List Of Skills That Should Be Changed

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Kai Nui
gotta realize guild wars is a big game and there are counters to pretty much everything
This is a really easy way to trivialize any discussion about game-balance. If something is balanced, it's balanced and everyone knows it. If something is too powerful, it's too powerful regardless of any specific counters. You could use Diversion or Vocal Minority to counter old Energizing Finale, it was still a hugely retarded skill.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

How many times do they buff something because it sucks in PvE?

How many times do they Nerf something because it is too powerfull in PvE?

How often do they Nerf something because it is overpowered in PvP? Many hundreds of times?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Retribution X
How many times do they buff something because it sucks in PvE?

How many times do they Nerf something because it is too powerfull in PvE?

How often do they Nerf something because it is overpowered in PvP? Many hundreds of times?
Because "too powerful" in PvE is only in relation to when it lets you acquire money faster than they think you should be able too. Thats why the only nerfs to skills for PvE have been Farming builds.

The argument that something should be nerfed/buffed/stay the same based on how fast it kills an enemy in PvE is indeed not a good argument since these balances are for PvP. I agree there.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

SF will be altered. It's not even a matter of if. It's spike damage and AN has decided that they don't like spike damage if it can actually kill anyone. Trust me, the debate is pointless because it will be nerfed.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by Zonzai
SF will be altered. It's not even a matter of if. It's spike damage and AN has decided that they don't like spike damage if it can actually kill anyone. Trust me, the debate is pointless because it will be nerfed.
thank you
/signed

Chaos Herald

Chaos Herald

Ascalonian Squire

Join Date: Feb 2006

always changing.

All I ask is a decent ele or monk spell that cures exhaustion, I don't care if they nerf SF, i have plenty other decent ele builds.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Chaos Herald
All I ask is a decent ele or monk spell that cures exhaustion, I don't care if they nerf SF, i have plenty other decent ele builds.
glyph of energy?

well it dont look so much decent after the glyph of lesser energy buff

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by lishi
glyph of energy?

well it dont look so much decent after the glyph of lesser energy buff
Glyph of energy always sucked -.- If they buff it in the same way they buffed lesser, people might actually use it.

King_of_Eles

Ascalonian Squire

Join Date: Nov 2006

The Royal Dragon Riders

E/

Quote:
Originally Posted by lightblade
Searing Flame need Exhaustion. Mindburn however doesn't.
Lightblade do you even play an ele. If you play an ele for one month you will see how much you are ****ed by exhaustion. Its one of the worst things that happened to this game. SF is an easily balanced skill. Just read this forum and you are given numerous ways to counter it. Play an ele and you will see that this is the one decent elite that they have given fire elementalists. So many noobs.

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Withdraw Hexes. At 12 Divine Favor it will still take over a minute to recharge if you use it on a standard 8-person party. It would be just about worthwhile as an unlinked signet, but as a 15-energy ELITE? It needs a buff and a half.

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

they gonna nerf spoil victor?? If so..PLS NO

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Mystic Regen move to the Mysticism line.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

pffft just go to my thread, the last three posts are askills I mention in my original post

Angel Develin

Angel Develin

Wilds Pathfinder

Join Date: Sep 2005

Lions Arch

Minions of Kronos

N/Me

Healing signet -40 armor when use the signet should be changed the way watch your self is changed.
I think -1 armor per lvl should be fine.
lvl 1: -40
lvl 2: -39
lvl 3: -38
bla bla bla

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

Quote:
Originally Posted by Angel Develin
Healing signet -40 armor when use the signet should be changed the way watch your self is changed.
I think -1 armor per lvl should be fine.
lvl 1: -40
lvl 2: -39
lvl 3: -38
bla bla bla

yes agreed
i think spiritual pain could use a good change

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

All I'd like to say is "Please leave Glowing Gaze alone". You can nerf Searing Flames to high heaven for all I care. Just leave our new fire e-management skill alone ^_^.

Edit:

Adjustments/Buffs I'd like to see...

Elemental Flame.
Increase burning to 1..6 seconds and change it so that the burning triggers on the activation and removal of any elemental hex. Been struggling to find a use for it. I've thus reached the conclusion that it sucks...

Mind Blast:
15...75 damage instead of 15...51? Could be over-powered but I think people may actually use it with these numbers.

Mind Burn:
Instead of exhaustion, how about if you achieve the condition it's disabled for an additional 5...3 seconds? Or perhaps the cost increases similar to how Star Burst functions. Just an idea. I believe the current consensus is that this spell is not deserving of exhaustion but still shouldn't be so 'freely' spam-able.

