First of all I will start by making a short explaining of what I mean by "Young people" factor.
"Young People" factor started to be noticed a few years back because of the fact that the online games have gone "mainstream" and the Internet become very accessible and easy to use. The "Young People" started playing online games but because of their natural immaturity and lack of experience in gaming in general they start to complain about it being "difficult" or simple stopped playing it altogether. But, since this new wave of new players was allot bigger than the original online gamers community, mainly hardcore players / Techno freaks that like challenges, the games companies started making the games more accessible for them. This off curse translates in "easy" games with no real challenges where players get everything effortless, an "I WIN" button like policy. Off curse, experience players get bored pretty fast and frustrated with the games and start quitting or searching challenges somewhere else.
Although this looked like a good policy and have brought allot of profits for the gaming companies, this policy its proving to be disastrous at long term. Without the "hardcore" players to bring the young masses to the game and, the current players getting mature in their gaming and starting to realise that the game its not a challenge any more are "killing" some games.
Some companies understand that they where facing a real problem and started to implement some features to keep the "experienced" players and "young people" happy like: "Pro" mods, separation of players by "rank", some type of difficulty setting (similar in concept with the ones in single player games: easy, normal, hard), etc.
What I want to know is if you think that GW is suffering from the "Young people" factor and what impact it will have at long/medium term in the game.
To start the discussion here is my view:
I started to play GW a long time ago with "Prophecies". I enjoyed allot the game so much that I had 6 characters (One for each profession at that time) spread in two accounts. Even when I was getting my 6 character through the game I was enjoying it at it was my first time in the game. Changeling missions, allot of "wilderness" to explore and the eternal quest for the perfect item. Then "Factions" come out, it still was changeling but I was already a bit bored with it when playing my second char through the game. Most of my time playing "Factions" was spend in the elite missions but, even them become boring after a while. I stopped playing GW and gone play another game from the competition thinking that probably I needed a break from so much GW

Then "Night Fall" was released. I started to play it and one week later I had completed it with my Paragon with "Protector" and "100% Discovered" titles. And this was only done with only Henchmen/Heroes since I had little time to play each day and didn’t want to waste time trying to get a group. Got Masters reward in almost every mission at first attempt ever at them. And the suprisse about it is that I consider my self has a average player althoug I play GW for so long.
Since the middle of game I already had good green/gold weapons for me and my Heroes (All farmed by me), when I finished the game there wasn’t much or better nothing to do. I then created a Dervish character but got bored pretty fast with him when playing NF, maybe because of the nothing to do at the end factor. I end taking the Dervish back to Tyria and playing trough that campaign instead.
But then DoA was released. I got in a few groups with my Paragon (my only char that finished NF) but, since most of the people don't like Paragons in their groups I had to run my Priest trough NF to be able to get in DoA groups more easily (a few hours to run all the NF). The only thing that makes me keep playing NF is DoA for now. Once I beat it one or two times it will become boring and I will end going back to Tyria or just taking another break from GW. DoA as the other elites missions are little rewarding for me, and I only do them for the challenge and, once the challenge of it is gone there is no point in keep playing them.
Making the story short, the GW game has become more and more "boring" and with little challenges at each expansion. Easy missions, small areas to explore and easily accessible, perfect weapons for every one effortless etc. ANet needs to look back to the beginning and bring the fun back to the PvE aspect of the game since PvE characters are pretty much out of the competitive PvP now.
Flame away but keep on topic please.
Have fun,
impressiun
PS: Before any one starts complaining that there are "Older people" that are worst that the "Young people", let me say that imature/skillless players are also included in the "Young people" group.
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