should a class be removed?

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

ok so they come out w/ new classes every chapter.. all good but my question is should they remove one of the "core" classes on chapter 4? quite frankly other than the good skills in prophesies there isnt any other reason for a new mmo player to buy proph. factions has rit/ass Nf has para/derv so y not proph get thyere own special "class"?


yes no mayb so? tell me wut u think

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Major loss of work?

Just a quick thought..

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

err.... i dont think so.

prophecies is the CORE game. ya Anet makes it look like they are all a stand alone games, but for real, a GW is not a GW player if he doesnt have Ch1.

the other problem would also be that since all the 6 classes are avalble in all 3 chapters, Ch4 will be in trouble if it has 1 class less

Antheus

Forge Runner

Join Date: Jan 2006

Name the class to be removed.

Then don your fire proof jacket, and call your local fire department.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

REMOVE THE WARIORS!!!!!! xD

/calls the fire department

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Monk. Noone needs Monks.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

i say monk ^^

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

yep monk...lol
no no im just sayin it will giv proph. its sumwhat own identity...kinda
factions get to use rits/ass and nf gets to use para/derv... what does faction get to use?

mayb remove mesmer on ch4? lets think we already have 10 professions..

im just trying to giv proph. its own uniqness

marshy man

marshy man

Academy Page

Join Date: Oct 2006

gardiner, me

GameAmp Guides [AMP]

prophesies its own identity for being the first guildwars, the foundation on which all proceeding chapters are based on. it has its own identity for being the place where the bulk of all guildwars players started the journey. its unique in the fact that half of all knowledge for builds, comes from that very chapter.

/monologous rant

Steps Ascending

Steps Ascending

Frost Gate Guardian

Join Date: Jun 2006

Freelancing (Guildless)

monk...
Sorry but, are you mad.
Remove the main healing class... gj (sorry if I sound sarcastic here)

marshy man

marshy man

Academy Page

Join Date: Oct 2006

gardiner, me

GameAmp Guides [AMP]

Quote:
Originally Posted by Steps Ascending
monk...
Sorry but, are you mad.
Remove the main healing class... gj (sorry if I sound sarcastic here)
im trying to figure out whether your saying u arent being sarcastic, or if u realy are,,,

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

i think we were joking bout monk...

Malice Black

Site Legend

Join Date: Oct 2005

Every class has it's own fanbase..removing one would result in one major bitiching session that would carry on for months...

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

There called CORE classes for a reason because they will always be in every GW that will come out. And there are reasons to get the first GW like skills and some pretty good pve action. I probable had more fun playing thru the first GW then any other one.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

They can remove Rt and P for all I care. Both actively make the game less fun.

Lessons learnt. Don't introduce professions that are primarily defensive Anet.

marshy man

marshy man

Academy Page

Join Date: Oct 2006

gardiner, me

GameAmp Guides [AMP]

Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.

Lessons learnt. Don't introduce professions that are primarily defensive Anet.
thats your opinion, my ritualist is myfavorite character. lessons learnt dgb: let anet make the decissions on people opinions, not you

and on an edit: that part about you sayin dont introduce proffessions primarily defense? what the hell would we do if you were anets leader and said that,, how the hell would we get healed. cuz under you philosophy wede have no monk

pixel.summoner

pixel.summoner

Frost Gate Guardian

Join Date: Jan 2006

Near Seattle, Wa.

Order of the Shining Lion

N/

No classes removed, at all... ever.
They're all unique and wonderful in their own earned right.
Ridiculous to see otherwise.

Aleks

Academy Page

Join Date: Jul 2006

Under your bed!

Me/E

Why remove classes? It's not like they're gonna be adding more. Remember that Chapter 4 is a WHOLE new storyline, meaning it is not related to the current trilogy in any way.

And also remember that ANet said... not all chapters would introduce new classes. So don't expect any more.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Quote:
Originally Posted by The Admins Bane
Every class has it's own fanbase..removing one would result in one major bitiching session that would carry on for months...
and that would be different form normal how

Malice Black

Site Legend

Join Date: Oct 2005

lol spike you have a point

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

It's ironic...all the Prophecies professions are "core" but not all of the Prophecies skills are "core." Thus, you could say Prophecies is semi-unique.

That said, I don't think a class should be removed, and I wouldn't mind if there weren't any classes added. The ten we have are just fine. But if Anet decies to add new professions and does them right, I would be happy too.