Lava Arrows:
Normal spell range with Barrage style adjacent functionality, and a damage increase to 15...51 from 10...45.


Smouldering Embers:
A recharge drop to 7 seconds from 10, and a cast-time drop to 1 second. The 'conditional' burning could use being upped to 1...5 seconds.

Armour of Mist:
Recharge could drop to 20 like Frigid Armour considering all the enchantment hate flying around. 30, even with a 20% longer mod’ isn't great.

Frozen Burst:
Recharge dropped to either 15 or 20 from 30. I wouldn't mind the dreadful after-cast as much if the skill was available more often.

Icy Prism:
Since this functions as a signet interrupt, the cast-time could use being either 3/4 or 1/4 second.

Icy Shackles:
I see very little reason to use an elite 'conditional' slow over a non-elite reliable variant (Freezing Gust). Perhaps add damage to give it a primary use with conditional effects? 20...68 cold damage.

Gust:
A nice idea, but almost never worth it. Would be nice if it changed to any Elemental hex and was given a 7 second recharge. The damage is pretty low for Air so that could also have added penetration or just be untyped damage if the condition is met. If the damage was modded, then I guess the recharge should probably remain the same.

So...
Gust: 5 | 1 | 10 ( original stats)
'Elite Spell. If that foe is under the effects of an Elemental Hex, that foe is struck for 10...54 damage and is knocked down for 3 seconds, otherwise target foe is struck for 10...54 cold damage (50% failure chance with Air Magic 4 or less.)’

Lightning Touch:
Skill is fine really. A shorter recharge of say 5-7 seconds instead of 10 would help to attract more people to dual builds.

Ride The Lightning:
10 | 1 | 20. Very little use for an elementalist. Costs too much and takes too long to recharge. It could still be fun to use in dual builds though. so either...

5 energy | 3/4 cast | 15 second recharge

or...

10 energy | 3/4 cast | 5 second recharge

This spell is already 'controlled' since it has exhaustion.


Ash Blast:
Interesting if a little pointless (If you want blind you really just go air right?). I still love the idea of it, even if the 'chain' could be faster.
5 | 3/4 | 5 from 5 | 1 | 8 would make it more attractive.

Ebon Hawk:
Great in theory. Painfully weak to actually use. A 2 second cast kills this thing. A 1 second cast instead of 2 would improve this enough I think.

Glowstone:
The idea behind it is fantastic but it's currently like a crappy version of Glowing Gaze. Could use it's recharge being upped to 5 seconds from 7. It's already a projectile making it weak enough as it is.

Magnetic Aura:
This needs to have it's recharge seriously adjusted considering it's an enchantment and only works on melee. 30 seconds would be good.

Stone Striker:
Immune to critical hits please.

Ether Prism:
I just don't like the thing. I originally loved the idea of this spell. However it just doesn't synergize with Dual builds as it requires 12 e-storage to even work. Plus when your trying to kill something, the need to break half-way through your energy to use it just doesn't feel right. After a front-load of fire, those following 2 seconds make it all pointless. It's already hard enough to kill with an elementalist as it is.
I'm not wise enough about energy to know at which point this spell becomes over-powered (well, beyond the obvious), but currently I still favor Second Wind over this 80% of the time, and that's an unlinked skill...

Master of Magic:
Another 'my first elementalist' e-management skill. Too basic for my liking. Has none of the high-end elegance of Ether Prodigy, or Second Wind, and lacks the ability to provide flexibility (E-storage req is way too high. Unlike Ether Prism, this doesn't justify it). I'm sure I'll get flamed for this since I imagine it's popular with people who really have difficulty managing energy on a normal day, but there you have it...

The '2' energy return needs to occur lower (around 10 e-storage). While it sounds hypocritical of me to insult the skill with 'my first elementalist' and then actually 'buff' the thing, the reason is simple... I don't need the e-management enough to justify using this...

Energy Boon:
Could use some work. It's currently really, really bad. There is no reason to use this at all. Making it a Signet or a Glyph would be a good start, but I still probably wouldn't bother with it...

Glyph of Concentration:
The recharge is too long. It got a great buff.... For non-elementalists. In the face of a ranger I was quite happy to pay 5 energy every 2 seconds to 'ensure' I got a 2+ second cast-time spell off. Now I don't even have that option. Keeping it's 2 spell usage is great, but the recharge could use being at 5 seconds. If that's over-powered then move it to e-storage and make it scale from 1...2.

Glyph of Energy:
Loved it when I was afraid of exhaustion. Never use it now I'm not. Now it looks like crap next to Glyph of Lesser Energy since this is elite and that is not. Not sure what to do with it in all honesty...

