Idea to stop leavers?
Vandal2k6
I've been thinking about how we could "punish" people that leave groups in the sh!t. There's nothing worse than doing a mission (or somewhere like FoW) and having someone leave because things weren't going their way (espesh if it's an important member like the monk). So, I've come up with this idea.
When you're in a mission, everything you pick up (drops) is temperary. If you leave the server (by disconnecting or jumping out) everything you have picked up is dropped where you stand and either shared out evenly between everyone or dropped as a free for all. This will stop people getting a good drop, deciding they don't want to carry on and still getting a reward for it.
I know sometimes people have to leave for genuine reasons, but that still means they're leaving the group up sh!t creak. This is just something you have to put up with. I know the game can tell the difference between someone leaving and someone losing connection, because it does it now with the reconnect.
I also, know this won't totally stop people leaving when they want but it will make them think twice if they're gonna lose that shard or gold bow they just picked up.
When you're in a mission, everything you pick up (drops) is temperary. If you leave the server (by disconnecting or jumping out) everything you have picked up is dropped where you stand and either shared out evenly between everyone or dropped as a free for all. This will stop people getting a good drop, deciding they don't want to carry on and still getting a reward for it.
I know sometimes people have to leave for genuine reasons, but that still means they're leaving the group up sh!t creak. This is just something you have to put up with. I know the game can tell the difference between someone leaving and someone losing connection, because it does it now with the reconnect.
I also, know this won't totally stop people leaving when they want but it will make them think twice if they're gonna lose that shard or gold bow they just picked up.
Deleet
There shouldn't be a panalty, discussed a million times. Play with friends if you want loyalty.
Now please close this before it turns into another flame fest.
Now please close this before it turns into another flame fest.
Vandal2k6
Oh, OK. Thanks Mr. Anet. Forget it everyone, he's spoken. Why I even thought I could discuss something on a forum is beyond me. Fingers on lips all.
DeanBB
The problem is determining who is a loser and who leaves for a legit reason. Even if someone said "my wife is having her baby I gotta go" they'd still lose all their drops.
This is a game and RL can get in the way, why punish someone for something that is out of their control?
This is a game and RL can get in the way, why punish someone for something that is out of their control?
Redfeather1975
Normally when someone is about to quit you can see it a mile away from how they are acting and talking. I've never seen a reason in chat as to why the quitter leaves. They just leave, or say something abrasive and leave.
I say if someone quits a certain number of times they get a big ole 'I'm a Quitter' title that can never be removed!
Mwa ha haaaaaa
I say if someone quits a certain number of times they get a big ole 'I'm a Quitter' title that can never be removed!
Mwa ha haaaaaa
Mitchel
Lets see:
Mitchel joins a party to UW (or something similiar).
Mitchel gets a perfect weapon drop.
Mother calls mitchel: "Mitchel your dad is in the hospital, switch your PC off"
Mitchel switches PC off and...his weapon is gone.
/notsigned
Mitchel joins a party to UW (or something similiar).
Mitchel gets a perfect weapon drop.
Mother calls mitchel: "Mitchel your dad is in the hospital, switch your PC off"
Mitchel switches PC off and...his weapon is gone.
/notsigned
Redfeather1975
Actually there is nothing that can be done with quitters. It usually happens in PUGs because they feel there is no consequence. I'm not saying don't ever do PUGs anymore! It's just something to be careful of when getting a group together by guaging the attitudes of the people in the group before setting out.
People who quit on a regular basis will find it can catch up with them!
In Everquest 2 I was a healer in a group where the tank pulled a monster despite our yelling 'don't it's too strong for us'. We wiped and the tank used feign death, and got up and split. Later on I was invited to be group healer and look who else is there! I made the group kick the tank or else they wouldn't have a healer. Sounds mean, but after telling the leader what the tank did he didn't take long to decide.
People who quit on a regular basis will find it can catch up with them!
In Everquest 2 I was a healer in a group where the tank pulled a monster despite our yelling 'don't it's too strong for us'. We wiped and the tank used feign death, and got up and split. Later on I was invited to be group healer and look who else is there! I made the group kick the tank or else they wouldn't have a healer. Sounds mean, but after telling the leader what the tank did he didn't take long to decide.
freekedoutfish
leavers can be afk, disconnected or genuine.
If they have been diconnected or afk for a good reason and they have picked up a valuable item or weapons, its cruel and harsh to make them loose it just because they lost the connection.
My connection recently has been awfull and i can lag for up to 5-10 minutes.
If they have been diconnected or afk for a good reason and they have picked up a valuable item or weapons, its cruel and harsh to make them loose it just because they lost the connection.
My connection recently has been awfull and i can lag for up to 5-10 minutes.
