Rebalancing

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

This is a question to the Guru members and/or Gaile:

When do yall think the next skill rebalancing will be and which skills do y'all think we should use while they last? ty

Antheus

Forge Runner

Join Date: Jan 2006

It'll come mid-to late january.

Meanwhile, use Mending, Healing breeze and restore life.

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

duh... Who doesnt already use those but ur a nooblet because you dont echo them.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by You just got tomahawked
duh... Who doesnt already use those but ur a nooblet because you dont echo them.
I'm pro. I glyph them...

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

no ur the nooblet cause its not archane echo then echoed

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Quote:
Originally Posted by Antheus
It'll come mid-to late january.

Meanwhile, use Mending, Healing breeze and restore life.
Someone took your advice. We had a wammo running that earlier.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Yes, Anet please give us a list of soon to be nerfed!

**looks at in game name**

steelwill

Ascalonian Squire

Join Date: Oct 2006

I'd like to see a whole lot of skills get adjusted. All those skills that no one ever uses because there is either a better alternative or just flat out suck - bring these skills up to par. And all those skills that get used entirely too often, there is a reason for this. And all the old skills that simply became obsolete because of new skills (crip shot vs. grenth's grasp). And while on the subject I'd like to see it made worthwhile for rangers to start wielding bows again. Some hex removal buffs would be nice too. And I don't want to see anything nerfed into the ground either. I'm really getting frustrated with pvp in this game. In RA all too often it's 'skills' over 'skill' and in a game that's supposed to be balanced it just shouldn't be this way, in even the dirge of pvp.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

STRAAIGHT from ArenaNet, Leprekan is soon to be nerfed!

BTW, SF is gonna get nerfed, I guarantee you that.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Kijik Oni Hanryuu
STRAAIGHT from ArenaNet, Leprekan is soon to be nerfed!
I heard they're also going to un-approve his names. All of them.

Seriously, I don't think they've said when an update will be, but I would imagine there will be one before the next season of GvG starts.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Searing Flames

You know it's going to happen.

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

Quote:
Originally Posted by Sarevok Thordin
Searing Flames

You know it's going to happen.
And I don't think it's that overpowed.

Avatar of Grenth, Sandstorm, Feigned Neutrality, along with Spiritual Pain and Fear Me(or steady stance) are all on my "hit-list"

Solar Light

Solar Light

Frost Gate Guardian

Join Date: May 2006

Teutonic Warriors {TW}

Mo/

sandstorm is in a better balanced state compared to SF, its not spammable

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

SF wont be nerfed.

spiritual pain though.....i thinkin it could be a bit.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Thorondor SF will be nerfed I'll bet my account on that. Oh and I'm betting they're gonna nerf Mystic Regen too >.>

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

We should use Heroes while they last. Apparently, they deal a high % more damage than human players.

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

That's a myth, and no one has confirmed it. Don't believe what wiki tells you :\

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by gasmaskman
And I don't think it's that overpowed.

Avatar of Grenth, Sandstorm, Feigned Neutrality, along with Spiritual Pain and Fear Me(or steady stance) are all on my "hit-list"
Ahhh crap. My Me/A is having a blast and now you made me wake up and smell the coffee.
I'm not arguing, I think it'll happen too.
I have a feeling that assassin's promise may be changed to work on non-spell skills only. It has not left my skill bar since day one of NF PVE and for good reason.

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

well...SF is definently being nerfed. Have you seen Gaile last chat log?

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

I would love to see a lot of buffs to the rarely used skills instead of more nerfs to the popular skills, but I think most know what will happen.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Toll Booth Willie
I would love to see a lot of buffs to the rarely used skills instead of more nerfs to the popular skills, but I think most know what will happen.
Love the name

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

I'm pretty sure dervishes might be nerfed. They are huge tanks in AB's, really good unstoppable forces. I saw one guy with balthazar running around cutting up everyone.
Us luxon still won, but he was a tough dude. Avoided him as much as possible.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

SF will probably see more of a recharge time maybe small damage adjustment. Why Mystic Regeneration?? Its one of the few dervish heal skills. And it is an enchant so it can be removed. That alone should be the reason it should never see a nerf.


EDIT - And if you set them up right dervish can be great tanks. But thats why they have the 60 armor req to compensate.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Toll Booth Willie
I would love to see a lot of buffs to the rarely used skills instead of more nerfs to the popular skills, but I think most know what will happen.
From my experience in Everquest 2 and WoW and the few times I got to talk to devs, the rule is nerf first, buff later if needed. It does piss people off because they don't like being weakened, but devs would rather nerf some skills down to balance with other skills, rather than buff skills to balance and then buff all PVE content. I have no idea if GW dev staff share that philosophy though. It bugs me when a skill I like is weakened, but I guess it is less risky than messing with all the PVE content.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by You just got tomahawked
well...SF is definently being nerfed. Have you seen Gaile last chat log?
Learn the difference between nerf and balance imo.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Blinding Surge, Avatar of Grenth, Shadow of Haste, and Spiritual Pain, imo. SF and RaO might take small hits to tweak them slightly.

Quote:
Originally Posted by Toll Booth Willie
I would love to see a lot of buffs to the rarely used skills instead of more nerfs to the popular skills, but I think most know what will happen.
If you leave skills that are above the balance standard alone, and raise more skills to higher power levels, you then raise the bar of 'balanced' skills. Then when it comes around again, you do the same thing, and the average power of skills increases as more are added. This is called power creep.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Avarre
If you leave skills that are above the balance standard alone, and raise more skills to higher power levels, you then raise the bar of 'balanced' skills. Then when it comes around again, you do the same thing, and the average power of skills increases as more are added. This is called power creep.
Well, what's worse, the power creep, or too much defense (ala Paragons) lengthening matches. I'd say a power creep overall is needed to keep things fresh and moving along.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by arcanemacabre
Well, what's worse, the power creep, or too much defense (ala Paragons) lengthening matches. I'd say a power creep overall is needed to keep things fresh and moving along.
I don't think you understand. The devs would nerf the defensive skills first if it drew out matches too long. They wouldn't want to buff all offense first because it would widen the disparity between no defense and high defense. Gameplay would hinge on defense indefinitely as the offense would be so powerful it would wipe out any team without high defense very quickly.

