Originally Posted by Redfeather1975
I'm guessing wary stance is the way it is so that it can be used at a moment's notice. Even at the beginning of a fight because it requires no adrenaline to use. Since it charges up energy and adrenaline,I'm guessing it can also be used to build up adrenaline when used in anticipation of a melee spike from an enemy in order to fuel an adrenaline based counter attack.
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Useless skills?
Hand of Ruin
Quote:
necrosfeelyaks
Quote:
Originally Posted by realoddsman
I find death nova to be quite useless...
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I wish they would close this thread...
Sli Ander
Quote:
Originally Posted by necrosfeelyaks
First of all, this and many other opinions in this thread are quite useless and obviously coming from people that haven't played PvP at all.... I have found, that there are hardelety any usless skills in GW, save Keystone signet, and O. Cry, but even they can at least do something... just not very effectively
I wish they would close this thread... |
I think someone actually posted a use for the Keystone signet a page or 2 ago, and O. Cry seems to be maintaining its status as "not very effective", though any ranger with a pet has some use for it.
I think the main thing in determining how good a skill is would be the synergy between them. The post concerning Keystone signet showed how the person used henchies to make it more useful, ethereal light became more useful by using skills that boost casting time. And all this was thought out before anyone thought about buffing attributes of certain skills, or before any new skills came out.
Cause the real point is, if we can figure out good uses for these skills(even the few mediocre ones I put in my op), what will we be able to do with them if they do get buffed/changed? What if Otyugh's cry was changed to affect all non-spirit summoned creatures(i.e. minions)? Wouldn't that make it more useful on a bp team? What if a bunch of new skills are added which allow players to take unexpected advantage of current skills?
What I'm trying to say with this thread is to make the best possible use, obscure or otherwise, of the skills you have. Because if you can use even the worst skill to its full potential through whatever means, then I can't wait to see what happens when things come along to make that skill better.
but that's just my two cents
NeHoMaR
Quote:
Originally Posted by Brother Andicus
Seeing as you obviously didnt read the rest of the thread where the reasoning was explained, i'll explain again.
If you link it to a non primary attribute, you can then put attribute points in it for a 2nd profession. If you can boost it as a secondary profession you start getting unblindable warriors running around all over the place, and you REALLY dont want that. |
[skill]Plague Touch[/skill] [skill]Remedy Signet[/skill] both unlinked, fast cast, fast recharge, cheap; and you have your "unblindable" warrior.
With that I enter in the topic, being [skill]Sight Beyond Sight[/skill] one of the useless skills of the game, because is linked to the wrong attribute AND wrong profession (being the skill a self one)
Imagine, for example, [skill]Conjure Lightning[/skill] linked to Energy Storage, OMG!
Redfeather1975
Arredondo, one of the best skill builders I've seen on the gwonline forums, once told me to try and figure out why the developers made that skill in the first place. They had a reason for making it, they know the game's mechanics inside out and backwards better than any of us, and they tested it for quite some time before releasing it. Try and figure that out.
Sure some skills prove to be too powerful when combined with several others, but the original intention of all skills being made were tested before release.
For example, Sight Beyond Sight was only intended to be used be with a ritualist. It's used by Rt/R, Rt/A, Rt/W, Rt/P and goes well with Spirit's Strength.
You could say don't make a ritualist, make a Paragon, Ranger, Warrior or Assassin primary instead if you want to do physical attacks, but in PVE it's nice to have the flexibility to play many roles for various types of missions or quests. Why would the developers want that? We have to think about that.
BTW, Hand of Ruin, I haven't played a warrior much at all. You could help me out by telling me why you said that. It would be appreciated.
Sure some skills prove to be too powerful when combined with several others, but the original intention of all skills being made were tested before release.
For example, Sight Beyond Sight was only intended to be used be with a ritualist. It's used by Rt/R, Rt/A, Rt/W, Rt/P and goes well with Spirit's Strength.
You could say don't make a ritualist, make a Paragon, Ranger, Warrior or Assassin primary instead if you want to do physical attacks, but in PVE it's nice to have the flexibility to play many roles for various types of missions or quests. Why would the developers want that? We have to think about that.
BTW, Hand of Ruin, I haven't played a warrior much at all. You could help me out by telling me why you said that. It would be appreciated.
Redfeather1975
Noooo. Again? I got to learn to hit reply only once, even if it says an error.
Skuld
Nehomer, if its so useless then why is spirit's strength on every arena Rt/P/W/R/D/A, and seeing use with extend enchantments on a D/Rt? Immunity from blind is not something that should be easily available >.<
Symbol
Neither plague touch nor remedy signet nor any other condition removal make warriors "unblindable", anyone who has played the profession for longer than 5 minutes should realize that.
