Dragon Slash Build
hotman
does any1 know a good ds build for pve? for pvp?
Marty Silverblade
Well, DS should be used with other high adrenaline attacks so that the adrenaline gain is used to it's best potential. Here's what I use is PvE;
Sun and Moon Slash
Standing Slash
Galrath Slash
Silverwing Slash
Dragon Slash
Flail
Healing Signet/Lions Comfort
Rez
I know 7 of those skills are adrenaline based, but I'm a bit of an adrenaline junkie so if you're not comfortable with them then feel free to change them.
Also, some people like to put "For Great Justice" in so that you can get just a little bit more from Dragon Slash, but I prefer another attack skill instead. Once again it comes down to preference.
Note that this probably isn't the best build but it's what I like and find fun (if I'm fully charged with adrenaline I can rip bosses apart), and that's what matters right?
Sun and Moon Slash
Standing Slash
Galrath Slash
Silverwing Slash
Dragon Slash
Flail
Healing Signet/Lions Comfort
Rez
I know 7 of those skills are adrenaline based, but I'm a bit of an adrenaline junkie so if you're not comfortable with them then feel free to change them.
Also, some people like to put "For Great Justice" in so that you can get just a little bit more from Dragon Slash, but I prefer another attack skill instead. Once again it comes down to preference.
Note that this probably isn't the best build but it's what I like and find fun (if I'm fully charged with adrenaline I can rip bosses apart), and that's what matters right?
Jeff Highwind
I hope this thread develops, I just capped Dragon Slash and this thread is relevant to my interests.
Nexus Icon
My favourite PvE Dragon Slash build is:
Swordsmanship 16
Strength 13
[card]"For Great Justice!"[/card][card]Enraging Charge[/card][card]Flail[/card][card]Standing Slash[/card][card]Silverwing Slash[/card][card]Sun and Moon Slash[/card][card]Dragon Slash[/card][card]resurrection Signet[/card]
And as energy usage isn't a problem with such a build, and there are no Tactics skills being used, may as well take Sentinel's armour too.
Sword:
Use a "+15% while in a Stance" inscription.
Either an Elemental or Vampiric mod.
+5AL or +30HP, although +5AL is better suited to PvE.
Shield:
+30HP always
-2 received physical damage while in a stance.
Yeah, there's no self heal, but that's what monks are for.
This allows you to kill stuff quick.
Swordsmanship 16
Strength 13
[card]"For Great Justice!"[/card][card]Enraging Charge[/card][card]Flail[/card][card]Standing Slash[/card][card]Silverwing Slash[/card][card]Sun and Moon Slash[/card][card]Dragon Slash[/card][card]resurrection Signet[/card]
And as energy usage isn't a problem with such a build, and there are no Tactics skills being used, may as well take Sentinel's armour too.
Sword:
Use a "+15% while in a Stance" inscription.
Either an Elemental or Vampiric mod.
+5AL or +30HP, although +5AL is better suited to PvE.
Shield:
+30HP always
-2 received physical damage while in a stance.
Yeah, there's no self heal, but that's what monks are for.
This allows you to kill stuff quick.
hotman
n self heal kinda scares me can any1 else put up builds
heres what i got so far
flail
ds
gs
silverwing slash
-rez-
heres what i got so far
flail
ds
gs
silverwing slash
-rez-
Decron
The Dragon Slash build i always run in pve goes like this:
-Standing slash
-Galrath slash
-Silverwing slash
-Dragon slash
-"Shields Up"
-Healing signet
-Flail
-Some kind of res
Attributes:
15-16 sword(12+1+3or2)
10 tacticts(9+1)
10 strenght(9+1)
-Standing slash
-Galrath slash
-Silverwing slash
-Dragon slash
-"Shields Up"
-Healing signet
-Flail
-Some kind of res
Attributes:
15-16 sword(12+1+3or2)
10 tacticts(9+1)
10 strenght(9+1)
PrismOfRedLight
I personally like
Flail
Sever Artery
Galrath Slash
Silverwing Slash
Sun and Moon Slash
Dragon Slash
Healing Signet
Resurection Signet
Flail
Sever Artery
Galrath Slash
Silverwing Slash
Sun and Moon Slash
Dragon Slash
Healing Signet
Resurection Signet
Muk Utep
This is my current setup:
Sword Mastery 12+1+1
Strength 12+1
Put the rest wherever
[skill]flail[/skill][skill]standing slash[/skill][skill]silverwing slash[/skill][skill]sun and moon slash[/skill][skill]dragon slash[/skill][skill]mending touch[/skill][skill]"For Great Justice!"[/skill][skill]resurrection signet[/skill]
Using Forgotten Sword or Sskai's Sword, depending on what I feel like looking at. Looking for advice on which weapon is best to use.
