Useless skills?

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by lishi
not really

its a enchanment so it can cover skill like prot spirit.

look at a gvg runner. it will cast healing breeze then run in becouse ... while you running you stopping to cast a heal will give extra time to the enemy team to kill you.
1) Cover enchantments should be cheap and last longer than 10 seconds
2) There are no other viable self-heals for a secondary monk, and eles don't have problems with the 10e because of energy storage and eprod.

It's only decent on an e/mo.

Also, I never saw spirit rift as bad. It's bad in PvP (apart from AB and stuff), but in PvE you can easily spike people with it. It also does a lot of damage.

However, Ash blast is aweful. I've been running it on my joke-build involving an elementalist using all 4 elements. Gale+Ash blast is a blinding flash with a knockdown and some damage, though it involves exhaustion. That's the best use I could find.

It doesn't even have a cool animation (they could have made an animation of your character blowing very hard for example).

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Interesting how the thread grows while I'm gone.
Primal rage would probably work well with GftE or Sharpen Daggers(whatever the assassin skill is that increases crits). I think Anet stuck a skill in each profession that has the 10 second shutdown. Ray of Judgement is the monk one, shuts down all non-smiting skills. So you can attack more, but you can't heal yourself for a bit.

As for the ancient argument about healing breeze: it's a versatile skill, which is why it costs 10e. It can be a cover, degen fighter, heal-over-time,etc. I sometimes use it no minion masters in tombs so they can use botm and get the health back quickly without having to use heal area, or for me to divert my attention from other party members.

Spirit Rift sounds interesting, especially seeing someone mentioned Iron Mist. Though an aoe cripple like Grasping earth would net more enemies, if you happened to use Iron mist on a particular one, its no longer a worry that he'll leave during that 3 second cast time.

On Otyugh's cry again, I'd almost forgotten till a ranger/pet team was mentioned. There is a less used MMless variety of bp that depends on pets to block for the rangers. That extra armor helps a bit.

That's all I can think of right now.
But that's just my 2 cents

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Buff Illusion of Haste. Storm Djinn's Haste at 0 Air magic beats IoH at 16 Illusion. Yes, it could be a way to still get away from YAA flaggers... but at 10e cost with such a short duration and cripple penalty?

Buff Shielding Hands. It IS useless compared to Shield of Absorption.

Buff Aura of Displacement. Yes, it's shadow stepping in the best way an assassin could dream of (get in, kill, get out), but 10e cost is just too much, it's an elite ffs.

Buff Mending.

...Okay, maybe not that last one.

Anyways, there's loads of unused skills, simply because they won't fit in a build, or aren't as effective as the others. Are they useless?
Not necessarily, but if you'd have the choice between a popular skill (which has been proven to work very well) or a lesser known one or even disliked skill (Mending, disliked by non-farming monks in PvE ), what would you pick?
Perhaps Anet should buff them just slightly, but not much... but perhaps they'd see some play then, at the least.

jaymat

Desert Nomad

Join Date: Sep 2005

Lack of Talent [Luck]

1 skill i cant find a use for is decapitate. after u use it u lose all adrenaline and energy

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by jaymat
1 skill i cant find a use for is decapitate. after u use it u lose all adrenaline and energy
PvP Spiking?!?

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by lightblade
They're not useless
They're simply unpopular
You are so wrong.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by LONGA
[skill]Tease[/skill] make good replace ment for blackout. After Tease ,put [skill]Distortion[/skill] on then you got a mute casters.
For death Nova is good but I think we need a keys shortcut to select your minoins/pet/spirits.I've been running minon bomber its need a lot of concentration to focus to click on running minons.
Why use tease when you can just use this:

[skill=Diversion]Diversion[/skill]

with

[skill=Blinding Surge]Blinding Surge[/skill]

and

[skill=Gale]Gale[/skill]

and if you felt like it

[skill=Blackout]Blackout[/skill]

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Phades
Why use tease when you can just use this:

[skill=Diversion]Diversion[/skill]

with

[skill=Blinding Surge]Blinding Surge[/skill]

and

[skill=Gale]Gale[/skill]

and if you felt like it

[skill=Blackout]Blackout[/skill]
You can also go the useless way and save your elite with gale>ash blast.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I like seeping wound in random arena. With that one spider strike skill that causes poison and then add twisting fangs you get -10 health degen plus whatever damage you do while hitting them and the deep wound. If the other team doesnt have much hex/condition removal you get lots of degen on the whole team.