Bankai
Well, noone ever spikes you when you're on a warrior. Ever. Except if you're over-extending like hell, in which case you should be dead already.
dgb
Quote:
Originally Posted by False Truth
[skill]Sight Beyond Sight[/skill]
"Enchantment Spell. For 8...18 seconds, you cannot be Blinded." There's no reason for this skill in terms of a long range profession. It would have been better as a non primary attribute skill. |
Redfeather1975
Quote:
Originally Posted by Bankai
Well, noone ever spikes you when you're on a warrior. Ever. Except if you're over-extending like hell, in which case you should be dead already.
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I'm used to playing a mesmer and making builds that focus on standing against a particular profession or two and was using my past experience in looking at that warrior stance.
Deleet
Quote:
Originally Posted by Redfeather1975
I think I screwed up in saying spike. I meant if a warrior is fighting someone and anticapates a combo of melee attacks, they could use wary stance to block and gain adrenaline. I haven't played a warrior much and was assuming that warrior players make builds to tackle specific professions. If they generally don't then I imagine they'd probably never use wary stance as it's too situational.
I'm used to playing a mesmer and making builds that focus on standing against a particular profession or two and was using my past experience in looking at that warrior stance. |
Bankai
Yes, as a warrior, your main focus is to take out squishies (monks and mesmes, mainly). As long as they are down, you shouldn't have major problems taking down warrior anyway. Yes, Anti-warrior builds excist for warrior, but you only see them in AB and Pve in the form of Dolyak signet and Riposte tanks. With no damage output.
KingKryton
Quote:
Originally Posted by Jetdoc
[skill]Wary Stance[/skill] This is very similar to Bonetti's Defense, except that (1) it uses energy versus adrenaline and (2) it ONLY works on attack SKILLS (and not just normal attacks). I haven't seen any primary or secondary warrior build that has incorporated this skill over another stance. I may think of more... |
Jetdoc
Wow...lots of wonderful uses for Wary Stance that I hadn't previously considered. This thread definitely has merit when you look at the responses to that previously unheralded skill.
Regarding Protective - you guys are missing the point. Generous was Tsungrai heals for more for 5 less energy and a shorter recharge time. The only benefit to Protective is that it is automatic, while Generous requires you to drop the item. If you're being spiked, most of us can realize when the spike is occurring and have the ability to drop Generous before the spike is complete, which makes Generous > Protective.
I can see Protective have a function in running, as you have to pause for Generous to work. Protective is also better if you've been knocked down, as you have to wait to get back up before you can drop Generous.
Regarding Protective - you guys are missing the point. Generous was Tsungrai heals for more for 5 less energy and a shorter recharge time. The only benefit to Protective is that it is automatic, while Generous requires you to drop the item. If you're being spiked, most of us can realize when the spike is occurring and have the ability to drop Generous before the spike is complete, which makes Generous > Protective.
I can see Protective have a function in running, as you have to pause for Generous to work. Protective is also better if you've been knocked down, as you have to wait to get back up before you can drop Generous.
Jetdoc
By the way, has anyone else found other uses for Rigor Mortis? I know I tried it with a W/N on a one-on-one battle once, which helps you get past the ripostes and deadly ripostes...
Kryth
~ Vengeance =_=
Physical
Quote:
Originally Posted by realoddsman
I find death nova to be quite useless...
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If you like make a minion factory with all melee damage minions (so they are close to the target) and you just let them die.. I mean if like 5 minions die they can get up to 400 damage..
(no recharge)
(low energy)
Racthoh
Quote:
Originally Posted by Jetdoc
By the way, has anyone else found other uses for Rigor Mortis? I know I tried it with a W/N on a one-on-one battle once, which helps you get past the ripostes and deadly ripostes...
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pnumm
Quote:
Originally Posted by Sli Ander
I'm kinda trying to keep my presence in this thread to a minimum, and it seems to be working as most "useless" skills posted are soon proven to have some value by someone that uses them. I do my best to comment, but only have a limited knowledge of skills outside monk and ranger.
I think someone actually posted a use for the Keystone signet a page or 2 ago, and O. Cry seems to be maintaining its status as "not very effective", though any ranger with a pet has some use for it. I think the main thing in determining how good a skill is would be the synergy between them. The post concerning Keystone signet showed how the person used henchies to make it more useful, ethereal light became more useful by using skills that boost casting time. And all this was thought out before anyone thought about buffing attributes of certain skills, or before any new skills came out. Cause the real point is, if we can figure out good uses for these skills(even the few mediocre ones I put in my op), what will we be able to do with them if they do get buffed/changed? What if Otyugh's cry was changed to affect all non-spirit summoned creatures(i.e. minions)? Wouldn't that make it more useful on a bp team? What if a bunch of new skills are added which allow players to take unexpected advantage of current skills? What I'm trying to say with this thread is to make the best possible use, obscure or otherwise, of the skills you have. Because if you can use even the worst skill to its full potential through whatever means, then I can't wait to see what happens when things come along to make that skill better. but that's just my two cents |
ShadowStorm
[skill]Wary Stance[/skill]
Wary Stance isn't useless. My warrior brings this whenever I know I'll have to run through a lot of Shiroken without fighting them. Like on the Rajazan Farming run.