Sword Mastery 12+1+1
Strength 12+1
Put the rest wherever
[skill]flail[/skill][skill]standing slash[/skill][skill]silverwing slash[/skill][skill]sun and moon slash[/skill][skill]dragon slash[/skill][skill]mending touch[/skill][skill]"For Great Justice!"[/skill][skill]resurrection signet[/skill]
Using Forgotten Sword or Sskai's Sword, depending on what I feel like looking at. Looking for advice on which weapon is best to use.
ubermancer
You need a cancel stance for Flail, and a move buff. Use Rush, or Enraging Charge.
Thom Bangalter
@Muk: Sskai's sword is a good choice; a vamp sword is slightly better for dps, though you won't get sun+moon charged as quickly.
I pretty much use Nexus's build, except I run sever+gash in areas where I can do bleeding. In Joko's domain, or anywhere with a lot of elementals, his build trumps mine, but I can do a deep wound, which is a personal preference. (I feel dirty without one).
Here is generally my full bar:
Sever/Gash/Galrath/Sun+moon/Dragon Slash/IAS of choice (I use frenzy, flail is a pain in the ass sometimes due to the reduced speed movement)/Enraging Charge/Distracting blow.
I bet you're thinking: no rez? but this is pve, and I play with heroes. My hencies can have hard rezzes, I'd rather just do as much damage as humanly possible. That being said, I like to roll with an orders necro with judge's insight, and a paragon with GFTE! and find their weakness, along with another dragon slash warrior and a hero prot monk. if using GFTE! and FTW, you actually don't need sever+gash as badly, but the low adrenaline cost on them is kind of nice to start pumping out damage right away. I reccomend finding room for wild throw on your paragon, as neither you or Koss can afford to bring wild blow. I'm still fairly early in nightfall with my warrior and have been bringing the dervish hero just for wild blow, plus avatar of balthazar is a pretty decent pve form.
I pretty much use Nexus's build, except I run sever+gash in areas where I can do bleeding. In Joko's domain, or anywhere with a lot of elementals, his build trumps mine, but I can do a deep wound, which is a personal preference. (I feel dirty without one).
Here is generally my full bar:
Sever/Gash/Galrath/Sun+moon/Dragon Slash/IAS of choice (I use frenzy, flail is a pain in the ass sometimes due to the reduced speed movement)/Enraging Charge/Distracting blow.
I bet you're thinking: no rez? but this is pve, and I play with heroes. My hencies can have hard rezzes, I'd rather just do as much damage as humanly possible. That being said, I like to roll with an orders necro with judge's insight, and a paragon with GFTE! and find their weakness, along with another dragon slash warrior and a hero prot monk. if using GFTE! and FTW, you actually don't need sever+gash as badly, but the low adrenaline cost on them is kind of nice to start pumping out damage right away. I reccomend finding room for wild throw on your paragon, as neither you or Koss can afford to bring wild blow. I'm still fairly early in nightfall with my warrior and have been bringing the dervish hero just for wild blow, plus avatar of balthazar is a pretty decent pve form.
The Last Cruzader
I only use Dragon Slash for PVE just because its fun to spam alot of adren skills and knowing that there isn't a problem if you die ^^
I use:
Sever Artery
Silverwing Slash
Sun and Moon Slash
Dragon Slash
Healing Signet
Flail
For Great Justice!/Enraging Charge
Rez sig
Also Attributes are:
Swordsmanship: 16
Tactics:10
Strength:10
I use:
Sever Artery
Silverwing Slash
Sun and Moon Slash
Dragon Slash
Healing Signet
Flail
For Great Justice!/Enraging Charge
Rez sig
Also Attributes are:
Swordsmanship: 16
Tactics:10
Strength:10
Evilsod
Sever Artery
Gash
Galrath Slash
Dragon Slash
Tiger Stance/Flail
Sprint/Endure Pain/Lions Comfort
For Great Justice
Res Signet
Why does nobody use Gash... 20% less health is more powerful than +43 damage. And Gash does +20 if you cycle it.
