Idea to stop leavers?

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Vandal2k6
Vandal2k6
Lion's Arch Merchant
#1
I've been thinking about how we could "punish" people that leave groups in the sh!t. There's nothing worse than doing a mission (or somewhere like FoW) and having someone leave because things weren't going their way (espesh if it's an important member like the monk). So, I've come up with this idea.

When you're in a mission, everything you pick up (drops) is temperary. If you leave the server (by disconnecting or jumping out) everything you have picked up is dropped where you stand and either shared out evenly between everyone or dropped as a free for all. This will stop people getting a good drop, deciding they don't want to carry on and still getting a reward for it.

I know sometimes people have to leave for genuine reasons, but that still means they're leaving the group up sh!t creak. This is just something you have to put up with. I know the game can tell the difference between someone leaving and someone losing connection, because it does it now with the reconnect.

I also, know this won't totally stop people leaving when they want but it will make them think twice if they're gonna lose that shard or gold bow they just picked up.
D
Deleet
Wilds Pathfinder
#2
There shouldn't be a panalty, discussed a million times. Play with friends if you want loyalty.

Now please close this before it turns into another flame fest.
Vandal2k6
Vandal2k6
Lion's Arch Merchant
#3
Oh, OK. Thanks Mr. Anet. Forget it everyone, he's spoken. Why I even thought I could discuss something on a forum is beyond me. Fingers on lips all.
DeanBB
DeanBB
Forge Runner
#4
The problem is determining who is a loser and who leaves for a legit reason. Even if someone said "my wife is having her baby I gotta go" they'd still lose all their drops.

This is a game and RL can get in the way, why punish someone for something that is out of their control?
Redfeather1975
Redfeather1975
Forge Runner
#5
Normally when someone is about to quit you can see it a mile away from how they are acting and talking. I've never seen a reason in chat as to why the quitter leaves. They just leave, or say something abrasive and leave.
I say if someone quits a certain number of times they get a big ole 'I'm a Quitter' title that can never be removed!
Mwa ha haaaaaa
Mitchel
Mitchel
Krytan Explorer
#6
Lets see:

Mitchel joins a party to UW (or something similiar).
Mitchel gets a perfect weapon drop.
Mother calls mitchel: "Mitchel your dad is in the hospital, switch your PC off"
Mitchel switches PC off and...his weapon is gone.

/notsigned
Redfeather1975
Redfeather1975
Forge Runner
#7
Actually there is nothing that can be done with quitters. It usually happens in PUGs because they feel there is no consequence. I'm not saying don't ever do PUGs anymore! It's just something to be careful of when getting a group together by guaging the attitudes of the people in the group before setting out.
People who quit on a regular basis will find it can catch up with them!
In Everquest 2 I was a healer in a group where the tank pulled a monster despite our yelling 'don't it's too strong for us'. We wiped and the tank used feign death, and got up and split. Later on I was invited to be group healer and look who else is there! I made the group kick the tank or else they wouldn't have a healer. Sounds mean, but after telling the leader what the tank did he didn't take long to decide.
f
freekedoutfish
Furnace Stoker
#8
leavers can be afk, disconnected or genuine.

If they have been diconnected or afk for a good reason and they have picked up a valuable item or weapons, its cruel and harsh to make them loose it just because they lost the connection.

My connection recently has been awfull and i can lag for up to 5-10 minutes.
R
Random Dude
Frost Gate Guardian
#9
what a terrible idea <_<

i lag a lot sometimes and do get disconectted but i allways come back before the 10 min is over
this would be punishing the ppl who lag which is a lot of ppl
emergencies do happen
and anyway ppl would find a way around it
well i allready did
just agro way too much for a grp wipe out
done
would u like that better?

if u have just a problem with pug's leaving go with henchies and heros
ShadowStorm
ShadowStorm
Wilds Pathfinder
#10
So let me get this straight...

People going to FoW to purchase FoW armor won't be able to keep their newly purchased armor under your new idea...

People farming UW and FoW for Ectos/Shards won't be able to keep their Ectos or Shards under your new idea...

People won't be able to do chest runs inside of mission areas anymore under your new idea because they'd just be losing keys...