Wary Stance isn't useless. My warrior brings this whenever I know I'll have to run through a lot of Shiroken without fighting them. Like on the Rajazan Farming run.
bhavv
[skill]"The Power Is Yours!"[/skill]
So how come theres 5 pages on worst skills and this BS doesnt even get mentioned?
Edit - trying to figure how to link the skill icon
So how come theres 5 pages on worst skills and this BS doesnt even get mentioned?
Edit - trying to figure how to link the skill icon
Sli Ander
Quote:
Originally Posted by bhavv
[skill]"The Power Is Yours!"[/skill]
So how come theres 5 pages on worst skills and this BS doesnt even get mentioned? Edit - trying to figure how to link the skill icon |
This skill costs a total of 43 1/3 energy between the initial cost, energy degeneration and lost energy regeneration, which is likely to drain the paragon completely. If, however, it is used with only 10 energy, it only causes a loss of 16 2/3 energy plus any energy gained from Leadership.
I think in most cases Never Give Up might be better, because the penalty of only giving energy to those under 75% health isn't that bad. Only thing about that is your casters might not be under 75%. My take on this(and I'm no paragon expert) is that you could probably counter it completely using one energy gain shout, blood ritual, and the leadership line. There are probably ways to minimize the effectiveness of the energy degen, like the wiki excerpt states, the problem is finding the ideal time for it to work.
Any paragon experts out there?
NeHoMaR
Quote:
Originally Posted by Jetdoc
By the way, has anyone else found other uses for Rigor Mortis? I know I tried it with a W/N on a one-on-one battle once, which helps you get past the ripostes and deadly ripostes...
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Brother Andicus
Quote:
Originally Posted by bhavv
[skill]"The Power Is Yours!"[/skill]
So how come theres 5 pages on worst skills and this BS doesnt even get mentioned? Edit - trying to figure how to link the skill icon |
I'm not about to say this is a great skill, its not, but it is another that is far from useless.
Brother Andicus
Quote:
Originally Posted by NeHoMaR
Wahahaha! man, what's up with you?
[skill]Plague Touch[/skill] [skill]Remedy Signet[/skill] both unlinked, fast cast, fast recharge, cheap; and you have your "unblindable" warrior. With that I enter in the topic, being [skill]Sight Beyond Sight[/skill] one of the useless skills of the game, because is linked to the wrong attribute AND wrong profession (being the skill a self one) Imagine, for example, [skill]Conjure Lightning[/skill] linked to Energy Storage, OMG! |
Blinding surge blinds you every 4s. You can try to counter it with plague touch if you like, but you'll be out of energy in under 30s leaving you unable to use YAA, frenzy, burst of agression, sprint, crit chop......................
Go watch obs mode and tell me how many plague touch warriors you see. In the last 2 months I saw a grand total of 1.
Remedy sig works a little better seeing as it doesn't pwn your energy, you still only get 1 attack between blinds though.
BUT you kind of missed the point of a linked attribute. True, they aren't linked, but they don't scale either. Think before embarrasing yourself next time.
@Jetdoc
Rigor Mortis used to be used quite commonly for physical damage spikes(both Warrior and ranger). Its not so common any more due to the nerf of distortion and the proliferation of mesmers present in the current metagame(shatter enchant>>aegis for those that didnt get it).
It wouldnt suprise me at all if it sees a comeback in the future.
NeHoMaR
Quote:
Originally Posted by Brother Andicus
Dude, that is quite possibly the most stupid post I have seen in a long time.
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Man, no need for that "defensive" position with me, I never flame anything in this forum, never; Maybe you misunderstood my post, my post is an personal opinion, not a flame, not a demonstration that who know more the game.
And yes, I play a lot melee, there are 5 melee professions in game, not only warrior, so it's obvious for someone that has one year playing like me Good night! and good luck!
Skyy High
Sight Beyond Sight is still useful even at zero spawning power. It's 5 energy for 8 seconds of no blindness, and a 20 second recharge. That means nearly half the time you are blind free, and it's much cheaper than spamming plague touch.
Bale_Shadowscar
The point with Sight beyond Sight is that if it was in any other attribute, it would be very very abusable.
It can be used to good effect in a Spirit's Strength Rit build though.
It can be used to good effect in a Spirit's Strength Rit build though.