Gash
Galrath Slash
Dragon Slash
Tiger Stance/Flail
Sprint/Endure Pain/Lions Comfort
For Great Justice
Res Signet
Why does nobody use Gash... 20% less health is more powerful than +43 damage. And Gash does +20 if you cycle it.
Muk Utep
Quote:
Originally Posted by Evilsod
Why does nobody use Gash... 20% less health is more powerful than +43 damage. And Gash does +20 if you cycle it.
My warrior is just for PvE. I don't find it efficient enough on its own to provide a deep wound, and I don't want to waste two slots on it (by bringing Sever Artery). I'm not trading Silverwing and Galrath for it. Deep wound isn't that important in PvE.
Nexus Icon
Quote:
Originally Posted by Thom Bangalter
I bet you're thinking: no rez? but this is pve, and I play with heroes. My hencies can have hard rezzes, I'd rather just do as much damage as humanly possible.
Yup, the only reason I've started bringing res along recently is because I've been pugging more.
If I'm playing with all heroes and henchies, out goes res and in comes Distracting Blow, or something else useful.
I'd really love to bring Wild Blow, but it completely gimps the build.
Changing to W/A for Expose Defenses can be great for dealing with stance users in PvE, such as Arms of Torment. They generally use Lightning Reflexes just as they go into Call to the Torment. As they take double damage whilst using this skill, it's in your best interest to penetrate the stance as quickly as possible, otherwise you'll end up with 2 Arms where there was only one before.
Now Expose Defenses isn't as quick as Wild Blow, but at least you still have your adrenaline to work with.
That and it puts Warrior's Cunning to shame. Seriously, there's a skill that needs looking at.
With only 3 points in Deadly Arts, Expose Defenses gives me 8 seconds of my attacks ignoring stances and can be re-cast every 10 seconds, for 10 energy.
Yet Warrior's Cunning?
With 3 points in Strength, it lasts for a paltry 6 seconds, costs 10 energy and takes 60 seconds to recharge. At 13 Strength, it lasts for 10 seconds. Yes, there's no activation time, but is that worth the lengthy cooldown?
Meh.
Sorry for straying off topic there.
If I'm playing with all heroes and henchies, out goes res and in comes Distracting Blow, or something else useful.
I'd really love to bring Wild Blow, but it completely gimps the build.
Changing to W/A for Expose Defenses can be great for dealing with stance users in PvE, such as Arms of Torment. They generally use Lightning Reflexes just as they go into Call to the Torment. As they take double damage whilst using this skill, it's in your best interest to penetrate the stance as quickly as possible, otherwise you'll end up with 2 Arms where there was only one before.
Now Expose Defenses isn't as quick as Wild Blow, but at least you still have your adrenaline to work with.
That and it puts Warrior's Cunning to shame. Seriously, there's a skill that needs looking at.
With only 3 points in Deadly Arts, Expose Defenses gives me 8 seconds of my attacks ignoring stances and can be re-cast every 10 seconds, for 10 energy.
Yet Warrior's Cunning?
With 3 points in Strength, it lasts for a paltry 6 seconds, costs 10 energy and takes 60 seconds to recharge. At 13 Strength, it lasts for 10 seconds. Yes, there's no activation time, but is that worth the lengthy cooldown?
Meh.
Sorry for straying off topic there.
Darkpower Alchemist
[skill=card]Deadly Riposte[/skill][skill=card]Gash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Dragon Slash[/skill][skill=card]Flail[/skill][skill=card]Enraging Charge[/skill][skill=card]Lion's Comfort[/skill][skill=card]Resurrection Signet[/skill]
This has all the makings of a solid Dragon Slash build. In AB, change the res sig for distracting blow. I have also used a similar build with a shock sword/ conjure lightning build in AB as well.
I know a few may not think that DR isn't what they would use, but LC and DR will both work for the better for the investment in tactics.
This has all the makings of a solid Dragon Slash build. In AB, change the res sig for distracting blow. I have also used a similar build with a shock sword/ conjure lightning build in AB as well.
