Pre-Searing: New outpost, new items, new fun!

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

*EDIT: I edited it a bit, did the last one in a rush. Hope the ones that signed still think the ideas are great, if not, I'd like to hear *

Alot of people know that recently a new title was added called "Legendary Defender of Ascalon". I personally loved the idea, since I love Guild Wars, but it doesn't have enough grind for me, unlike this title. In pre-searing it takes alot of time to get to level 16 (let's not talk about level 20), and probably alot of people won't understand, but that's exactly what I like about it. But only adding a title seems a little boring to me, so while they're at it, why don't they add some more content?

Some ideas I have for pre-searing:
  • A new outpost. Alot of high(er) level pre-searing character kill Charr in the Northlands, I'd love to see an outpost in there, preferably only accesable for higher level characters (a quest for level 12+ that leads you here perhaps?). This outpost could contain a merchant with new items (overpriced superior salvage kit?), a dye trader, a crafter with slighty better items then the one in Ascalon, and so on. Also, it could be a 3- or 4-man outpost, that'd make killing Charr even more fun, and maybe a couple of (Master) quests. Piken Square would probably be fine, even though somehing new could be added.
  • Several greens. Each class in pre-searing already has a corresponding boss, and I'd love to see those bosses dropping greens. They obviously wouldn't be max damage, but at least a slightly better then the ones obtained at the crafter in Ascalon. The drop rate should be incredibly low, to prevent hundreds of people coming to pre-searing just for these greens.
  • A PvP arena. Quite a big thing, and would probably cost time to set up, but this would be extremly fun for the higher level players. Maybe an arena for the levels 1-10 and an arena for the levels 11-20. It'd be important that the characters don't get experience inside the arena, to prevent people from playing in he PvP arena just for experience.
  • A second higher level zone. The Northlands is only capable of leveling you untill level 16, but I'd love to see a zone that's capable of leveling you all the way to level 20. Of course, getting to level 20 in pre-searing should stay as hard as it is, so I'd like to see a zone that takes time to go through, and where you end up fighting agaisnt one or two level 15 boss(es). This would make it worth playing in order to get to level 20, instead of the "death leveling" method, which ANet definitly shouldn't support.
  • A pre-searing storage. I'd love to see a storage in pre-searing. It's not fun having to transfer your items from one character to another every time. This storage would be for your characters in pre-searing only, and not for the ones in post-searing.

Why would ANet put so much time in this? The in-game store is quite a nice function, and they could add a "Pre-Searing only account" to it, for say, €20,-? I'm very sure alot of people would buy it (including me), especially when they'd add all these functions. I know alot of people who have a seperate account just for pre-searing, but I also know alot of people who'd like one, but don't feel like spending the full price just for this. Of course, I'm not an economic, and I don't know exactly how much people play (and will start playing) pre-searing, and I don't know if this would be a good step for ANet, but I'd like to see at least consider it, because I'm pretty sure they'd make alot of people happy with this.

Thanks for reading,
Max.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Maxie, I love your idea and I'd love to see this happen. But Anet has petty much said they're not going to add anything new to Chapter 1, much less Pre. I hate being a party pooper, but I just don't see it happening.

That being said....

/signed

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Quote:
Originally Posted by WoodyDotNet
but I just don't see it happening.
QFT.

/signed anyway

CidBlackwood

Academy Page

Join Date: Dec 2006

Ascalon

(About Piken) It would be extremly useful, not to mention cool. Plus it would make it for people who could make it there able to spawn right into the norhtlands for Charr hunting.

(About the Greens + new bosses) It would make people who go for the Legendary Defender of Ascalon title have an easier time (every fourth boss run would be cut out), plus they'd have the better weapons that they deserve for doign all that work.

I think ArenaNet should look into this and make it happen, it would give people a reason to play prophecies again... other than its their best one still IMO...

Logan...

Logan...

Ascalonian Squire

Join Date: Nov 2006

Alliance of Xen[XoO]

W/

I can see it now "Green Party Forming need Experienced Monk" but it might make Pre more interesting.

/signed

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

/signed

I like the idea, i don't think it'll happen - but its a good idea!

CidBlackwood

Academy Page

Join Date: Dec 2006

Ascalon

I thinks is pretty much going to be agreed on by everyone who plays Prophecies:

a) Bad@$$ idea
b) It would be useful
c) ArenaNet won't do it
d) we wan't arena net to do it

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

ArenaNet sees 1 out of 100 of the suggestions in here, and 1 out of 100 of the suggestions they see actually get added. I know it won't happen, but I guess that's not what you suggest for anymore

It'd be great still, and I'd be extremly sattisfied if we'd ever see this happen. There's nothing wrong with hoping I guess

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Ditto on everything said. Pre is so awesome, but I think it's locked out of the dev loop.

anyways...
/signed

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

/signed
hell, I'd even make a new char then just for pre

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

A totally useless idea that doesn't realize how a buisness works.