Random Dude
what a terrible idea <_<
i lag a lot sometimes and do get disconectted but i allways come back before the 10 min is over
this would be punishing the ppl who lag which is a lot of ppl
emergencies do happen
and anyway ppl would find a way around it
well i allready did
just agro way too much for a grp wipe out
done
would u like that better?
if u have just a problem with pug's leaving go with henchies and heros
i lag a lot sometimes and do get disconectted but i allways come back before the 10 min is over
this would be punishing the ppl who lag which is a lot of ppl
emergencies do happen
and anyway ppl would find a way around it
well i allready did
just agro way too much for a grp wipe out
done
would u like that better?
if u have just a problem with pug's leaving go with henchies and heros
ShadowStorm
So let me get this straight...
People going to FoW to purchase FoW armor won't be able to keep their newly purchased armor under your new idea...
People farming UW and FoW for Ectos/Shards won't be able to keep their Ectos or Shards under your new idea...
People won't be able to do chest runs inside of mission areas anymore under your new idea because they'd just be losing keys...
Yeah, something tells me your idea sucks...
People going to FoW to purchase FoW armor won't be able to keep their newly purchased armor under your new idea...
People farming UW and FoW for Ectos/Shards won't be able to keep their Ectos or Shards under your new idea...
People won't be able to do chest runs inside of mission areas anymore under your new idea because they'd just be losing keys...
Yeah, something tells me your idea sucks...
Jetdoc
Someone proposed the following solution, and I still think it's the best "penalty" for leaving in either PvE or PvP...
If you map out of an area before the completion of that area, you must wait five minutes before logging back in. That would remove almost all incentive by someone to leave early, unless they've started the beginning of a long mission.
If you map out of an area before the completion of that area, you must wait five minutes before logging back in. That would remove almost all incentive by someone to leave early, unless they've started the beginning of a long mission.
mega_jamie
I could quite easily sit AFK in FoW after my party has left after doing a crafting run until i can just grab all their drops that, becasue they left, would be then open for me.
/not signed, impossible to tell when genuine reasons for leaving are used or when they are fake. Also, I monk, I prot-rit, if i start taking unecessary and unproductive flack from a team mate, I'll leave the party, I don't want to have to sit there and be abused because some stupid wammo was out of range and died just becasue a rare dropped for me and I'd like to keep it.
/not signed, impossible to tell when genuine reasons for leaving are used or when they are fake. Also, I monk, I prot-rit, if i start taking unecessary and unproductive flack from a team mate, I'll leave the party, I don't want to have to sit there and be abused because some stupid wammo was out of range and died just becasue a rare dropped for me and I'd like to keep it.
Kool Pajamas
/not signed
If you are concerned about leavers then go with friends over pugs.
If you are concerned about leavers then go with friends over pugs.
Carmine
Quote:
Originally Posted by ShadowStorm
So let me get this straight...
People going to FoW to purchase FoW armor won't be able to keep their newly purchased armor under your new idea... People farming UW and FoW for Ectos/Shards won't be able to keep their Ectos or Shards under your new idea... People won't be able to do chest runs inside of mission areas anymore under your new idea because they'd just be losing keys... Yeah, something tells me your idea sucks... |
lightblade
In PvE, losing a player and the mission can still continue...but in PvP..losing a player is mostly going to lose...
So PvP need a policy that punishes leavers. Someone has suggested this before: If a person leaves during a pvp match, he/she may not join another game for (formula here) min/sec/hour
So PvP need a policy that punishes leavers. Someone has suggested this before: If a person leaves during a pvp match, he/she may not join another game for (formula here) min/sec/hour
tomcruisejr
a game preventing me to stop playing it? lol
Ung
Quote:
Originally Posted by lightblade
So PvP need a policy that punishes leavers. Someone has suggested this before: If a person leaves during a pvp match, he/she may not join another game for (formula here) min/sec/hour
|
NJudson
Quote:
Originally Posted by DeanBB
The problem is determining who is a loser and who leaves for a legit reason. Even if someone said "my wife is having her baby I gotta go" they'd still lose all their drops.
|
Anyway there will always be quitters for legit or non-legit reasons so we should just accept it they way it is and try not to get too worked up about it. Afterall it is just a game.
Cheeva B
Thats just the price you pay for:
A. not being in a guild that helps you
B. relying on PUG's
This wouldnt work because of all the chest runners out there that would start new threads complaining that Player A went afk for 3 hours hoping others would leave and he gets their drops. They have worked this issue if you've seen in FoW where "Player A lost connection to the server" Not all people are rage quitters. I rarely get err7's (cept for NF release time frame) and Im on dialup, I do lag though. Looks like someone isn't patient in game
I can understand the frustration when in a timed mission, but it can be done over again.
