The Full Guide To Tombs Solo Farm [A/Me]

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by VitisVinifera
this build won't work, solo, against many (any non-starter?) bosses. Most have healing skills, and Factions/NF have natural +3 regeneration, which would about cancel out all your damage by the time your skills recharge This is true, you can most likely dual the bosses but most you cant solo. The only ones I can think of would be necro, mesmer, ele.. but even then its tough. Warriors, rangers and monk. Not with this build..

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

yet it does work with bosses also like wars some dervishes and rangers and atleast 1 monk boss.

TSS

Frost Gate Guardian

Join Date: Jan 2007

Retired from GW until GW2

A/P

I finally made it to ToPK! Now, does anyone want to duo with me and show me the ropes??

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

since ToPK is free, it's your own training ground. You have more than enough info here to do it easy.

When ppl want to solo FoW, I tell them to practice in ToPK first, since it's free

Quote:
Originally Posted by manitoba1073
yet it does work with bosses also like wars some dervishes and rangers and atleast 1 monk boss. let's have some names. And Istan doesn't count.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

This build succesfully works for farming IDS. My brother today farmed one.

My War Can Solo Everythin

My War Can Solo Everythin

Ascalonian Squire

Join Date: Jan 2007

W/

LOL this build works in AB too!! You can cap the shrines solo! It's funny!
Can't w8 to try this out in DoA, but NF's missions and quest are very boring...

The only problem i got when soloing tombs... Wurms -_-'''
Conditions and hexes are halved on them like on bosses, and they have
loads of hps, kill'em can be boring... Just try to poison them b4 dark escape
so they dont regen.

And yes, you can easily farm bosses when you have fully learned the build.
In AB the only problem are touchers <.< in this build, you must use your tactic
and be good at timing, nothin is impossible.

Tryed Rotscale, not hard but i cant kill him coz of Dazed condition (its AoE)
In melee is hard coz he and his dragons keep you dazed.
Maybe 2 A/E with obsidian flame will kill him easily, i'll try.

lunaticmo1

Academy Page

Join Date: Mar 2006

AXBwE6WC6sGoGYhRmRY Templet for this build...

Flightmare

Flightmare

Lion's Arch Merchant

Join Date: Nov 2006

NL

Infinite Omega Negatives

N/

Quote:
Originally Posted by My War Can Solo Everythin
Tryed Rotscale, not hard but i cant kill him coz of Dazed condition (its AoE)
In melee is hard coz he and his dragons keep you dazed.
Maybe 2 A/E with obsidian flame will kill him easily, i'll try. I've allso tried him, but those damned clerics keep removing the conditions.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

Lol I just set up my sin to do this and fow...I can't wait to get to toa to try it out.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

what is the rune setup?

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by MMSDome
what is the rune setup? Umm.. read the thread some?

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Crazyvietguy
Umm.. read the thread some? i expect it to be a bit more convenient, maybe like being on the front page, and i still havent found it.

no need to be a dick now.

cantcme

cantcme

Ascalonian Squire

Join Date: Jan 2007

A/Me

Quote:
Originally Posted by Krazi Bastid
ya used this build to pwn some imps...is that ids? huzzah!
these imps are cake.

wuts the 5th skill cause im not good at noticing skill pics.so wut is it?

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

5th skill is [skill]fragility[/skill]

Rand \,,/

Rand \,,/

Frost Gate Guardian

Join Date: Oct 2006

Finland

Order Of The Broken Lockpick [Loot]

A/

Great job rawlinson =) This build can solo damn many places with ease check this out :P http://www.youtube.com/watch?v=VkULhWSa-gA thanks again =)

darkrawlinson

Academy Page

Join Date: Dec 2006

A/Me

^^ thanks rand, btw also thank airji kilment for the great mods!! Btw to Little Thief, yo dude im so sorry I got error=7 when I was clearing d wurms when u wer gone, sorry and I couldnt recconect for some reason, it said check internet connection, i did and it was ok. I kept clicking ok about 10 times <_< den bleh it said couldnt recconect to the area so it loaded topk instead. very sorry!!

Fire Hawk

Pre-Searing Cadet

Join Date: Jan 2007

A/

i am wondering if there is any1 who would help me in game.i just cant kill wurms on secound part of TOPK. If there is any1 who can give me a tip it would be appriciated.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

Lol this has renewed the amount of fun I have in guildwars...I played all day sunday getting my sin to tombs and can't stop trying to solo it...such a challenge.

FoW is just as fun...but im broke lol.