NeHoMaR
Quote:
Originally Posted by Bale_Shadowscar
The point with Sight beyond Sight is that if it was in any other attribute, it would be very very abusable.
It can be used to good effect in a Spirit's Strength Rit build though. |
Obviously I try to play the builds (with my personal touch) that kick my ass all time in PvP, not Rt/A that just tickle my ankles.
Age
it would be nice to see some skill get some changes to them like warrior stances less recharge time and if you a skill it cancels out.Defencsive stance and Wary Stance I would re look at all of those stances.I would adjust some already nerfed skills if you bought them and what a waste of gold or skill cap to get a useless skill.
Bale_Shadowscar
Quote:
Originally Posted by NeHoMaR
I have never been killed by a melee Ritualist, the Ritualists that kill me are the spirit spammers. And I play a lot PvP. Maybe I must make/test myself a build; I normally never even test a build that never kill me, but I am curious.
Obviously I try to play the builds (with my personal touch) that kick my ass all time in PvP, not Rt/A that just tickle my ankles. |
Age
There is a skill that really needs a good over haul and that is Shield of Regeneration as no one use it even just in Prophecies alone no one would use it.It has a large use of energy and recharge time.I would suggest 10 enrergy and 20 to 15 sec. recharge time but for the most lessen the energy used by it.this is still not a bad elite skill anyways it need fixing.I would use it but not at 15 and 20 sec. recharge.
Naga The Apocalypse
Quote:
Originally Posted by Rok
Umm, yeah. Because nobody uses a minion bomber build ever. Nobody ever dies so Death Nova is useless.
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that statement is so untrue, do u ever pvp? i'm guessing not
XvArchonvX
Quote:
Originally Posted by Kryth
~ Vengeance =_= |
Skye Marin
If you took:
[skill]Empowerment[/skill]
And reduced the recharge to 20 seconds, and increased the spirit level a few notches, it would be a really nice skill for a rit to cast off of. The only really viable off-casting skills are:
[skill]Destruction[/skill], [skill]Pain[/skill], and [skill]Preservation[/skill]
But these are either too expensive, too long a recharge, or an Elite
As far a really useless skills goes, I'm in favour of nominating:
[skill]Power Flux[/skill]
To fix this one, you'd need to change the energy degen to -3, and make the hex duration equivalent to whatever Power Leak would be (about 20 seconds).
[skill]Empowerment[/skill]
And reduced the recharge to 20 seconds, and increased the spirit level a few notches, it would be a really nice skill for a rit to cast off of. The only really viable off-casting skills are:
[skill]Destruction[/skill], [skill]Pain[/skill], and [skill]Preservation[/skill]
But these are either too expensive, too long a recharge, or an Elite
As far a really useless skills goes, I'm in favour of nominating:
[skill]Power Flux[/skill]
To fix this one, you'd need to change the energy degen to -3, and make the hex duration equivalent to whatever Power Leak would be (about 20 seconds).
xDusT II
very interesting that the skill icon posted above for power flux states that it recharges instantly if the target isn't casting a spell.
The actual skill description doesn't read this but if it did have this hidden feature, it would be a very viable spell if you missed an interrupt.
The actual skill description doesn't read this but if it did have this hidden feature, it would be a very viable spell if you missed an interrupt.
Former Ruling
Quote:
Originally Posted by xDusT II
very interesting that the skill icon posted above for power flux states that it recharges instantly if the target isn't casting a spell.
The actual skill description doesn't read this but if it did have this hidden feature, it would be a very viable spell if you missed an interrupt. |
Mammoth
[skill]Balthazar's Pendulum[/skill] gets my vote.
Maybe if it returned any (or some) damage along with the knockdown to the foe causing it...
(Like a beefed up reversal of damage.)
Maybe if it returned any (or some) damage along with the knockdown to the foe causing it...
(Like a beefed up reversal of damage.)
Skuld
[skill]Mirrored Stance[/skill]
What about this behemoth. I'm thinking it would be more reliable just to bring your own copy of the stance, even asuming you could predict what the foe is using (elite stances, uh, Gladiator's Defense in dragon's lair? )
For PvP you might get a 1 sec duration natural stride if you're lucky, but in the cases of Dark Escape, Shadow of Haste (try get hold of that ), Frenzy etc, just bring your own.
A primer for black lotus strike etc? Siphon Speed ftw.
What about this behemoth. I'm thinking it would be more reliable just to bring your own copy of the stance, even asuming you could predict what the foe is using (elite stances, uh, Gladiator's Defense in dragon's lair? )
For PvP you might get a 1 sec duration natural stride if you're lucky, but in the cases of Dark Escape, Shadow of Haste (try get hold of that ), Frenzy etc, just bring your own.
A primer for black lotus strike etc? Siphon Speed ftw.