I know a few may not think that DR isn't what they would use, but LC and DR will both work for the better for the investment in tactics.
hotman
Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Deadly Riposte[/skill][skill=card]Gash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Dragon Slash[/skill][skill=card]Flail[/skill][skill=card]Enraging Charge[/skill][skill=card]Lion's Comfort[/skill][skill=card]Resurrection Signet[/skill]
This has all the makings of a solid Dragon Slash build. In AB, change the res sig for distracting blow. I have also used a similar build with a shock sword/ conjure lightning build in AB as well.
I know a few may not think that DR isn't what they would use, but LC and DR will both work for the better for the investment in tactics. waht are ur point spreads
HAPPY NEW YEAR
This has all the makings of a solid Dragon Slash build. In AB, change the res sig for distracting blow. I have also used a similar build with a shock sword/ conjure lightning build in AB as well.
I know a few may not think that DR isn't what they would use, but LC and DR will both work for the better for the investment in tactics. waht are ur point spreads
HAPPY NEW YEAR
Ensign
Sever/Gash/Sun+Moon/Dragon/Frenzy/EnragCharge/DBlow/Ressig
If you can't bleed:
Galrath/Silverwing/Sun+Moon/Dragon/Frenzy/EnragCharge/DBlow/Ressig
For Great Justice is lots of fun too.
Go kill stuff etc.
Peace,
-CxE
If you can't bleed:
Galrath/Silverwing/Sun+Moon/Dragon/Frenzy/EnragCharge/DBlow/Ressig
For Great Justice is lots of fun too.
Go kill stuff etc.
Peace,
-CxE
Age
I only use 3 skill when when useing DS they
sever,silverwing and dragon slash
glarath,silverwing and dragon slash for PvP server,gash,dragon slash.
distracting blow,sun and the moon,dragon slash.
sever,silverwing and dragon slash
glarath,silverwing and dragon slash for PvP server,gash,dragon slash.
distracting blow,sun and the moon,dragon slash.
draxynnic
Quote:
Originally Posted by Muk Utep
My warrior is just for PvE. I don't find it efficient enough on its own to provide a deep wound, and I don't want to waste two slots on it (by bringing Sever Artery). I'm not trading Silverwing and Galrath for it. Deep wound isn't that important in PvE.
It depends on the situation. Normally, for PvE, I'd agree with you. Just keep in mind that Deep Wound also reduces the effectiveness of healing on the victim, so if you ever find yourself in a situation of needing to take someone down who has significant healing support, it may be worth considering.
Bowstring Badass
I use the same skills for pve and pvp ds.
Sprint/Rush/Enraging Charge
Sever
Gash
DS
Frenzy/Flail
Shock
Heal Sig
Rez Sig
Shock can be replaced by anything like Sun and Moon (<3 kd's from shock).
Attributes are:
16 sword
9 strength
11 tactics
Sprint/Rush/Enraging Charge
Sever
Gash
DS
Frenzy/Flail
Shock
Heal Sig
Rez Sig
Shock can be replaced by anything like Sun and Moon (<3 kd's from shock).
Attributes are:
16 sword
9 strength
11 tactics
Jeff Highwind
Quote:
Originally Posted by Bowstring Badass
I use the same skills for pve and pvp ds.
Sprint/Rush/Enraging Charge
Sever
Gash
DS
Frenzy/Flail
Shock
Heal Sig
Rez Sig
Shock can be replaced by anything like Sun and Moon (<3 kd's from shock).
Attributes are:
16 sword
9 strength
11 tactics Lets be friends!
Sprint/Rush/Enraging Charge
Sever
Gash
DS
Frenzy/Flail
Shock
Heal Sig
Rez Sig
Shock can be replaced by anything like Sun and Moon (<3 kd's from shock).
Attributes are:
16 sword
9 strength
11 tactics Lets be friends!
Effigy
Quote:
Originally Posted by Age
sever,silverwing and dragon slash
Sever is worthless without Gash.
Thom Bangalter
Prot strike is hot on a dragon slash bar in pvp.
ume kurosaki
I run Galrath/Silverwing/DSlash/Flail/Enraging Charge/For Great Justice/Heal Sig/Rez Sig.
16 sword, 9 str, 9 tactics.