ARandoman

Pre-Searing Cadet

Join Date: Oct 2006

Crimson Reconcilement

W/

Remove rits and paragons, then i will be happy.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Personally, what I would have done if I had been in change of creating professions is only make the Warrior, Ranger, Monk and Elementalist as core professions. Let Mesmer and Necromancer be Prophecies-specific... That way all chapters get 4 core professions and 2 special professions. Although it's a bit late for that idea now.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

lol at this topic...thats all i got for OP'er

chapters ARE stand-alone people. if you say no, you clearly don't realize that you DO NOT NEED TO BUY THEM ALL to play a single chapter.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

You shut up now, you're jeopardizing my beloved mesmer.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.

Lessons learnt. Don't introduce professions that are primarily defensive Anet.
http://gw.gamewikis.org/wiki/Channeling_Magic_skills

As for Paragon, you're right about that.

Galahad

Ascalonian Squire

Join Date: Nov 2005

R/E

Well there is no way to create an Elonian Assassin or Ritualist but they still have just as many new skills in Nightfall as the Warrior or Monk professions.

If they were to remove the ability to make new characters for 2 of the core professions in Chapter 4, but then still added just as many new skills for those professions it would not make sense.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

At first (as in, more than a year ago), I thought Mesmer and Necro could've been considered as Proph-only professions, and that W, R, E and Mo would be the true core professions.
Glad to see mesmer and necro also as core profs, though Proph now lacks the exclusivity of having its own professions, of course.

@Aleks, I'd like to know when ANet said that, it'd be quite interesting to see them work out the current 10 professions before integrating any other within a matter of months.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Yet another discussion about the nature of 'high-end PvP' and such is not to be part of this thread.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

I could see Mesmer and Necro being core to prophices. I mean it's not.. nor will it every change.. but with each chapter having new professions I kinda understand what the first poster is getting at.

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

thank u nataxatu.. that wut i mean.. its just that proph is lacking its own "treasure" to say. as most of u might no other thatn sum skills most "core" skills have duplicates or close to em.

liquiddrool

Ascalonian Squire

Join Date: Mar 2006

Great idea! Let's remove your wammo!

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.

Lessons learnt. Don't introduce professions that are primarily defensive Anet.
yeah man, i mean, WTF were they thinking with chapter 1 with those damned monks? There EVERYWHERE!!! wtf?....

seriously, paragons can be good in damage dealing, the thing is that their main energy management requires a lot of allies...

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by X Earth X
http://gw.gamewikis.org/wiki/Channeling_Magic_skills

As for Paragon, you're right about that.
http://gw.gamewikis.org/wiki/Spear_Mastery_skills

Aatxe

Aatxe

Ascalonian Squire

Join Date: Dec 2006

Battle Gods [BG]

Well the 'core' professions for Factions and Nightfall are used by the main characters in said chapter. E.G you get Nika as 'Sin and Morgan as Para, so what would you hve as the prophecies core profession? Rurik as Wammo?

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

Nerf Flare Spike

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

I find it hard to believe that paragons have a fan base, but removing any class is stupid, just dont add any more, unless ofcourse they are as good as the core ones.

I get the feeling anet are running out of ideas with the new classes, i still very rarely play any non-core profession, just because they arent needed, they dont offer anything needed like the core professions do.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

What? No? hu? Confused!!

Sorry but this is a bit of a stupid suggestion. Dont add one of the core professions to the 4th chaptor?

That would completely defy the point of a "core" profession. It wouldnt be "core" anymore. Core professions are in EVER compaign.

It would annoy those who took a character of that profession into the campaign, because they wouldnt get any new skills.

It would also annoy those who like that core profession and would want a new one in the 4th chaptor.

There is nothing wrong with the core professions we have. Anet needs to work on adding new profession which are worth it.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

I'd settle for Anet 'not' adding anymore new classes for the time being and just focusing on more interesting things for these classes to actually 'do' in the game. Not just the typical pve/pvp content.
Maybe more hybrid's of both types of gameplay like 'My Team v Your Team V The Cpu'. Or maybe 'My Team has to cooperate with Your Team' but then be hostile again, then need to cooperate again (just to mess with ya' ). Perhaps even expanding on the 'hunting' theme. I dunno'...
It seems to me that there are enough class/skill combinations to last the game a good while (especially with new skills added). It's also becoming quite clear how little there is to actually 'do' with all those skills. Anyway, what do I know...

(Could I get the number of that fire-brigade please? )

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

I always question the mentality of people creating threads such as these..