should a class be removed?
lilnate22
ok so they come out w/ new classes every chapter.. all good but my question is should they remove one of the "core" classes on chapter 4? quite frankly other than the good skills in prophesies there isnt any other reason for a new mmo player to buy proph. factions has rit/ass Nf has para/derv so y not proph get thyere own special "class"?
yes no mayb so? tell me wut u think
yes no mayb so? tell me wut u think
Deleet
Major loss of work?
Just a quick thought..
Just a quick thought..
Maria The Princess
err.... i dont think so.
prophecies is the CORE game. ya Anet makes it look like they are all a stand alone games, but for real, a GW is not a GW player if he doesnt have Ch1.
the other problem would also be that since all the 6 classes are avalble in all 3 chapters, Ch4 will be in trouble if it has 1 class less
prophecies is the CORE game. ya Anet makes it look like they are all a stand alone games, but for real, a GW is not a GW player if he doesnt have Ch1.
the other problem would also be that since all the 6 classes are avalble in all 3 chapters, Ch4 will be in trouble if it has 1 class less
Antheus
Name the class to be removed.
Then don your fire proof jacket, and call your local fire department.
Then don your fire proof jacket, and call your local fire department.
Maria The Princess
REMOVE THE WARIORS!!!!!! xD
/calls the fire department
/calls the fire department
Sekkira
Monk. Noone needs Monks.
leeky baby
i say monk ^^
lilnate22
yep monk...lol
no no im just sayin it will giv proph. its sumwhat own identity...kinda
factions get to use rits/ass and nf gets to use para/derv... what does faction get to use?
mayb remove mesmer on ch4? lets think we already have 10 professions..
im just trying to giv proph. its own uniqness
no no im just sayin it will giv proph. its sumwhat own identity...kinda
factions get to use rits/ass and nf gets to use para/derv... what does faction get to use?
mayb remove mesmer on ch4? lets think we already have 10 professions..
im just trying to giv proph. its own uniqness
marshy man
prophesies its own identity for being the first guildwars, the foundation on which all proceeding chapters are based on. it has its own identity for being the place where the bulk of all guildwars players started the journey. its unique in the fact that half of all knowledge for builds, comes from that very chapter.
/monologous rant
/monologous rant
Steps Ascending
monk...
Sorry but, are you mad.
Remove the main healing class... gj (sorry if I sound sarcastic here)
Sorry but, are you mad.
Remove the main healing class... gj (sorry if I sound sarcastic here)
marshy man
Quote:
Originally Posted by Steps Ascending
monk...
Sorry but, are you mad. Remove the main healing class... gj (sorry if I sound sarcastic here) |
lilnate22
i think we were joking bout monk...
Malice Black
Every class has it's own fanbase..removing one would result in one major bitiching session that would carry on for months...
warriorsmiley
There called CORE classes for a reason because they will always be in every GW that will come out. And there are reasons to get the first GW like skills and some pretty good pve action. I probable had more fun playing thru the first GW then any other one.
dgb
They can remove Rt and P for all I care. Both actively make the game less fun.
Lessons learnt. Don't introduce professions that are primarily defensive Anet.
Lessons learnt. Don't introduce professions that are primarily defensive Anet.
marshy man
Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.
Lessons learnt. Don't introduce professions that are primarily defensive Anet. |
and on an edit: that part about you sayin dont introduce proffessions primarily defense? what the hell would we do if you were anets leader and said that,, how the hell would we get healed. cuz under you philosophy wede have no monk
pixel.summoner
No classes removed, at all... ever.
They're all unique and wonderful in their own earned right.
Ridiculous to see otherwise.
They're all unique and wonderful in their own earned right.
Ridiculous to see otherwise.
Aleks
Why remove classes? It's not like they're gonna be adding more. Remember that Chapter 4 is a WHOLE new storyline, meaning it is not related to the current trilogy in any way.
And also remember that ANet said... not all chapters would introduce new classes. So don't expect any more.
And also remember that ANet said... not all chapters would introduce new classes. So don't expect any more.
Spike
Quote:
Originally Posted by The Admins Bane
Every class has it's own fanbase..removing one would result in one major bitiching session that would carry on for months...
|
Malice Black
lol spike you have a point
Relambrien
It's ironic...all the Prophecies professions are "core" but not all of the Prophecies skills are "core." Thus, you could say Prophecies is semi-unique.
That said, I don't think a class should be removed, and I wouldn't mind if there weren't any classes added. The ten we have are just fine. But if Anet decies to add new professions and does them right, I would be happy too.
That said, I don't think a class should be removed, and I wouldn't mind if there weren't any classes added. The ten we have are just fine. But if Anet decies to add new professions and does them right, I would be happy too.
ARandoman
Remove rits and paragons, then i will be happy.
Toutatis
Personally, what I would have done if I had been in change of creating professions is only make the Warrior, Ranger, Monk and Elementalist as core professions. Let Mesmer and Necromancer be Prophecies-specific... That way all chapters get 4 core professions and 2 special professions. Although it's a bit late for that idea now.
floppinghog
lol at this topic...thats all i got for OP'er
chapters ARE stand-alone people. if you say no, you clearly don't realize that you DO NOT NEED TO BUY THEM ALL to play a single chapter.
chapters ARE stand-alone people. if you say no, you clearly don't realize that you DO NOT NEED TO BUY THEM ALL to play a single chapter.