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

yeah Lava Arrows needs a change its weak atm

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

The idea of Gust and Ash Blast is to use them togheter.
There is an elementalist boss that uses this combo (ouside of that city south from unwaking waters)
Hes skills are: Rust (water hex) Gust and Ash Blast.

Even with a specific combo it still sucks. What i do with this combo is knockdown so that i can blind.
If i want to knockdown whenever i want to, or blind whenever i want to, i can get 16 on air and use blinding flash and gale, and guess what, i still have an elite slot available

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by Angel Develin
Healing signet -40 armor when use the signet should be changed the way watch your self is changed.
I think -1 armor per lvl should be fine.
lvl 1: -40
lvl 2: -39
lvl 3: -38
bla bla bla
Why the hell should you need to buff Healing Signet ? The skill is fine as it is.
And idea about making Searing Flames cause Exhaustion must be the "best" idea ever.
Seriously, Soul Reaping needs to be reworked.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

the reason most people want to nerf SF is because their used to eles sucking crap and being easy as hell to kill, now that they are good its WTF is this -_-

Searing flames is fine -_-
Change Spoil Victor...
I dont even play a ele because back in Prophecies they were so nerfed it was ...eww

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

i like spoil victor i use it to solo warriors lol
but this skill is handy against diffcult bosses

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by rong626
Searing Flames
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge
(I didn't read all thread, sorry if already posted)

The "over power" of Searing Flames is not the skill itself, is the combination with Glowing Gaze. It's Glowing Gaze the one that must be balanced, not Searing Flames.

Eilsys

Eilsys

Frost Gate Guardian

Join Date: Aug 2006

United States

Biscuit Of Dewm [MEEP]

Mo/Me

For my two favourite classes:

Please make Primal Rage disable *non attack* skills for 10 seconds, instead of *all*, and make Dwarven Battle Stance last a bit longer, with a 33% attack boost instead of 25 (why keep making new IAS's if they can't be sustained/used in spikes?!). For non-elites, I'd like to see an IAS that could compare to Frenzy... maybe lower the recharge on Tiger Stance? I'm pretty sure Anet wanted W's to use non-Frenzy skills (as seen by the half-assed buffs to Berserker and Dwarven Battle stances), but none of them are as spammable/useful.

For Monk, I'd still like Shield of Deflection to be spammable, and for Boon Signet to heal for a decent amount. More pips of regen from PnH would be nice too.

lishi

Forge Runner

Join Date: Jul 2005

Most Paragon Skill have to be reworked.

its simple stupid have multiple powerfull effect who cannot be removed (or decently countered)

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Not A Fifty Five
Glyph of energy always sucked -.- If they buff it in the same way they buffed lesser, people might actually use it.
Glyph of energy is an amazing Elite, cast that, cast Meteor Shower and hey look no exaustion and no cost (since by the time uve cast that energy for the glyph has recharged). This is one of the better Elementalist Elites, its amazing. Seems to fit almost perfectly into Fire builds to ensure I never run out of energy while spamming rodgorts invocation and meteor shower (when possible)

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Arkantos
OoB kills the scrubs in AB. ANet doesn't care about AB's. They don't affect serious PvP. Get a better reason to nerf a balanced skill imo.
I laughed at this. :P

But yeah, OoB was hurt enough when it was changed from 10% sac - it's balanced.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by lishi
Most Paragon Skill have to be reworked.

its simple stupid have multiple powerfull effect who cannot be removed (or decently countered)
[skill]Vocal Minority[/skill]

ecopeel

Pre-Searing Cadet

Join Date: Jan 2007

Outside Cleveland, OH USA

RIP

E/Mo

Quote:
Originally Posted by Arkantos
I mean real PvP, not scrub crap.
Oh man, I didnt realize we were in the presence of the ultra-uber-super-1337 judge of what is "real" and what isnt. If people enjoy doing Fort Aspenwood, then let them, just because you are the uber mega god of all things PVP, doesnt mean that everybody else is. In fact there are even people that play this game exclusively PVE.

You are so sweet for being able to demean people for their preferred methods of play.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by NeHoMaR
[skill]Vocal Minority[/skill]
last 21 second recharge 20 second

remove hex. covered? convert hex not enough? divert hex or expell hex.

its like say OMG NERF PACIFISM! he pwn my warrior.

even so tell me another counter.

Ulcerous Lungs ? same as above plus no any paragon will stop to shout since bleeding its not so terrible.