Rabbit28

Rabbit28

Wilds Pathfinder

Join Date: Sep 2006

College

The Royal Dragon Riders [TRDR]

W/

Lotus Fury...useless?

im offended as i find it the best current elite on my assassin
the extra dmg is nice and i have a better chance at a critical strike

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Buff Illusion of Haste. Storm Djinn's Haste at 0 Air magic beats IoH at 16 Illusion. Yes, it could be a way to still get away from YAA flaggers... but at 10e cost with such a short duration and cripple penalty?
Its the only skill to self recover from cripple while giving a speed boost at the same time. Storm Jinn's haste reduces your energy regeneration to 1 pip while running, its not that exciting.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

*ding*

[card]Barbarous Slice[/card]

[card]Expert's Dexterity[/card] IMO as well.

Domon Kasho

Domon Kasho

Frost Gate Guardian

Join Date: Nov 2006

The Ebony Citedel Chest

[TWS] The Warriors Stronghold

E/

Quote:
Originally Posted by Jeff Highwind
*ding*

[card]Barbarous Slice[/card]

[card]Expert's Dexterity[/card] IMO as well.
[card]Barbarous Slice[/card] is better the [card]Sever Artery[/card] IMO

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

I take away my comment before about how all skills have uses, some are just underpowered.

[skill]Ethereal Light[/skill]

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Ethereal light is only usable behind gates etc.

I'd make it 3/4.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Bale_Shadowscar
I take away my comment before about how all skills have uses, some are just underpowered.

[skill]Ethereal Light[/skill]
Isn't that spell meant for healing the monk themself?

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Oh, and I guess it's good for healing after the battle (in PvE, obviously).

pnumm

pnumm

Banned

Join Date: Oct 2006

Crystal Overlook!

[CPSU]

Rt/R

Yay, a use is found for [skill]Keystone Signet[/skill]

[skill]Signet of Judgment[/skill]
[skill]Arcane Mimicry[/skill]
[skill]Arcane Echo[/skill]

First, you take 2 henchies, one brings [skill]Echo[/skill], and the other brings [skill]Keystone Signet[/skill]. You cast Arcane Echo then Arcane mimicry on one henchman, then arcane mimicry on the other henchman. then you use: SoJ, Echo, Keystone, SoJ, Keystone, SoJ. w00t.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Ethereal light go well with [skill]Healer's Boon[/skill]. Half cast time should make up the easy interupt unless you are chased by warrior or assasin.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Even then, you can generally time it between their attacks (when used with Healer's Boon). Now against Grenth's Dervishes...

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Quote:
Originally Posted by Redfeather1975
Isn't that spell meant for healing the monk themself?
Whats that got to do with it? Its still 'easily interuptable' meaning that even if one person on the enemy team is even looking at you, the chances are you will have just wasted 5 energy.

You might be thinking of a similar factions skill, Healing Whisper [skill]healing whisper[/skill], which has half the normal spell range. I actually think this skill is quite good. A very decent heal, for 5 energy and a 1 second recharge. However, you can't use it on yourself unfortunatley, its "Target Other ally".

Brother Andicus

Lion's Arch Merchant

Join Date: May 2005

Scotland

The Illuminati

Quote:
Originally Posted by Bale_Shadowscar
I take away my comment before about how all skills have uses, some are just underpowered.

[skill]Ethereal Light[/skill]
LOL

At what point did healing for 30pts more than any other 5e heals become underpowered? You might want to try kiting instead of standing tanking damage when you are healing in future if you think this is a bad skill.

Viruzzz

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Jetdoc
I have a few that I just have NOT found any sort of good use for...

[skill]Protective Was Kaolai[/skill]

Generous Was Tsungrai outperforms this skill in every possible way, other than the "automatic" nature of Protective versus having to "drop" Generous. I don't know any ritualist that has incorporated this skill into one of their builds.

[skill]Wary Stance[/skill]

This is very similar to Bonetti's Defense, except that (1) it uses energy versus adrenaline and (2) it ONLY works on attack SKILLS (and not just normal attacks). I haven't seen any primary or secondary warrior build that has incorporated this skill over another stance.