Kai Nui
You shut up now, you're jeopardizing my beloved mesmer.
Earth
Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.
Lessons learnt. Don't introduce professions that are primarily defensive Anet. |
As for Paragon, you're right about that.
Galahad
Well there is no way to create an Elonian Assassin or Ritualist but they still have just as many new skills in Nightfall as the Warrior or Monk professions.
If they were to remove the ability to make new characters for 2 of the core professions in Chapter 4, but then still added just as many new skills for those professions it would not make sense.
If they were to remove the ability to make new characters for 2 of the core professions in Chapter 4, but then still added just as many new skills for those professions it would not make sense.
Saphatorael
At first (as in, more than a year ago), I thought Mesmer and Necro could've been considered as Proph-only professions, and that W, R, E and Mo would be the true core professions.
Glad to see mesmer and necro also as core profs, though Proph now lacks the exclusivity of having its own professions, of course.
@Aleks, I'd like to know when ANet said that, it'd be quite interesting to see them work out the current 10 professions before integrating any other within a matter of months.
Glad to see mesmer and necro also as core profs, though Proph now lacks the exclusivity of having its own professions, of course.
@Aleks, I'd like to know when ANet said that, it'd be quite interesting to see them work out the current 10 professions before integrating any other within a matter of months.
Avarre
Yet another discussion about the nature of 'high-end PvP' and such is not to be part of this thread.
natuxatu
I could see Mesmer and Necro being core to prophices. I mean it's not.. nor will it every change.. but with each chapter having new professions I kinda understand what the first poster is getting at.
lilnate22
thank u nataxatu.. that wut i mean.. its just that proph is lacking its own "treasure" to say. as most of u might no other thatn sum skills most "core" skills have duplicates or close to em.
liquiddrool
Great idea! Let's remove your wammo!
DvM
Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.
Lessons learnt. Don't introduce professions that are primarily defensive Anet. |
seriously, paragons can be good in damage dealing, the thing is that their main energy management requires a lot of allies...
Sarevok Thordin
Quote:
Originally Posted by X Earth X
|
Aatxe
Well the 'core' professions for Factions and Nightfall are used by the main characters in said chapter. E.G you get Nika as 'Sin and Morgan as Para, so what would you hve as the prophecies core profession? Rurik as Wammo?
Hyaon
Nerf Flare Spike
Divinus Stella
I find it hard to believe that paragons have a fan base, but removing any class is stupid, just dont add any more, unless ofcourse they are as good as the core ones.
I get the feeling anet are running out of ideas with the new classes, i still very rarely play any non-core profession, just because they arent needed, they dont offer anything needed like the core professions do.
I get the feeling anet are running out of ideas with the new classes, i still very rarely play any non-core profession, just because they arent needed, they dont offer anything needed like the core professions do.
freekedoutfish
What? No? hu? Confused!!
Sorry but this is a bit of a stupid suggestion. Dont add one of the core professions to the 4th chaptor?
That would completely defy the point of a "core" profession. It wouldnt be "core" anymore. Core professions are in EVER compaign.
It would annoy those who took a character of that profession into the campaign, because they wouldnt get any new skills.
It would also annoy those who like that core profession and would want a new one in the 4th chaptor.
There is nothing wrong with the core professions we have. Anet needs to work on adding new profession which are worth it.
Sorry but this is a bit of a stupid suggestion. Dont add one of the core professions to the 4th chaptor?
That would completely defy the point of a "core" profession. It wouldnt be "core" anymore. Core professions are in EVER compaign.
It would annoy those who took a character of that profession into the campaign, because they wouldnt get any new skills.
It would also annoy those who like that core profession and would want a new one in the 4th chaptor.
There is nothing wrong with the core professions we have. Anet needs to work on adding new profession which are worth it.
frojack
I'd settle for Anet 'not' adding anymore new classes for the time being and just focusing on more interesting things for these classes to actually 'do' in the game. Not just the typical pve/pvp content.
Maybe more hybrid's of both types of gameplay like 'My Team v Your Team V The Cpu'. Or maybe 'My Team has to cooperate with Your Team' but then be hostile again, then need to cooperate again (just to mess with ya' ). Perhaps even expanding on the 'hunting' theme. I dunno'...
It seems to me that there are enough class/skill combinations to last the game a good while (especially with new skills added). It's also becoming quite clear how little there is to actually 'do' with all those skills. Anyway, what do I know...
(Could I get the number of that fire-brigade please? )
Maybe more hybrid's of both types of gameplay like 'My Team v Your Team V The Cpu'. Or maybe 'My Team has to cooperate with Your Team' but then be hostile again, then need to cooperate again (just to mess with ya' ). Perhaps even expanding on the 'hunting' theme. I dunno'...
It seems to me that there are enough class/skill combinations to last the game a good while (especially with new skills added). It's also becoming quite clear how little there is to actually 'do' with all those skills. Anyway, what do I know...
(Could I get the number of that fire-brigade please? )
Servant of Kali
I always question the mentality of people creating threads such as these..