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

the return of Ritual Lord!
AN is probably going to ajust it and rename it to Seared Flamers....
Target spammer and all nearby are struck with Seared Flamers. Any who are spamming when this skill is cast are struck for 7k...9k of stupid damage. Any who are not already spaming begin Spaming W.T.S for 1...6 hours.

or maybe a better function of "Sight Beyond Sight".... why blind a ritualist?0.o

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Plushie Penguin
or maybe a better funtion of "Sight Beyond Sight".... why blind a ritualist?0.o
D/Rt Extend Enchantments - Sight Beyond Sight.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Quote:
Originally Posted by gasmaskman
That's a myth, and no one has confirmed it. Don't believe what wiki tells you :\
True (as of 2 weeks into Nightfall release, no one wanted to test since then), it's pretty brutal getting hit by a Koss Mighty Blow for 146 at 14 mastery.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

ooooooo thanks for the idea Avarre now I can change my secondary and actually use it! YAY! Oh and feathermoore, reason I think they will nerf Mystic Regen is because it nerfs degen, and ANet has a thing for degen.. Above that is the fact that it is easily reapplied, and it is used in well every derv build.. Also Dervs has 70 armor... Why do people seem to think that if it doesn't have zomg tankzors wammo armor.. that it has caster armor?

Seef- could he have possibly hit you with a critical hit? and had a high level of strength? adding to his damage a lil bit? also what class got hit by him?

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Plushie Penguin
the return of Ritual Lord!
AN is probably going to ajust it and rename it to Seared Flamers....
Target spammer and all nearby are struck with Seared Flamers. Any who are spamming when this skill is cast are struck for 7k...9k of stupid damage. Any who are not already spaming begin Spaming W.T.S for 1...6 hours.

or maybe a better funtion of "Sight Beyond Sight".... why blind a ritualist?0.o
I thought Anet's intention with Sight Beyond Sight was to facilitate ritualist melee builds. As you know Nightfall introduced into the ritualist primary attribute Sight Beyond Sight, and Spirit's Strength. I'm sure most people have seen the 1 spike killer build, as straightforward and prone to enchantment removal as it is, I'm sure the Anet testers knew that combo before releasing Nightfall.
Plus they added Vocal was Sogolon into restoration.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

hence why every class has at least one or two new enchantment rending skills in NF, except for warriors perhaps... not sure..

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by CagedinSanity
I'm pretty sure dervishes might be nerfed. They are huge tanks in AB's, really good unstoppable forces. I saw one guy with balthazar running around cutting up everyone.
Us luxon still won, but he was a tough dude. Avoided him as much as possible.
Unfortunately I find you assesment of the Dervish's tanking abilities to be misplaced.

Dervish can hardly tank anything anymore, except when wearing the forms for 40ish seconds. Note that a smart Dervish will save those Forms for intense combat, which is probably when you'd see it, in the fray.

There's also the posibility that they may have had a monk for backup with dmg reduction spells, or that kills might have been assists.

Now if this guy was running around solo, killing 2-3 people by himself, and suriving against heavy spike assassins and melee-shutdown Mes.

Then only one thing to say. I want their build.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Kijik Oni Hanryuu
hence why every class has at least one or two new enchantment rending skills in NF, except for warriors perhaps... not sure..
I think mesmers, assassins, ritualists, dervishes and necros are the only enchant removers. I could be wrong though!
I think monks, mesmers and paragons are the only hex removers. Is that true?

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

smite monks can get rid of enchants, and I know mezzies can, umm paragons yeah they may not be able to rend enchants. umm, I think yer pretty much right on about the hex removal list tho >.< we need more hex removal in this game.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by Redfeather1975
I think mesmers, assassins, ritualists, dervishes and necros are the only enchant removers. I could be wrong though!
I think monks, mesmers and paragons are the only hex removers. Is that true?
Dervishes has Avatar of Dwayna and Pious Restoration.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Kijik Oni Hanryuu
smite monks can get rid of enchants, and I know mezzies can, umm paragons yeah they may not be able to rend enchants. umm, I think yer pretty much right on about the hex removal list tho >.< we need more hex removal in this game.
Nooooooooooooooooooooooooooooooooooo!

Sorry. My main is a mesmer.

BTW, thanks Deleet! Now I know what other skills to watch out for. Avatar of Dwayna eh!
/me huddles in fear of hex removing people

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Quote:
Originally Posted by Ken Dei
Unfortunately I find you assesment of the Dervish's tanking abilities to be misplaced.

Dervish can hardly tank anything anymore, except when wearing the forms for 40ish seconds. Note that a smart Dervish will save those Forms for intense combat, which is probably when you'd see it, in the fray.
LOLOLOL you can't be serious right? PvE wise a dervish setup with Conviction, Mystic Regen, Vital Boon, and Mystic Vigor with an enchant or two, can tank an entire mob of monsters easily, alone, I did that all the way through the RoT. PvP wise, I can tank humans easily, in Randoms I can tank an entire 4 man team with no sweat, and in ABs I can do the same. I can hold even two to three assassins at bay as long as they aren't using any enchant rendings or dazers on me. So don't doubt the derv tank bud. AL=nothing when you think about a derv.