The Full Guide To Tombs Solo Farm [A/Me]
some guy
IMPORTANT IMPORTANT!
*If you know this already, ignore ^ ^, but if you don't pay attention!
I tried this in tombs, the thing is if you poof out before your target dies, and the target dies of bleeding or poison later on, you will NOT get the drop and xp.
*If you know this already, ignore ^ ^, but if you don't pay attention!
I tried this in tombs, the thing is if you poof out before your target dies, and the target dies of bleeding or poison later on, you will NOT get the drop and xp.
Krazi Bastid
after 4 tries of frickin getting up to the two wurms in lvl 4 and lagging out whle running to the one on the right and then coming back dead, i tried runnin to the left first and no lagg out for me this time. thus i was able to finally finish tomb. boo yow. bullshit ass greens and no ectos or gold shit but...huzzahh, i finished!
prolly never gonna solo this whole shit again so if u guys ever wanna dual, hit me up. geyski mcdoogal.
prolly never gonna solo this whole shit again so if u guys ever wanna dual, hit me up. geyski mcdoogal.
darkrawlinson
Good Job Geyski!! Now you've written your name as well!! wooohooO!!! Haha guess it payed of playing with you! Anyways Do i hear second man to have done tombs? Woot woot! Alrite man!!! Props to you!! I know how you feel about doing it again takes too long bwahahahahahahaha
And still, I don't get you and your absurd addiction to picking up dyes and using them
And still, I don't get you and your absurd addiction to picking up dyes and using them
bored-.-bored
Well done mate
Dr Imperial
got an ecto today ^^
Krazi Bastid
ya used this build to pwn some imps...is that ids? huzzah!
these imps are cake.
these imps are cake.
pegasux
hum backfire may be a nice skill to have here.
Yanman.be
15e, 3 second cast, 20 rc. No ty.
pegasux
5 more nrg then fragility and only 5 sec longer then shadow form...gee doesn't seem all that much.
Dr Imperial
Quote:
Originally Posted by Krazi Bastid
ya used this build to pwn some imps...is that ids? huzzah!
these imps are cake.
where were you farming?
these imps are cake.
where were you farming?
pegasux
he's in mineral springs...ice caves in the NE corner
Krazi Bastid
backfire would be great vs one imp but theres tons of em. u use backfire, can kill one imp before u can even finish a combo, then u have to wait 20 seconds before u can start another combo. not to mention 3second cast time. can definitely kill 2 imps, but with frag's extra 40 or so initial dmg, 5sec recharge, u can kill 3. i tried the original build against the imps, but the empathy was too slow cast/recharge can only kill 3 with perfect timing and vamp dagger and during these times, i have to use dark escape as im in midair doing twistfangs. so not really good thing cus, sometimes the imp dies after i ported out.
pegasux
dang can you post a few more times Krazi...lol. didn't know you could take 3 out with 2 shadow forms...thought it was only 2 that you could take out...like in tombs. frag it is for 3...gonna have to go get me a nice ids tonight.
Carmine
The terrorwebs in Scarred Earth use Lava Font every now and then. It's easy to walk out of or Escape out of, but the first time it hits you, you just kind of stare at it thinking, "uh...something can hit me...? I'm dying? I'm dead?"
zorbi
How you kill the wurms in 2nd stage? They are lvl 30 and go around 50% health when I've used my shadow forms and spammed attack skills.
Dr Imperial
i had the same problem but rawlinson showed me ingame how to do them. basically you lure them to a certain spot and after that they stay up when they pop out and its easy.
TABellis
What do you all think of the new duration on SoH? I find it a Lot low now, for farming purposes anyway.
SirShadowrunner
Yep, kind of put a dent in it, no maybe a hole.......
.........well dangit.....just when it was getting real
fun to.....
.........well dangit.....just when it was getting real
fun to.....
Flightmare
great, even less time to kill...
TABellis
Yeah, they already found a way to Nerf us poor Sin's from having original builds to farm with. Kinda sucks. You pretty much don't need the echo, cause you won't get a chance to use the second SF...Anet's the pits, man. They just don't like farmers.
Dr Imperial
wait...what!?
VendingMachine
Please I hope after this week they won't change SoH
TABellis
Oh Yeah! This could only be temporary...wonder how they determine what stays and what doesn't. Hopefully this doesn't stay.
Dr Imperial
oh man am i praying for it to go back. i dont even do this tombs for money really its just fun..... please anet
Carmine
Quote:
Originally Posted by TABellis
Yeah, they already found a way to Nerf us poor Sin's from having original builds to farm with. Kinda sucks. You pretty much don't need the echo, cause you won't get a chance to use the second SF...Anet's the pits, man. They just don't like farmers.
Whoa. How long is your SoH? If you're at 14 Shadow Arts, this just a few seconds off your second SF...as many seconds as you were running to your target, which shouldn't generally be more than 5 seconds of run anyway.
As for the change...I second the motion that this build is for fun, not money. Even in typical non-echoshadowform builds, a nice long shadowform is really useful, and usually at lower levels of shadow arts, so you can dash in, do your damage, and flick out instantly when you're in danger, rather than a 1/4 second targeted cast on return or a dispelled Aura of Displacement. Shadow of Haste is a great tool, and the reduced duration really hurts low shadow arts builds.
