoW is nothing but grind.
Guild Wars doesn't have levels. If you're confused about the number 20, you've missed the whole point of the game.
In guildwars, you have 200 attribute points, and 8 skill slots. No levels, no gear, no nothing. That is the only thing that makes GW what it is. If you fail to understand why asking for 200 people to kill a boss is completely wrong, you have completely failed to understand GW.
Yes, WoW is the game for you. It has levels, so that players win. Not by skill or any other means, but simply because they spent 3 months grinding. That is WoW. Play long enough, and you'll beat it. In GW, think, and you'll beat it.
There are two types of players. Those that treat games like movies: Go in, sit through two hours, eat popcorn. And those, that games like sports: for the challenge of proving your skill. WoW is the movie, GW is the sports.
BSSuperman
Is this thread more a case of the original posters vaunting his(her?) prowess as a gamer or complaining about the easiness of a game that is constantly getting updated and AI changing and skills being nerfed or rethought in relation to how players use them in PvP?
Im confused as to the posters intention. Certainly the game is adapted to appeal to the greater masses (thats how the game is gonna sell more - see 3million copies sold) but its constantly being updated to make sure that a 'difficulty' standerd is maintained.
This is in no way a flame or an assumption on the intention of the original poster.
If the games too easy try a naked brawler warrior and get it to survivor status. That could be a challenge?
Im confused as to the posters intention. Certainly the game is adapted to appeal to the greater masses (thats how the game is gonna sell more - see 3million copies sold) but its constantly being updated to make sure that a 'difficulty' standerd is maintained.
This is in no way a flame or an assumption on the intention of the original poster.
If the games too easy try a naked brawler warrior and get it to survivor status. That could be a challenge?
Theus
Quote:
Originally Posted by BSSuperman
Is this thread more a case of the original posters vaunting his(her?) prowess as a gamer or complaining about the easiness of a game that is constantly getting updated and AI changing and skills being nerfed or rethought in relation to how players use them in PvP?
Im confused as to the posters intention. Certainly the game is adapted to appeal to the greater masses (thats how the game is gonna sell more - see 3million copies sold) but its constantly being updated to make sure that a 'difficulty' standerd is maintained. This is in no way a flame or an assumption on the intention of the original poster. If the games too easy try a naked brawler warrior and get it to survivor status. That could be a challenge? |
That is such a retarded comment. Why is it that in every thread that involves gameplay difficulty some idiot comes in with this.... "suggestion"..
The OP I believe wants an actualy change in difficulty in the game itself.I want to see Dual-Profession monsters with the same PvE ability like that of Heroes in HA.
Pro-Monk
Quote:
Originally Posted by Theus
/sigh
That is such a retarded comment. Why is it that in every thread that involves gameplay difficulty some idiot comes in with this.... "suggestion".. The OP I believe wants an actualy change in difficulty in the game itself.I want to see Dual-Profession monsters with the same PvE ability like that of Heroes in HA. |
The Silver Star
Quote:
Originally Posted by Angelica
I'm an "older" casual player that find young people; fourteen and over, very nice and helpful.
|
But seriously ofcourse you get some young people who have no idea whats going on and are trapt in their little world and some of the most anoying people ive met have been older
But i love everybody! and the little guys that draw there e-penis on mini map make me feel good about myself :P
I agree that they are maing aspects of the gam easier but that is because they are trying to keep people happy to buy the next expantion
Hell Marauder
Level cap's love/hate isn't so simple... Take, for example, why people have fond memory of Prophecy over NF and Factions, is in part due to its slow leveling and progressive challenges. I don't think ppl enjoy post-ascension missions much; many didn't want to bother with those Perdition Rock missions if not for the elite skills (does it sound familiar now?). NF and Factions are dominated by mostly lvl 20 contents, and pvers don't have much to look forward to if they already have max out weapons and armors, even less if elite skills are craps.
Once everyone hits the lvl cap, there's only so much challenge you can add. Raising the level cap will make many old players to buy the new chapter because they need to update all their weapons and armors, which will give them more things to do and incentives to play all toons through storyline. Slow leveling also means longer storyline, which is exactly what makes Prophecy so endearing to many. From a pvper's perspective, level cap is great; but from a pver's perspective, level cap removes so many incentives to play the game, especially for those old toons that already have everything.
For ppl who got bored with the game. My advise is to start a new toon and try to gain survivor title for it (no cheating and buying runs, mind you). It'll be an exciting ride, regardless how many times you've played through the storyline. Prophecy is particularly challenging and fun to a survivor player.
Once everyone hits the lvl cap, there's only so much challenge you can add. Raising the level cap will make many old players to buy the new chapter because they need to update all their weapons and armors, which will give them more things to do and incentives to play all toons through storyline. Slow leveling also means longer storyline, which is exactly what makes Prophecy so endearing to many. From a pvper's perspective, level cap is great; but from a pver's perspective, level cap removes so many incentives to play the game, especially for those old toons that already have everything.
For ppl who got bored with the game. My advise is to start a new toon and try to gain survivor title for it (no cheating and buying runs, mind you). It'll be an exciting ride, regardless how many times you've played through the storyline. Prophecy is particularly challenging and fun to a survivor player.