Well of silence? need a corpose , 2 second cast so consume corpse will steal the corpse , even if you manage to put it up any decent player will just step out of it.

Roaring Winds? wow level 1...4 2 wand attack and its dead

So basicly we have 4 skill of 500?600? can affect shut or chant and 0 of them are decent counter

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by lishi
last 21 second recharge 20 second

remove hex. covered? convert hex not enough? divert hex or expell hex.

its like say OMG NERF PACIFISM! he pwn my warrior.

even so tell me another counter.

Ulcerous Lungs ? same as above plus no any paragon will stop to shout since bleeding its not so terrible.

Well of silence? need a corpose , 2 second cast so consume corpse will steal the corpse , even if you manage to put it up any decent player will just step out of it.

Roaring Winds? wow level 1...4 2 wand attack and its dead

So basicly we have 4 skill of 500?600? can affect shut or chant and 0 of them are decent counter
Well, a skill like remove a chant/shout on hit maybe make no sense, maybe some necro curses could be added for actually remove one or more chant/shout in the area/target, etc., but that need a new campaign? As far as know they don't add skills in updates.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Quote:
Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge
Pretty sure OoB is fine as is... it sounds to me like someone is a complete noob and doesn't know how to counter a touch ranger, and then came here to whine about it.

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

Quote:
Originally Posted by ca_aok
Pretty sure OoB is fine as is... it sounds to me like someone is a complete noob and doesn't know how to counter a touch ranger, and then came here to whine about it.
hello Mr.Grumpy.Woke up at the wrong side of your bed?
I wasnt whining i was suggesting.
thanks

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Offering of Blood is already "nerfed", no one use it now in comparison to a year ago. All monks used OoB in that days (including me)

In this days with the 10 professions and all new skills, I think they could return OoB to the original health sacrifice without unbalance the game.

[skill]Offering of Blood[/skill]

pjfresh

pjfresh

Ascalonian Squire

Join Date: Jul 2006

NC, USA

Through the Eyes of the Dragon [eyes]

R/

I think the elementalist buff was a good thing to encourage elementalists. I just don't like the side effect of double dmg Nightfall ele. bosses wiping my henchmen in 1-2 hits, but whatev, roll with it

Anyway, since this post is about skill change, I have one. I've been playing as a monk from day 1 and I must admit, Shield of Deflection [elite], has never been on my skillbar in 2 years (since the day I capped it anyway). Maybe if it cost half the energy (5 instead of 10) and possibly up the casting time to 2 sec. or recharge time to 10 sec. if spamming became abused in PvP (idk, I don't PvP much). IDK, the wasted potential of this skill has always bugged me, heh.

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

i guess we will see the results on Friday.I m looking forward to teh skill balacing even though its only a test.But maybe they wont nerf sf haha

Shield of Deflection could use a change..rarely see ppl using it

Vykhos

Ascalonian Squire

Join Date: Dec 2005

Prestigious Finale [Fin]

R/Mo

Diversion needs a higher recharge imo, 10 is so low. These new 3 mesmer euroway teams are absolutely annoying, they can divert a lot of skills before the 1st one recharge.

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

On the topic of searing flames it needs to be changed, not for PvE or PvP reasons but for both, it is simply overpowered to other Elementalist elites and mkaes them useless.

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Although i agree with the previous poster:

Lets not forget that Eles are the primary Damage class, if people cry because a spell is too powerful they should go try finding ways around it.

Look up the following Skills:
Ele: Frigid Armour
Mesmer: Backfire, Diversion, Arcane Languor, Signet of Humility. (all potent Shutdowns, find more under the class some people obviously overlook, MESMER.)

Those are skills i can pick of my mind instantly to counter the effect or use of SF.

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

well they changed sf for the weekend..Searing Flames: decreased Burning duration to 1..5 seconds.Still i dont feel happy..

but Spiritual Pain now deals less dmg this weekend

Gein-_-

Gein-_-

Pre-Searing Cadet

Join Date: Apr 2006

Distorted Reality

Mo/

Quote:
Originally Posted by ArianeB
Here Here!

Searing Flames and Sandstorm have made the Elementalists cool again, which they haven't been since the big AoE nerf over a year ago.

At the same time they have made Mesmer's cool again in PvP: Backfire + Mantra of Flame + Spirit Shackles = 1 dead SF elementalist.

Backfire does not work in PvP, smart people will NOT cast through it.

Casting Spirit Shackles on a CASTER is pointless. I don't know what kind of stupid teams you have come up against recently, but most of the time no one will wand while having spirit shackles and then laugh at you for even casting it on them.