My thought. /notsigned

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

I've been saying this for a long time... make piken a 3-man outpost for charr hunts. and add the following greens

The Skullreaver (Axe)
Damage: 6 - 12
Health +20
Armor Penetration 20% (10% chance)

The Ghastly Pyre (Staff)
Energy +10
Chaos Damage: 7 - 12
Halves Skill Recharge of Spells (10% Chance)
Halves Casting Time of Illusion Spells (10% Chance)
Inspiration +1 (10% Chance)

The Unholy Eye (Focus)
Energy +10
Health +20
Blood Magic +1 (10% Chance)

Bloodbane Scepter (Wand)
Light Damage: 7 - 12
Energy +5 (While health is above 50%)
Halves Casting Time of Smiting Prayers (10%)

Smoking Stick (Staff)
Fire Damage: 7 - 12
Fire Magic +1 (10% Chance)
Health +20

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

/signed


I would like to make to see still only 2 person at the most parties and like you said make the requirement to get in the town level 12 then beyond that you have higher level charr and maybe you can unlock several more skills. Possibly allow you to get to grendich courthouse with a minimum level req of 18 that has tougher charr beyond there. I dont think they should have made a title that you have to constantly sit there and death level for, there should be a way thats in everyones reach!

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Ok, I think I've now seen this same thread topic enough times for this to be considered a completely dumb request (unless it is a "what if")

It has been stated, and will remain, that they will NEVER add ANY major additions to previous chapters.

Besides, pre-searing is fine as it is. If they wanted you to be always running around killing Charr, they wouldn't make it so you need two people to open the gate to the Northlands.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

/notsigned

Don't fix what isn't broken. Start making changes and pre-searing will lose its charm.

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

Hell yeah.

/signed.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by CidBlackwood
I thinks is pretty much going to be agreed on by everyone who plays Prophecies:

a) Bad@$$ idea
b) It would be useful
c) ArenaNet won't do it
d) we wan't arena net to do it
True that. Pre-Sear will never be changed by ANet. They don't have the time, energy, or initiative, sadly.

/Signed because it's ever-so-awsome.

Ezekial Bain

Ascalonian Squire

Join Date: Apr 2006

Knights of the Sacred Light

E/Mo

I'd love this but doubt ANet would do it.

They did add the Rotscale update to Prophecies though, after Factions came out...

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

It's not like it'd take a long time though... I'm fairly sure they've got everything they need to make the Piken Square that is already in pre-searing into an outpost. I really don't see a reason that'd stop you from doing this. I don't have a perfect vision for this kind of stuff, but it'd be 1 MB extra on the next update, 30 minutes work... Nothing to lose, right?

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Maxiemonster
It's not like it'd take a long time though... I'm fairly sure they've got everything they need to make the Piken Square that is already in pre-searing into an outpost. I really don't see a reason that'd stop you from doing this. I don't have a perfect vision for this kind of stuff, but it'd be 1 MB extra on the next update, 30 minutes work... Nothing to lose, right?
I already have no life.

Like you said... Nothing to lose. :/

/Signed again... Not that it matters.

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

/signed

dont see it happening though

CidBlackwood

Academy Page

Join Date: Dec 2006

Ascalon

They could alway undo it if it didn't work out. Just like when they tried to make a maximum level for pre-searing. And took vampiric weapons out of presearing... and got rid of our Guild Hall access....

NOTE: On the vampiric weapons take-out and the removal of Guild Hall access thats still in place... its geyh though..

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Quote:
Originally Posted by Curse You
It has been stated, and will remain, that they will NEVER add ANY major additions to previous chapters.
O Rly? Is that why they very recently added a new title for people who hit level 20 in Pre-Searing?

Stormcloud

Stormcloud

Lion's Arch Merchant

Join Date: Jul 2006

Oregon, USA

Quote:
Originally Posted by Nickhimself
O Rly? Is that why they very recently added a new title for people who hit level 20 in Pre-Searing?

A new title is not a major update.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

That would be impossible to do without causing a tear in the storyline. The next day ascalon is destroyed. If you're going to add something in, how about you share with us some lore?