Edit: PvE btw
16 sword, 9 str, 9 tactics.
Edit: PvE btw
Tingi
Quote:
Originally Posted by Bowstring Badass
I use the same skills for pve and pvp ds.
Sprint/Rush/Enraging Charge
Sever
Gash
DS
Frenzy/Flail
Shock
Heal Sig
Rez Sig
Shock can be replaced by anything like Sun and Moon (<3 kd's from shock).
Attributes are:
16 sword
9 strength
11 tactics Wow someone on the warrior forums who knows what they are on about.
not being sarcastic btw.
Sprint/Rush/Enraging Charge
Sever
Gash
DS
Frenzy/Flail
Shock
Heal Sig
Rez Sig
Shock can be replaced by anything like Sun and Moon (<3 kd's from shock).
Attributes are:
16 sword
9 strength
11 tactics Wow someone on the warrior forums who knows what they are on about.
not being sarcastic btw.
Age
Quote:
Originally Posted by Effigy
Sever is worthless without Gash.
It works for me where fleshies are and this is for PvE not PvP like I first Posted I prefer 3 skills over four if I need another stance or shout.I like experimenting that is what this game is about not your all around cookie cutter builds.
Mr.H.Mishima
For PvE I run some bastardized builds, but what seems to work best for me in MOST situations is something like"
Enraging Charge, Barbarous Slice, Silverwing, Galrath, Sun and Moon, Dragon, Watch Yourself, Shields Up.
Like someone mentioned before, I don't use a rez because all my heroes and henchies carry them, and I rarely pug. I find that once the adren is built up, there is not really any reason to use a IAS. If I do, I swap enraging charge for Tiger Stance or Flail.
Attribs are 14 Sword, 13 Tactics, 13, Strength...or there abouts. Yes, I use three Superior Attrib runes. Using Sentinels armor, pommel of Defense, Vamp Sword. I don't really notice I have any trouble staying alive.
Enraging Charge, Barbarous Slice, Silverwing, Galrath, Sun and Moon, Dragon, Watch Yourself, Shields Up.
Like someone mentioned before, I don't use a rez because all my heroes and henchies carry them, and I rarely pug. I find that once the adren is built up, there is not really any reason to use a IAS. If I do, I swap enraging charge for Tiger Stance or Flail.
Attribs are 14 Sword, 13 Tactics, 13, Strength...or there abouts. Yes, I use three Superior Attrib runes. Using Sentinels armor, pommel of Defense, Vamp Sword. I don't really notice I have any trouble staying alive.
Effigy
Quote:
Originally Posted by Age
It works for me where fleshies are and this is for PvE not PvP like I first Posted I prefer 3 skills over four if I need another stance or shout.I like experimenting that is what this game is about not your all around cookie cutter builds.
Anything works in PvE. C+Space works. The question is whether or not it's good. By itself, Sever Artery is a crap skill. The only value it has is to prime Gash, which is a good skill. You build is basically cookie-cutter, only you removed the skill that justifies bringing Sever.
When people ask for advice on a forum, they want cookie-cutter. That's exactly the idea--you give them a build and they copy it. Giving bad advice just because it's "different" isn't going to help anyone.
When people ask for advice on a forum, they want cookie-cutter. That's exactly the idea--you give them a build and they copy it. Giving bad advice just because it's "different" isn't going to help anyone.
Jeff Highwind
Here's somthing I cooked up after getting a spiffy new Long Sword, it's similar to other things posted here but so what. >:O
W/E
Sword 16
Strength 10
Tactics 10
Spare Change in Air
10% Adrenal Sword is pretty nifty.
Knights or +10%vsElements armor recommended, Stonefist insignia highly recommended
[card]Shock[/card][card]Sever Artery[/card][card]Gash[/card][card]Dragon Slash[/card][card]Flail[/card][card]Enraging Charge[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
For AB, Replace [card]Resurrection Signet[/card] with [card]"For Great Justice!"[/card]
I feel like I am missing somthing though, any ideas?
W/E
Sword 16
Strength 10
Tactics 10
Spare Change in Air
10% Adrenal Sword is pretty nifty.
