Quote:
Originally Posted by Trophy Hunter
Personally i find the ecto thing stupid as a way to stockpile cash. I can stock 1.8m to my account and not intend to buy an untrustworthy stock like them.
I would like to see thought an item valued 100k so that people can easy stockpile cash without considering them as a stock.
Then i bet the ectos price will fall because they will become uselless (except fow armors) and hundreds of Farming guilds will be disatisfied
So the actuall point here is :
Whom you want to support? The players or the farming minorities? And your answer to this question shows what you really are
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You see, your last statement - the actual point, you say - isn't very fair.
I'm certainly not in the farming minority; I don't spend all day grabbing ectos, shards, chest running, so on and so forth. A good 75%+ of the money I currently made was had questing, selling random gold drops, so on and so forth. I'm definitely not super-rich, but neither am I poor. I enjoy purchasing items that cost more than 100k, and for me ectoplasm works as a form of hordeable currency, when I have the time.
Someone mentioned earlier the dependability of Ectoplasm within the game - and it wasn't me. The example was directed at a statement on the addition of some new currency, called "Globs of Torment." The addition of more and more options is going to complicate the situation, if anything.
Currently, Ectoplasm is accepted as a viable means of monetary trade among what I would assume is the majority of the Guild Wars population, as I've not seen anyone request 200k in gold, or offer to pay such an amount, in place of 100k + X number of ectoplasm - I've been on the buying and selling end of "high end items" for the bulk of my in-game life.
Think about money in the real world - outside of the digital realm of Guild Wars. At one point Gold Bars were considered currency. We now use other forms of cash, such as coins made of less precious metals, bills made of woven cloth-paper, and so forth. But the price of gold has not gone down, and it's still used as a bartering tool. It's valuable because we can make jewelry and other decorative items from it - much in the way Ectoplasm is used to craft Fissure of Woe armor sets - but that is certainly not it's only use (think of all the funny movies where random Italian Billionare #3 stores the bulk of his cash in the form of gold bars in random Safe X within one of his many homes, only to have it stolen by some thief because it's worth a bundle).
Ecto isn't a problem. It's a conversion. Much like gold it will fluctuate; fortunately for those of us who invest in it as a means of storing money, and not just to obtain FoW armor, the prices don't fluctuate much anymore (I was extremely surprised to see it at 10k per unit some time last night around 12:00AM EST US or so).
Whether or not you invest in it is entirely your perrogative. It's a gamble. We have them in our reality, so why not in our fantasies (which Guild Wars essentially is)? It's not about the Haves and the Have Nots, or the Casual vs. Hardcore players. I'm a casual player and I find that I get along just fine in a world where Ecto is an acceptable form of payment. Heck, if you're going to revamp Ectoplasm you have to revamp many other things, as I've purchased countless items using daimonds, sapphires, rubies, amber chunks, jadeite shards, black and white dye, etc. Anything that is worth anything is fair game when it comes to bartering; you just have to put a teensy-weensy bit of effort into it, and that's not really hard.
So all this talk about people who have lives and those who don't is complete and utter garbage. I have a life that I love very much; many more things go on outside of any game I play than will ever go on within. I've not had a problem to date with any current system, because it's not extremely beneficial or harmful - why offer extreme solutions, such as a few suggested in this thread (cutting out FoW? Absolute Nerfage? The removal of Ecto? Eh?!), for a problem that is anythiing but extreme?
Anet doesn't support or cater to farming minorities or casual players. They offer us a game world that functions much like our own. We make the changes ourselves, with or without their help. There are always unlimited other options if current systems do not work - I've made my own systems and worked with others when using them during times when I just couldn't do much with what was currently around me.