So let me just start off by saying that I've had the game for 19 months, have both expansions, and have protector on all of the campaigns. After the farm nerf a few months ago (which really lowered my desire to continue playing, but let's not get into that one again) I really only bother with FoW and the UW.
Herein lies the problem... I'm on American servers, as I live in North America, all my friends are in America, my guild is an American guild... and yet Europe has favor at least 75% of the time. We grab it for half an hour here and there, and then maybe from 11PM-5AM EST... not exactly opportune playing times regardless of whether you're still in school or are in the workforce. Why must I be denied one of the few fun things left to me in guild wars, the elite PvE areas, because of what a bunch of PvP players are doing? I don't enjoy PvP, I rarely PvP, but I respect people that do, that's cool, that's their choice. However having PvE elite areas linked to how well PvP players perform is rediculous. And don't pull the "OMG YOU WANT FAVOR GO GET IT YOURSELF NOOB!" card... I don't PvP, and I don't see why I should have to for the purpose of reaching a PvE area.
And of course, I feel even worse thinking of districts like Taiwan and Korea... they get favor a few times a week at most, if they're lucky, and rarely hold it for extended periods of time.
I don't really feel like switching to Europe and leaving my friends and guild behind, getting increased lag on a foreign server, and having nobody available for other areas of PvE when I need them (I swapped to Europe once, the reason I switched back was that everywhere was deserted except for major cities and ToA...).
Possible solutions, that have been suggested before:
-Have a monthly allowance of account switches, since clearly Europe is the place to be for favor. A 5 swap limit is stupid in the first place.
-Regulate favor on a timetable instead of based on PvP battles.
-Regulate favor based on something PvE.
-Remove the dependence of UW/FoW on favor.
Personally I'm in favor of completely severing UW and FoW from the favor system. It was a novel idea at first, but it's unfairly biased towards certain regions.
And yes, I'm aware that if I play at 3AM I can go into the UW, but for those of us who have a life outside of the game, and just want to have fun and kill and hour or two of time when they can spare it, that isn't always an option.
Is favor a skewed concept?
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I think favor should be on a timetable, but not open 24/7 because then crazy American farmers like myself would farm it all day long and decrease prices. Something to the effect of one hour U.S., one hour no one (or korea/taiwan, whatever floats your boat, but there needs to be periods of little farming to keep market stable) one hour Europe, so on and so forth. But if you open it to Americans further, I'd bet ecto and shards drop like rocks...
i agree with you on almost all of your points. like you i am a mainly pve player and would love to have anytime access,however i kind of enjoy the favor system.it's kinda fun being in ToA seeing "guild whoever won a battle...and takes the favor of the gods from europe" i know thats slightly misquoted but i believe you get the idea.
K
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Originally Posted by Skyy High
I always thought it was a nice idea, linking PvP and PvE together like this, but it's just so unpopular it's hard to defend anymore.
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In the ideal setting (America, Europe, Korea), each server can get a turn, since each server is on different time zones that majority of players wouldnt be on at the same time to fight for their server's favor.
For example: While America is awake, everyone else is asleep, etc.

WaW also is supposed to motivate PvErs to PvP (but we know that doesn't work).
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Imo, the concept is good, but its the players that behaved completely against the design, that it just doesnt work.
Instead of striving to gain favor, players jump servers.
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Since the design isn't working, it should be changed to be a more even playing field, but not removed.
N
The concept is not good because there is absolutely zero possibility that anything other than a very high-ranked PUG and/or hardcore Tombs Guild on TS or Vent will ever get to and win in HoH 5 times in a row.
PVE players who want to go get Favor themselves won't ever have any chance whatsoever of doing so.
PVP players usually don't care about Favor.
Almost all of the good PVP players form parties in International districts anyhow which just further makes the Favor system useless.
There used to be a poster here who always called it "World at FLAW" system.
That is a reasonable way to describe it.
This has been brought up zillions of times before.
Favor should be removed, period. End of story.
PVE players who want to go get Favor themselves won't ever have any chance whatsoever of doing so.
PVP players usually don't care about Favor.
Almost all of the good PVP players form parties in International districts anyhow which just further makes the Favor system useless.
There used to be a poster here who always called it "World at FLAW" system.
That is a reasonable way to describe it.
This has been brought up zillions of times before.
Favor should be removed, period. End of story.
K
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Originally Posted by Zinger314
I don't think anyone ever loved the idea of Favor...I don't think anyone would complain if they removed it completely.
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For example, I could forsee people from the European severs complaining about the increased time everyone else has to farm, lowering the price of ectos.
H
The biggest question I have is why is american so imcompetent? It seems Europe just completly dominates us when they are playing. The only time America can win is when we are playing other americans, because activity has died down on Europe servers.
Seriously, why is that? I have heard people say that Europe is simply "better at this game", is that true?
Seriously, why is that? I have heard people say that Europe is simply "better at this game", is that true?
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Originally Posted by lyra_song
i would love to see what taiwan/japanese players think of favor system.
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P
From what I've seen of why euro wins so much more:
1. Sheer Number
2. ^ Probably from the more casual attitude
3. A few euro groups I've been in have people people on TS saying "ya! let's go win and keep favor longer!", in America....pfft I think only the word "win" applies here.
4. Many Many more decent average group compared to the one sided Phoenix pro team/suicidal cute nublet groups American have. Probably arising from ^ point 2 above.
But really, PvE players shouldn't have to rely on PvP players' Performance/attitude/luck to access their part of content.
1. Sheer Number
2. ^ Probably from the more casual attitude
3. A few euro groups I've been in have people people on TS saying "ya! let's go win and keep favor longer!", in America....pfft I think only the word "win" applies here.
4. Many Many more decent average group compared to the one sided Phoenix pro team/suicidal cute nublet groups American have. Probably arising from ^ point 2 above.
But really, PvE players shouldn't have to rely on PvP players' Performance/attitude/luck to access their part of content.
