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Time to clean up the arenas.
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Originally Posted by VGJustice
I won't quit because my team mates in the Random format don't know how to play, but I will quit if they're directly exploiting the game or if there is simply no chance at all.
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When I monk in RA, I often leave a team after the first match. If their overall damage and disruption ability is really low, then I do not want more 5+ minute matches where my teammates stand around doing nothing useful while I try to handle the pressure being thrown at our team. If my team has a useless E/D earth "tank", then I will leave after the first match. If my team has a virulence sword warrior, then I will leave after the first match because nothing in RA pisses me off more as a monk than someone on my own team spreading disease back onto us. After match one, I always leave in time for the team to get a replacement for me but I know they will fail within the next one to three matches. The idea is to cycle quicker to teams with better players running better builds...players that actually deserve the privelege of having me monk for them.
M
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Originally Posted by Divineshadows
Snowball arena should have been made a team arena. I believe Ensign is taking the correct approach given that a-net screwed up and made the snowball arena a random arena.
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The arena is fine. The 'noob' players are fine. It is the title and the hyper-inflated egos it attracts that are both horribly and sadly broken.
K
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Originally Posted by Divineshadows
Snowball arena should have been made a team arena.
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| After match one, I always leave in time for the team to get a replacement for me but I know they will fail within the next one to three matches. |
I've left teams in RA after a match, or during a match that drags on past 10 minutes. If I'm monking and our team has 2 monks and not enough dps I'll politely volunteer to leave so they have a chance to get another dps class for the next round.
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| ...players that actually deserve the privelege of having me monk for them. |
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Originally Posted by Kalki
Do you really think you'd play in Snowball arenas if it was so unbearably competitive you'd only win half the games, and it took 10 minutes to form a team and discuss strategy?.
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Originally Posted by Kalki
Just admit it. You like pwning nubs in Random Arenas, when you get on a good team. Be careful what you wish for. If Anet doesn't make the Dragon Arena random I'm gonna laugh my butt off, when the place is a ghost town, and people are complaining it wasn't random.
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I'm going to agree with what someone up there said.
He said that the title is the cause of the problem, and I find that to be 100% correct. People aren't playing the snowball fights for fun, or to enjoy the festival, but they are instead obsessed with gaining points toward their title. I don't mind playing with inexperienced players, because they should be having fun doing something new to the game, but instead their experience is made worse with jerks harassing them, and leaving the games, or afk players entering matches. Don't get me wrong I'm no snowball fight master, but I understand how the game works, and it requires alot of teamwork and coordination. I usually play my warrior, and run all the gifts myself while my team tries to kill everthing that moves. Sometimes I play my monk so I can help out the other present runner (if there is one to protect).
I snowball for the candy cane shards, because competing for presents in towns is very slow, boring, and frustrating. All the spawn spots are covered, and a present will only land you 1 shard (and I know about the LA NPC winter gift, and its still not worth the trouble). I try to farm low level monsters for shards, but it doesn't net me as many canes as the occasional 3 shard win in RA snowball matches. I actually got a black dye this way which I am happy for, but I still am not getting any shards this way. So whats left to do for candy cane shards? Snowball fights of course!
At first I was ok with losing because I got eggnog, but that was quickly removed. While it does stink that the eggnog was removed I understand why they did that, but even with no reward there are still tons of afk players who repetedly enter matches. I just don't understand why people put so much effort to ruin other peoples experiences.
There are just too many factors participating in the overall dissatisfaction felt in this event.
The only event I've ever been able to catch was this years Halloween, and I loved it. I was able to catch the King twice netting me both the Lions hat and the Kamadan hat. I also got quite a bit of items from the Mad King. I'm waiting until the finale to make my final decision about this event, but as of now the event is somewhat disapointing. I appreciate A-Net for even doing these events, but I wish they were more enjoyable for the players that just sign on to enjoy themselves.
Sorry for the long read but I had alot to get out of my head. Also, I'm not blaming A-Net for the events' failure, but the players are responsible for the failure of this event. Sure there are things they could do to help the situation, but in the end I'm sure they will find that it wont be worth the effort. Some people will never be satisfied.
He said that the title is the cause of the problem, and I find that to be 100% correct. People aren't playing the snowball fights for fun, or to enjoy the festival, but they are instead obsessed with gaining points toward their title. I don't mind playing with inexperienced players, because they should be having fun doing something new to the game, but instead their experience is made worse with jerks harassing them, and leaving the games, or afk players entering matches. Don't get me wrong I'm no snowball fight master, but I understand how the game works, and it requires alot of teamwork and coordination. I usually play my warrior, and run all the gifts myself while my team tries to kill everthing that moves. Sometimes I play my monk so I can help out the other present runner (if there is one to protect).