I may think of more...
wary is great for a Monk/War, against any kind of physical damage spike (always done with skills, rarely with normal attacks)

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Brother Andicus
LOL

At what point did healing for 30pts more than any other 5e heals become underpowered? You might want to try kiting instead of standing tanking damage when you are healing in future if you think this is a bad skill.
So you're saying you can kite so extremely hard you can sneak in a 1 second cast before they can hit you?

That's some leet skills.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

[skill]Balthazar's Pendulum[/skill]
its very conditional-only affects ONE knockdown and its smiting

[skill]Lift Enchantment[/skill]
the worst enchant removal of all even bp pwns this

[skill]Defensive Anthem[/skill]
just kinda gets beat by agies... and dont say "mirror of disenchatment" cus it should be here too :/

platinumfoil

platinumfoil

Ascalonian Squire

Join Date: Jan 2006

Maguuma Stade

[noID]

I'm sure we all got skills in the list we hardly or never use, sitting and
waiting for the right time 2 be used

however 4 Otyugh's Cry, i myself used it for 1 purpose only (sofar)
to charm the elder white tiger outside jade quarry.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Diddy bow
[skill]Lift Enchantment[/skill]
the worst enchant removal of all even bp pwns this

[skill]Defensive Anthem[/skill]
just kinda gets beat by agies... and dont say "mirror of disenchatment" cus it should be here too :/
Life enchantment was decent during the previews, it was a hex that removed 1 enchantment each time they were knocked down.

DefAnt is there because: Faster Cast/Recharge than Aegis, and most importantly it isn't strippable (this is important considering Aegis stripping is so common and easy nowadays with Grenth dervishes and such all around). The removal by using attack skills isn't to bad a negative side. In alot of builds thats only going to effect warriors most of the time, and they aren't usually the ones that need Aegis.

Its still pretty bad right now though... Being Earshot range is worse than radar range, and it is elite and in a primary line limiting it to paragons when Aegis can be chained on many /Mo's. Not to mention it is pretty expensive for a paragon even under leadership bonus.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Rok
Umm, yeah. Because nobody uses a minion bomber build ever. Nobody ever dies so Death Nova is useless.
Umm I do. I actually use a Rit/N with spawning power who uses a golem as a tanker and then minions as the bombs. Along with explosive growth I can do some nasty damage. It's all about timing and skill which many people simply lack. Basically it's a one two punch with explosive growth dealing AOE lightning damage when you raise your bombs then the nova dealing AOE poison when they die.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Quote:
Originally Posted by Brother Andicus
LOL

At what point did healing for 30pts more than any other 5e heals become underpowered? You might want to try kiting instead of standing tanking damage when you are healing in future if you think this is a bad skill.
I still doubt you could use this as an effective heal, especially when being targetted specifically by enemies.

I suppose its not too bad with some of the monk speed casting enhancing skills, Holy Haste for example, but I'd still much rather take a better skill in it's place.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Bale_Shadowscar
Whats that got to do with it? Its still 'easily interuptable' meaning that even if one person on the enemy team is even looking at you, the chances are you will have just wasted 5 energy.

You might be thinking of a similar factions skill, Healing Whisper [skill]healing whisper[/skill], which has half the normal spell range. I actually think this skill is quite good. A very decent heal, for 5 energy and a 1 second recharge. However, you can't use it on yourself unfortunatley, its "Target Other ally".
All monk healing spells that can target the monk themself have a condition or drawback to them. It's so that monks cannot directly heal themselves effectively. Otherwise monks would be unstoppable. Ethereal fits that design. If a monk wants a direct heal that can be used on themselves, that's decent, they'll have to use an elite, an easily interrupted spell or one that will only heal more if a certain condition is met, such as the monk suffering from a condition.

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Jetdoc
I have a few that I just have NOT found any sort of good use for...

[skill]Protective Was Kaolai[/skill]

Generous Was Tsungrai outperforms this skill in every possible way, other than the "automatic" nature of Protective versus having to "drop" Generous. I don't know any ritualist that has incorporated this skill into one of their builds.

[skill]Wary Stance[/skill]

This is very similar to Bonetti's Defense, except that (1) it uses energy versus adrenaline and (2) it ONLY works on attack SKILLS (and not just normal attacks). I haven't seen any primary or secondary warrior build that has incorporated this skill over another stance.


I may think of more...
Wary Stance is very good in RA. I've seen monks using it. It sersiouly shuts down assassins as they need to chain skills and the monks get energy.