As for the change...I second the motion that this build is for fun, not money. Even in typical non-echoshadowform builds, a nice long shadowform is really useful, and usually at lower levels of shadow arts, so you can dash in, do your damage, and flick out instantly when you're in danger, rather than a 1/4 second targeted cast on return or a dispelled Aura of Displacement. Shadow of Haste is a great tool, and the reduced duration really hurts low shadow arts builds.
darkrawlinson
ok, yeah A-net is being jack ass again. Anyways, it is still soloable.. its just harder now.. Especially killing the wurms. Anyways ill post an alternative way tomorow when i get home from church. As for now, good luck fellow sins. remmber that you 0nly got 35 seconds of combo... cus.. Soh= 43 seconds - Echo (2seconds)- running time to enemy = around 35 seconds. This means that your sf recharge is only about 35 seconds adding up to the fact that you got 15 seconds dat the wurm will regen. ill post any updates
Dr Imperial
yeh i tried it with rawlinson and some others earlier today and it is a little harder but its actually not that bad, but you just cant be too far away from enemies when you cast SoH and you should a get a good combo or two done.
Lelle Adivo
Just replace SoH with Recall. It works in groups or just on the first stage. For groups just leave 1 back. You can throw in Death Blossom instead of Dark Escape.
The changes are just for the weekend anyway.
The changes are just for the weekend anyway.
Elements_of_Galaxy
I think they nerfed it because of Capture the Relic in HA.
Skuld
GvG teleways and so on more likely.
Crazyvietguy
Quote:
Originally Posted by Skuld
GvG teleways and so on more likely.
This is true, It wasnt a direct nerf to this build... or else they'd nerf SF.. yeah but the run is still doable.. just a little more difficult.
TABellis
Have any of you noticed, since this change, if you still end up killing the creature, but only becuase of conditions (poisen, bleeding), and you are shadow stepped back out of range before it dies, the creature doesn't drop anything? Does being out of range cancel the drop on a creature in general?
My War Can Solo Everythin
Tested this build, it works, me and my friend reached HoH and dropped greens,
i think its better to duo cause its more quick^^ time ago i soloed tombs with w/n
It was fun, but it takes about 8 hours XD
i think its better to duo cause its more quick^^ time ago i soloed tombs with w/n
It was fun, but it takes about 8 hours XD
fatband
Quote:
Originally Posted by TABellis
Have any of you noticed, since this change, if you still end up killing the creature, but only becuase of conditions (poisen, bleeding), and you are shadow stepped back out of range before it dies, the creature doesn't drop anything? Does being out of range cancel the drop on a creature in general?
i think when you dont see yourself gain any experience you wont get the drops.
5h3v4
first of all thanks to the creator and the modififiers of this build..it's great!
and,for the SoH nerf...i was just thinking...if it end during the 2nd SF...why don't use another dmg skill over Dark Escape..something as...crit strike(good for ene too)..or new Blade of Steel for Great dmg?
and,for the SoH nerf...i was just thinking...if it end during the 2nd SF...why don't use another dmg skill over Dark Escape..something as...crit strike(good for ene too)..or new Blade of Steel for Great dmg?
darkrawlinson
Quote:
Originally Posted by My War Can Solo Everythin
Tested this build, it works, me and my friend reached HoH and dropped greens,
i think its better to duo cause its more quick^^ time ago i soloed tombs with w/n
It was fun, but it takes about 8 hours XD eh??? I didnt know W/N could take d Aggro from monsters dat well. Anyways wurms are harder now... if ur gonna solo replace de with anoder attack, i suggest BoS cus of damage output.. oh and yeah its better if u dual.. use recall instead of soh and have one person or ur hero stand still... Anyways id like to see pixs of d build and what not.
i think its better to duo cause its more quick^^ time ago i soloed tombs with w/n
It was fun, but it takes about 8 hours XD eh??? I didnt know W/N could take d Aggro from monsters dat well. Anyways wurms are harder now... if ur gonna solo replace de with anoder attack, i suggest BoS cus of damage output.. oh and yeah its better if u dual.. use recall instead of soh and have one person or ur hero stand still... Anyways id like to see pixs of d build and what not.
Crazyvietguy
Guessing that it was a Grenth Farmer, which would take ages. Unfortunately Tombs is a LOT slower now. I use a monk hero with Heal Party, Healing Breeze, Rebirth, and Blood Ritual. It kinda speeds things up some. I have no Monk friends that want to sit around for 6 hours while i kill people
Hanging Man
ok first off
congrats rawlinson for posting this amazing build. I have made a sin speciffiacally to see it accomplised and its one of the best things I've seen since the opeing of Guild Wars.
But I need some help. On the second level I don't know what to do about the wurms. Where do I have to drag them? So if any sin here could possibly point me in the right direction thatd be much appreciated.
IGN: Daggers of the Goths
congrats rawlinson for posting this amazing build. I have made a sin speciffiacally to see it accomplised and its one of the best things I've seen since the opeing of Guild Wars.
But I need some help. On the second level I don't know what to do about the wurms. Where do I have to drag them? So if any sin here could possibly point me in the right direction thatd be much appreciated.
IGN: Daggers of the Goths
SanchO987
WoW, I'm using this build right now (not in tombs, still need to ascend in tyria) in random places around Cantha up to Arborstone and it seems like it can solo almost anything! Gonna try out ghial soon, may work though getting there may be a bit of a problem........
VitisVinifera
this build won't work, solo, against many (any non-starter?) bosses. Most have healing skills, and Factions/NF have natural +3 regeneration, which would about cancel out all your damage by the time your skills recharge