Fire Hawk

Pre-Searing Cadet

Join Date: Jan 2007

A/

well i found gr8 way of killing wurms and all the stuff by EXPANDING SHADOW FORM.
trick is instead of dark escape u use Deadlyparadox and make attributes like dis:
domination 6
critical strikes 10
dagger mastery 10
shadow arts 16
deadly arts 6
so i use deadly paradox, echo SF than shadow of haste and i attack
prob is u have to cast SoH near mobs so if u arent expirianced u can die easily.
EDIT: instead of black lotus why not use Golden lotus strike(its counted as lead attack) it gives u more energy at lower cost

Thnx to Blades of Xylem

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

nice build!

Just finished my longest run yet...cleared 2-1...got killed on the first worm. I tried the spot that is given in the guide to activate SoH but when it ended I teleported back...and he followed.

I got the usage down for everything but the worms...which seems to be a common problem...especially with the change to SoH. I agree this isn't about the farm...takes too damn long...especially if you're solo. This is a challenge for me now...going to take a break right now...just kind of tires you out after that long of a run. I may try a duo later.

btw I use two sets of daggers....
For most mobs: Max Dmg, 15^50, Sundering 20/20, Enchanting 20%
For the Dream Riders and sometimes Terrors: Max Dmg, 15^50, Vampire 3/1, Enchanting 20%

Just found that I couldn't quite finish off the Dream Riders with the Sundering Daggers. I also sometimes have problems with the Terrors if they decide to run around on me.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

^ Use Zealous daggers you wont be needing the vamp or sundering

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by Crazyvietguy
^ Use Zealous daggers you wont be needing the vamp or sundering why?...so far I rarely have trouble with energy. When I do I just use DE to get out of the situation. Low energy just means I have to try again.

I need the vampiric daggers to kill the dream riders though...as the sundering daggers aren't enough...SoH ends before I can get in the final combo skill to finish them off. The sundering daggers allow me to kill the terrors most of the time.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Finally got past the first two worms...used the bridge trick. They were a bit troublesome though since they spawned right next to each other and I had to work to separate them.

captainccc

captainccc

Krytan Explorer

Join Date: Jun 2005

East Coast =D

Various GvG Guilds...Always Moving

Mo/

Friggen impressive, just friggen impressive. I'm giving up pvp just for this build, until I can find another 10 $ thats is because screw pvp slot for now, I WANT A SIN. You inspire me to find out new stuff for the assassin.

Your hard work payed off. Have fun using it and pray Areanet doesnt throw this out of proportion and nerf it. Seriously Anet, people can solo the UW and FoW with ease, AND THOS ARE COOKIE CUTTER BUILDS. This build probably takes weeks to master and even after that its hard. Let this one go, its 1 build for tombs, I think the players deserve it.

Crazy respect man.

CCC

Madd Monk

Ascalonian Squire

Join Date: Jul 2006

The Full Guide To Tombs Solo Farm [A/Me]???
Where's the guide??? Just a bunch of pics.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by Madd Monk
The Full Guide To Tombs Solo Farm [A/Me]???
Where's the guide??? Just a bunch of pics. Try reading the second page. Not exactly the best laid out guide...but the instructions for the areas it covers were done pretty well.

oh yeah...I'm working my way through level 3 right now...and producing a map of it which I will post in here once I complete it. Cleared the central square then found out the hard way about the worms there...long range + SF not activated yet = instant death. Fortunately I have Dunkoro with me (for resing and quick health recovery after the SF drain). Been working on this run now since early Sunday morning...took several breaks though, including one for the Super Bowl.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Ok here's the map I created for The Courtyard.

It should have all the mobs on it. If I missed some let me know and I'll edit it.



Still haven't finished Level 3 yet...got it about half cleared out (including the central square around the altar, but no worms yet)...but I need to get to bed. Hoping I stay connected so I don't have to go through all that again...this is gonna be the longest tombs run ever...sitting at somewhere over 15 hours on this run now.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Ok...just took out my first worm on level 3...and I don't see how this build can be used solo to take out the worms...seriously...I tried several times without the help of Dunkoro (other than healing after SoH ended and I teleported back) and I could not do enough damage to be able to take out the worm. Their regen is simply too fast...even if my final hit before teleporting with SoH is B.S.S. (Poison).

I was only able to take the worm out by staying at the worm taking damage and allowing Dunkoro to heal me (and apply protective spirit). That's the only way I was able to take him out.

Is soloing the worms on Level 3 even possible with the change to SoH?

