Some great economic theory in this thread, and surprisingly accurate overall. The only problem is, the rules of economics quoted here don't work in the world of Guild Wars (or at least, not completely). Simply, real-world economics isn't mappable onto what is essentially a rudimentary simulation of an economic system. |
First, unlike the real world, the value of currency never changes. 1g will always be 1g, and will always be 1% of the price of a salvage kit, and so on. This essentially means that there is no inherent loss in amassing large amounts of idle wealth, as their would be (albeit gradually) in the real world. |
while the value of gold in relation to solid merchant goods (by that i mean salvage/id kits, etc) never changes, its purchasing power changes FAR more rapidly and radically than in the real world, because its a smaller economy and because there is no "upkeep." all the money thats amassed in the game can be put directly towards items to use, items to collect, runes, materials, etc; preportionally the gold/ectos/whatever hit the market with a far greater speed than in the real world, because players do not ahve to spend money on food, housing, electricity, taxes, etc.
Second, there is no cost of living in Guild Wars. Sure, you have to buy the occasional salvage and ID kit, but after the initial outlay, the cost of continuing to 'live in the manner to which you are accustomed' (i.e. play at the level you have achieved) is negligable. For example, in the real world, armor and equipment would gradually wear out and need to be replaced, you would need to eat and drink, find and maintain shelter and so on. |
In the real world, these factors among others affect the universal rule of supply and demand, where consumers temper their buying habits based on their needs versus their resources. In the rudimentary economy of Guild Wars, there is no need-driven purchasing. All purchases (beyond the initial outlay mentioned above) are driven by want, therefore supply and demand act unbridled in the economy, and you'll find both extremely high pricing and extremely low pricing on very similar items. |
the fact that there is no "need-driven purchasing" leads to an excelleration and exaggeration in price flucuations, but by all means does NOT mean that they are applied with any semblance of randomacy. the laws of economics apply very much so in guildwars as they do in the real world, just at a different scale and speed. the same would apply for any micro-economy.
As green weapons (for example) become more common, the laws of supply and demand inevitably lower their prices, making them more available to players of lower wealth. The only glitch in this system is sellers who are unwilling to lower the prices of their stock. With green weapons, this will probably lead to them not finding buyers, and consequently being forced to lower their prices. |
in the world of guildwars, if -as the example you gave- we are referrign to greens and different purveyors of them, then i propose this hypothetical instead.
if sellers of greens stake their prices artificially high, it will NOT lower the price of greens, instead they will just end up with a useless stock, and a large quantity of weapons with a depreciating value, that they do not wish to market them at.
this, by itself, does not lower the prices. however, as the greens are continually farmed and released into the market, their price will naturally go down at an exponential rate. for a few reasons: a; simply supply vs demand, the increased supply vs the demand, equates to a decrease in prices. simentaneously, because they are being made more available to poorer players, they lose their demand among the wealthy, further lowering the prices (very few people of wealth both in game and in the real world, possess zero status symbols). this is what leads to the absolutly unprecidented fall in prices seen by greens, couppled with their hideously high drop-rate, and their absolute fall from grace in the eyes of middle-class to wealthy players, they bottomed out from 500k a piece, to 50k, in a very, very short timespan.
but i digress...
how does this relate to our overstocking-overpricing-green-seller?
well, eventually he will realize that the price is going nowhere but down, and he will sell off his stock for far less than what he paid, and as people see a single person saying "selling X40 of XXXXX green weapon for XXXXX price!" it forces other sellers to match his (now) lowered prices, again, further lowering the price.
all this is, again, seen in the real world market.
dont believe me?
what do you think would happen if tomorrow "Company X," which has been having excellent quarterly reports for the past decade all of a sudden was subject to a news report saying that their stock prices were bound to plummet due to a hostile-aquisition by "Company A?"
even if the repoert were 100% false, the stocks to company x would almost definetly hit rock bottom, untill it was found out the report was a farse.
the market, in GW, and in real life, is subject to what people are told and observe. people trying to sell items at artificially high prices doesnt lower the items value, it just keeps them from making a sale.
However, with extremely rare items like the Crystalline Swords oft-mentioned in this thread, a small number of sellers literally control the market, and will keep prices very high as long as they can. |
the high price of high-quality crystallines is due largely to the small number of high-quality ones in existance, and the small amount of people who are willing to go balls-to-the-wall to bid on them.
think of it this way.
player A and Player B are both bidding on an 8 15>50 crystalline.
player B has 5 million gold to spend
player A has 20 million gold to spend
who do you think will win the bid?
answer; unless player A is very frugal, most likely he will walk with the item.
but, assuming both players are willing to spend the entirety of their spare funds in the bidding war, you will probably see player B place a bid of 5 million; perhaps 6 or 7 if he is willing to do soem farming/trading, or just sell off a few things he doesnt really need.
this forces player A to match the bid, if he wants the item, and because he doesnt have to exert any effort to do so, he most likely will.
this, then, sets the price quite high for said crystalline.
however, if 8 15.50 crystallines are then starting to flood the market, and player A already has his from the last time he bid against player B, theres a good chance he wont go bidding on the second one, unless he really just likes wasting money.
this then means that there will either have to be other players wealthier than player B to keep the price high, or, the price will be lowered as player B commands the high-bid.
of course there are flukes when sellers or buyers dont know the items value, or the means of their counter-bidders, but on high-end items such as crystallines, this is rarely the case.
the VAST majortiy of the rich players who purchase highly expensive items like 8 15>50 crystallines do not resell them. they dont have an interest in keeping the prices high, because they dont resell them.
however, as long as there are wealthy players willing to outbid poorer players on such items, and the supply isnt great enough to exceed the number fo wealthy players who want them, you will see the prices very high.
it has nothing to do with 'controlling the market" and everything to do with the supply vs the demand.
So, we have an economy of consumers who only increase in wealth (unless they want to spend it, remember I pointed out the difference between want and need) and suppliers who have no overheads to supply their goods (save for the time spent farming them). This is neither healthy or unhealthy from a nuetral point of view - it's simply unrealistic, and so it should be, it's a game! |
its quite possible to lose money in guildwars, i assure you of that.
bad investments can lose weathy players millions. good ones, can make them millions.
this applies to any player-class in guildwars, preportionally.
However, the people who stand to lose (either wealth or potential wealth) are those at either exteme end of the spectrum - the minority of sellers with high supply (think green item farmers dismayed at dropping prices) and the minority of buyers with high demand (the guy who just has to have his Crystalline Sword and Dwarven Axe, for example). |
because this is a direct example form real-world economics.
the people who stand to gain and lose the most are the wealthy and destitute.
In short, the economy of the game is fluctuating, as real economies do, but fluctuating with increasing tendency towards a certain level of pricing based on supply and demand (again, as real economies do). The only people who lose out are those who farm huge amonts of greens (unwise investment) and those who want the rarest items (value inconsistent with 'worth'). |
its a fact of economics, that the larger the risk, the larger the profit potential; and vice versa.