Yeah, something tells me your idea sucks...
Jetdoc
Jetdoc
Hell's Protector
#11
Someone proposed the following solution, and I still think it's the best "penalty" for leaving in either PvE or PvP...

If you map out of an area before the completion of that area, you must wait five minutes before logging back in. That would remove almost all incentive by someone to leave early, unless they've started the beginning of a long mission.
m
mega_jamie
Wilds Pathfinder
#12
I could quite easily sit AFK in FoW after my party has left after doing a crafting run until i can just grab all their drops that, becasue they left, would be then open for me.

/not signed, impossible to tell when genuine reasons for leaving are used or when they are fake. Also, I monk, I prot-rit, if i start taking unecessary and unproductive flack from a team mate, I'll leave the party, I don't want to have to sit there and be abused because some stupid wammo was out of range and died just becasue a rare dropped for me and I'd like to keep it.
Kool Pajamas
Kool Pajamas
Forge Runner
#13
/not signed

If you are concerned about leavers then go with friends over pugs.
Carmine
Carmine
Academy Page
#14
Quote:
Originally Posted by ShadowStorm
So let me get this straight...

People going to FoW to purchase FoW armor won't be able to keep their newly purchased armor under your new idea...

People farming UW and FoW for Ectos/Shards won't be able to keep their Ectos or Shards under your new idea...

People won't be able to do chest runs inside of mission areas anymore under your new idea because they'd just be losing keys...

Yeah, something tells me your idea sucks...
Hello, /resign. : P
lightblade
lightblade
Forge Runner
#15
In PvE, losing a player and the mission can still continue...but in PvP..losing a player is mostly going to lose...

So PvP need a policy that punishes leavers. Someone has suggested this before: If a person leaves during a pvp match, he/she may not join another game for (formula here) min/sec/hour
tomcruisejr
tomcruisejr
Banned
#16
a game preventing me to stop playing it? lol
U
Ung
Ascalonian Squire
#17
Quote:
Originally Posted by lightblade
So PvP need a policy that punishes leavers. Someone has suggested this before: If a person leaves during a pvp match, he/she may not join another game for (formula here) min/sec/hour
/SIGNED MILLION TIMES
N
NJudson
Krytan Explorer
#18
Quote:
Originally Posted by DeanBB
The problem is determining who is a loser and who leaves for a legit reason. Even if someone said "my wife is having her baby I gotta go" they'd still lose all their drops.
LMAO!!! I actually used that one a long, long time ago. I don't remember the reason I actually left, but I thought it was funny when I read this. In all seriousness though I very rarely leave a mission or quest and its almost always a legit reason if I do. I too hate quitters. Of course now that I say that I did leave in Elona Reach last night after a few PUG attempts. I have played that mission enough times to know what to do to beat it yet like a sucker for punishment I almost always try to PUG it a few times before resorting to henching it. I did feel bad for leaving, but that mission is worst part of the game to PUG (yes even more so than Thunderhead Keep). My apologies to whomever I was playing with.

Anyway there will always be quitters for legit or non-legit reasons so we should just accept it they way it is and try not to get too worked up about it. Afterall it is just a game.
Cheeva B
Cheeva B
Academy Page
#19
Thats just the price you pay for:
A. not being in a guild that helps you
B. relying on PUG's

This wouldnt work because of all the chest runners out there that would start new threads complaining that Player A went afk for 3 hours hoping others would leave and he gets their drops. They have worked this issue if you've seen in FoW where "Player A lost connection to the server" Not all people are rage quitters. I rarely get err7's (cept for NF release time frame) and Im on dialup, I do lag though. Looks like someone isn't patient in game

I can understand the frustration when in a timed mission, but it can be done over again.

/not signed
Trophy Hunter
Trophy Hunter
Ascalonian Squire
#20
First i want to tell you this: I went to do urgoz, after 2.5 hours of play near the last room the 2 eoe rangers said the same excuse and left...!!! (i think they laughted with what they did to us because -> both had strange chars in their names->same continent). Unfortunately ignore list isnt big enought to properly add them... for future encounteers!
But
1)It's unfair to lose the items.
2)It should be a title for each account->like leaver points that increases when you leave from missions and people there vote against you. So before any mission a simple title display would define the ones instantly kicked!!!

/signed