Lord Of Thee Monks

Lord Of Thee Monks

Academy Page

Join Date: Feb 2006

Death By [Emo]

I would really like that if they did do some work in pre because then it would give me a reason to try and get the title

/signed

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

/signed

great idea, pre is getting kinda boring with nothing to do...

kingofrandom

kingofrandom

Pre-Searing Cadet

Join Date: Dec 2006

Deaths Fist

D/Mo

this would be nice if it were to happen, but, there is little possibilities that the arenanet crew will go back to prophecies to do it, also i would like them to raise the creature levels on the monsters, add a little bit of challenge and to help be able to reach the title. i also agree on the outpost in the northlands, cuz its a pain to get people to go to charr farm when you need to have 2 people.

/signed

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I stand corrected. However, I will remain /unsigned on this due to the fact that it would make farming Charr an easier task than what was/is intended.

Isaac Rahl

Isaac Rahl

Ascalonian Squire

Join Date: Dec 2006

2 steps away from reality

The Guardians of Loyalty [HOPE]

R/E

Quoted from http://gw.gamewikis.org/wiki/Piken_Square: In years past, Piken Square was a bustling market where farmers and merchants would come to hock their wares. Its ruined stalls are all that remain.

Quoted from http://gw.gamewikis.org/wiki/Piken_Square: In pre-Searing, it is possible to see Piken Square in the Northlands.

This idea will most likely never be implemented but I support you, /signed

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

The outpost in the northlands has been talked about for a LONG time. but since we are far past the development life cycle for chapter 1, I highly doubt it will ever come to pass. It may be a fluke if it does, but its highly unlikely.

As to the greens in presearing northlands. I think that is overkill. You can already get black dyes and gold runes off those bosses, do we really need greens too? Just saying...

So yes the Piken sqr outpost allowing 4 man teams in northlands, (and at the time beyond was discussed) (IE alternate storyline to delay the searing by invading the charr territory)

It was originally developed as a concept for chapter 1.1 expansion. allowing more exploration in Pre-searing and new outposts. It also had an alternate searing cutscene that changed the rest of the story line in only the 2years timeline of the searing, but nothing is different after that. It was conceptually designed to go as a $9.99 expansion package to Chapter 1 via the web store, after Factions was released.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

i keep hearing/reading about "nothing being added" I wish i knew the date Anet said they would stop adding things to pre-sering... because Why did they add the Title to Pre then? Why say "were not adding anything" then add something?

/signed

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

/not signed

id rather see 1 lvl17-20 in pre then 100.

NesQik

NesQik

Ascalonian Squire

Join Date: Feb 2006

Poland

We Are From Poland

Mo/Me

/signed
cos drive me mad when i see ppl how DL some bird for exp to get title.
Its great idea!

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Edited the guide a little bit, hope you guys still like the ideas.

It's nice to see all these positive reactions If only ANet would do the same.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would have to say it is a good idea to make pre like other pre areas and when you reach say lvl 6+ I see no reson for going to The Guild Hall any good idea.Like others said it might not happen.

Lmao Roflus

Ascalonian Squire

Join Date: Nov 2006

NG

R/Mo

It seems so unrealistic that something like this would ever be implemented. Pre Ascalon has always been a training area for new players, I doubt Anet ever originally anticipated that people would actually want to create a perminant residence there. It doesn't seem possible that Anet would ever consider making major additions to practially the first place ever created in this game. Perhaps maybe if they turned it into a mini expansion pack with a moderate price tag but still, is Pre Ascalon really the way of the future for Guild Wars?

Just be satisfied that they gave us the ability to get to level 20 along with the title.

gwjunkie

gwjunkie

Ascalonian Squire

Join Date: Dec 2006

Kyuubi Bloodline [Kyuu]

Neat idea, /signed

Quote:
Originally Posted by Helcaraxe
I've been saying this for a long time... make piken a 3-man outpost for charr hunts. and add the following greens

The Skullreaver (Axe)
Damage: 6 - 12
Health +20
Armor Penetration 20% (10% chance)

The Ghastly Pyre (Staff)
Energy +10
Chaos Damage: 7 - 12
Halves Skill Recharge of Spells (10% Chance)
Halves Casting Time of Illusion Spells (10% Chance)
Inspiration +1 (10% Chance)

The Unholy Eye (Focus)
Energy +10
Health +20
Blood Magic +1 (10% Chance)

Bloodbane Scepter (Wand)
Light Damage: 7 - 12
Energy +5 (While health is above 50%)
Halves Casting Time of Smiting Prayers (10%)

Smoking Stick (Staff)
Fire Damage: 7 - 12
Fire Magic +1 (10% Chance)
Health +20
Also cool idea.
All /signed

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Deleet
A totally useless idea that doesn't realize how a buisness works.

My thought. /notsigned
right, i dont see why they should add new things to the prologue of the real game? .....

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

/notsigned

Pre is cool, but seeing as 90% of people leave it in about 6 minutes, screw it, the work verse fun factor sucks.