I snowball for the candy cane shards, because competing for presents in towns is very slow, boring, and frustrating. All the spawn spots are covered, and a present will only land you 1 shard (and I know about the LA NPC winter gift, and its still not worth the trouble). I try to farm low level monsters for shards, but it doesn't net me as many canes as the occasional 3 shard win in RA snowball matches. I actually got a black dye this way which I am happy for, but I still am not getting any shards this way. So whats left to do for candy cane shards? Snowball fights of course!
At first I was ok with losing because I got eggnog, but that was quickly removed. While it does stink that the eggnog was removed I understand why they did that, but even with no reward there are still tons of afk players who repetedly enter matches. I just don't understand why people put so much effort to ruin other peoples experiences.
There are just too many factors participating in the overall dissatisfaction felt in this event.
The only event I've ever been able to catch was this years Halloween, and I loved it. I was able to catch the King twice netting me both the Lions hat and the Kamadan hat. I also got quite a bit of items from the Mad King. I'm waiting until the finale to make my final decision about this event, but as of now the event is somewhat disapointing. I appreciate A-Net for even doing these events, but I wish they were more enjoyable for the players that just sign on to enjoy themselves.
Sorry for the long read but I had alot to get out of my head. Also, I'm not blaming A-Net for the events' failure, but the players are responsible for the failure of this event. Sure there are things they could do to help the situation, but in the end I'm sure they will find that it wont be worth the effort. Some people will never be satisfied.
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Originally Posted by Kalki
Do you really think you'd play in Snowball arenas if it was so unbearably competitive you'd only win half the games, and it took 10 minutes to form a team and discuss strategy?
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Originally Posted by Kalki
When you click "enter mission" in a random arena you should commit at least 5 minutes of you time to playing with that team.
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Originally Posted by Kalki
LOL? I hope you're joking.
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Peace,
-CxE
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Originally Posted by Ensign
I enjoyed the first several of those matches that I played, until I realized that the winner of any truly competitive match was determined by which team happened to end up on the Dwayna side. After that realization I've pretty much given up on the format.
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Also, what you do with your time is completely your decision. Who is to say that you HAVE to finish each match? I left a game because one person was afk, and one left. I leave if someone else does. Heck I left one time because I was the only one picking up gifts, and 4 in a row were fake, and we were 0-3. It isn't nice I know, but what is the point? I'm Grenth about 75% of time, and I have had more afkers SINCE they removed the eggnog. As Grenth and one man down are you going to win? Or two men down? I do think it is rude to leave before the gates even open. Or before you get an idea of how well you team will work together. At least give them a reason. I usually say sorry guys but were one man(two men) down, and on Grenths side 0-3 I'm leaving. I also noticed how quiet teams are. True there is little time to type a full message during play, but at least ping if you need assistance, or call a target or something.
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Originally Posted by Keithark
get over yourself and be helpful instead of quitting.
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Originally Posted by The Ernada
Unless these people are hurling abuses at you or others there's no reason to quit.
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Originally Posted by Yandawar
But losing games because someone thought so little of their skills and their worth as human beings as to not consider it worth their effort to work together for five lousy minutes? That might be a problem.
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You are given plenty of information in the first 30 seconds of a match - what people do before the gates open (how many teammates walk up to the gate or put up Hidden Rock / Yellow Snow?), how people position themselves before the first present drops (do they spread out to react quickly to the first present spawn, or charge the other team like morons?), how they react to the first present drop (do they go to pick it up or fight over it, to cover or contest a cap, or do they continue to stand around doing nothing?) With just a little bit of combat, you can identify the players who know what's up on both teams, you can identify the players on the other team who are actually dangerous, and from that determination plus an appraisement of your own ability figure out your chances of winning. When that number is artificially close to zero, it's time to find a new match.
Again, this is not any appraisement of someone's worth as a human being, and I'd honestly pity anyone who did feel that way (because I'm a big softie like that and they must have serious ego problems). It is merely an assessment of their ability to win at a game of Snowball Arena, and how useful they are to my goal of winning.
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Originally Posted by Yandawar
My apologies, that characterization might indeed have been out of line. Although it's not a big step to that from, for example, Ensign's "I do not have any fun losing blowout matches because my teammates are a bunch of baboons".
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Originally Posted by Threepwood
Well, I have the same story as the OP. I thought: Let's have some fun in the snowball arena, but every game you join you either have one or two leavers or one or two people AFK.
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Also - from your perspective, what about players who are so bad that they might as well be AFK?
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Originally Posted by atkafighter
I forgot to talk about this in my post, but yeah while it is unbalanced a bit in terms of Dwayna, and Grenth skills I have won with Grenth, and lost with Dwayna. Some players don't even use their Avalance, or Hidden Rock.