CrX

CrX

Academy Page

Join Date: Feb 2006

EU

N/Mo

Quote:
Originally Posted by False Truth
Skill name-
[skill]Empowerment[/skill]

"Binding Ritual. Create a level 1...8 Spirit. All allies within its range holding an item gain 15...39 maximum Health and 10 maximum Energy. This Spirit dies after 15...51 seconds."

unless it gives a bigger health boost, it isn't that great. And ritualists have a better way of managing energy.
Im using it when henching quests/missions, so i can run 16 channeling magic/13 spawning powerin attributes. You can span Renewing Surge with AwS, make more dmg with Channeled Strike and still have decent energy, then you can allways replace it for Gaze of Fury for additional damage. imho its not so useless

[skill]Attuned Was Songkai[/skill] [skill]Renewing Surge[/skill] [skill]Channeled Strike[/skill] [skill]Gaze From Beyond[/skill] [skill]Empowerment[/skill] [skill]Gaze Of Fury[/skill] [skill]Ancestors' Rage[/skill]

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I'm guessing wary stance is the way it is so that it can be used at a moment's notice. Even at the beginning of a fight because it requires no adrenaline to use. Since it charges up energy and adrenaline, I'm guessing it can also be used to build up adrenaline when used in anticipation of a melee spike from an enemy in order to fuel an adrenaline based counter attack.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Sorry for the double post.
Ohhh, the forum is being laggy for me. Delete this post if it's not too much trouble.

Brother Andicus

Lion's Arch Merchant

Join Date: May 2005

Scotland

The Illuminati

Quote:
Originally Posted by Bale_Shadowscar
I still doubt you could use this as an effective heal, especially when being targetted specifically by enemies.

I suppose its not too bad with some of the monk speed casting enhancing skills, Holy Haste for example, but I'd still much rather take a better skill in it's place.
You have to select when to use it. Enemies dont spend ALL their time in your backline, and certainly not all of it focussing you. When you have someone trailing you, don't use it. As soon as they stop you have a very powerful heal available to you.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Healing Whisper is good, you can take 1 slot on that instead of 2 on orison + another

Ethereal Light is made for [skill]Healer's Boon[/skill].

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

The only I want to know is WHY "SELF" melee skills like [skill]Sight Beyond Sight[/skill] and [skill]Spirit's Strength[/skill] are linked to Spawning Power. Man, that's plenty ridiculous!

BTW, about the "useless" skills of GW, well, I know a lot but I would need "refresh" my memory looking skill lists. I particularly remember some elite skills a lot worst than some non elite ones, or skills that make similar things but with a big difference making one of the two, useless.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Former Ruling
Life enchantment was decent during the previews, it was a hex that removed 1 enchantment each time they were knocked down.
so i heard, i like the idea of it as sins have pretty gd knockdown skill it would be a perfect follow to iron palm if only it did multiple/less nrg or somthing, too bad they changed it .

Brother Andicus

Lion's Arch Merchant

Join Date: May 2005

Scotland

The Illuminati

Quote:
Originally Posted by NeHoMaR
The only I want to know is WHY "SELF" melee skills like [skill]Sight Beyond Sight[/skill] and [skill]Spirit's Strength[/skill] are linked to Spawning Power. Man, that's plenty ridiculous!

BTW, about the "useless" skills of GW, well, I know a lot but I would need "refresh" my memory looking skill lists. I particularly remember some elite skills a lot worst than some non elite ones, or skills that make similar things but with a big difference making one of the two, useless.
Seeing as you obviously didnt read the rest of the thread where the reasoning was explained, i'll explain again.

If you link it to a non primary attribute, you can then put attribute points in it for a 2nd profession. If you can boost it as a secondary profession you start getting unblindable warriors running around all over the place, and you REALLY dont want that.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by NeHoMaR
The only I want to know is WHY "SELF" melee skills like [skill]Sight Beyond Sight[/skill] and [skill]Spirit's Strength[/skill] are linked to Spawning Power. Man, that's plenty ridiculous!

BTW, about the "useless" skills of GW, well, I know a lot but I would need "refresh" my memory looking skill lists. I particularly remember some elite skills a lot worst than some non elite ones, or skills that make similar things but with a big difference making one of the two, useless.
Those two should be moved to restoration and channeling (could argue spirits strength under restoration) and be target other ally. Having spawning power up that high and wasting the eliete slot is just worthless for a rit trying to be useful in a manner that can be accomplished easier with other professions.