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Ok Made it to the Hall of Heroes. I cleared the first room except for the Wurms, who killed Dunkoro. Since I need him to kill the Wurms (can't find any other way) my run was pretty much over so I attempted to make it to the Darknesses but ran out of SF before I found a safe place. I created a map though the middle and the right side may have some popups I didn't find.

Hope my maps help some people.



edit: After finally completing the Hall of Heroes I updated the above map with grasp popups that I remember. The maps I created should be complete.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by Thunder79
change to SoH? atm i'm not sure... i hoping to have time this week and solo the Tombs with the SoH Update...

not to be a jerkk.. you have a double post. Lag?

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

the change make SOH even with 16 shadow art it don't last more than 45 second, which mean you won't be using the full length of teh two SF. as result it become so hard to kill foe with higher HP or in sneaky position.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by chessyang
atm i'm not sure... i hoping to have time this week and solo the Tombs with the SoH Update...

not to be a jerkk.. you have a double post. Lag? actually 4 posts in a row...and No...conscious decision...each post was made a few hours apart...and each had a separate topic. When I needed to add stuff about a particular topic I edited the post it belonged in. Considering the content of two of the posts...I figured it was acceptable since simply editing a post would not flag the thread as having new content.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

@Thunder

You can use sundering daggers/vamp daggers
I usually only do one dream rider at a time. And i can solo 2 terrors easy with zealous. Zealous is only there so i can have a constant flow of energy if im low. This means.. less retrys
and.. worms are a toughy in the courtyard. I usually need to duo them with a friend or like you said have dunkoro riding your butt.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by Crazyvietguy
@Thunder

You can use sundering daggers/vamp daggers
I usually only do one dream rider at a time. And i can solo 2 terrors easy with zealous. Zealous is only there so i can have a constant flow of energy if im low. This means.. less retrys
and.. worms are a toughy in the courtyard. I usually need to duo them with a friend or like you said have dunkoro riding your butt. I only do one dream rider at a time too....because I can only seem to just barely be able to kill one in a single attempt. Sometimes I can't quite get in that last attack and they are left with a sliver of health. Terrors usually take longer than half the time so I stop at one. For me I can't seem to kill more than one enemy at a time and the tougher enemies I can barely kill in the amount of time available...so it works better if I use vampiric on those guys. I prefer sundering for most though so I don't have to worry about switching weapons to avoid health loss.

yeah the worms are tough even with the help of Dunkoro...I've found I can't use the vampiric daggers against them as it causes me to die just due to that small amount of health drain. When I don't use them (use sundering instead) I don't die as dunkoro can keep me healed. The only reason why Dunkoro got killed in HoH was because I accidently activated SoH when going to fight the worms...when I teleported back dunkoro ran back to me...and got hit several times on the way back...and of course...he didn't stop to heal himself even though he needed it. Had I not activated SoH I probably would have been able to continue on.

Desolation

Academy Page

Join Date: Jan 2007

gA

nice guide. gonna try it soon

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by Desolation
nice guide. gonna try it soon Remember that you must you Recall now instead of Shadow of Haste + Dark Escape.

This build still works very well and now i can solo 2 dream riders at once because I use Recall (giving me an extra skill slot) and I add Blade of Steel.

Machinae

Frost Gate Guardian

Join Date: Feb 2007

Read this -> Made an Assassin around 10 mins after. Just gotta get through the Desert missions now. ;D

Does this still work, since the original post was made a few months ago?

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Crazyvietguy
Remember that you must you Recall now instead of Shadow of Haste + Dark Escape.

This build still works very well and now i can solo 2 dream riders at once because I use Recall (giving me an extra skill slot) and I add Blade of Steel. Then you recall to ?? dunkoro ?

Machinae

Frost Gate Guardian

Join Date: Feb 2007

Nice idea with blades of steel. My problem atm is that I can only manage to take out 1 monster before Shadow Form ends, giving me a total of 2 monsters per recall trip. Is this normal or..? :/

Also, does anyone have any tips on taking down the wurms or did I miss that part of the "guide"? I can't manage to take down more than about 1/20 of their hp before the two shadow forms run out.

Cheers.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

malevolence: yes, a rez monk. Even before the SOH nerf, I was parking a rez monk at the start, in case I hit a wrong button or got glassy-eyed at the repetition. They'll split gold, but all the drops are yours when he's grayed.

machinae: 2 monsters is normal, except dream riders, which are 1. As for the wurms, you could pull the mobile ones to bridges where they glitch and don't attack. For the stationary ones, it just takes a bunch of back and forthing, or you could have a second assassin, staggering runs so that the wurm is always being hit.