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Basically, it doesn't matter in the scrubby matches, but in the really good matches (between streaking teams) the team with Dwayna will win, and when the high point of the gametype is the really competitive matches it's a bummer that those aren't settled on the field, but on the coinflip.
Peace,
-CxE
K
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Originally Posted by lacasner
I also hate it how noobs act like they now everything. They are so ignorant it infuriates me, and any build thats not completely cookie cutter will get you this response:
"Dood WTF u suakc go bakc to PvE fr N00bs, wid ur n00b FoW! Go farm UW stfu, lern2play losr and nevar com bakc!" It really infuriates me, especially when they are the ones causing the most detriment to the team. God, they act so big and bad but if they weren't hiding behind the big doors of the internet I bet you they wouldn't be so tough. Do you guys ever meet people like this? |
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Originally Posted by Avarre
I wasn't aware the definition of fun included playing with people who not only are incapable of understanding how to play the game, but also refuse to learn. Winning is fun. Wasting thousands of minutes losing due to factors beyond your control is not, especially after the novelty of the arenas wears off (in about 10 minutes).
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Originally Posted by LagunaCid
Unless you are a sadistic nut, leaving 3 other players to sure loss isnt exactly my definition of FUN.
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M
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Originally Posted by Ensign
The only length of time that I'll commit to an individual is the amount of time it takes for me to assess whether or not they have any clue what they are doing, or if they're the kind of person who could hurt themselves riding a tricycle. Once I've made that assessment there's no longer any reason for me to commit time to them if they are not useful.
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Originally Posted by Ensign
My team being incapable of winning is a perfectly good reason to quit.
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It is that attitude many, including myself, find so utterly loathsome, that all that matters is you winning, everything else, including basic manners and sports(wo)manship be damned.
(Edit : Spelling)
Q
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Originally Posted by Ensign
My team being incapable of winning is a perfectly good reason to quit. I see no reason to stick around during garbage time in a lost game just to accomplish...well, I don't know what that accomplishes. Basically, it doesn't matter in the scrubby matches, but in the really good matches (between streaking teams) the team with Dwayna will win, and when the high point of the gametype is the really competitive matches it's a bummer that those aren't settled on the field, but on the coinflip. |
If your only concern is winning and are so insecure about losing then I suggest you buy a deck of cards and take up solitaire. Whatever happened to the concept of sportsmanship? You know, "its not whether you win or lose its how you play the game". The players on this thread trying to defend quitting on their teammates are displaying an amazing lack of maturity.
Finally if you believe that the coinflip is the determining factor in who wins between two evenly matched teams in snow ball arenas then you are sorely lacking a true competitive spirit. So what if one side has an edge. Chalk it up as an extra challenge and see what happens. If you do win then the victory is even sweeter and if you lose no big deal since you know you gave it your best shot and played a good game.
The true winners in life are those than can handle and deal with losses. Those that refuse to face loss or come up with excuses to avoid it are not fooling the rest of the population as to who they really are.
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Originally Posted by Quozz
A true competitive person is not concerned with the outcome of a game. Its the play of the game itself that is important. So what if you might lose.
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having a strong desire to compete or to succeed
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Originally Posted by Quozz
The best battles are not those between two equal teams but are those where you have to overcome handicaps to prevail. Even if its 4 on 2, the challenge is in seeing if maybe you can still manage to run a present or two.
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Z
C
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Originally Posted by Ensign
Maybe I have a misplaced sense of fun, but I do not have any fun losing blowout matches because my teammates are a bunch of baboons. Having to constantly re-enter the arena trying to find a group of people who know how to play Guild Wars, so that I can have fun, is the most frustrating thing about random formats.
If you don't want me quitting out on your groups, suck less. |
1. It's really just a nicer way of saying: 'OMG lrn 2play, you guys r teh suck!!!11!! I'm da rockz0r!!!'.
I'm sure you won't enjoy the comparison, Ensign, but it's exactly the same mindset.
As random arenas are the stepping stone into PvP and has an unstructured format, wouldn't you expect that the skill level (and builds in Random Arena) employed by a significant proportion of the participants wouldn't be of a particularly high level?
Assuming the above is true; why would you enter a random arena and be mentally unprepared to play with and/or against papio?
2. I don't believe that the idea of a random arena is to continually leave and re-enter to get a decent team, be that either by skill or composition, rather it is to do the best you can with the teammates randomly assigned to you.
Surely, if you derive enjoyment from organised teams with some semblence of skill them your time would be much better spent in an arena which supports the same rather than further handicapping the less gifted by leaving their team short a player.