/not signed
A. not being in a guild that helps you
B. relying on PUG's
This wouldnt work because of all the chest runners out there that would start new threads complaining that Player A went afk for 3 hours hoping others would leave and he gets their drops. They have worked this issue if you've seen in FoW where "Player A lost connection to the server" Not all people are rage quitters. I rarely get err7's (cept for NF release time frame) and Im on dialup, I do lag though. Looks like someone isn't patient in game
I can understand the frustration when in a timed mission, but it can be done over again.
/not signed
Trophy Hunter
First i want to tell you this: I went to do urgoz, after 2.5 hours of play near the last room the 2 eoe rangers said the same excuse and left...!!! (i think they laughted with what they did to us because -> both had strange chars in their names->same continent). Unfortunately ignore list isnt big enought to properly add them... for future encounteers!
But
1)It's unfair to lose the items.
2)It should be a title for each account->like leaver points that increases when you leave from missions and people there vote against you. So before any mission a simple title display would define the ones instantly kicked!!!
/signed
But
1)It's unfair to lose the items.
2)It should be a title for each account->like leaver points that increases when you leave from missions and people there vote against you. So before any mission a simple title display would define the ones instantly kicked!!!
/signed
gameshoes3003
/notsigned
As a number of people above have said, very unfair and uncool.
As a number of people above have said, very unfair and uncool.
Hyper.nl
My vote would go for a solution where the AI takes control over the character of a left player, basicly functioning as a henchman / hero.
I know this behaviour from the Heroes of Might and Magic games and I highly prefer it over the current situation where you just lose the leaver's character.
I know this behaviour from the Heroes of Might and Magic games and I highly prefer it over the current situation where you just lose the leaver's character.
zelira
Quote:
Originally Posted by Redfeather1975
I say if someone quits a certain number of times they get a big ole 'I'm a Quitter' title that can never be removed!
Mwa ha haaaaaa |
What's the max for that title? I'm going to farm it. Also about the idea of mapping out of an area before completing it, I usually map out of the area on my skill capping trips. Am I not going to be able to log back in for 5 minutes, because I got what I wanted and left the henchies there to rot?
/not signed on the suggestion.
To not get flagged as a leaver in pve, all they would have to do is cause a team wipe. There are times when I have completed missions & quest while the team was 5/8-7/8. I rather they just leave than try to kill us all.
Dimitri_Stucoff
This would not work at all. Salvages anyone? within a course of a long map I have probably salvaged at least 2 stacks of wood, 1 of metal, a bit of steel, loads of dust... you get the idea? How in the world would the game keep track and be able to seperate what I salvaged before hand and afterwards? What if I salvage an item that I brought into the level? Would I lose that material? Can-o-worms. I rather not lose my drops, anyway this just encorage people to pull the lan cable in their computer before completely raging. Sure they have to wait 10 minutes but they get to keep their drops.
Find another way to punish those who want to rage, taking their drops does not work.
/not signed.
Find another way to punish those who want to rage, taking their drops does not work.
/not signed.
WittePens
What about this.
When a person maps out (while in a party with active players and the objective isnt completed) he gets a negative remark. If you get up to 5 of these points in lets say a timespan of 3 days (meaning this person would be deliberately leaving groups) he cannot join other ppl anymore in party for 1 or 2 days.
To prevent ppl to go afk instead, give the party members the option to KICK afk players that havent been active for about 2 minutes. If more then 75% agrees to kick that person, the person gets kicked and gets a remark.
Same rule would apply to this system.
If ppl get 5 remarks on a period of 3 days... they cant play with other ppl and just have to play with henchies...
When a person maps out (while in a party with active players and the objective isnt completed) he gets a negative remark. If you get up to 5 of these points in lets say a timespan of 3 days (meaning this person would be deliberately leaving groups) he cannot join other ppl anymore in party for 1 or 2 days.
To prevent ppl to go afk instead, give the party members the option to KICK afk players that havent been active for about 2 minutes. If more then 75% agrees to kick that person, the person gets kicked and gets a remark.
Same rule would apply to this system.
If ppl get 5 remarks on a period of 3 days... they cant play with other ppl and just have to play with henchies...
MDeshame
My solution for leavers:
Me + 3 heros + 4 henchies.
Only thing is if I get err7'd on the henchies, do I take a penalty for dropping out on them?
Me + 3 heros + 4 henchies.
Only thing is if I get err7'd on the henchies, do I take a penalty for dropping out on them?
WittePens
(while in a party with active players and the objective isnt completed)
meaning that the party would contain real players
btw: it wouldnt be a shame if you just got 1 point in 3 days, wouldnt mean you deliberatly left the game. you can still drop out 3 times without any problem here.
meaning that the party would contain real players
btw: it wouldnt be a shame if you just got 1 point in 3 days, wouldnt mean you deliberatly left the game. you can still drop out 3 times without any problem here.