Knights or +10%vsElements armor recommended, Stonefist insignia highly recommended
[card]Shock[/card][card]Sever Artery[/card][card]Gash[/card][card]Dragon Slash[/card][card]Flail[/card][card]Enraging Charge[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
For AB, Replace [card]Resurrection Signet[/card] with [card]"For Great Justice!"[/card]
I feel like I am missing somthing though, any ideas?
hotman
Quote:
Originally Posted by Jeff Highwind
Here's somthing I cooked up after getting a spiffy new Long Sword, it's similar to other things posted here but so what. >:O
W/E
Sword 16
Strength 10
Tactics 10
Spare Change in Air
10% Adrenal Sword is pretty nifty.
Knights or +10%vsElements armor recommended, Stonefist insignia highly recommended
[card]Shock[/card][card]Sever Artery[/card][card]Gash[/card][card]Dragon Slash[/card][card]Flail[/card][card]Enraging Charge[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
For AB, Replace [card]Resurrection Signet[/card] with [card]"For Great Justice!"[/card]
I feel like I am missing somthing though, any ideas? i ran a build like this although i dont like shock, the exhastion is a pain imo but i used FGJ instead and i would use like Sun and Moon sash for signet
W/E
Sword 16
Strength 10
Tactics 10
Spare Change in Air
10% Adrenal Sword is pretty nifty.
Knights or +10%vsElements armor recommended, Stonefist insignia highly recommended
[card]Shock[/card][card]Sever Artery[/card][card]Gash[/card][card]Dragon Slash[/card][card]Flail[/card][card]Enraging Charge[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
For AB, Replace [card]Resurrection Signet[/card] with [card]"For Great Justice!"[/card]
I feel like I am missing somthing though, any ideas? i ran a build like this although i dont like shock, the exhastion is a pain imo but i used FGJ instead and i would use like Sun and Moon sash for signet
Jeff Highwind
I put shock in because we can't having the squishy monk running as I activate Flail. >_<
Muk Utep
Quote:
Originally Posted by Jeff Highwind
Here's somthing I cooked up after getting a spiffy new Long Sword, it's similar to other things posted here but so what. >:O
W/E
Sword 16
Strength 10
Tactics 10
Spare Change in Air
10% Adrenal Sword is pretty nifty.
Knights or +10%vsElements armor recommended, Stonefist insignia highly recommended
[card]Shock[/card][card]Sever Artery[/card][card]Gash[/card][card]Dragon Slash[/card][card]Flail[/card][card]Enraging Charge[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
For AB, Replace [card]Resurrection Signet[/card] with [card]"For Great Justice!"[/card]
I feel like I am missing somthing though, any ideas? Is this a PvE or PvP build? For PvE, you should either consider not bringing a self heal, or bring Lion's Comfort. For PvP, use Frenzy instead of Flail.
Also, Dragon Slash works best in a skillbar with lots of high-adrenaline attacks such as these:
[skill]Standing Slash[/skill][skill]Galrath Slash[/skill][skill]Silverwing Slash[/skill][skill]Sun and Moon Slash[/skill]
You throw away a lot of Dragon Slash's potential by using just Sever and Gash.
I wouldn't use Dragon Slash in PvP. It doesn't really provide spikes, it provides a high and steady DPS. The build I consider optimal with DS doesn't provide a deep wound, and it doesn't use a self heal. If I bring a warrior to PvP I use either axes for their better spice capacity and more accessible deep wound, or I use an alternative build like Drunken/Balanced or simply YAA with the old Sever-Gash-Final.
W/E
Sword 16
Strength 10
Tactics 10
Spare Change in Air
10% Adrenal Sword is pretty nifty.
Knights or +10%vsElements armor recommended, Stonefist insignia highly recommended
[card]Shock[/card][card]Sever Artery[/card][card]Gash[/card][card]Dragon Slash[/card][card]Flail[/card][card]Enraging Charge[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
For AB, Replace [card]Resurrection Signet[/card] with [card]"For Great Justice!"[/card]
I feel like I am missing somthing though, any ideas? Is this a PvE or PvP build? For PvE, you should either consider not bringing a self heal, or bring Lion's Comfort. For PvP, use Frenzy instead of Flail.
Also, Dragon Slash works best in a skillbar with lots of high-adrenaline attacks such as these:
[skill]Standing Slash[/skill][skill]Galrath Slash[/skill][skill]Silverwing Slash[/skill][skill]Sun and Moon Slash[/skill]
You throw away a lot of Dragon Slash's potential by using just Sever and Gash.
