I'm amazed by all these threads about "broken" economy.
What do you really expect?
Even the World economy is very far from being a balanced working system.
GW is a game with a very simplified economical concept, where we also have 1000's of creative people trying to abuse the system from inside and outside (via ebay) for maximum personal benefit. You can of course argue that that makes it very much like a real economy
.
To make an economy system for a game, that nicely balance supply and demand and that also is resistant to any form for abuse is probably impossible. There are also many different player interests to take into account.
(list just put together for fun...):
* Power farmers, who want very high and stable prices on rare farmable items.
* Power traders, who want high, but also fluctuating, prices to get maximum profit.
* Low end traders, who want fluctuating prices on cheap items like common materials.
* Old rich player, who wishes to stay as an "aristocratic" class unreachable for new players.
* New players, who want everything cheap, at least things that matter gamewise.
* Regular players, who want a few shiny (but obtainable) items that are worth working for.
* Normal farmers, who want high stable prices on not-so-rare items.
* Equalists, who want everyone to have access to everything (independent of time spent in game).
* Gold sellers, who want gold to "be worth something" to get enough buyers.
* Power Posers, that want the most expensive stuff, no matter what.
* Nostalgics, who want anything to be as it was when they started to play.
* Anet, who of course want as many as possible to like the game.
I bet you can't make a system where not several of these groups will complain...
Regards,
Cloudbunny