MDeshame
Quote:
Originally Posted by WittePens
What about this.
When a person maps out (while in a party with active players and the objective isnt completed) he gets a negative remark. If you get up to 5 of these points in lets say a timespan of 3 days (meaning this person would be deliberately leaving groups) he cannot join other ppl anymore in party for 1 or 2 days. ... |
WittePens
well like i said, you would only get 1 point for it...
that isnt the end of the world
that isnt the end of the world
lightblade
Solution:
If you leave a game, you won't be able to join another game for 10(for pve) or 3(for pvp) minutes for each party member that's still alive.
If someone really have an emergency and have to leave, he/she won't want to enter another game anytime soon anyway, so why care that much. I think this is the best solution
If you leave a game, you won't be able to join another game for 10(for pve) or 3(for pvp) minutes for each party member that's still alive.
If someone really have an emergency and have to leave, he/she won't want to enter another game anytime soon anyway, so why care that much. I think this is the best solution
gameshoes3003
Quote:
Originally Posted by lightblade
Solution:
If you leave a game, you won't be able to join another game for 10(for pve) or 3(for pvp) minutes for each party member that's still alive. If someone really have an emergency and have to leave, he/she won't want to enter another game anytime soon anyway, so why care that much. I think this is the best solution |
AuraofMana
So... when you got a Wammo with all tanking skills, Smiting Monks (a very bad one that likes to tank and smites off of himself), a PvE touch ranger without rez, an ele with a sword, a tanking sin, and a IW mesmer with a bow because she forget IW only works on melee weapons... am I supposed to stay and waste about 20 hours failing this mission or leave and get a better group?
This thing is unfair and pointless. You want to stop leavers? Get friends or henchies/heroes. This has been discussed MANY times and have resulted in flame wars most of the time. Use the search option before posting a new thread, it helps, trust me, I did it myself!
This thing is unfair and pointless. You want to stop leavers? Get friends or henchies/heroes. This has been discussed MANY times and have resulted in flame wars most of the time. Use the search option before posting a new thread, it helps, trust me, I did it myself!
Akhilleus
/notsigned
there is a VERY big problem with this...
eventually, everyone in the party, will have to leave.
for a mission, perhaps theres a way around this, but FoW is an explorable area, and with the way you described it, the last person standing would get everything.
so then you just get people who join and go perma-afk.
No thanks.
this, however, is a good solution.
there is a VERY big problem with this...
eventually, everyone in the party, will have to leave.
for a mission, perhaps theres a way around this, but FoW is an explorable area, and with the way you described it, the last person standing would get everything.
so then you just get people who join and go perma-afk.
No thanks.
Quote:
Originally Posted by Hyper.nl
My vote would go for a solution where the AI takes control over the character of a left player, basicly functioning as a henchman / hero.
I know this behaviour from the Heroes of Might and Magic games and I highly prefer it over the current situation where you just lose the leaver's character. |
Patrick Smit
you can't prevent it, "smart" leavers will make a disconnect to ensure they dont get penalized.
rong626
/notsigned
i leave games myself,why?We have reasons for it.Why do people ragequit?To Make people angry.there we go!
i leave games myself,why?We have reasons for it.Why do people ragequit?To Make people angry.there we go!
Anarkii
Terrible idea.
Leavers are a part and parcel of every pug in every mmo. If you cant deal with it, play with friends and guildies.
/notsigned
Leavers are a part and parcel of every pug in every mmo. If you cant deal with it, play with friends and guildies.
/notsigned
Diddy bow
Quote:
Originally Posted by Hyper.nl
My vote would go for a solution where the AI takes control over the character of a left player, basicly functioning as a henchman / hero.
I know this behaviour from the Heroes of Might and Magic games and I highly prefer it over the current situation where you just lose the leaver's character. |
but taking their items, not letting them log in, adding a "jail" is just bad its a game you shouldnt be bound to it
Iuris
Seems exploitable - what happens when a nice big crystalline drops, and I decide to be a total jerk, aggroing enemies to res. shrines, and then just go AFK until I'm the last one left in the game, getting all the loot of the entire party that had to leave to actually do anything?
Revan Bastille
I don't want to lose my stuff if I get "James Bond" killing my connection.
/notsigned
/notsigned
Crom The Pale
Currently when a player with Hero's leaves a map the heros remain and act as if they were Hench. Doing the same with live people might work.
I can't think of any way such a thing could be abbused off the top of my head and would support it untill somebody can show me the error in this method.
I can't think of any way such a thing could be abbused off the top of my head and would support it untill somebody can show me the error in this method.