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Originally Posted by Curse You
And you are sure of this because...?
Searing Flames is not overpowered. Not anymore than IWAY, Touch Rangers, Rampaging Thumpers (I haven't seen anyone complaing about them recently).
There is at least one good damage dealing elite for each strand of Elemental magic. - Invoke Lightning
- Sandstorm
- Searing Flames
- Shatterstone
Now why haven't I seen any complaints about the other ones?
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Of the 4 of these, I can offer my expertisse on 3 of them.
I'm going to say this very simply. None of them are uber. Sandstorm has a 2 second cast time - it's interrupt food; Shatterstone is a Hex Spell and therefore vulnerable to hex removal; Searing Flames is 15 energy and spammable. People who say thats nothing for an ele because of energy storage are wrong. Likewise, fire attunement and glowing gaze isnt perfect either, as that only covers the regen for SF, leaving no management skills for the other 5 skills in their skill bar. Oh sure, you can spec in inspiration as well, but that reduces your ability to effectively use other elementalist attributes, not to mention in PvP, it removes the option for taking heal party etc.
Oh, and exhaustion on a spammable skill? Frankly, I think the people saying stuff like that have never experienced exhaustion for themselves. Exhaustion on Searing Flames would make it the de facto worst skill in the game, full stop.
And yes, I'm an ele, so of course I'm gonna stand up for my classes skills, but I'll have you know that I use Sandstorm.
Just a little edit. As has been stated, SF is fine in itself. If there is a problem, it is that the energy gain from glowing gaze perhaps needs to be toned down a bit. Say, maximum of +8 and make the top tier of energy gain available at 15 fire magic, (As in make the increase narrower.) - this is so people dont need to buy an overpriced superior rune to get the best out of the skill.
I guess that wasnt very clear tho, so I'll do a quick chart type thing.
--Glowing Gaze--
Fire Magic---1--2--3--4--5--6--7--8--9--10--11--12--13--14--15--16
Energy Gain--1--1--2--2--3--3--4--4--5--5---6----6---7---7---8---8
Damage- Inconsequential, leave as is