I wouldn't use Dragon Slash in PvP. It doesn't really provide spikes, it provides a high and steady DPS. The build I consider optimal with DS doesn't provide a deep wound, and it doesn't use a self heal. If I bring a warrior to PvP I use either axes for their better spice capacity and more accessible deep wound, or I use an alternative build like Drunken/Balanced or simply YAA with the old Sever-Gash-Final.
Reinfire
Quote:
Here is one of my dragon slash builds:
Sword: 12+3+1
Strength: 9+1
Earth Prayers: 9
[skill]Vital Boon[/skill][skill]Galrath Slash[/skill][skill]Silverwing Slash[/skill][skill]Dragon Slash[/skill][skill]Signet of Pious Light[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Enraging charge[/skill]
Thom Bangalter
sever is worthless without gash.
Effigy
Are you kidding me? What is -3 degen going to do in PvE? Most monsters die in 5 seconds if your team has any real firepower and knows how to call targets. -3 degen is moderately useful in PvP, but then again why would you want to pass up Deep Wound? The fact is, Sever is a weak skill by itself. The best thing is has going for it is Gash. You can claim this is "opinion" or a "stupid statement" all you want, but I don't see any compelling, logical arguments for the use of Sever without Gash.
Jeff Highwind
Yea I agree with Thom and Effigy, Sever is pretty dull by it's lonesome. It's just a hit accompanied by 3 pips of degen, easily combatted by (you guessed it) MENDING!!1 (jk)
hotman
yeah cause every god's skill bar for a war has mending and healing breeze which reminds me of the greats build ive seen in an ab battle
mending
life bond
life barrier
healing breeze
heal party
heal area
heal other
rebirth
they were using a bow, and a really bad set of knights armour
mending
life bond
life barrier
healing breeze
heal party
heal area
heal other
rebirth
they were using a bow, and a really bad set of knights armour
XvArchonvX
For PvE, I used:
DS {E}
Sun and Moon
"FGJ"
Enraging Charge
Flail
Mending Touch or Plague Touch - replace with hex removal or other skill to adapt to area used in
Lion's Comfort
Rez
With FGJ up, you can cycle back and forth between DS and S&M, so other attack skills generally aren't as necessary. A vamp sword is the best choice when FGJ is up and a Furious Sword is best when it's recharging
DS {E}
Sun and Moon
"FGJ"
Enraging Charge
Flail
Mending Touch or Plague Touch - replace with hex removal or other skill to adapt to area used in
Lion's Comfort
Rez
With FGJ up, you can cycle back and forth between DS and S&M, so other attack skills generally aren't as necessary. A vamp sword is the best choice when FGJ is up and a Furious Sword is best when it's recharging
Reinfire
Quote:
I never said that I find sever an awesome skill What I ment is that I cant see how Gash makes sever any better. Even with gash, the degen is still -3 and the duration is still 20 seconds or w/e.
Therefor, I find one of the most used "written law" (which doesnt exist but is widely used) that Sever is useless without Gash, complete nonsense
ss1986v2
Quote:
Originally Posted by Reinfire
Just as much as I cant see any logical argument for the link between Sever and Gash
umm, lets see:
sever causes bleeding.
gash requires bleeding.
bleeding + gash = deep wound!
no bleeding + gash = nothing!
theres your link. gash doesnt make sever itself better. its the fact that they are useless without the other. you dont run sever by itself, just as you wouldnt run gash without sever (unless you had another source of bleeding). its a "their whole is greater than the sum of their parts" situation. sever, alone, gets like a 2 out of 10 as a skill. gash, alone, gets a 0 out of 10. but together, its probably a 7+ out of 10.
sever causes bleeding.
gash requires bleeding.
bleeding + gash = deep wound!
no bleeding + gash = nothing!
theres your link. gash doesnt make sever itself better. its the fact that they are useless without the other. you dont run sever by itself, just as you wouldnt run gash without sever (unless you had another source of bleeding). its a "their whole is greater than the sum of their parts" situation. sever, alone, gets like a 2 out of 10 as a skill. gash, alone, gets a 0 out of 10. but together, its probably a 7+ out of 10.